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Monday, Mar 03, 2014

  

End of End of Nations? MOBA "On Hold"

As noted on reddit, the End of Nations website is offline, and the Trion Worlds website no longer includes any mention of the science fiction MOBA, which started off as an MMORTS from a different developer (Petroglyph). Videogamer has a statement from Trion saying the game is "on hold." Here's word:

"As we informed EON’s community last fall, internal development on End of Nations was put on hold in late 2013 while we evaluated potential paths forward for the title. We're currently focusing the company's energy and creativity on Rift, Defiance, Trove, ArcheAge, and some new projects that we will be revealing soon."

Dishonored II at E3?

All Games Beta has the image of a pretty official looking slide saying Dishonored II will have a "full reveal" at this year's E3. The only other detail offered about a sequel to Arkane's assassination game is the hashtag "#DarknessOfTyvia."

DICE Addressing BF "Netcode"

A new post on The Battlefield Blog talks about work on the "netcode" in Battlefield 4, with the title of the post providing the quotation marks, though probably not ironically. It's a lengthy post that goes into details about network problems they have already addressed, as well as other connectivity-related issues they are still investigating in the military shooter sequel. Here's the overview:

We are working on fixing glitches in your immediate interactions with the game world: the way you move and shoot, the feedback when you’re hit, and the way other players’ actions are shown on your screen.

The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of “one hit kills” in the game.

We have also fixed several issues that could lead to rubber banding, and we are working on fixing several more. Below you’ll find a detailed list of the issues we are focusing on, or have already adjusted in-game. We hope this gives you more insight into the “netcode” issues and we will continue to keep you updated on top issues.

On Sale

Evening Interviews

Op Ed

Polygon - The Confessional: It took two years to cancel Singularity, and ten months to fix it.
The press claimed that Singularity was released without fanfare and left to die without proper advertisement. The game was actually given a decent marketing push, at a non-trivial cost to the publisher, but it was geared toward a release date that had come and gone. Activision was already paying several dozen developers to work many more months on the project, and they weren't excited about footing the bill for a second marketing effort for a title that was already facing long odds for success.

This extra development time wasn't just a decision, after all. Time is money, and money buys time: Raven had 70 developers working on Singularity for between six to 10 months. That's around 500 development months, at a cost of around $10,000 per dev-month. If you want to kill your chances of getting decent publicity, force your publisher to give you an extra $5 million to finish the game.

Gatherings & Competitions

Evening Previews

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

3D Realms Acquisition Details

We have the follow-up to the surprising news from yesterday about the acquisition of Apogee/3D Realms. The official press release clarifies that the purchaser is in fact SDN Invest, a Danish investment firm behind Interceptor Entertainment (the initial reports said Interceptor was the buyer), and also clarifies that the acquisition includes Apogee Software, Ltd d/b/a 3D Realms, but not Apogee Software, LLC (which remains as unconfusing as the names of George Foreman's sons).

Danish investment firm, SDN Invest, has acquired Apogee Software, Ltd d/b/a 3D Realms (not to be confused with Apogee Software, LLC - publishers of Rise of the Triad) SDN Invest is part-owner and principal investor in Denmark-based game studio and Rise of the Triad developer, Interceptor Entertainment. Effective immediately, the new CEO of 3D Realms will be Mike Nielsen. Mr. Nielsen also serves as Chairman of the Board at Interceptor.

SDN Invest was founded by Nielsen when he stepped down as CEO of Coolshop.com - a leading online retailer in Northern Europe that he co-founded in 2002 - to focus on investing in companies with potential.

“3D Realms is legendary for its contributions to the gaming industry, as both the pioneer of the shareware model and an always generous partner who has provided both funding and guidance to game studios such as id Software, Parallax Software, Remedy Entertainment, and many others," remarked Nielsen, the newly appointed CEO. "3D Realms has also developed, co-developed, and co-financed such hits as Commander Keen, Duke Nukem, Wolfenstein 3D, Rise of the Triad, Raptor, Shadow Warrior and Prey. There are only a handful of independent studios with a better track record of original games. Yet even with this stellar track record, we hope we can take the company to new heights."

“3D Realms has always been a defining part the PC games industry.” Added Frederik Schreiber, CEO of Interceptor Entertainment. “Getting 3D Realms under our wings is a huge step for us and we are extremely excited about the acquisition.”

Scott Miller, co-founder of 3D Realms concluded, “My long time partner George Broussard and I are extremely proud of our past, especially as developers who always tried to partner with up-and-coming studios who just needed their break. Our history shows we did that throughout the 1990s & 2000s, and I expect the new 3D Realms to continue with this tradition in full force. Our industry needs more good guys, who honor the profession and fellow hard-working developers."

U.K. Sales Charts

In the new U.K. software charts from GfK Chart-Track, the new THIEF is stealing a lot of hearts. as the stealth action remake sneaks in at number two on the full-price PC game chart, where Football Manager 2014 retains its toehold at number one, and Castlevania: Lords of Shadow 2 debuts at number eight. On the all platforms/all prices chart THIEF lands at number one, Plants vs. Zombies: Garden Warfare enters the chart at number four, and Castlevania 2 debuts at number nine. Here's the overview:

Square Enix take their second All Formats No1 in 2014 as ‘Thief’ takes top spot.

Developed by Eidos Montreal it smashes the week 1 of predecessor ‘Thief: Deadly Shadows’ last seen on Xbox & PC in 2004. It also achieves the second highest sales for a No1 title in 2014 behind FIFA 14 with 75% of those sales coming for Xbox One & PS4. ‘The Lego Movie Videogame’ (-33%) drops to No2 after two weeks at the top but stays ahead of ‘FIFA 14’ (-15%) which drops to No3.

Another debutant lands at No4 this week as ‘Plants Vs Zombies: Garden Warfare’ arrives for both Xbox One & 360. It pushes ‘Call of Duty: Ghosts’(-36%) down to No5 while the third of EA’s Top 10 titles ‘Battlefield 4’ (-17%) also slides two places to No6. Konami’s ‘Castlevania: Lords of Shadow 2’ is another newcomer this week creeping in at No10 and becoming the second biggest week 1 in the franchise behind the original Lords of Shadow which released in 2010. Elsewhere in the Top 40 Bandai Namco’s ‘Tales of Symphonia: Chronicles’ is new for PS3 at No13 while 3DS title ‘Senran Kagura Burst’ sneaks in for a debut at No38.

Morning Interviews

Morning Previews

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Hardware Reviews

etc.

Out of the Blue

Didn't catch any of the Academy Awards last night, but I'm pretty happy for Matthew McConaughey for his win, as I've always enjoyed his work. What I think is weird is how many of the stories about his Oscar prospects mentioned his weight loss for the role, and the fine job he's doing on True Detective, in fact I'm pretty sure every story about him mentioned both. This says to me we should add a couple of new awards to the mix that will help the voters focus on acting by honoring their other priorities. I'm thinking they should hand out annual awards for Best Transformation (McConaughey, Theron, Hanks, DeNiro) and for Best Other Work We Failed to Honor (Scorcese, Hitchcock), to clear the field of these sort of distractions.

Distracted Links: Thanks Ant and Acleacius.
Play: Freedom Tower 2.
Lose the Heat 3.
Link: List of Oscar Winners.
Story: Rumor: New Matrix Film Trilogy in the Works.
Science: Flu viruses derive from a global selective sweep in the 1870s.
Media: Kids React to Rotary Phones.
How not to throw confetti.



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