new Kickstarter from Double Fine seeks funding for a strategy game called
Massive Chalice they seek to develop to exploit their multi-team studio
that's currently at work on Broken Age, their already-Kickstarted adventure game
(thanks nin). They're already more than a third of the way to their $725K goal
with four weeks remaining, so things are off to a rousing start. The best
outline of what they have planned is in
the update on the Broken Age Kickstarter, but that is perplexingly for
backers only, so here's word from the new page:
If turn-based tactics and
feudal fantasy had a lovechild, and that offspring founded a mighty
century-spanning dynasty, it would be MASSIVE CHALICE.
With your help, MASSIVE CHALICE will become a reality—forged by Double Fine with
our 3D in-house Buddha Engine and unleashed on Windows, Mac, and Linux.
Battling alongside ancestors (early concept) We're inspired by classic tactical
strategy games like X-COM, Final Fantasy Tactics, and Fire Emblem, as well as
Game of Thrones’ array of noble families. With these influences in mind we’re
creating an epic, replayable turn-based tactics game where you train generations
of heroes to repel a demonic invasion.
And with Kickstarter, we can do it. We have a great concept and team ready to
go, and we want to work closely with our community to control the future of
MASSIVE CHALICE free from outside interference.
Tripwire Interactive announces Rising Storm is now available via digital
distribution as planned, offering the
latest installment in their Red Orchestra series of World War II
shooters. This time our tour of duty is the war in the Pacific: "Rising Storm is
a complete new multi-player game, focusing on the fighting in the Pacific
Theater of WWII, with the US Army and Marine Corps taking on the Imperial
Japanese Army." Here's
launch trailer and here's a feature list:
Large Scale Multi-player Combat in The Pacific: Take part in the brutal
fighting in the Pacific online with up to 64 players at a time.
Iconic Battles: Experience iconic battles such as Iwo Jima, Saipan, and
Guadalcanal as the US military struggles to clear the Japanese from the
islands in the Pacific.
Asymmetrical Gameplay: Far from the mirrored gameplay seen in other
shooters, both sides utilize historical weapon sets and each has unique
gameplay capabilities. American firepower is matched by Japanese ferocity
and guile with such features as banzai charges, booby-traps, the infamous
“knee mortar” and more. This creates a unique gameplay experience that can’t
be found anywhere else.
WWII weaponry redefined – again: all of the weapon functionality you
expect from the franchise returns - true to life ballistics, bullet
penetration, breathing, adjustable sights, free aim, weapon bracing, and
more, create WWII weaponry that has no equal. To that add over 20 new
weapons including the devastating flamethrower and the portable “knee
Morale: Your soldier’s state of mind plays a bigger role than ever.
Banzai charging Japanese soldiers can heavily suppress the Americans making
it difficult to return fire and allowing the Japanese to close the distance.
The Americans can use their firepower advantage to suppress their enemies
and gain the advantage!
Bonus Content: All Red Orchestra 2 multiplayer content is included with
Rising Storm as a free bonus. Fight in the Pacific, then fight on the
Eastern Front at any time, all in the same game and same server browser.
Find out what made Red Orchestra 2 PC Gamer’s Multiplayer FPS of the Year in
2011 with this award winning content.
Codemasters announces that GRID 2 is racing onto store shelves, offering
the sequel to their racing game and that the
accompanying Codemasters RaceNet
service is now out of beta. Here's
the launch trailer,
and here's word on both launches:
As GRID 2 hits stores, RaceNet,
Codemasters’ online community hub which tracks player’s Races, Rivals and
Rewards, moves out of beta to launch in full. The beating heart of GRID 2’s
extensive multiplayer component, RaceNet adds a huge suite of new functionality,
including delivering players new objectives and rivals each week so gamers
always have a new challenge. Players will earn RaceNet Followers for their
performance in game, can upload clips of their best overtakes and most
spectacular crashes to YouTube for display on RaceNet, earn RaceNet Awards and
much, much more. Players can sign up for free at
Introducing a range of ground-breaking new features, GRID 2 is the long-awaited
sequel to the BAFTA-award winning, critically acclaimed GRID™. Players will be
able to experience the all-new TrueFeel™ system, which delivers edge-of-control
racing without the need for assists, LiveRoutes™ will challenge players to race
on circuits which dynamically change during the race so they never know what is
coming next and players will experience new standards in graphics and damage in
Wargaming announces a new unified
premium account system that will offer benefits across all their titles, saying
this will provide simplified access, which makes sense, as well as more account
security, citing enhanced security tools which don't seem to have anything to do
with unifying the accounts. Here's word on the plan:
The Unified Premium
Account, which grants bonuses such as an increased experience and credit accrual
rate, will be applied across all of Wargaming's video game titles. Purchasing a
premium account in World of Tanks will benefit in that account also being active
for World of Warplanes, World of Warships, and any other future Wargaming title.
The Unified Premium Account will officially launch during one of the stages of
World of Warplanes open beta, where players will receive special tokens for free
that can be used to purchase a Unified Premium Account. These tokens will serve
as the equivalent of in-game gold during the open beta testing phase.
Wargaming's upcoming naval-combat MMO World of Warships will also feature the
Unified Premium Account once that title goes into open beta.
EA announces Crysis 3: The Lost Island, a new DLC pack coming to Crysis 3
that will add two new multiplayer modes to Crytek's first-person shooter sequel
when it is released on June 4th for Windows, Xbox 360, and PlayStation 3. The
DLC also uses a new tropical island locale, a far cry from the dystopian
New York setting of the main game. Here are
and here's word:
Grab your passports and get ready to suit up again
outside of the New York City Liberty Dome, as EA™ and Crytek send the hunt for
Rebel forces to the West Pacific in Crysis®3: The Lost Island multiplayer DLC
pack. Showcasing four new breath-taking maps two additional multiplayer modes,
Frenzy and Possession, and deadly new weapons, Crysis 3: The Lost Island will be
available starting June 4th for the Xbox 360® video game and entertainment
system for 1200 Microsoft points, and the PlayStation®3 computer entertainment
system and PC for $14.99.
“The gameplay in the Crysis series has always been deeply connected to the
unique environments in which the action takes place,” stated Cevat Yerli, CEO of
Crytek. “By transporting players out of the Liberty Dome and into the Lost
Island setting, we’re not only returning to Crysis’ spiritual roots, but also
introducing fresh ways to play that provide Crysis 3 fans with genuinely
game-changing new tactical options, game modes and weapons.”
In Crysis 3: The Lost Island, traces of a mysterious alien presence have been
discovered on a small island in the Philippines 200 miles from Ling Shan. Rebel
forces have been dispatched to destroy this unknown extraterrestrial entity
before an elite CELL team has the chance to obtain it… by any means necessary.
officially unveils their new GeForce GTX 770 graphics cards. Word is:
"Available now from all e-tailers and retailers at a recommended retail price of
$399, the GeForce GTX 770 features the same desirable styling as the
recently released GeForce GTX 780, and compared to its predecessor is 15% faster
thanks to higher clock speeds, 192 more CUDA Cores, and faster 7Gbps memory. The
GTX 770 also supports our latest hardware-software enhancements, like GPU Boost
2.0, Overvolting, Display Overclocking, and ShadowPlay." Here are the first
Rock, Paper, Shotgun reports that
this URL on the EA
website briefly hosted a support page for Mirror's Edge 2, the latest
reflection that an unannounced sequel to the parkour action game is in the
works, a saga of rumors that's been playing out for so long that stories about
it are starting to seem like
Brett Favre's retirement. This follows a couple of recent listings that
appeared and disappeared from the Internet in a short time, a flurry of activity
that seems too significant to be coincidental, but no official announcement
about this game has yet been made, though
about seven months ago Ben
Cousins did state the game is in development.
505 Games announces How to Survive, a new action/adventure that will
attempt to address the dearth of zombie games when it is released for Windows,
Xbox 360, and PlayStation 3 this fall. Here are
screenshots, and here's the entire announcement:
Milton Keynes, UK. –
29th May, 2013 – 505 Games, a global publisher of video games, today announced
How to Survive, a new IP coming to the Xbox Live® online entertainment network
from Microsoft as an arcade game for Xbox 360®, for PlayStation®Network and
Windows PC via Steam by Valve® Corporation.
Featuring a robust crafting system, unique survival guide and a host of playable
characters, How to Survive strands players on a remote archipelago off the coast
of Colombia in the aftermath of an unexplained accident … but you’re not alone.
In order to survive, you must fulfill the most basic of needs - seeking out
food, water and shelter, as well as crafting dozens of tools and weapons from
fishing rods to Molotov cocktails. Players can also team up with other survivors
in local and online multiplayer story and challenge modes to take on a growing
array of the infected.
How to Survive is being developed by EKO Studios and is due for release this
Indie Dutch startup developer Vogelsap announces The Flock, describing
this as offering "a unique asymmetrical multiplayer experience," not to mention
how it provides us a chance to dust off a lot of flocking puns we haven't gotten
to use in almost four flocking years. A preliminary
website is online, offering a
teaser trailer and
some screenshots, and
here's word on how this plays out:
Set on a dark and grim future Earth of
the year 3000, The Flock will feature asymmetrical online multiplayer in which
players start out as the Flock and need to go in search of the solar capsule,
also known as the light artifact. Grabbing the artifact will transform the
player into the Carrier.
As the Carrier, you need to survive as long as possible and try to hold the
artifact for a set amount of time in order to win the game. However hunting
Flock might be lurking around the corner and kill you in an instant and steal
the light artifact for themselves, in their turn becoming the new Carrier.
Flock are bigger, faster and can reach far higher places than the Carrier. But
the Carrier is not helpless. It can use the solar capsule to spot moving players
which will be burned to their death in an instant as a result. In their defence,
Flock players can decide not to move and be safe from the light!
The dark atmosphere will help making it an engaging, sometimes even scary game.
Players will switch roles from hunter and being hunted. This will make it a
psychological experience in which players must deal with their weaknesses very
carefully and play to their strengths or be outsmarted by other players.
(as noted on
Huffington Post via Acleacius) made my day, though it is pretty surprising
to learn that the 72 year-old had managed to go this long without experiencing
his first slice of pizza. He absolutely gets the credit he seeks for his New
York fold, as well as other authentic NYC details like the red pepper flakes,
his copy of the Times, and of course, his extra-large soda (thanks Mr. Mayor).
The only out of place element is the Montreal Canadiens' hat, but I'll give him
a pass, since I'll guess Jean Luc Picard would be a Habs fan.