is now available worldwide for Windows and OS X on
offering the new turn-based RPG from Daedalic Entertainment. Standalone playable
demos were recently released
platform, and demos are also available
word on the game:
Calling out to all rogues and fans of RPGs: Blackguards
- the new turn-based RPG from Daedalic Entertainment is now available worldwide
for Mac and PC on Steam and GOG. This final version of the game includes all new
features implemented based on the feedback collected during the Early Access
Players who bought Blackguards via the Steam Early Access will receive an
automatic update including the final version of the game.
Leading up to the release, Blackguards proved that, with their first venture
into the RPG genre, Daedalic Entertainment once again have created a gripping
Gamespot were keen to highlight the detail of the 180+ individually designed
battlemaps: "You see it most in the heavy focus on interaction with
environmental objects scattered throughout the hexagonal grids, and in its best
moments, Blackguards uses them to craft more rewarding battles than we recently
saw in The Banner Saga."
Blackguards' is now available for PC and Mac on Steam and GOG. The Standard
Edition on Steam is available for US$39.99/ Euro39.99/ RUR699/ GBP29.99 and the
Blackguards Deluxe Edition for US$ 59.99/ Euro59.99/ RUR999/ GBP44.99. The
Special Edition on GOG is available for US$44.99.
Steam News announces
is now available as a full release following an extended
Early Access period for New World Interactive's tactical first-person shooter
based on the mod of the same name. Here's word on the game, which is on sale for
10% off for the next week:
Take to the streets for intense close quarters
combat, where a team's survival depends upon securing crucial strongholds and
destroying enemy supply in this multiplayer and cooperative Source Engine based
experience. The follow-up game to the award-winning Source mod, Insurgency is
highly competitive and unforgivingly lethal, striking a balance between one-life
gameplay and prolonged action.
- Aarklash: Legacy on
GOG.com. Save 63%.
- Knights of Pen and Paper +1 Edition on
Steam. Save 75%.
Focus Home Interactive announces Styx: Master of Shadows
, an infiltration
game in the works at Cyanide Studio for release this year on Windows PCs. Those hoping for
an homage to corporate rock will have to content themselves with RPG elements
the game will offer, as this is a Dennis DeYoung-free production where Styx is
the name of the goblin protagonist, so dōmo arigatō, but no thanks, Mr. Roboto.
Here are some
, and here's word on the game:
Continue here to read the full story
Styx: Master of Shadows is
an infiltration game with RPG elements developed by Cyanide Studio for PC. After
many months in development, Styx: Master of Shadows can now reveal
the very first
official screenshots: here we see Styx, the playable character in the game,
progressing through some of the dizzying levels composing the adventure.
Styx is a Goblin two centuries old... the very first of all the Goblins, he's a
master in the arts of stealth, theft, and murder. The depths of the miles-high
Tower of Akenash, where Humans and Elves hide and protect the Tree, the source
of the Amber, are the best chance Styx has of quickly amassing a small fortune
and, perhaps, discover more about his true origins along the way.
Battle your way to the top of the lofty Tower of Akenash through immense and
vertiginous levels that highlight the vertical perspective. You will complete
numerous missions with various objectives as you climb up - murder, information
recovery, theft of precious artifacts, etc - and gradually reconstruct the
puzzle that provides the key to the mystery of your origins. The levels are open
and the objectives can be completed in various ways: you are therefore free to
choose the best way to proceed and the most suitable strategy to employ to
achieve and complete your mission objectives. But remember you're a Goblin: if
your target is twice your size, or more, you're better off eliminating them
silently. and in the back!
A post on NeoGAF
shows documents suggesting EA ran its own program to pay for YouTube videos
promoting their games, similar to allegations
that Microsoft was paying for positive Xbox One videos on YouTube
instructions allegedly from EA on this seem self-conscious about the
implications, promising a $10.00 CPM (per thousand views), but warning not to
post any details about the incentive online. This secrecy takes a different tone
than EA's statement about this to
: "Through EA's Ronku program, some fans are compensated for the
YouTube videos they create and share about our games," a company spokesman
confirmed for the site. "The program requires that participants comply with FTC
guidelines and identify when content is sponsored. User-generated videos are a
valuable and unique aspect of how gamers share their experiences playing the
games they love, and one that EA supports." They seem to think this doesn't
conflict with the NDA they attached to this, contradictorily saying: ""We
explicitly state in the Terms & Conditions of the program that each video must
comply with the FTC's Guidelines concerning Use of Testimonials and Endorsements
now offers downloads of playable demos for
, allowing a sample of either the Windows or OS X editions of
Daedalic Entertainment's Dark Eye role-playing game in advance of its release
this Friday. Here's a refresher: "The first turn-based RPG by Daedalic
Entertainment unites the studio’s high standard of a suspenseful storytelling
and unique characters with gripping tactical battles in elaborately crafted
3D-environments. In a taxing campaign, the player takes part in a dark story
full of doubt, betrayal and loss." Here's word on the demo:
The free demo
contains the finalised first chapter of Blackguards incorporating new
features that have been implemented as a result of the feedback collected
throughout The Early Access program. This will include the advanced character
creation announced last month. Players will be able to continue saved games
started in the demo in the full version of the game.
World of Warcraft website announces
free character migrations are
available to help balance realm populations in Blizzard's MMORPG. They are
offering transfers from Area 52 or Stormrage to Turalyon, from Tichondrius or
Illidan to Blackrock, and from Bleeding Hollow or Darkspear to Korgath.
Transfers are available between now and Friday, but they also warn: "Please be
aware that, due to the unpredictable nature of free transfers, we may close down
any Free Character Migrations at any time and without warning if the target
realm becomes full. If you plan to move with friends or your guild, we suggest
that you coordinate the effort to reduce the chance of any stragglers being left
behind." On a related note, they also offer
realm connections, showing that many of these are now in place.
They also show a few more realms that will be connected tomorrow, and list a few
more that will take place at some point in the future.
Letter from the Chairman on the Roberts Space Industries website
that the crowd-funding campaign for Star Citizen
has hit the $37 million
mark. They outline the Tanga System this goal unlocks, reveal the $38 million
goal as an "unexplored natural wonder," and open the voting for their $39
million goal, calling this "the final system stretch goal." Also,
Roberts Space Industries announces
the launch of the first web-based
Organization system for the upcoming combat and exploration game. They outline
how this will work, its new live chat system, organization rules, and more
(thanks jimnms, who expresses hopes that someone forms a Blue's News group).
Here's word on the goals for this:
This is only the beginning of the
Organization system. Cloud Imperium remains dedicated to creating an environment
for Star Citizen’s squadrons, clans and guilds to flourish, and we have
extensive long-range plans for enhancing Organizations as we build towards their
presence in the persistent universe. Multiple org membership, visual
organization charts and fleet views are among the features we are working on
Our goal with the Organization system, like the Hangar and Dogfighting modules,
is to allow the Star Citizen community to get a foot in the door and start
experiencing (and expanding) the Star Citizen ‘verse as soon as possible.
Remember: organizations isn’t just about letting you group together with friends
and gamers, it’s about backers beginning to shape Star Citizen’s lore!
Unknown Worlds announces
the release of the source code for Natural
, their original Half-Life
modification that paved the way
for their standalone Natural Selection 2. They say: "You can use the NS source
code to make your own version of the original game, fix problems with it, make
new problems, or just see how the game worked." However, they somewhat vaguely
warn: "Today, we are proud to announce that Natural Selection Source Code is
now available to anyone, free of
. Head on over to
GitHub to get it.
. It’s not ‘open source’ – There is some legal hoo-ha that
prevents that. But it is all there." Thanks Ant
Well, we got socked with that snowstorm they predicted, not sure we got the full
foot of snowfall they called for, but it's pretty deep out there. I'll have to
tackle that in a bit, but with the temperature right around 2°F and a "real
feel" of -29°F I'm not in any rush to head out there. Yeesh.