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Monday, Nov 18, 2013

  

Crusader Kings II: Sons of Abraham & Patch Released

Crusader Kings II: Sons of Abraham is now available, offering an expansion for the holy wars strategy/RPG sequel. Paving the way for the release is a new patch to update Crusader Kings II to version 2.0, and the patch notes for that can be found here. Here's word:

The air is thick with incense and prayer as the archangels of grand strategy at Paradox Interactive and Paradox Development Studio today release Crusader Kings II: Sons of Abraham. Strategy gets spiritual as the divine fifth expansion for globally acclaimed strategy/RPG Crusader Kings II celebrates the three holy Abrahamic religions; Christianity, Islam and Judaism. Power in the name of the one true god is the psalm of the day!

The Mighty Quest For Epic Loot Early Access

Steam News announces early access is now underway for The Mighty Quest For Epic Loot. Here's word:

The Mighty Quest for Epic Loot is a brand new game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the game!

As a newcomer to Opulencia, you will hack n slash your way through hundreds of castles designed by the ingenious minds of your fellow players!

Don’t forget to show them who’s boss by constructing deadly keep of your very own – in this kingdom, size really does matter!

No Wheel Support for NFS Rivals

EA Support has more bad news for racing game fans looking forward to the Windows edition of Need for Speed Rivals, indicating the game will not support any driving-wheels or other peripherals (thanks DSoGaming). This follows indications that the driving sequel will be capped at 30 FPS. They say, simply: "Need for Speed Rivals will not support any driving-wheels or other peripherals."

On Sale

Evening Patches

Signal Ops on Steam & Linux

Signal Ops is now available on Steam, and the action/strategy game is on sale for the next week to celebrate the arrival. This also marks the debut of the game for Linux, and developer Space Bullet says they've "been slaving over a hot stove to make this Steam release of Signal Ops the game it always deserved to be. Here's word on new features:

  • Now available for Linux!
  • Difficulty modes allow players to adjust the radio gameplay mechanics to suit their taste.
  • Steamworks integration including Achievements, trading cards, and cloud saving.
  • Countless bug fixes and tweaks to bring our diamond in the rough to its fully exposed brilliance.
  • Elegant space-age in-game configuration and settings means the game is 100% playable with just a gamepad in Steam's big picture mode, or use those babies for maximum CO-OP goodness.
  • You can adjust the FOV of a monitor displayed on your monitor, take that!

Evening Interviews

Gatherings & Competitions

Evening Consolidation

Evening Mobilization

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Roberts: "Star Citizen is a PC Game"

A post on the Star Citizen forums has word from Chris Roberts on platforms for the crowd-funded space game, reassuring PC gamers that this is a PC game that will not be "dumbed down" for any other platforms that may be more intellectually challenged:

Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations.

I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K monitor and a 1440P one (Thanks NVidia for the goodies!). We’re about ready to build the ultimate AMD rig with FOUR R9 290Xs and AMD’s eight core CPU driving a set of 4K monitors in Eyefinity (Thanks AMD!)

You think that’s a good approximation for console, even a next gen one like PS4 or Xbox One?

I LOVE the PC as a platform because it is open, is always moving forward, with new powerful components (usually at cheaper prices) becoming available to gamers available every year. A $3,000 high end PC gaming rig of today wipes the floor of dedicated graphics supercomputers costing over $1M 10 years ago. People were amazed at being able to get Giga flops of performance. Now we can obtain over 5 TERA flops on a single PCI-E GPU!!! The PC platform is great because it isn't static. It doesn't have rules or some controlling entity that decides what will and won’t be in the eco system. If a cool new disruptive technology like the Oculus Rift comes along it can have a chance to gain traction and become the next big thing.

Because of this Star Citizen will always be primarily a PC game and will embrace the best and newest tech.

New Studio to Resume Command & Conquer Development

There's a statement on EA support concerning promised refunds for the recently cancelled Command & Conquer revival that was in the works at now-defunct Victory Games (thanks IncGamers). They outline how players can get their money back, but also follow up on remarks made at the time of the cancellation saying "we have already begun looking at a number of alternatives to get the game back on track," with word they are gearing up to resume development at a new studio:

For those of you who bought The C&C Ultimate Collection, your early access to the beta will be honored once production of this title resumes under a new studio.

X Rebirth Apology & Patch Plans

The EGOSOFT Forums have a follow-up to the recent release of X Rebirth, the new installment in their space combat series (thanks IncGamers). The post reflects the mixed reaction the game has met with, as players are both delighted by what the game offers and frustrated by technical issues. EGOSOFT's Bernd Lehahn outlines the problems they are currently working on, and expresses their unhappiness with the bugs amid their pleasure at the success of the release:

First, I would like to apologise to those of you who have had technical problems. I have started a thread in the Steam forums where I have listed the most common errors and have now collected a lot of information about this. All of this will of course be made available here in our support forum as soon as our server is able to remain stable under the load.

Secondly, I would like to say how amazed we all are here by the huge success of the game. Number one on Steam for several days in a row at this time of year when the big hitters come out... wow, we never expected that. It's crazy to see that more than 10,000 people are playing our game at any one time on Steam (even more if you include those who are in offline mode). Madness!

Great though it is to see that the game is so successful and that many people are having a lot of fun with it, it pains me to see every case where the game causes problems. Sorry folks, I can only apologise for that.

Goodbye Deponia Demos

Steam now offers playable first look demos for Goodbye Deponia, allowing a sample of the point-and-click adventure sequel from Daedalic Entertainment on either Windows or OS X. Here's word on the demo:

For those of you who’ve been hesitating on whether to buy the concluding episode of the Deponia trilogy, Goodbye Deponia, Daedalic Entertainment released a demo for Goodbye Deponia on Steam today. Players will be able to explore the first chapter, as well as the opening of the second chapter. If you’re on the fence, now you have a chance to get a quick look at the game, mess around a bit and decide if it matches your preferences.

Update: The standalone demos can be downloaded without Steam from The Patches Scrolls and Strategy Informer.

Stasis Kickstarter

Stasis is an isometric sci-fi/horror adventure in the midst of a Kickstarter campaign that's about two-thirds of the way to the $100,000 they seek to release the game for Windows and OS X PCs. They have a collection of videos showing off the game, and going a step further, they also offer playable alpha demos for either platform on this page. Word is: "The world of Stasis harkens back to Sci-Fi classics like Alien, Event Horizon and Sunshine. It is set in a time of blurred morality, where corporate pursuit of profit outweigh the rights of the few. In this dystopian future, an ordinary man must make the best of an extraordinary situation and save his family."

Morning Patches

Gatherings & Competitions

Morning Interviews

Morning Previews

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

Thanks Ant.

Out of the Blue

Note to self: the operation of a simple pill splitter is facilitated by this fancy thing called a "razor blade." Hopefully this clever reminder to myself will prevent a repeat of nicking my finger when tapping the device to dislodge pill dust while preparing Hudson the wonder dog's medications. The blade is secluded enough that there wasn't much chance of suffering a more severe wound, but that doesn't make me feel less careless/stupid for picking up the little cut that I did.

R.I.P.: Obituary: Sega Dreamcast boss Charles Bellfield.

Nicked Links: Thanks Ant and Acleacius.
Play: Dino Run: Enter Planet D.
Media: Hobbyists Fly An Enormous Jet-Powered RC Airbus A380. Thanks nin.
Jimmy Carr best comeback.
Auctions: Epic Auctioning Signed GoW Lancer Replicas For Hospitalized Insomniac Games Artist.



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