Kickstarter update for Shadowrun Returns celebrates tomorrow's release
of the tactical RPG reboot, talking about the tasks to follow the release,
including localization, work on DLC, and Linux support. There's also word to
expect a Kickstarter for Harebrained Schemes' next harebrained scheme next
month. Here's word:
Below, you’ll see the first piece of concept art and a
little video that tells you about our next Harebrained Scheme, Golem Arcana,
which will launch on Kickstarter in August.
While it was tempting to start another tactical RPG project similar to Shadowrun
Returns, we really believe in the potential that Kickstarter holds for launching
new game worlds and experiences. I had this idea brewing in the back of my head
for awhile and we decided that now was the right time to launch a new
So, the core Shadowrun team will continue to focus on Shadowrun Returns, while a
small part of the studio branches off in this bold new direction. I'm really
excited about our new game world and I hope you will be, too. Take a look below.
Eutechnyx announces that NASCAR The Game:
2013 is now available, offering the chance to get behind the wheel of a
stock car and put the pedal to the metal. Here's
a launch trailer and
here's the announcement:
Charlotte, NC– July 24, 2013 – Get behind the
wheel of the most powerful stock cars in the world as leading independent racing
game developer Eutechnyx today announced that NASCAR® The Game™: 2013 has fully
launched on Windows PC. NASCAR® The Game™: 2013 allows players and diehard
NASCAR fans everywhere, to take to the track and race against the world’s most
elite competition. The game features the top drivers, teams, and Gen 6 cars from
the NASCAR Sprint Cup Series.
“It has been an amazing ride this year in extending our NASCAR partnership with
NASCAR® The Game™: 2013,”said Dave Thompson, Development Director at Eutechnyx.
“With different racers reaching the winner’s circle each weekend, we’re able to
deliver an exclusive experience that will keep NASCAR fans excited throughout
the entire season. We’re working hard to show the NASCAR nation our commitment
to America’s favorite motorsport.”
In NASCAR® The Game™: 2013, players can compete in Season and Career modes,
along with intense online multiplayer races. Supporting up to 16 players and
filled with tough competition, online multiplayer action is where only
finely-tuned drivers can survive. The game also includes a detailed and robust
paint booth where players can create Gen 6 paint schemes to show off and share
Paradox Interactive has released Teleglitch: Die More Edition, an updated
version of this survival-horror roguelike-like action game. The game is
available from the digital distributors listed
on this page, but those who own the original Teleglitch can just sit tight
and wait for an email telling them how to download their free upgrade. Those
interested in the game might want to tune in for a livestream on
Twitch tomorrow at 2:00 pm
EDT. Here's word:
NEW YORK — July 24, 2013 — Paradox Interactive, a
publisher of games and a laboratory safety violator, today announced the release
of Teleglitch: Die More Edition, a survival-horror rougelike action game.
Teleglitch, the terrifying top-down shooter from developer T3P, has been
enhanced with new levels, an extended game story, more weaponry, and deadlier
enemy AI, offering both new players and veterans an experience that will put
their survival skills to a vicious test.
Molten Games announces itself as a new
developer formed by veterans of Blizzard, Sony Online, and Relic Entertainment,
with offices in sunny San Diego, California. They say they are: "Focused on
breaking free from the traditional developer/publisher relationship and putting
gameplay first and foremost, the company is continuing to build its talented
team and first product." How that freedom works is not clear, as they say they
are flush with NCSOFT cash for their debut project, saying they are "looking to
combine free-to-play and AAA with millions in funding from NCSOFT." They don't
offer any details on what they are up to, but they aren't afraid to raise
their announcement, which says: "Molten Games has assembled a wildly
talented and experienced team, and we absolutely believe they will create and
run an amazing new game experience," said Taek Jin Kim, CEO at NCSOFT. "They're
setting the bar high for themselves, with a strong desire to shake up the online
gaming space by creating something new and unique in our industry."
A new "story" trailer
is now available for The Mighty
Quest For Epic Loot, Ubisoft's upcoming adventure game, offering a
further introduction to the game's three main characters. Here's word: "In this
video, players have a snapshot of each character’s personality, and are guided
into the magical world of Opulencia, filled with strange creatures and crazy
traps. The braggart, Sir Painhammer, challenges his old rival the Archer, a.k.a
Blackeye Bowgart, while the Mage, a.k.a The Earl of Evilosity, is more than
pleased to show them what true magic is." The game us currently in the beta
phase, and those interested are encouraged to apply to be a tester. Continue here to read the full story.
Row Facebook page has news that Saints Row IV is gold, and on track
for release on August 20th in North America and August 23rd in other regions
(thanks nin). The post also offers more on the Enter the Dominatrix "Director's
Cut" DLC, a second DLC pack to follow later this year, and word on a season's
pass to buy both packs in advance:
Saints Row IV has gone GOLD!
Now that the game has been finished, Volition will be working on additional
mission packs that didn't fit the main game. The first of these is a "Director's
Cut" of "Enter the Dominatrix" which will be released some time after release
(when it's done!).
This will be a tongue-in-cheek vision of what this content was originally going
to be like, before parts of the next Saints Row (which started development
before Saints Row: The Third was released) and elements of the original Enter
The Dominatrix DLC were merged to form the glorious beast that is Saints Row IV.
A second mission pack will be released late 2013.
Both of these mission packs are collected at a discount in a "Season Pass" for
$9.99 / 9.99 euro / £7.99, available from launch onwards. The price of all
combined Season Pass content, if purchased separately, will be over $15 / 15
euro / £12.
The Season Pass will also give you the Rectifier weapon as a bonus: an alien
anal probe weapon that lets you launch enemies and NPCs across the horizon! It's
the only way the Zin will learn to leave Earth alone.
Saints Row IV will be released on August 20 in North America, August 23
elsewhere, on PC, Xbox 360, and PlayStation 3.
As reported yesterday,
aspects of Stardock's
acquisition of the Star Control franchise are still unclear, as the
copyright for the races and stories in the first two Star Control games were
said to still be in the control of Toys for Bob, the creators of the series.
Forum regular Dev found
post from Brad Wardell on the forums for
the Ur-Quan Masters website (home of
an open-source Star Control 2 remake project) where the Stardock CEO addresses
this, saying that the copyrights are actually the property of Paul Rieche, one
half of the TFB team, and that he has reason for optimism that they will be able
to work this out, also noting this will not disrupt the Ur-Quan Masters
project at all:
Brad from Stardock here.
We have connected with Paul and Fred. Fingers crossed but things look hopeful.
The copyright to Star Control 1/2 is owned by Paul Rieche directly, not Toys for
Bob so I think there is reason to think that they might be able to participate
in the creation of a new Star Control game.
None of this changes the status of the Ur-Quan Masters or Star Control on GOG.
Our core team involved at Stardock (myself included) have been huge fans of
Paul's work since the Archon / Star Flight days.
By an XCOM like reboot we don't mean XCOM game mechanics but rather creating a
new Star Control game that brings in the fun and game play we all know and love.
The *campground* is looking *flavorful*.
Steam News announces
that those who purchase the Career Criminal Edition of PayDay 2 before the
official launch of the heist game sequel will receive immediate access to the
Purchasers of the Career Criminal Edition of PayDay 2 can now jump
in and experience the Beta!
PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets
gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and
Chains - as they descend on Washington DC for an epic crime spree.
The new CRIMENET network offers a huge range of dynamic contracts, and players
are free to choose anything from small-time convenience store hits or
kidnappings, to big league cyber-crime or emptying out major bank vaults for
that epic PAYDAY. While in DC, why not participate in the local community, and
run a few political errands?
Up to four friends co-operate on the hits, and as the crew progresses the jobs
become bigger, better and more rewarding. Along with earning more money and
becoming a legendary criminal comes a new character customization and crafting
system that lets crews build and customize their own guns and gear.
Guild Software announces
support for Oculus Rift VR headsets in Vendetta Online,
their science-fiction MMORPG, currently restricted to the Windows edition.
"We're thrilled to help our players experience the next level of immersion in a
virtual world," said John Bergman, founder and creative director of Guild
Software. "For the moment, support is limited to the Windows version of our
game, but we intend to expand this to other platforms with device
compatibility." This coincides with the release of a new version 1.8.256-258
update for the game, which adds new high-resolution textures and backgrounds
along with changes, tweaks, and fixes.
These are confusing times for game releases, as an era of kickstarts and paid
early access can make it difficult to pin down exactly when a game is officially
out. Case in point, 1337 games sends word that closed beta testing of
Tactical Intervention (which they seem to have stopped writing in all caps)
begins on August 22nd, approximately three months after
their announcement that the new
shooter from Counter-Strike co-creator Minh "Gooseman" Le was live. This
seems to relate to Steam as it mentions the Steam release
next month, saying the game will enter open beta on August 29th, in spite of
already having an open
beta in mid-May. The Tactical
Intervention website is now counting down the days until the new closed beta
on the 22nd, and they cap off the confusion saying the game will go live on
September 12th with servers for Asia, Australia, and South America to launch on
October 1st. In conjunction with all this, the game will be shown off at
Gamescom in Cologne next month. Those interested in all this should keep an eye
on their the game's
where they will be handing out beta keys and will be raffling off gaming gear
A few reports (like
this one) have popped up recently talking about the inner financial workings
between Activision Blizzard and corporate parent Vivendi (thanks Joao).
This article attempts to pull back the curtain to explain to us regular
munchkins what magic the financial wizards are performing, explaining that this
will saddle the publisher with some of Vivendi's gigantic debt. Here's how this
Activision Blizzard is a very successful company, and has just
over $4 Billion in its accounts, much of it kept in off-shore accounts. The
gaming company has done well for itself by focusing on big titles and not
spreading itself out to mobile and free-to-play games. They would need to go
into debt in order to meet the special dividend that will be put forth by
Vivendi because of US taxes that will come into play when the money changes
hands. Current estimates to the amount of debt that A/B will be forced to take
on sits at about $1.5 Billion.
Vivendi has accrued over $17 Billion in debt, which was the result of poor
business strategies involving telecoms. The original agreement with Activision
Blizzard stated that the parent company could not require special dividends from
A/B, but that deal expired earlier this month. Vivendi is wasting no time taking
everything it can from the game company.
Although Activision CEO Bobby Kotick seems interested in buying the company back
from Vivendi, that hasn’t happened. Vivendi has already tried selling off the
company, but it didn’t seem there was an interested party who had the cash to
buy the world’s largest game publisher. There doesn’t seem to be any reason why
the special dividend put forth by the parent company won’t go through.
A new trailer from
FIFA 14 features producer Marcel Kuhn in a hyper-caffeinated discussion of new additions to the game system in the next installment in the
association football game, due in September.
The clip includes gameplay footage to illustrate the various features being
discussed. Continue here to read the full story.
One Of Swords - Stop threatening game developers. Yet Vahn often gets told he should die in a fire or kill himself or is a
horrible person. If anybody thinks for a second that this is okay, it is
not. But if the loudest voices in the Call of Duty “community” act like an
angry mob instead, guess how the entire world views Call of Duty? Now
consider that these Internet Tough Guy rants and demands are not unique to
COD, but exist everywhere, in many gaming communities. This is why the world
often does not take gaming seriously; this is why gamers are assumed to be
immature, whiny assholes. Because the immature, whiny assholes are louder.
Dear Dairy Queen. Fake Andy
Dick in your new commercials and his kindergarten math cleverness is
super-annoying. If I ate at your restaurants this would make me consider
stopping. Thanks for the indulgence everyone, I'm sure Dairy Queen is listening,
so that was well-directed message.