Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Archived News:

Monday, Jul 08, 2013

  

Gearbox Teases New IP; More Borderlands 2 DLC

PC Gamer has word from the Nerdist Podcast where Gearbox Software president Randy Pitchford mentions they are "building an original IP for the next generation that we’ll announce sometime later." He also dispels the notion that there will be no more DLC for Borderlands 2 with the season pass fulfilled. Au contraire, says. Well, he didn't say exactly that, he said this:

"Everyone has this expectation that those would be the four DLCs and then that’s it," Pitchford said. "We’re going to do more. We’re going to do some other things. We don’t have details yet about it exactly."

"We’ve got more stuff in the hopper that we’re planning and that we’re getting pretty excited about. So if you are a Borderlands fan, you don’t have to be afraid that that’s the end of it."

Evochron Mercenary Patch

A new version 2.708 update is now available for Evochron Mercenary, StarWraith 3D Games' space combat and trade simulation. As always, the new version also serves as an updated demo. Here's word on what's new:

  • Faster pre-generated planet terrain building system added.
  • Systems with intermittent read/write hard drive reliability problems could encounter an error 105 during loading at around 30-50%, new loading processes implemented to reduce error potential on such systems by generating more content in memory.
  • Minor issue with message log shadow resulting in mismatched alignment when no lines of data are contained fixed.
  • Using station detonators in single player could result in the flight timer being reset, now fixed.
  • Terrain walker HUD elements could remain behind after being destroyed, now fixed.
  • Excessive price variations for commodities sold from planet cities fixed.
  • Several minor bug fixes.

Divinity: Dragon Commander Interactive Video

A new video from Divinity: Dragon Commander highlights the political decision-making involved in Larian Studios' upcoming RPG. To help you walk the walk, the clip is interactive, allowing you to test your judgment (they note it helps to turn on annotations). Word is: "Talk to your advisors, see where they stand on issues and then make decisions that have far-reaching consequences in the game." Speaking of which, there's a semi-related post on the Larian Studios blog where Larian CEO Swen Vincke and lead writer Jan Van Dosselaer discuss "The Pitfalls of Politics & Ethics in Video Games." Continue here to read the full story.

Evening Interviews

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

R.I.P.: Ryan Davis, 1979 - 2013. Giant Bomb cofounder dies at just 34 years old.

GTA5 Gameplay Trailer Tomorrow

Rockstar Games reveals they will unveil an official gameplay video tomorrow for Grand Theft Auto V. They specify here it is expected at 10:00 am EDT, likely appointment viewing for fans interested in how the open world action sequel is shaping up. Thanks nin.

Steamships Ahoy - Shadow Warrior Classic Redux

Devolver Digital announces that Shadow Warrior Classic Redux is now available on Steam, offering the promised remastered version of 3D Reams' martial arts first-person shooter. This debuts with a 15% discount off the full price, though cheaper still is the original unaltered version of the game, which is still offered on Steam for free. Additionally, the Redux will provide a discount on the upcoming complete reboot of the game, as word is: "Additionally, owners of Shadow Warrior Classic Redux will receive a Steam coupon for the upcoming Shadow Warrior reboot by Flying Wild Hog and Devolver Digital when pre-purchase promotions start later on this summer." Here's word on this version:

The noble samurai of Devolver Digital have partnered with Singapore-based developer General Arcade to release the definitive edition of 3D Realms’ 1997 cult classic shooter Shadow Warrior on Steam with the new Shadow Warrior Classic Redux. Similar to the duo’s recent release of Duke Nukem 3D: Megaton Edition, this comprehensive Shadow Warrior collection includes a visually polished and upgraded Shadow Warrior Classic, the Wanton Destruction and Twin Dragon expansion packs, the original version of the game, SteamPlay support for PC and Mac, Steam achievements, and Steam Cloud support.

Blake Stone Source Code

Apogee Software announces the release of the source code for Blake Stone: Planet Strike, the sequel to Blake Stone: Aliens of Gold, saying this helps celebrate the recent Apogee Throwback Pack release on Steam. They state they are releasing "what's left of" the code after discovering it after believing it lost. Both Blake Stone games were based on id Software's Wolfenstein 3D, and the source code for that is available for free on id-Software's GitHub archive. The download can be found on this page, and here's word:

After nearly 20 years, Apogee Software has unearthed the source code (or what’s left of it) for their classic FPS, Blake Stone: Planet Strike. This code (long thought lost) is being made available freely to the public as of today.

With the release of The Apogee Throwback Pack on Steam, interest in Blake Stone is at an all time high, and Apogee hopes that with the release of this code, fans will be able to bring Blake back in a whole new way.

“When we were selecting games for the Throwback Pack and decided to put both Blake Stone games in, I knew we had a golden opportunity to finally release the source code that Blake fans have been wanting for all these years. And when I contacted Mike Maynard, he agreed that it was definitely about time. Nice to know that those old 3.5″ floppies retain data for so long!” Terry Nagy, Apogee Software

Aliens: Colonial Marines DLC Plans?

Aliens Colonial Marines will apparently be supported with the release of campaign DLC called Stasis Interrupted, in spite of the rocky reception for Gearbox's sci-fi shooter. This news is according to PS3Trophies, where they have a list of 10 new PS3 trophies from the add-on, which are likely spoilers for the campaign. This is a leak more than an announcement at this point, so there are no further details or a release schedule. Thanks Eurogamer.

Alien Rage in September

CI Games announces an autumn release for Alien Rage, with the Facebook Page for the sci-fi first-person shooter for the game formerly known as Alien Fear pinning this down to September 24th. They highlight the news with a new cinematic trailer described like so: "A new cinematic trailer has also been released today which sets up the ominous backstory and the hunt for the ultimate power source: promethium. Capable of powering an entire planet or completely destroying it, it’s up to players to prevent the universe’s prize of promethium from falling into the wrong hands and taking down everything that comes in their way." Continue here to read the full story.

Star Citizen Campaign Soars

The Roberts Space Industries website offers a 'thank you' to supporters of Star Citizen as the crowd-sourced funding of this Wing Commander-inspired space game has passed the $14 million threshold. They outline the goals this triggers, as the game will now support a "hibernation mode" allowing players to safely shut down and resume operations of their spacecraft in deep space and they will be creating a "professional-quality" behind-the-scenes trailer for the game that I will watch some day along with all those similar features on all my DVDs and Blu-Rays. Not content with this plateau, they also outline further goals, describing a new ship and a player handbook that will be added at the $15 million mark and an Arena Mode that will be added at the $16 million mark along with a pew-pew laser to fight off space pirates. Thanks Talisorn.

OZombie Changes Detailed

A Kickstarter update for OZombie from American McGee announces the proposal for this Wizard of Oz-inspired zombie game is changing based on feedback received since the launch of their funding campaign. He outlines a three-point plan saying the game will be getting a more descriptive title, its crowd-sourced fundraising campaign will remove the distracting backer goals related to securing the film rights for Alice, and they will be producing a trailer to attract backers, though this will not include gameplay. Here's word:

1) Rename the game. "OZombie" is causing too much confusion. "American McGee's Oz" would be great if that name weren't owned by Atari and others. We need a new name and will come up with one shortly. Suggestions?

2) Remove Alice film rights from the OZombie campaign. Kickstarter won't allow us to remove tiers once backers have selected them, so we'll first email those backers and ask them to drop the "Alice" selection. There are around 80 backers in this category. With that done we'll remove Alice from the campaign. Then, if time allows, explore launching a separate campaign on either Kickstarter or IndieGoGo.

3) Make a new video with focus on OZombie design, story and artwork. This will contain things you've already seen but should be useful in attracting new backers. It will not contain game play footage, but we are working to release in-game video around the 19th of July.

I'm presenting this plan before these changes are made because I'm looking for your feedback and support. So far every attempt I've made at being transparent, adding value to the campaign and inviting discussion has been turned into something negative. It's incredible to me how deceitful and outright mean the media are being about what we're attempting (and these days, about Kickstarter in general). Same goes for a vocal minority of backers on this campaign. Every misstep is an insult, every wrong move a "scam." Can this new plan overcome that tendency towards negativity?

Project CARS on Steam

World of Massive Development announces WMD members can now access the regular development builds of Project CARS via Steam, Valve's online service. They celebrate the news with a new "Speed and Sound" trailer from the upcoming racing game, labeling the footage "pre-alpha." They also offer a forum post for registered users to explain how this works, which is apparently necessary, as we can't actually find a listing for the game on Steam at this time. Thanks nin. Continue here to read the full story.

U.K. Charts

The Sims 3 Island Paradise continues to enjoy its place in the sun on the GFK Chart-Track chart of the top full-priced PC Entertainment titles in the U.K. for the past week, while on the PC budget-price chart the DOOM 3: BFG Edition makes a BF move from #12 to number one. Finally, on the all platforms/all prices chart The Last of Us remains first. Here's their summary:

Naughty Dog remain at the top with PS3 exclusive ‘The Last Of Us’ (-46%) still at No1.

In taking the crown it also becomes the first No1 to hold top spot over four consecutive weeks in 2013 so far (both Bioshock Infinite & Dead Island: Riptide managed three). In a quiet week for new releases Microsoft’s Xbox 360 edition of ‘Minecraft’ (-22%) remains at No2 while ‘FIFA 13’ (-24%) climbs a spot to take No3. Nintendo’s ‘Animal Crossing: New Leaf’ (-29%) slips down to No4 while continued price promotions see Ubisoft’s ‘Assassin’s Creed III’ (-3%) climb four places to No5.

Square Enix’s ‘Tomb Raider’ (-20%) is at No6 just ahead of ‘Call of Duty: Black Ops II’ (-18%) at No7. Following their debuts last week both ‘The Sims 3: Island Paradise’ (-53%) and ‘DeadPool’ (-54%) slip to No8 and No9 respectively. After dropping out last week ‘Far Cry 3’ (-17%) climbs two places to round of the Top 10 at No10. Further down the chart there’s a debut for Namco Bandai’s fighting RPG ‘Project X Zone’ new for Nintendo 3DS at No18.

Morning Interviews

Morning Previews

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I recently mentioned problems with the YouTube embed code. If you've noticed I've embedded a few videos since then, that's not because Frans or I figured out the problem, it's because I'm using YouTube's alternate "old" embedding code. This seems to work well enough, but it only supports Flash, so those who need these to support HTML5 will not be able to view them. We're still trying to figure out why the other code isn't working, but in the meantime this is where that stands.

Links: Thanks Ant and Acleacius.
Play: Sushi vs. Blockies.
Media: The future of cycling is here.
Playstation 4 Revealed.
Follow-Up: Possible explanation for radio bursts- Meet the “blitzar”.



.. .. ..

Blue's News logo