Crusader Kings II: Sons of Abraham
is now available, offering an
expansion for the holy wars strategy/RPG sequel. Paving the way for the release
is a new patch to update Crusader Kings II to version 2.0, and the patch notes
for that can be
. Here's word:
The air is thick with incense and prayer as
the archangels of grand strategy at Paradox Interactive and Paradox Development
Studio today release Crusader Kings II: Sons of Abraham. Strategy gets spiritual
as the divine fifth expansion for globally acclaimed strategy/RPG Crusader Kings
II celebrates the three holy Abrahamic religions; Christianity, Islam and
Judaism. Power in the name of the one true god is the psalm of the day!
Steam News announces
early access is now underway for
The Mighty Quest For Epic
. Here's word:
The Mighty Quest for Epic Loot is a brand new
game from Ubisoft Montreal that thrusts you in an outrageous medieval fantasy
world called Opulencia where wealth, status and showboating are the name of the
As a newcomer to Opulencia, you will hack n slash your way through hundreds of
castles designed by the ingenious minds of your fellow players!
Don’t forget to show them who’s boss by constructing deadly keep of your very
own – in this kingdom, size really does matter!
has more bad news for racing game fans looking forward to the
Windows edition of Need for Speed Rivals
, indicating the game will not
support any driving-wheels or other peripherals (thanks
). This follows
driving sequel will be capped at 30 FPS. They say, simply: "Need for Speed
Rivals will not support any driving-wheels or other peripherals."
Signal Ops is now available
, and the action/strategy game is on sale for the next week to
celebrate the arrival. This also marks the debut of the game for Linux, and
developer Space Bullet says they've "been slaving over a hot stove to make this
Steam release of Signal Ops the game it always deserved to be. Here's word on
- Now available for Linux!
- Difficulty modes allow players to adjust the radio
gameplay mechanics to suit their taste.
- Steamworks integration including Achievements,
trading cards, and cloud saving.
- Countless bug fixes and tweaks to bring our
diamond in the rough to its fully exposed brilliance.
- Elegant space-age in-game configuration and
settings means the game is 100% playable with just a gamepad in Steam's big
picture mode, or use those babies for maximum CO-OP goodness.
- You can adjust the FOV of a monitor displayed on
your monitor, take that!
A post on the
Star Citizen forums
has word from Chris Roberts on platforms for the
crowd-funded space game, reassuring PC gamers that this is a PC game that will
not be "dumbed down" for any other platforms that may be more intellectually challenged:
Star Citizen IS a PC game. It will NEVER be dumbed down for a
lesser platform. We will NOT limit the input options or supported peripherals to
the lowest common denominator. We will NOT pass on features and technology just
because they will only run on some hardware configurations.
I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K
monitor and a 1440P one (Thanks NVidia for the goodies!). We’re about ready to
build the ultimate AMD rig with FOUR R9 290Xs and AMD’s eight core CPU driving a
set of 4K monitors in Eyefinity (Thanks AMD!)
You think that’s a good approximation for console, even a next gen one like PS4
or Xbox One?
I LOVE the PC as a platform because it is open, is always moving forward, with
new powerful components (usually at cheaper prices) becoming available to gamers
available every year. A $3,000 high end PC gaming rig of today wipes the floor
of dedicated graphics supercomputers costing over $1M 10 years ago. People were
amazed at being able to get Giga flops of performance. Now we can obtain over 5
TERA flops on a single PCI-E GPU!!! The PC platform is great because it isn't
static. It doesn't have rules or some controlling entity that decides what will
and won’t be in the eco system. If a cool new disruptive technology like the
Oculus Rift comes along it can have a chance to gain traction and become the
next big thing.
Because of this Star Citizen will always be primarily a PC game and will embrace
the best and newest tech.
statement on EA support
concerning promised refunds for the
Command & Conquer
revival that was in the works at now-defunct Victory Games
). They outline how players can get their money back, but also
follow up on remarks made at the time of the cancellation saying "we have
already begun looking at a number of alternatives to get the game back on
track," with word they are gearing up to resume development at a new studio:
For those of you who bought The C&C Ultimate Collection, your early
access to the beta will be honored once production of this title resumes under a
The EGOSOFT Forums
have a follow-up to the recent release of X Rebirth
, the new installment
in their space combat series (thanks
). The post reflects the mixed reaction the game has met with, as
players are both delighted by what the game offers and frustrated by technical
issues. EGOSOFT's Bernd Lehahn outlines the problems they are currently working
on, and expresses their unhappiness with the bugs amid their pleasure at the
success of the release:
First, I would like to apologise to those of you
who have had technical problems. I have started a thread in the Steam forums
where I have listed the most common errors and have now collected a lot of
information about this. All of this will of course be made available here in our
support forum as soon as our server is able to remain stable under the load.
Secondly, I would like to say how amazed we all are here by the huge success of
the game. Number one on Steam for several days in a row at this time of year
when the big hitters come out... wow, we never expected that. It's crazy to see
that more than 10,000 people are playing our game at any one time on Steam (even
more if you include those who are in offline mode). Madness!
Great though it is to see that the game is so successful and that many people
are having a lot of fun with it, it pains me to see every case where the game
causes problems. Sorry folks, I can only apologise for that.
playable first look demos for Goodbye Deponia
, allowing a sample of the
point-and-click adventure sequel from Daedalic Entertainment on either Windows
or OS X. Here's word on the demo:
For those of you who’ve been hesitating
on whether to buy the concluding episode of the Deponia trilogy, Goodbye
Deponia, Daedalic Entertainment released a demo for Goodbye Deponia on Steam
today. Players will be able to explore the first chapter, as well as the opening
of the second chapter. If you’re on the fence, now you have a chance to get a
quick look at the game, mess around a bit and decide if it matches your
The standalone demos can be downloaded
without Steam from
The Patches Scrolls
is an isometric sci-fi/horror adventure in the midst of a
that's about two-thirds of the way to the $100,000 they
seek to release the game for Windows and OS X PCs. They have
a collection of videos
showing off the game, and going a step further, they also offer playable alpha
demos for either platform on this
. Word is: "The world of Stasis harkens back to Sci-Fi classics like
Alien, Event Horizon and Sunshine. It is set in a time of blurred morality,
where corporate pursuit of profit outweigh the rights of the few. In this
dystopian future, an ordinary man must make the best of an extraordinary
situation and save his family."
Note to self: the operation of a simple pill splitter is facilitated by this
fancy thing called a "razor blade." Hopefully this clever reminder to myself
will prevent a repeat of nicking my finger when tapping the device to dislodge
pill dust while preparing Hudson the wonder dog's medications. The blade is
secluded enough that there wasn't much chance of suffering a more severe wound,
but that doesn't make me feel less careless/stupid for picking up the little cut
that I did.
Obituary: Sega Dreamcast boss Charles Bellfield