Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...
Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.
The beginning of a new year is a good time to stop for a moment and take look back on your past. You take note of your accomplishments, try to learn from your mistakes, and you get all nostalgic about the days gone by. You know we're big on nostalgia, right? With 5 very successful years in the digital gaming market, we thought we'd chat about the company's history a little. We invite you to join CD Projekt's Marcin Iwiński, Guillaume Rambourg, our Managing Director, and Piotr Karwowski, our Creative Director (both of them core members of the GOG.com team who were with us for years), as they talk about the company's history, the concept behind it, and the best (and one not very good) ideas in our history.Continue here to read the full story.
Q: Does EA get to keep my code or idea?
A: No – what you create is all yours, you own it. We have no intention or desire to use your submission for our business and we are not even keeping copies of the submissions after the event. However, due to the nature of the business environment we operate in, we have to take measures to avoid potential future conflicts for any user generated content created at our events. To address this, we ask that participants grant us a nonexclusive license as a measure of protection.
We know that there was some confusion and frustration around this policy when we first announced the event and we understand. We would assure everyone interested in participating that we have no intention to proactively use these measures or make money from your ideas. The measures are simply there for our protection.
The purpose and goal of Code Wars is simple: to create a fun environment, foster new ideas, and meet new talent to potentially join the EA team.
For the outside world nothing much will change. Two Tribes Publishing is still in good shape and all our previous games will remain for sale. With the support of you, our players, the games will supply the funding for our new titles which will be released under the Two Tribes name.
We’ve got a ton of hindsight to work with and we’re going to be applying the lessons we learned to the new Two Tribes. Behind the scenes things will change quite a bit. We’ve decided to move away from creating custom technology and focus on what’s readily available. As a result we’ll be working with a much smaller team on our next game, a 2D side scrolling shooter, which will be re-using the existing Toki Tori 2+ engine.
Our focus will be on the design of our games, which we plan on making more of in less time than before.
And FYI, for amount of stuff happening at once in a map you'll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can't take it some times. Remember, you can get out of your Titan and let it roam on AI mode - meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.
Oh, and I keep seeing people thinking we've got "bots" when we talk about AI. Thats not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI - AI play their own role in the game and are a different class of character in the game.
Similarly, the team has worked to provide advanced weaponry and technology that exceeds current capabilities but are not beyond the realm of real-world application. For instance, weapons that fire around corners play a large part in Get Even, allowing the user to shoot from a safe position. These weapons can be linked with the player’s in-game smart phone to not only add a sight functionality, but use apps to bolster attack options. Corner-shot weapons are fully customizable throughout the game.Continue here to read the full story.
The NATO and Pact armies and their allies finally deploy in Asia. This first Red Dragon video gives us a taste of the strategic and pyrotechnical delights in store for you in this new Wargame title, which takes place at the start of a new major armed conflict. You can look forward to new factions, new units and combat vehicles (for a total of over 1,300!) and, in particular, the introduction of naval units: the landing craft, amphibian vehicles and warships will thrill fans of complex strategies, who will now be able to include the waterways as an integral part of their tactics!Continue here to read the full story.
OS news The gaming press and Steam Machines. Thanks Ant.
The Xbox One and PS4 are sold not on what they offer now, but on what they will offer in the future. I see absolutely no reason why Steam Machines ought to be treated any differently.
Reality check: right now, spending $499 on a Steam Machine gets you access to a lot more games and a lot more functionality than the Xbox One and PS4 offer combined. Of course, a Windows PC will offer even more games (not functionality, Linux has that covered just fine) - but that applies just as well to any console.