Rock, Paper, Shotgun
has word that Everybody's Gone To The Rapture
will be a PS4 exclusive, so any plans for a PC edition of the next game from the
team behind Dear Esther
are now on long-term hold at best. "Dear Esther
fans were very much in our thoughts, but enough of us are multi-platform gamers
to make this work for us," explains Dan Pinchbeck of developer thechineseroom.
"And we’re in this for the long game, so I can’t see us not returning to PC, or
doing whatever we can to keep that fan base as we owe them a great deal. But
part of that is following our instincts about how we develop and find stability
as a studio and this is going to be part of the process. And without sounding
like a bought man, the PS4 is genuinely a really, really cool platform, and if
people have never bought into console gaming before, this is the time."
Shorebound Studios announces Dead Sky
, a tower defense/zombie shooter
coming to Windows, OS X, and Linux later this year as the next project from the
developer. A new Dead Sky
is online, offering a
we also have some
. The game also has a
. That's pretty much it for now except for this feature
Continue here to read the full story
- Wide-Ranging Single Player - Play through the expansive
single-player mode, taking on zombies, gunning from choppers, and much more
in 9 missions.
- Cooperative Multiplayer - Take yourself and up to three friends
into a hectic, horde based, multiplayer game. Survive as long as you can,
crafting your defensive base and fighting the zombie horde.
- 30+ Weapons, Zombies and Powerups - Dead Sky features many unique
weapons, zombies and powerups for you to come across.
Expansive Crafting System - Craft a variety of defensive items ranging from
turrets, traps, barricades and more to enhance your base as you fight off
- Online Leaderboards - Compete with your friends and other players
worldwide to see how you rank.
Let's play, declares a
from Total War: ROME II
with a look at multiplayer support in
Creative Assembly's upcoming strategy sequel, including a conversation on the
topic as well as gameplay. Here's word: "Community Team’s Trish Ryniak and
Multiplayer designer Elliot Lock go head to head in this first look at
Multiplayer for Total War: ROME II. With Trish playing as Parthia vs Elliott as
Pontus, they battle it out in Gor in an unfortified city assault. Elliott takes
the opportunity to talk us through some new features in multiplayer and how the
stunning interactive campaign map allows for thousands of battle grounds and new
battle types." Continue here to read the full story
A new Road to Battlefield 4
is called "Levolutionizing the Battle," as they continue to
work their new addition to the lexicon (we all want to change the world). What
do they mean by "levolution?" Well they offer
a new trailer
DICE multiplayer producer Aleksander Grøndal helpfully explains: "It could be anything,"
though backs up that vagueness with lots of examples of elements that can change
the outcome of a battle in progress in the upcoming military shooter sequel.
Here's word from the blog post:
Continue here to read the full story
Ending up with the game-changing concept
that is Levolution was a long and iterative design process for us. Going into
Battlefield 4 two years or so ago, we first explored a concept that we
internally dubbed "Timeline". The thought back then was that a background timer
would alter the multiplayer levels and take it into different stages
automatically. Basically, map-changing events would trigger automatically no
matter what the players did in the match.
But we soon realized that players much prefer manual control to as great an
extent as possible – so we steered down the path of maximizing player
interaction with our dynamic content instead. The clearest feedback came from
all of the players who tried to blow up the tower in Caspian Border that we
talked about in the first blog post.
The name was then changed to Levolution. This is a good opportunity for me to
assume full responsibility for the name. Although people think it’s a marketing
buzz word, it was created as an internal communication tool during development
to – in a very simple way – explain the vision of changing the level as you
played. It's served us well.
- Humble Origin Bundle now
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creator Dean Hall spoke
at Gamescom, explaining that the upcoming standalone version of
DayZ no longer has a set release window, in spite of initial plans
to release the game last year
statement just two months ago
that they had
pinned down the game's release to a specific week (thanks nin). Hall explains
that progress on Bohemia Interactive's survival/horror game is held up waiting
for changes to the game's core network architecture. "That's the kind of thing
only a few people can work on. It's very specialized," he tells them. "It's
like, you can't throw more pilots at a plane. You put a thousand pilots in a
plane it's not going to fly any faster." As the market continues to flood with
zombie games, he optimistically explains that the best thing that can happen to
this project is to lower the level of anticipation:
"If most of the
community who maybe thought DayZ was cool a year ago and now they think it's
lame, I think that's probably good for us. We don't need to sell that many
copies to break-even. We want to be a hardcore game and I think if we make a
good game people will come back."
He concluded, "The worst thing we could do would be to release too early. Flat
out, that's the stupidest thing we could do. [The alpha launch] is going to be
riddled with bugs, but the one thing I don't want it to be riddled with is
terrible multiplayer, it's a multiplayer game."
has a confirmation from Infinity Ward that the Windows edition of
Call of Duty: Ghosts
will include dedicated server support. This
conversation followed word that
Ghosts has dedicated servers on Xbox One
, but IW would not be pinned down on
whether they would also offer dedicated server support for those nasty
last-generation consoles. "[Xbox One and PC] are the only platforms we're
talking about at the moment," Infinity Ward executive producer Mark Rubin told
them. "So, watch this space!"
Publisher 1337 Games announces closed beta testing for Tactical Intervention
begins today, as
, offering the unusual prospect of a closed beta for a game that's
already had an open beta
. According to
servers for the game were brought down by
on June 10th because
"player involvement has yet to reach a level for OGPlanet to sustain its future
service" (the post on
is no longer available), even though they gave the game almost a
full two weeks (13 days to be precise) to make its mark. They say the game will
re-launch on September 12th as a free-to-play title on Steam
, and offer
a new trailer
off gameplay and reminding us of the Counter-Strike
pedigree of creator
Minh "Gooseman" Le. Here's word on how those interested can get access to the
Berlin, 22nd August 2013: Players who want to take a look at the new
Tactical Shooter, developed by the Co-Creator of Counter Strike Minh “Gooseman”
Le, even before the official release can rejoice; Tactical Intervention is
playable from today at the gamescom booth of the Publisher 1337 games (Hall 8,
Stood B020). In addition, lucky winners of a key for the Closed Beta phase can
plunge straight into the action-packed battles between terrorists and
counter-terrorists now! Everyone without a key, should take a look at the
Facebook page as during gamescom, there will be plenty of keys up for grabs
in raffles and giveaways!
In collaboration with the Community, Tactical Intervention will be continuously
improved and expanded. By the end of the Closed Beta on the 28th August, players
will have been able to test the shooter and contribute their feedback and their
suggestions in pursuit of an optimal Release-Version. Interested players that
had no opportunity to get a beta-key will have, from the 29th of August, their
chance to get involved with Tactical Intervention in the Open Beta
Steam News announces
addition of Steam Workshop support to
adventure game from Klei Entertainment. Here's word: "What does that mean? Well,
a lot of things. Add in custom characters, play with the world generation,
create new creatures and items, or take your adventure in a whole new direction!
Using our handy-dandy Mod Upload Machine you can put your mods directly onto
Steam Workshop for everyone to download and enjoy."
Paradox Interactive announces they are in the process of inviting players to the
closed alpha testing of War of the Vikings
, saying this first round of
testing will run until September 1st. Those interested in doing a little hacking
and slashing in the melee combat game can still sign up on
, and access
is guaranteed for anyone who refers five friends. Here's word:
NEW YORK —
August 22, 2013 — Paradox Interactive, a publisher of games and a grinder of
axes, today invited select players to try their upcoming title, War of the
Vikings, in Closed Alpha Testing. Developed by Fatshark, War of the Vikings is
built upon the same skill-driven close combat gameplay that powers War of the
Roses, and extends Paradox’s War series into the brutal and bloody Viking Age.
Players will be signing in to game servers today and putting the game’s features
to the test, ensuring the axes fly true and the beards flow freely when the game
The game’s first Closed Alpha will drop players into the Pitched Arena game
mode, a harsh, fast-paced battle with no respawns with victory going to the last
Viking or Saxon standing. Two maps will be on display, with three character
classes available to choose from, giving testers the chance to experience a wide
range of available weapons, perks, and play styles. The test will last until
September 1, 2013, at 2:00 CEST.
update for ROAM explains that the "legal things" they
the game is
dealing with are nearly resolved: "The legal matter we addressed in the last
update is very close to being resolved and has in no way damaged the future of
ROAM. All of the Kickstarter raised money has been used in the creation of ROAM
and ROAM alone. Funds were never used at all in the relation to the legal
matter." They say this involved removing a member from the team and all of that
person's contributions, saying they have already replaced this work already and
have put the matter in the past. They conclude saying they are still confident
they will release a playable demo in January 2014.
A new trailer
offers a gameplay trailer from Ubisoft's upcoming driving action game. The
clip is narrated by Jean Garrity, creative director on the project, who explains
their game "seeks to redefine the genre with its unique social approach to
driving, and a massive open world filled with life." The clip follows a player
on his travels, showing car tuning and customization, recruiting a friend into
his crew, and more, somewhat ironically discussing the open world while showing
the players following a set path as part of a challenge, though they go on to
show a race with track, per se, saying: "Imagine this on the scale of an entire
country, the whole of the U.S.A., and how it draws players to unlimited and
unexpected driving adventures. Constantly meeting other players, challenging
them, or even recruiting them." Continue here to read the full story
War broke out in the backyard today as I was making my morning coffee, or at least it
sounded that way with Hudson the wonder dog and the Gunnar-man going completely
berserk out there. When I investigated I found that our neighbors are
dog-sitting, and while their own dog is a mellow fellow, it seems the newcomer
enjoys stirring up trouble. The funny thing is, this guy is about the size of
our dogs' dinner, but that didn't stop him from trying to work up everybody even
after I intervened, as I could hear his little growls from across the yard as he
subtly tried to keep the hostilities fired up. This all took place at 6:10 am,
so I can only imagine how popular we are with the rest of the neighborhood right