HOLLYWOOD, Calif. (April 23, 2013) – The wait is finally over for Star Trek fans, with the release today of the highly anticipated, unparalleled new game experience of STAR TREK: THE VIDEO GAME from Paramount Pictures and NAMCO BANDAI Games America Inc.Continue here to read the full story.
Offering amazing co-op play in the roles of iconic space adventure heroes Kirk and Spock, players will board the U.S.S. Enterprise and uncover a seemingly insurmountable threat by the rapacious enemy Gorn throughout the game.
STAR TREK: THE VIDEO GAME features the voice talent of Chris Pine as Kirk and Zachary Quinto as Spock, reprising their roles from the blockbuster 2009 film Star Trek and the upcoming Star Trek: Into Darkness. Offering 3D-compatible adventure, STAR TREK: THE VIDEO GAME requires players to work together as Starfleet officers Kirk and Spock by utilizing the intense co-op play that is at the core of the game.
“This is the most expansive, authentic Star Trek experience ever developed for the video game format,” said LeeAnne Stables, President of Consumer Products at Paramount Pictures. “It represents an incredible collaboration with the film creative teams, our development and distribution partners, and many true Trek fans. The result is a multi-faceted, fun-to-play new Star Trek adventure for gamers at all levels.”
The new GeForce 320.00 beta driver is now available to download. An essential update for gamers jumping into this month’s latest releases, today’s driver ensures maximum system compatibility and performance in games such as Dead Island: Riptide, Neverwinter, and Star Trek: The Videogame. 320.00 beta also boasts performance improvements of up to 20% in Tomb Raider, 20% in DiRT Showdown, 8% in Assassin’s Creed III, 6% in Far Cry 3, and 5% in BioShock Infinite.
320.00 beta also features SLI profiles for Call of Juarez: Gunslinger, Dead Island: Riptide, Neverwinter, Far Cry 3: Blood Dragon, GRID 2, and Remember Me, as well as updated profiles for Natural Selection 2, Resident Evil 6, and TrackMania² Canyon.
In Strike Suit Infinity, players fight to stay alive as long as possible against a never-ending armada of enemies, with the intention of surviving each round and climbing as high up the leaderboards as possible. Each round is comprised of numerous waves of enemies, which get progressively harder. In order to reach the top of the leaderboard, players will need to successfully chain their scoring to increase their score multiplier. The multiplier will decay however, so players must maintain rhythm while quickly dispatching enemy ships.
In between rounds, players can use credits earned during combat to purchase reinforcements. Reinforcements range from Interceptors and Fighters all the way up to Cruisers and Frigates – challenging players to make strategic choices to get to the top of the leaderboard.
SAN FRANCISCO – April 23, 2013 – Ubisoft® has launched the Closed Beta phase of Anno Online, the latest installment in the award-winning PC strategy game series, for players in North America and all English speaking countries. Developed by Ubisoft Blue Byte, Anno Online is a free-to-play, browser-based world-building strategy game that challenges players to build and manage a medieval kingdom and trading empire. The Closed Beta is now available via the game’s official web site www.anno-online.com.Continue here to read the full story.
Based on the critically acclaimed Anno 1404®, Anno Online delivers the franchise’s proven and popular strategy-simulation gameplay along with the series’ highly-detailed animation and graphics, for the first time in a browser-based title. Players will build and develop great medieval cities using the detailed economic system enjoyed for years by Anno fans. As they satisfy the population’s needs, they will unlock new buildings and face more demanding inhabitants, eventually needing to discover and claim additional islands and connect them with trading routes.
John has been a prominent figure in the video game industry since 2001. As the former CEO of both Cryptic Studios and, most recently, Gazillion Entertainment, John brings over twelve years of leadership, business development and financial experience in the entertainment and online gaming industries to the role. John’s deep understanding of all aspects of the gaming industry, from subscription-based, massively multi-player to client-based console and free-to-play online, PC and mobile experiences, will be a huge benefit to Lionhead and European Studio operations more widely. John has also served as Senior Vice President of Business Development and Operations, and CFO at Sony Online Entertainment (SOE); as a board member of Quark Games (publisher of over fifty Top 25 apps, with in excess of 40 million installs); and is a former member of the Gamestop Digital Advisory Council (US).
"We brought back the purest hardcore version, which is, you want to ghost through the level and get through it without killing a single person. Every single thing you want to do you can do in a non-lethal way. That requires the most planning and being the most strategic.
"You can even play that in Perfectionist Mode, which means if you want you don't have any of the added things, such as Mark and Execute, that make it easier.
"That's for those who want to plan it out and feel really smart, and, 'I'm going to use the Sticky Cam with the Sleeping Gas and them I'm going to whistle and the guy's going to come,' and do the full set-up."
By default, though, Splinter Cell: Blacklist offers a more "fluid, modern play-style", Raymond explained, which helps Fisher navigate the 3D environments without the need for as much interaction on the part of the player.
"You can climb up, do 3D navigation and jump over things without thinking too much or pressing buttons," Raymond said.
"Sam does it automatically. The Killing in Motion, being able to Mark and Execute while moving through the map, makes it much more accessible to more of an action gamer."
Lost Spirits of Kael is an action-RPG with focus on atmosphere. You play the role of a young painter who has lost his inspiration and tries to get it back in the Forest of Kael. There, he meets a mysterious harpist who covers the forest with magical mist by playing her harp. Lost in this creepy forest covered with graves (but no zombies), he will have to find his way out. But the forest has mystical powers that makes finding one's way nearly impossible, and some of its inhabitants will try to stop him.Continue here to read the full story.
What Games Are - Formalists and Zinesters- Why Formalism Is Not The Enemy. Thanks The Indie Mine.
What you will also find, however, is people who have been around the gaming block a few times. People who have seen this struggle over "what is a game" happen before. People for whom the idea of a game that uses permadeath to make a point is not startlingly original. People for whom the cleverness of character reversal and the notion of play as self-loathing, or games that demand to not be played, are ideas that they've seen before. People for whom the debate has little or nothing to do with their own sense of power and everything to do with trying to get to a better understanding. People to whom zinesters seem intent on repeating a very old mistake.Gamasutra: Michael Kelley's Blog - The Evolution and Rediscovery of Play in America.
And now for my favorite example of gamification vs. no gamification; Stanford released a program in 2000 called Foldit@Home. It was a screensaver-slash-distributed-computing-network and how it worked was that when your computer's screensaver activated as a result of user inactivity, it downloaded a protein structure and started folding it and reported the results back to Stanford. It visually demonstrated the folding, it was brilliant, it remains today one of the largest, fastest computational systems in the world, and, as far as I know, in over a decade it has accomplished very little.
Now, in stark contrast, the University of Washington's Center for Game Science in collaboration w/ the University's Department of Biochemistry, developed an online puzzle video game about protein folding. A “score” is calculated according to how well-folded the protein is and boasts a very competitive leader board. Foldit's community of players helped to decipher the crystal structure of the Mason-Pfizer AIDS virus. American play accomplished in ten days a solution that stumped scientists for 15 years. Surely that was a fluke though, right? Well, a few months later the community re-engineered an enzyme that catalyzes the Diels-Alder reactions. Their re-engineered enzyme increased reactivity 18 fold.
Warm Links: | Thanks Ant and Acleacius. |
Play: | Clowns in the Face. |
Stories: |
'Futurama' not renewed. NYC proposes raising age for cigarette purchases. |
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"Thor: The Dark World" First Trailer. Thanks nin. All teeth pulled instead of 3! Crazy dentist. Never use a dentist with OCD. "Get Lucky" Michael Jackson edit. Thanks nin. |
Auction: | You Can Buy the Leica That Captured the Iconic Kiss in Times Square Picture. |