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Wednesday, Oct 02, 2013

  

More Steam Greenlights

Steam Community announces a new batch of titles greenlit by the Steam Greenlight process. 32 new games have gotten the thumbs-up from the community, and they offer a list for easier browsing, and the following word:

These titles were selected on the same criteria we have been using in the past: Votes in Greenlight give us a hugely valuable point of data in gauging community interest along with external factors such as press reviews, crowd-funding successes, performance on other similar platforms, and awards and contests to help form a more complete picture of community interest in each title.

While they were Greenlit today, these titles will be released independently in the weeks or months ahead, as they complete development and integrate any Steamworks features they are interested in utilizing.

Lost Planet 3 Maps and Pre-Order DLC Released

Capcom announces the release of the promised six new maps for Lost Planet 3, their space shooter sequel. The new maps are divided into three separate two-map packs, and they are being offered for sale alongside several other DLC packs of content that was previously offered as preorder incentives.

EverQuest II Giving Away Level 85 Characters

EverQuest II website reveals a new offer to attract new players to SOE's long-running MMORPG, as those who log in over the next two weeks will be given a level 85 character, allowing them to skip a lot of messy game playing (thanks PC Gamer). This producer's letter explains, and here's a bit:

Former players don’t want to play catch-up to Level 95, existing players don’t want to start over at Level 1 with their friends, and some players just want to get into high-end guilds and raids because that’s what they love to do. There’s been a lot of great feedback that led us to create Heroic Characters.

The goal is to provide a fun and easy option for existing and returning players to play or experiment with our characters and have immediate access to high-level content. And we think we’ve created a great program for everyone!

On Sale

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Into the Black

Deus Ex Universe and New DX Game Revealed

A post to the Eidos Montreal blog has a post about what they are up to that includes plans for Deus Ex Universe, an "ongoing, expanding and connected game world built across a generation of core games" as well as a new Deus Ex game coming to Windows and consoles. They include a piece of concept art and this write-up from David Anfossi:

The concept behind Deus Ex: Universe is to create an ongoing, expanding and connected game world built across a generation of core games. It’s a commitment on our part to deliver meaningful content that expands the franchise on a regular basis and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before. Deus Ex: Universe will include PC and console games, but also additional Deus Ex games and experiences available in other media such as tablets, smartphones, books, graphic novels, etc... You might have seen the name pop up recently in the press – well this is what it’s all about. I’m pleased to confirm that we are already into production of the starting point for Deus Ex: Universe with a new game for PC and next-generation consoles. We’re very excited about it at the studio and I wanted to let you know that most of the team behind Deus Ex: Human Revolution is already working hard on this new game. It took us four years to learn how to create a unique Deus Ex experience with Human Revolution and it was important for me to keep this knowledge within the franchise.

I want to leave you with a piece of concept art from our next-gen Deus Ex game that shows trans-humanism segregation, which is a backdrop to our vision for the next Deus Ex. It represents a "ghetto-city' voluntarily built in order to separate the classes. The people in this segregated class have reshaped their environment, nostalgic for their ideal of Cyber Renaissance. This dark and dystopian vision sets the tone for things to come in Deus Ex. For now, I hope you are excited about the future of this game that we love so much. Deus Ex is coming to next-gen, it’s early so don’t expect to hear much more from us just yet, but I wanted you to know. I'm very excited as a developer and gamer!

Half-Life 3 Developer List Found

A post on NeoGAF says Valve's Project Management Portal mysteriously opened to the public last night, showing a development team is in place for Half-Life 3. This is no longer accessible, but Rock, Paper, Shotgun verifies viewing it and seeing a listing for 10 "core" developers and another 46 in a "Half-Life 3 group." This comes closely after the revelation of a European Trademark for Half-Life 3, fuelling hopes Valve's neglected FPS flagship will sail again.

Steamships Ahoy - Air Conflicts: Vietnam

bitComposer Entertainment announces the release of Air Conflicts: Vietnam on Steam, offering the chance to take off with a new installment in this aerial combat series. Here's the deal:

Fans of arcade flight action games will experience heart-stopping aerial battles as the Navy pilot Joe Thompson. In the dramatic single-player campaign, players can pilot over 20 helicopters and airplanes, every single one authentic down to the last detail. In order to succeed at the diverse array of exhilarating missions, pilots must dig deep into their bag of tricks. Before missions begin, players can pick the weapons mounted on their squadron’s aircraft and freely switch between them during the course of battle, hence allowing them to always be perfectly equipped to face their opponents. In addition to the compulsory missions, players also have the option of taking on optional assignments to delve deeper into the story of the game, as well as prove their mettle in rescue and battle assignments.

Defect SDK Announced

Phase Interactive announces Defect SDK, which is not a Software Development Kit for a game called Defect, but rather a space combat and construction game coming to Windows, OS X, and tablets next year, with the SDK representing "Spaceship Destruction Kit." An official website is online, offering details and an announcement trailer showing off the game, highlighting an odd gameplay element of "inevitable" crew defection also stressed in the announcement. Here's word:

Defect SDK allows the player to build the ultimate ship piece by piece, from the size of a single-pilot fighter to a space station the size of a small moon. Create devastating spacecraft capable of obliterating your foes, but keep in mind that your crew will defect, forcing you to face your own creation in battle. Offering unprecedented freedom of creation, players will build the most powerful ships in the galaxy with an easy to use tile-based building system, the game will feature hundreds of parts across three stylistic themes referencing sci-fi movies and shows from the 50’s, 60’s and 70’s. How do you build the perfect ship to complete your objective, but also build in flaws that can be exploited later when your crew inevitably defects?

Continue here to read the full story.

BlizzCon 2013 Virtual Gifts Detailed

Blizzard announces the in-game goodies being handed out at BlizzCon 2013, which takes place early next month in Anaheim, CA. These will be given to all attendees, as well as those who participate in the gaming convention from home through a BlizzCon Virtual Ticket. They are covering four games with their virtual gifts, which are a World of Warcraft pet, a Diablo III banner, a StarCraft II portrait and decal, and a mystery minion card for their upcoming Hearthstone: Heroes of Warcraft.

Game Dev Tycoon Gets Trading Cards & Linux Support

Steam News announces that Game Dev Tycoon on Steam is now updated to add the promised Linux support to this simulation of the crunch-filled, ramen-eating life of a startup game developer. The new version also enhances the games storyline and adds Steam Trading Cards. To celebrate the news, they are now offering the game at a 20% discount.

Daikatana on Steam

Daikatana is now available on Steam, offering the chance to check out the shooter and be The Romero's bitch for just $6.99 (though it's been cheaper: the game was free for a while years ago on GameTap). The sci-fi game featuring a magical sword and a pair of AI sidekicks was intended as the flagship title from ION Storm, an honor which turned out to be shared by Deus Ex and Anachronox, but the game seems to be in witness protection, as no developer is listed. Thanks nin.

The Phoenix Project - City of Titans Kickstarter

Here's a Kickstarter campaign from Missing Worlds Media for The Phoenix Project - City of Titans, an MMORPG they hope will serve as a spiritual successor to City of Heroes/City of Villains, the online superhero game. They plan on licensing the Unreal Engine for the game, and are looking to raise at least $320,000 for licensing and development costs. They note some setbacks they've previously overcome as an "all-volunteer effort" in explaining their risks and challenges, and all the concept art provided looks preliminary. Thanks Zarkonis.

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Game Reviews

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Out of the Blue

After some difficulties connecting, I got to check out a bit of GTA Online yesterday. This was pretty fun, but also chaotic, at times I felt like one of the game's countless computer-controlled pedestrians from the way other players would just appear out of nowhere to shoot me, crash into me, steal my car etc. A little later we figured out how to start a non-public game, and things made more sense. I see one of the options is to create crew-only games, so I look forward to playing with those of you in the Blue's News Crew. I'll be the one who has no idea what he's doing.

Crew Links: Thanks Ant and Acleacius.
Play: Me and the Key 3.
ATV Champions Games.
Stories: Food Giant Sysco Under USDA Investigation.
The "Breaking Bad" Finale You Didn't See.
Science: Women Can Make New Eggs After All, Stem-Cell Study Hints.
Unvaccinated kids helped fuel California’s whooping cough epidemic.
Media: Unexpected Trail Turn Causes Multiple Bike Pileup.
Drive Thru Skeleton Prank.
Simon Pegg and His 12 Stages of Drunk.



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