has first word on Flockers, the working title of a new game in the
works at Team 17 that is their first new IP since inventing the squirmy Worms
franchise way back when. "This is the most important game we've worked on in
over a decade," they quote Team17 MD Debbie Bestwick saying during a PlayStation
Open Day today in England. They have no further details at this time, only a
logo, which they say suggests this will center around "Steampunk and Team17’s
love of dangerous sheep."
Steam Community Announcement
notes that a Linux beta of Portal 2 is now
available without much fanfare (thanks Ant
). Word simply is:
We have just made Portal 2 available in
Beta form on Linux; to access it, you need to opt into the Beta from the Portal
2 properties in your Steam Library.
We look forward to your feedback; head to our dedicated tracker to report issues
and look at know issues:
There's a save the date notification for March 5th on the
, saying this will mark the beginning of the "First Round of
Online Pre-Registration" for QuakeCon 2014, the next installment in the summer
gaming convention. The show will offer free general admission, but this will be
the first of four premium sales for the show, which will allow BYOC access and
more. This round will be for 250 "BYOC Select-a-Seat with QuakeCon done Quick"
packages that will be $175 each. This includes some swag and express lane
fast-pass registration for the BYOC; express lane fast-pass to every speaker,
panel, and public event at QuakeCon; and limited reserved access seating for all
panels, presentations, and events.
Publisher Devolver Digital and developer Deconstructeam announce Gods Will Be
is coming to Windows, OS X, and Linux this summer as a full game
after starting off as a quick project for the Ludum Dare 26 coding competition.
The Gods Will Be Watching website
is online with art showing the game's throwback design and creative
off the game. Here's the announcement:
Continue here to read the full story
Deconstructeam and Devolver Digital
are super pumped to announce that upcoming indie thriller Gods Will Be Watching
will arrive on PC, Mac, and Linux via Steam, Humble, and GOG this June. Starting
as a standout entry in Ludum Dare 26 competition, Gods Will Be Watching,
developer Deconstructeam has greatly expanded the original story of a space
exploration team stranded on an unfamiliar world faced with ethical conundrums
and moral dilemmas.
The updated and expanded Gods Will Be Watching is a minimalistic "point and
click thriller" centered on despair, commitment, and sacrifice as players face
intriguing puzzles and tough decisions that will affect their entire crew's
wellbeing. Set against the backdrop of an interstellar struggle, Gods Will Be
Watching follows Sgt. Burden and his crew in six tense chapters from hostage
situations and wilderness survival to biological weapon prevention and agonizing
torture scenarios. Each decision is crucial and players will need to choose
between the lives of their team and the saving the world from genocide.
"Our team set out to make a new breed of point and click adventure and
capture the feeling of having to make heavy decisions with sometimes dark
consequences," said Jordi de Paco, founder of developer Deconstructeam. "We
understand that Gods Will Be Watching is a departure for the genre but think we
have an opportunity to break new ground in storytelling and the weight of
Indie developer 4gency announces Habitat
, a sandbox strategy game set in
Earth's orbit where the player is tasked with the job of saving humanity by
building a space station out space junk. The Unity-engine game is coming to
Windows, Linux, and OS X, and a Kickstarter will come in April after they show
off the game at GDC next month. Word is: "Explore and salvage junk of all kinds,
from earthly to alien, to build your base and manage your citizens. Space is a
dangerous place and you’ll need to make tough choices to survive! The zero-G
physics of space also means a new kind of combat: kinetic weaponry. Any junk you
find can be used to fight enemies, and stations can be destroyed in seconds
triggering massive chain reactions." The Habitat
has more details, a bunch of screenshots, and
an announcement trailer
showing this isn't your grandfather's Gravity
. Continue here to read the full story
Ubisoft announces an April 16th North American release date for Trials Fusion
saying the upcoming sequel to Trials Evolution
will hit Steam that day as well
as consoles, celebrating the news with a
the first gameplay from the stunt riding sequel. Here's word:
Continue here to read the full story
RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kiev, and designed
specifically for the next generation of hardware, Trials Fusion offers players
an unlimited array of obstacles and challenges as they race against the clock –
with players from around the globe – to set track records.
Trials Fusion builds off the same maddeningly addictive physics-based gameplay
of its predecessors while incorporating brand-new features, including the FMX
Create tracks that stretch your imagination and skill, and put your friends to
the test by sharing online with the bustling Trials Fusion community, made
possible by the fan-favorite Editor mode.
Whether players choose to race alone, against friends or in a worldwide
tournament, the competition is endless… Just one run is never enough.
For the latest information on Trials Fusion, please visit:
development of StarDrive 2
is underway, saying the 4X
space strategy sequel us coming to Windows PCs this September, noting that
owners of the original StarDrive will receive a 33% loyalty discount on the
follow-up. They have already issued
, and here's word:
Following last year’s barnstorming
debut for real-time 4x strategy game StarDrive, publisher Iceberg Interactive
and developer Zero Sum Games have teamed up again to publish StarDrive 2, the
revolutionary turn-based sequel, featuring real-time combat, which will be
coming to Steam, other digital channels and boxed retail this year.
Iceberg Interactive is currently plotting a course for a September 2014 release
for the sequel, with an SRP of $29.99, and Iceberg and Zero Sum plan to reward
their fan-base with a loyalty discount of 33% on StarDrive 2 for owners of the
"StarDrive 2 represents the culmination of two decades of love for the 4x genre
and five years of work on the StarDrive universe. Here we have taken everything
we have learned - our successes, our failures, and our passion - and made a 4x
game that we are incredibly proud of,” says Daniel DiCicco, CEO of Zero Sum
DiCicco continues, “We believe that fans of this genre will rejoice when they
get their hands on StarDrive 2. It will bring them back to the golden age of 4x
gaming with familiar strategic gameplay while using the full power of the Unity
game engine to push AAA visuals. Furthermore, we are doubling down on our
commitment to user-generated content with StarDrive 2 by integrating Steam
Workshop support directly into the game. We are dedicated to our community and
we're excited to start showing off StarDrive 2 to our fans."
Kalypso Media announces plans to commence beta testing of Tropico 5
month, saying: "We’re looking for gamers who have a huge enthusiasm for
city-building titles and with a wide experience playing within the genre. Please
note that all communication within the beta will be in English language only."
They've begun registering potential testers
on this page
add: "We appreciate your understanding for only being able to allow a limited
number of participants. If you are selected you will be notified via email."
Roberts Space Industries website has a poll
gauging interest from Star
backers in them holding a limited sale this weekend of the Mustang,
the alternate starter ship that was funded as a stretch goal back when the game
had a mere $28 million in crowd-funding. Apparently none of the coding for the
ship is done yet (of course, neither is the game), but word is: "Since that
reveal, we’ve been inundated by support tickets demanding that we sell these new
ships immediately." So here's their question:
We initially opted not to
sell the Mustang alongside the announcement because it is still in the concept
stages. The ship has not been built in 3D in the CryEngine yet, and they will
likely not appear in your Hangar for several months. There’s no cool commercial
or slate of variants yet, either. But the demand has been higher than we’ve ever
seen for a prototype ship before, and so we’ve decided to leave the decision in
As promised, when we launch the Mustang, existing LTI Aurora users will be
allowed to swap their ships for Mustangs. An LTI Mustang badge will be
distributed to everyone with a qualifying Aurora, allowing them to melt the old
ship for store credit and purchase an LTI Mustang.
Should we offer the Mustang as a limited sale this weekend? Vote below to
The EGOSOFT website
has news that a new version 1.25 patch is now available for X Rebirth
the latest installment in their space combat series. This is accompanied by
new features that the new version brings. There are more details on version 1.24
and 1.25 in
this forum post
, which also outlines their near-future plans for what might
be considered an X Rebirth rebirth. They state: "There are many
other things we are working on. We will continue to add features and of course
fix bugs." Here's word on their future plans:
Continue here to read the full story
Now let me list a
few projects we are currently working on, and which will be released in some
form over the coming months. Note that this is FAR from a complete list. The
following are a few examples of the different areas being worked on, and they
are vaguely sorted in the order they may be released:
- Support for Steam Workshop integration: We will
soon start releasing a number of tools on Steam to help modders work on X
Rebirth. We are also working on full support for the Steam Workshop in order
to make it possible for everybody to easily install mods by merely
subscribing to them, and by making it easy for mod developers to distribute
their work through Steam.
- Map on event monitor: This was already mentioned
before. The first step will be to enable the map rendering on the event
monitor whenever it currently shows no signal. We will then introduce some
configuration options so the player can decide whether to view the map zone
map on the monitor or the current text information.
- Improved support for joysticks and other input
devices: We are working on improving the input mapping menu and the general
support for input devices. There have been numerous individual requests in
this area, and we are trying to keep this as flexible as possible so X
Rebirth can be configured to make best use of all kinds of input devices.
- Improvements to menus: Improving our menu system
is a big task, but some features that we've heard requested often could
materialize within the next one or two months. A good example of this is a
more powerful text based filtering system for menus akin to the trade menu.
After we have added text input menus for renaming your ship, the next step
will be to enable this functionality in live menus allowing the player to
filter quickly with their keyboard.
- 64bit EXE: Right now X Rebirth only runs on 64bit
Windows because of the amount of memory required, but it is still a 32bit
executable. We are experimenting with a new 64bit executable that could
potentially improve several issues. Rolling out the 64bit EXE will probably
happen as a beta in parallel to the 32bit EXE. Depending on the feedback, we
will then gradually move away from a 32bit EXE.
- Providing interaction functionality with NPCs from
space to minimize forced landing: I know many people do not like being
forced to land on stations for frequently repeated tasks. The first step to
address this will be to have a list of all NPCs on a station available from
the station info menu, and to then make some activities possible remotely.
You will still probably need to be in the vicinity of the station - so that
drones can take over the transport of acquired goods for example - but you
only have to land to play missions and to pick up or deliver people.
- Highway redesign: We've heard a lot of criticism
on the way the highways behaves, so we are experimenting with radically
different gameplay inside the highways. It's still too early to provide
details, but as soon as we have a prototype, we will probably make this
available as a beta. How soon this will then be rolled out for public
release will then depend on feedback we receive.
The Renegade X website
offers the open beta of Renegade X
, a fan-created first- and third-person
shooter that's a remake of Command & Conquer: Renegade, the official shooter
based on the Command & Conquer series. Word is: "Renegade X is FREE! It is a
non-monetized game - Renegade X is straight-up free." The post explains what to
expect from the beta and also outlines plans for future updates. Here's
a not-new trailer
Continue here to read the full story
Renegade X is a First/Third Person Shooter with RTS elements.
Players will be able to fight for two unique teams, manage their own economies,
choose from over 30 weapons, 15 vehicles, and call in nuclear strikes, Ion
Cannons, and airstrikes, and much more. Renegade X is for all players - lone
wolves, team-based gamers, tankers, snipers, rushers, turtlers, and all
Activision is set to shut down the once-premium Call of Duty: Elite
service on Friday, passing along its functions to their mobile app (thanks
). All the implications of this are laid out in a
Call of Duty Elite Shutdown FAQ
, which says:
1. Why is Call of
Duty® Elite going away?
As noted back in October 2013, Call of Duty® Elite was designed to work with
prior Call of Duty® games and has begun winding down support for those titles
since late last year, which ends on February 28, 2014. We’ve taken all the key
learnings and fan feedback to create the Call of Duty® app for Call of Duty®:
Ghosts, which takes some of the best and most popular features of Call of Duty®
Elite and introduces new elements such as Call of Duty® Clan Wars. Download the
Call of Duty® app now at http://callofduty.com/app, and join in the Call of
Duty® Clan Wars fun today.
LEGO: The Hobbit
is due on April 8th in North America and April 11th in
Europe, according to
a report on Digital Spy
. They don't say where they learned this, but
has a confirmation of the European release date from Warner Bros.
Almost done with that batch of
I recently cooked up. As I previously mentioned, this turned out to be
as good as any I've ever made, which I chalk up to the inclusion of lamb.
However, the embarrassing problem I described is even worse than expected... the
bones in the chunks of lamb separated apart into teeny chunks which are small
enough that no amount of picking through the chili can find them. The soft
texture of the chili means that they are easy to notice without swallowing them,
but there are so many of them it's like eating a meaty watermelon. I'm sure the
bones added some of that flavor, but there's no way I can use lamb cut up that
way in the future.