|
|
 |
Archived News:
Activision sends word that X2 Wolverine's Revenge has simultaneously shipped for
the PC, Xbox, PS2, GameCube, and GBA. Here's most of the press release in which
we learn a bit about the game (as well at that neither Magneto, adamantium, nor
the phrase "Canadian wilderness" are trademarked): X2
Wolverine's Revenge takes fans back to the Weapon X facility in 1968 when
Wolverine's horrific skeletal adamantium bonding experiment had been performed.
Players then fast forward to the present and find Wolverine in fellow X-Men
comrade Beast's™ lab undergoing tests, when Beast and Professor X™ tell
Wolverine that a viral time bomb has been activated in his body and he has only
48 hours to find an antidote by returning to the one place it all began - the
Weapon X facility.
In his quest to save his life, Wolverine has the added challenge of encountering
familiar foes such as Lady Deathstrike, Sabretooth™, Wendigo™, Juggernaut™
and Magneto. Armed only with his signature adamantium claws, superior senses,
advanced stealth techniques and a variety of martial arts moves, Wolverine also
enlists the aid of allies such as Colossus™ and Rogue™ as he travels across
the Canadian wilderness and finds himself in and out of danger in various
Department H facilities and boss battles. X2 Wolverine's Revenge also features
the voices of Patrick Stewart as Professor X and Mark Hamill as
Wolverine.
A new version 1.1.1.1 of the Half-Life dedicated server is now available for
Windows and for Linux. The new release features an updated CD key system, a new
Win32 GUI, HLTV changes, new and updated console variables, bug fixes and lots
more. There is a full Linux installer on 3D
Gamers, FilePlanet
(registration required), and FileShack (registration required), a
Linux update on 3D
Gamers, FilePlanet
(registration required), and FileShack, a
full Windows installer on 3D
Gamers, FilePlanet,
and FileShack (registration required) and a
Windows update on 3D
Gamers, FilePlanet
(registration required), and FileShack.com.
The O.R.B.
Off-World Resource Base Downloads Page now offers new version 1.04 patches
for Strategy First's Off-World resource Base game. There is a patch to update
version 1.0 and a patch for version 1.03 of the North American edition of the
game. Both files are mirrored on 3D
Gamers and the 1.0-1.04 patch is on FileShack
while the 1.03-1.04 patch is on FileShack
(registration required).
The E3 Trailer for Mythica is available preceding the show, giving a (mostly
rendered) glimpse at the Norse-themed MMORPG in the works at Microsoft Game
Studios. The file is a 32 MB download, available from the Mythica
Website and mirrored on 3D
Gamers, FilePlanet
(registration required), FileShack (registration required), Gameplex,
and Happy
Puppy (registration required).
The Armed &
Dangerous Website is online (thanks Frans) with the unveiling of this new
action shooter in the works at LucasArts planned for release on the PC and Xbox
in the winter of this year "developed in conjunction with Planet Moon
Studios." The site offers some screenshots, concept art, models, a section
on game info, and a
press release, some of which is reproduced here: Based on a true
story, players take on the role of Roman, a cockney criminal mastermind and
leader of a gang of accidental heroes known as the Lionhearts. Armed to the hilt
with an arsenal of outrageously powerful firearms, Roman and his crew of Robin
Hood wannabes - Jonesy, Q1-11, and Rexus - set out to pull off the ultimate
heist and are unwittingly drawn into a rebellion against a tyrant king. In the
process the Lionhearts learn some treasures aren't worth stealing and some
things are more valuable than gold.
"Armed & Dangerous blends an explosive storyline and over-the-top,
bullet-splaying action with a twist of humor," says Liz Allen, director of
marketing for LucasArts. "The game is a distinctive, modern take on the
kind of original titles that have played such a significant role in shaping the
unique legacy of LucasArts."
As promised ( story), the demo for Star Trek Elite Force II is now
available, offering a sampling of the upcoming shooter sequel in the works at
Ritual Entertainment. The demo offers two single-player missions, but is based
on pre-release code, and therefore might not be completely indicative of
gameplay in the finished product. The 119 MB download can be found on 3D
Downloads, 3D Gamers,
EliteForceFiles, FilePlanet
(registration required), FileShack (registration required), Happy
Puppy (registration required), and Worthplaying.
Gathering Announces Age
of Wonder: Shadow Magic for PC is the press release announcing a third
installment in Triumph Studios' fantasy strategy series, due for release this
fall. Accompanying the announcement are the
first two screenshots from the game, and here's a bit from the release:
Assuming the roles of mythical champions, players must make use of the
dozens of new and spectacular spells available, strike allegiances wisely and
take on the evil Phobius who threatens to turn this dream-like world into a
living nightmare for all its inhabitants. It's a daunting task but through
courage, ambition and strategic play, gamers can aspire to become the greatest
sorcerer of all time and the supreme ruler of an enchanted empire.
This latest addition to the series will enable players to experience the all new
and eerie Shadow World dimension and battle with races never seen before across
new and diverse landscapes. Combined with the option of creating a totally
unique environment with the map generator and rewriting the history of this
world time and time again through the enhanced campaign editor, players are
ensured a constant stream of completely new game experiences.
On Location with
Call of Duty on GameSpy.com is a preview of Infinity Ward's upcoming FPS
after spending a day with the developers during a session at the shooting range
recording gunfire for the game. Included are a bunch of quotes about what's
planned, here's a bit: "Each of the game's playable characters will have
their own core set of weapons, based on nationality. In all, roughly 30 weapons
are planned for the game, and soldiers will also be able to pick up enemy
weapons as well. 'Back then, especially on the Russian side, ammo was so scarce,
it was almost mandatory,' smiles Lyman, 'Even your own weapon wasn't
guaranteed to work.'"
- PlanetSide
GameSpy's
PlanetSide Q&A chats with Peter Chang,
Dave Kuykendall, and Terrance Yee about PlanetSide, SOE's upcoming MMOFPS.
The trio discuss their past and influences, as well as progress on the game.
- Guild Wars
There's a Guild
Wars Q&A on PC.IGN.Com talking with the folks at Arena.net about
their plans to create a new MMORPG without the usual subscription fees.
- E3 Plans
HomeLan
Fed's E3 2003 Survey - Part 2 asks more developers about their plans for
E3, including further word from Epic's Cliff Bleszinski on the show's
worst-kept secret, the game being referred to as UT2004: "What will we
show? The next UT iteration." In further E3 news, NCsoft
E3 global site is online with screenshots, a movie compilation, and more
(thanks Loadedinc).
- Greyhawk
RPG
Vault's Greyhawk: The Temple of Elemental Evil Q&A #2 asks the
developers at Troika the following about their upcoming RPG: "What are
a couple of locations you find particularly interesting in the Temple of
Elemental Evil module, and why?"
- Amaze
GameDaily's
Amaze Q&A talks with Dan Elenbaas CEO and chairman of Amaze about
the various projects in the works at the five different developers that are
under their umbrella (thanks Frans).
There's a brief PlanetSide
Developer's update on the official website discussing the various
improvements to the MMOFPS as it nears its May 19 release date (thanks Frans). Action
Vault's Homeworld 2 Diary #5 is online, in which Relic Entertainment's Geoff
Thomas, assistant producer on the upcoming space strategy sequel, discusses the
art and science of sound design. Along the way he describes the occasionally
undervalued nature of this aspect of gameplay: "Sound is often the most
overlooked aspect of game production. Which is odd because it's invariably a
game's sound design that really gives life to characters, events and the world
in which they unfold. Visuals can easily capture someone's attention, but it's
sound that delivers resonance and emotional context. The primary goal of any
successful sound design is to more deeply articulate the dynamic, responsive
nature of the game universe through intuitive and intelligent feedback. When it
works, the results are always more than the sum of their parts, but it's a very
delicate relationship that requires a lot of tuning and a gentle hand."
There's a
Starcraft: Ghost preview on Gamer.No based on getting to see a demonstration
of the game in Copenhagen. Also, HomeLan
Fed's Goblin Commander Q&A talks with the Millar brothers about progress
on Jaleco Entertainment's upcoming console real-time strategy game.
The Tribes: Vengeance FAQ
on TribalWar.com debuts this new resource for keeping tabs on the next
installment in the TRIBES series.
- Killer Bee Software announces
that Empire Deluxe Internet Edition, the revival of Empire Deluxe, the
classic turn-based strategy game, is gold. Word is: "The game will be available
for Credit Card or Mail Order purchase on May 7th"...
- Worthplaying
is offering downloads of a Cabela's Off-Road Adventure 3 - Enhancement Pack
for this value-priced driving game...
I've been watching the woman from the phone company through the window for the
last hour... since she knocked my DSL out in investigating phone difficulties.
I'd have complained, except she looks like she could break me in two over her
knee. Could be worse though... as she drove off, my connection hadn't yet
returned, and for a moment there I thought she had busted something.
I can't stop scratching my head over the sight of the president of the United
States arriving at his destination of an aircraft carrier via a tail hook
landing in a Navy jet. I realize it was favorable weather and I'm sure it was an
extremely qualified pilot at the controls during this maneuver, which is
conducted hundreds of times each day. It is, however, still the most dangerous
landing an aviator can make, and I just can't get over the idea that they were
willing to risk a crash landing for the increased impact of making his speech
from a carrier...
|