A post to the
Starbound website fill us in on "the future of Chucklefish and Starbound."
They talk about how progression will change in the final version of Starbound,
going into detail about other plans, including imminent mod support, saying:
"We’ve taken steps towards better mod support recently with the implementation
of a .pak file system. Essentially condensing an entire mod into a single file.
We’re not far away from also implementing a system for servers to share these
pak files with clients on connect. This will allow mod authors and server admins
to entirely overhaul the vanilla starbound experience for the players on their
server." They also lay out general plans for their next project:
going to be producing a second game along side Starbound, with an entirely new
development team. We’ll be looking into hiring UK developers for this project
shortly (CVs to firstname.lastname@example.org if you’re interested!) This won’t slow
down the production of Starbound at all, worry not, I will be assisting in the
design but we’ll be working with entirely new developers. At the moment we’re
still in the stage where we’re kicking around ideas, one that keeps popping up
is a top down, open world, multiplayer pirate game.
John Carmack interview on USA Today talking with the id Software cofounder
about his relatively new role at Oculus Rift (thanks
Gamasutra). Along the way he explains why he left id, saying had id owner
ZeniMax and Oculus been able to work out a deal, Wolfenstein: The New Order
would have been shown by Oculus at CES, and DOOM 4 would have had a leg
up on headset support. Here's more:
Another outcome of an Oculus-ZeniMax
deal? Carmack would not have left id in November and would have continued
working at both companies. "I would have been content probably staying there
working with the people and technology that I know and the work we were doing,"
"But they couldn't come together on that which made me really sad. It was just
unfortunate," Carmack says. "When it became clear that I wasn't going to have
the opportunity to do any work on VR while at id software, I decided to not
renew my contract."
JetpackHQ now offers a
new official trailer
for Jetpack 2,
showing off the upcoming platformer sequel 20 years in the making. Word is:
"Adept Software today released a trailer for their forthcoming micro-scale
platformer, Jetpack 2, for the PC. A sequel to the original Jetpack, the game
draws inspiration from the likes of Lode Runner, Boulderdash and Pitfall, whilst
throwing in high resolution pixel art and a real-time physics engine." A
beta is available for those who register. Continue here to read the full story.
Seaven Studio announces plans to release a PS Vita edition of Ethan: Meteor
Hunter along with details on plans to bring the "Super Meat Boy meets Braid"
game to Steam following its greenlight. The Steam version will launch on
Friday with leaderboards; achievements; cloud saves; full controller support;
big picture mode; and steam trading cards, accompanied by a new playable demo,
as the previous demo for the game was a
prerelease alpha. Word is that anyone who bought the game through
the official website will get a Steam
key as well, and the developers will be doing an AMA about this on
reddit on Friday at noon EST.
Check your registered email
address—we’re sending out more beta invites. Don’t forget to take a peek in your
spam folder, and if you use Gmail, remember to look in the “promotions” tab to
see if you got invited.
If you don’t get an invite today, there’s still hope! We’ve handed our friends
at Curse beta keys to give out, so
head over there to see if you can get your hands on one. Best of luck! We
can’t wait to see you in-game and get your feedback.
Launch for PC and Mac on 4.4.14 is on the horizon, and the beta is only getting
bigger as that date approaches. Make sure you’ve signed up to test if you
haven’t yet so you’ll have your chance to join us. More invites will be coming
soon, so keep your eyes open!
Here's a new trailer from
the alpha version of Rain World, an upcoming Windows and OS X survival
platformer. Word is the new "Slugcat life" video shows off "a day in the life of
our protagonist, showing the vast interconnected lands of Rain World." Continue here to read the full story.
Microsoft has named Satya Nadella as its new CEO to replace departing Steve
Ballmer, also announcing that Bill Gates is stepping down from his role as
chairman of the MS board of directors, to be replaced by former Symantec CEO
John Thompson. Nadella is a 22 year vet at Microsoft, and word is that Gates
will work closely with the new CEO in a new technology adviser role. "I couldn't
be more honored to have been chosen to lead the company," Nadella said in a
statement. "The opportunity ahead for Microsoft is vast, but to seize it, we
must focus clearly, move faster and continue to transform." Here's a take on
Many think that Nadella is somewhat of a safe choice for
Microsoft. He is personable, and well-liked at Microsoft and within the
technology world at large. But he isn't bringing fresh perspective or any
In many ways, Microsoft's CEO search was bungled from the start. Ballmer failed
to groom an obvious replacement during his 13-year tenure as CEO, and he
announced his retirement with no successor in place. The CEO search was filled
with leaks to the press, particularly about the desire to hire Ford (F, Fortune
500) CEO Alan Mulally. But the board was seemingly unable to find an outside
candidate they could agree upon.
The choice of Nadella seems to be a signal that Microsoft wants to maintain the
status quo even though it is a company that many believe needs shaking
In this feature
trailer, you will learn everything you need to know about Thief, the upcoming
stealth-action game from the studio that brought you Deus Ex: Human Revolution.
Out soon on PlayStation 3 and PlayStation 4, the game takes full advantage of
Sony's next-gen graphics and hardware to deliver a tactile and immersive
experience like nothing you've felt before.
From the cover of darkness, use specialized arrows to manipulate your
environment in your favour, dispatch guards without a sound with your blackjack,
and outsmart all the security measures in your path. Whether you are a ruthless
predator or silent as a ghost, you will do everything it takes to get your hands
on the most coveted treasures the City holds.
The ReRoll website is online, offering
first details on ReRoll, a survival-oriented online action/RPG in development
for PCs at PIXYUL, a new developer founded by Julien Cuny and Louis-Pierre
Pharand, veterans of Ubisoft Montreal and Electronic Arts whose resumes include
the Far Cry and Assassin's Creed franchises (thanks Rhialto). It looks like the
game's business model involves one-time sales of equipment packages, which are
tooled to create specific character classes, though there is also a "Ready for
Anything" bundle that costs more than four AAA games. Here's the game's
announcement video and
here's a bit on what to expect:
The world, society, order, everything is
going down the drain and fast. Flashing your credit card at your groceries
cashier will not get you food.
To survive, you will have to develop skills that you did not need prior to this
Before being able to hunt, capture or grow your own food, you’ll have to
scavenge or steal what’s around. That means constantly looking over your
shoulder while doing those rounds. Because, the last thing you want is to be on
the receiving end of somebody arrow or bullet. Worst, being chased by those
weird mutants that are just getting more aggressive as days goes by.
The Academy of Interactive Arts & Sciences (AIAS) announces that Leslie Benzies,
Dan Houser, and Sam Houser of Rockstar Games will be the 18th, 19th, and 20th
members of its Hall of Fame. They will be inducted during the 17th D.I.C.E.
Awards this Thursday in Las Vegas, and those interested in watching the show,
which will be hosted by Felicia Day and Freddie Wong, can tune in to
a livestream on Twitch. "Sam, Dan and
Leslie have developed some of this generation’s defining interactive
masterpieces," says Martin Rae, president, Academy of Interactive Arts &
Sciences. "It is an honor to induct the Rockstar team to the Academy’s Hall of
Fame, they are among great company. Their commitment to their craft and their
passion in creating such memorable experiences is a true testament to their
achievements as auteurs." Here's more:
Under the direction of these
visionaries, Rockstar Games blazed a path for the open world genre, pushing the
medium forward and repeatedly raising the bar for game design. Rockstar’s
commitment to innovation, detail and a deep love of popular culture have spoiled
multiple generations of fans with their well-crafted, story-driven and
adrenaline-pumping games, always delivered on a grand scale.
a "news flash" that SOE's upcoming MMORPG remake EverQuest Next will not
support 32-bit operating systems: "Another News Flash: Landmark is going to have
to be a 64-bit OS game *only*. We are going to be unable to support 32-bit OS as
we had hoped." Thanks
Rock, Paper, Shotgun - Why Games Should Enter The Public Domain. The idea that creativity is only feasible if there’s a financial reward
is abundantly demonstrably false. For someone to make their living from
creative pursuits relies on some sort of financial return, yes. Creativity
is not dependent on its being one’s living. That’s enormously crucial to
remember. But even when talking about those seeking to make their living,
the notion that a finite stretch of time in which exclusive profits can be
made doesn’t prevent anyone from becoming a multi-millionaire from their
work. An eventual transition to the public domain would in no sense take
away the financial incentive to create.
So yeah, the Super Bowl turned out to be less than super, at least for the
Broncos (sorry, our annual Groundhog day re-celebration put off a timely game
debriefing). It worked out for me, since I tabbed the Seahawks to win it all at
some point in the middle of the season when they showed they could win on the
road. Therefore I got it right in
that little playoff pool we ran, taking down the whole thing by picking 10
out of 11 games correctly before the playoffs began, which was good for 21 of a
possible 22 points, easing the pain of how poorly I picked all season (I
guess I'm more of an Eli than a Peyton). In the
Beat the Insiders pool
that covered the entire season Mr_Tact ended up on top when it was all said and
done, picking 177 winners over the season, falling right in between experts Phil
and Chris. I ended up 21st in that pool, which is actually a drastic improvement
over the regular season. Also, from Max Smart's "missed it by that much"
department, the NYC area was socked with about nine inches of show yesterday,
just one day off from creating a real weather situation for the big game, so I
wonder if the NFL will be willing to risk something like that again when picking
sites for future games.