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Wednesday, Apr 17, 2013

  

TimeGate Loses Section 8 Appeal

This document (Adobe Acrobat format) from the United States Court of Appeals show that TimeGate Studios has lost a court appeal over the outcome of their litigation with publisher SouthPeak Interactive over Section 8, the sci-fi first-person shooter. SouthPeak won the initial case in arbitration, TimeGate won on appeal, and now this has been reversed by the higher court. Subject to further appeal, SouthPeak has won a $7.35 million (forgot to add the "million" part at first, sorry) compensatory award from TimeGate as well as ownership of the Section 8 IP. Thanks Polygon.

Leviathan: Warships Jazzy Trailer

This awesome video promotes preorders of Leviathan: Warships with a "jazzy trailer" from the upcoming strategy game. Did they include a description? You boat your ass: "Paradox Interactive, a publisher of games and a scraper of barnacles, today began accepting pre-orders for their new strategic action game, Leviathan: Warships, developed by Pieces Interactive. The game, scheduled to launch on April 30, 2013 for PC, Mac, iOS, and Android platforms, can be purchased early for PC and Mac from digital distributors today for $9.99. All seafarers who pre-order Leviathan: Warships will be given the "Marauders" DLC Pack, which includes a batch of the game’s most heavily armored (albeit slowest) ships and an extra set of flags to adorn players’ fleets. To see a list of retailers where one can pre-order Leviathan: Warships, visit http://www.leviathanwarships.com/buy." Continue here to read the full story.

Mars War Logs Trailer

A new trailer from Mars War Logs logs more of the war on the red planet as depicted in Spiders Studio's upcoming sci-fi MMORPG (RPG, not MMO, sorry). Word is: "After giving us a few details about the setting of this game that presents the Red Planet as we have never seen it before, we learn why Mars War Logs is a fully-fledged RPG, in which player choices leave their mark on the story and its unfolding. Spiders Studio really wanted to offer total freedom to the players who will have to face the consequences of their decisions through dialogues, through choosing their skills, with their behaviour toward their companions, or even through the equipment and upgrades they decide to craft. Players will be forced to take responsibility for their actions: for example, slaying human opponents after a battle will be an advantageous source of income... but will also make many characters wary of you!" Continue here to read the full story.

On Sale

Evening Previews

  • The Incredible Adventures of Van Helsing on PC Gamer.

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Deadpool Coming to Steam in June

Activision Publishing sends along news of preorder bonuses for Deadpool with mention of a PC edition of High Moon Studios' upcoming game based on Marvel Comics' merc with a mouth. This includes a release date and a price, saying: "DEADPOOL will be available June 25, 2013 for the Xbox 360®, PlayStation®3 with a $49.99 SRP, and PC with a $39.99 SRP." The game was only announced for consoles, so we confirmed this to be sure, and were told Deadpool is indeed coming to Windows via Steam.

Steam Greenlights 18 More Games

Steam News announces that a sixth set of titles has received the Steam Greenlight. The 20 new approvals include 18 games, which have varying release dates, and word is this program has greenlit over 90 titles to date. Here's the list of new games: Continue here to read the full story.

Another Bethesda Mini-Tease

Bethesda Software tweets of a new brief teaser video on Vine, another effort to whet our appetites about something or other following the short video they posted yesterday. The new clip shows some burning sunflowers, a straightforward clue that they are planning an arson game starring Vincent Van Gogh. Or maybe they are showing why we can't have nice things. Either way, we should know soon enough. Unless they decide not to tell us right away, in which case we won't. Glad to have cleared this all up. Thanks gravity.

FIFA 14 Announced: Features Emotional Goal Scoring

EA Sports announces FIFA 14, saying the new version of the sports simulation will enable players "to experience the emotion of scoring great goals" when it is released for Windows, Xbox 360, and PlayStation 3 this autumn. This emotion will be amped up through a new "pure shot" mode: "Finishing has been transformed with Pure Shot so players have the intelligence to adjust their stride and approach angle to find the best position for hitting the back of the net. Well-hit balls feel more exhilarating and rewarding. New shot types include pure strikes, as well as off-balance and rushed shots. Plus, Real Ball Physics now determines the trajectories of balls, enabling players to kick the ball with force from distance, drill low rising shots with accuracy, and blast dipping or turbulent shots, just like real players." Here's a new trailer showing ball control and physics, here's another trailer showing the new pure shot stuff, and here are some screenshots. Continue here to read the full story.

"Most Challenging Game Ever" Kickstarter

Flowstorm brags on being "the most challenging game ever," and word is the average life expectancy is four seconds in this aerial racing and combat game, which is said to be inspired by TrackMania and Super Meat Boy. They recently have added a rookie rocket to allow beginners to expire with less frequency, and they are hoping to Kickstart the game for $50K, a goal which is a long way off at this point.

Air Conflicts: Vietnam "Takeoff" Trailer

Here's a new "takeoff" trailer from Air Conflicts: Vietnam shows off a bit of bitComposer's upcoming aerial combat game. The clip is mostly helicopters (feel free to substitute the soundtrack from this clip), though we eventually see some F-4s, F-104s, and other fixed-wing aircraft as well, including a glimpse of some B-52s. Continue here to read the full story.

Ron Gilbert's Hypothetical Monkey Island Dreams

The Grumpy Gamer outlines thoughts on "If I Made Another Monkey Island..." from Ron Gilbert, who gives hypothetical thoughts on how a new installment in the adventure series would unfold if he was in charge of such a project. To be clear, this does not seem to be in danger of happening, as he reinforces by spending the first two entries on his 17 item agenda on making that point. But if he did get the chance, he says he would make an "enhanced low-res" hardcore adventure game on a rebuilt version of the SCUMM engine. He pictures a game with a box, dialog puzzles, no verbs(!), and a setting that pretends that all games after Monkey Island 2 do not exist. Thanks Rock, Paper, Shotgun.

Morning Interviews

Gatherings & Competitions

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Had another good server lockup last night, apologies for the downtime. We still hope to track down the bug that provokes this, but it remains elusive at this point. It's like there's a brain bug on Planet P behind this or something.

Starship Links: Thanks Ant and Acleacius.
Play: Soccer Balls 2 Level Pack.
Stories: Spartacus, Da Vinci, MTV Awards Ratings.
Media: Man of Steel - Official Trailer 3. Third time's the charm?
30 people on skis, holding hands, do a backflip together.
Worst Rally Team Ever. Thanks nin.
How To Correctly Open a Jar.
The Funnies: xkcd: Authorization.
Savage Chickens.



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