Crytek GmbH announces the opening of a new studio in Austin, Texas, their ninth studio worldwide and their first in the U.S. Word is this will be home to David Adams and 35 of the former staff at Vigil Games, the Darksiders developer not picked up in the THQ bankruptcy sale. Here's the deal:
Crytek GmbH today unveiled their ninth worldwide studio, situated in Austin, Texas, USA. Crytek USA Corp. is the company’s first US-based studio and is ideally placed to embrace exciting new game, engine and business development opportunities in North America and beyond.
“Crytek has always enjoyed a special relationship with gamers and business partners in North America, so establishing a permanent presence in the US was a natural step,” said Crytek CEO, Cevat Yerli. “We are extremely excited about the work that we will be undertaking from our strategic new location in Austin, with David Adams and his team of 35 experienced developers. We believe our CryENGINE® technology will enable the team we assemble to create unparalleled new gaming experiences.”
David Adams, the newly appointed CEO of Crytek USA Corp., added: “I’m thrilled to be a part of the newest Crytek studio, which will boast some of the brightest development talent in the industry. The studio’s launch represents Crytek’s commitment to delivering diverse and high quality content to players everywhere.”
Crytek USA Corp. follows on from the recently-opened Crytek Istanbul as the company’s newest studio, meaning the ambitious developer and publisher now has an established presence in Europe, Asia and North America.
Kotaku notes rumors about issues at Junction Point Studios, the Disney-owned developer of Epic Mickey and Epic Mickey 2. They say "multiple sources" have confirmed that Junction Point's employees have been on paid leave for over a month, and "two sources familiar with the company" tell them employees are expecting layoff news tomorrow morning. They also say that Chris Roberts tweeted the studio would be shut down, but that tweet has been deleted from the Roberts Space Industries feed, and a follow-up tweet says: "Our posting about Junction Point was based on a story by http://mynintendonews.com this AM. CIG has no inside info on their status." Just to add confusion, My Nintendo News does have a story on this: Epic Mickey Studio Junction Point Apparently Closing Down. They say the studio will close in seven days, and list their source for this as, wait for it, that deleted RSI tweet that RSI says was based on the story that links to the deleted tweet (stop me, I'm in a loop!). So both of those "sources" are now simply pointing at each other, but Kotaku has their sources, and industry gossip George Broussard tweets that "The Junction Point rumors have been circulating a while."
There are details on Founder's Packs that will offer guaranteed access to the three planned beta testing weekends for Neverwinter, the upcoming Dungeons & Dragons MMOG from Perfect World Entertainment. The game will be free to play, but if you want to ensure access to the prerelease version, you can pay for the privilege, from $49.00 all the way up to a whopping $199.00. Word is these will go up for sale tomorrow on this page. For those looking for inspiration from the past for this, GOG.com has coincidentally just added Neverwinter Nights 2: Complete.
This trailer offers the first look at Cities in Motion 2 in motion, as it includes a glimpse of the upcoming mass transportation simulation. Here's word on the game that accompanies the clip: "Cities in Motion 2 gives players full control of their own transit empire as they utilize a wide variety of transportation vehicles to create the most effective transit system possible. Offering a bus load of new features, including day and night cycles and multiplayer modes, Cities in Motion 2 also introduces dynamic cities—as transit is built, urban sprawl will expand or depreciate based on the affordability of transit and the needs of each unique city’s inhabitants. From the scheduling of timetables to the adjustment of fares, transportation enthusiasts will be able to tweak a wide variety of options to provide for the demands of their population. Just remember: if transit is running late, you have no one to blame but yourself." Continue here to read the full story.
The new GfK Chart-Track lists the 20 bestselling full-priced PC entertainment titles in the U.K. for the week ending January 26th. Football Manager 2013 retains its toehold on the top spot, and DmC: Devil May Cry enters the chart at number nine. The highest new entry on the all-platforms chart is at #36, but there's a change at the top, as Call of Duty: Black Ops II knocks DmC out of the number one spot.
A note from last week on penguin-centric Phoronix reveals that Valve has made a low-key release of a Linux edition of the original Half-Life, saying this is still considered a beta, which may explain why the Steam page for the classic first-person shooter still only shows Windows support. Cult of Mac adds that the game has likewise received an OS X edition, which is also not listed, but available in the library of those who own the game. Thanks Polygon.
DICE is advertising for a software engineer to help port their Frostbite engine to Mac OS X. Here's word on plans for a different thinking version of the game engine: "Frostbite is looking for developers who want to join us in taking our engine to the next level. You will be part of a team focusing on bringing Frostbite to Mac and work closely with game team customers and the Frostbite team to deliver an engine as great on OS X as it is on Windows and traditional console platforms." Thanks Videogamer.
Feral Interactive announces plans to release a Mac OS X edition of Napoleon: Total War, saying the port of Creative Assembly's strategy game is expected this spring. Here's word on what will be included in this OS X Gold Edition of the game:
The Mac version of Napoleon: Total War - Gold Edition comprises the base game and all the game updates, improvements and downloadable content, including The Peninsula Campaign, which sees Napoleon battle for control of the Iberian Peninsula against the allied forces of Spain, the United Kingdom and Portugal. It also includes three unit packs, the Imperial Eagle Pack, the Coalition Battle Pack and the Heroes of the Napoleonic Wars Pack.
The launch trailer (commercial?) from Dead Space 3 offers some gameplay footage from the upcoming horror-themed shooter sequel, along with a Phil Collins remix for extra terror. No Xenomorph's were harmed in the making of this video. Thanks Polygon. Continue here to read the full story.
A new trailer from Call of Duty: Black Ops II - Revolution shows off the DLC coming tomorrow to the Xbox 360 edition of the military shooter sequel, and to other editions in the future. The clip shows off some combat in a skate park, but luckily no kids seem to be around. This is part of a write up about the DLC on One Of Swords. Thanks VG247. Continue here to read the full story.
A new trailer uses live-action and gameplay footage to show off more of GRiD 2, Codemasters' upcoming racing sequel. This is accompanied by some new screenshots and the following explanation: "The video, part one of a series of three, follows the fortunes of Chris Harris, motoring journalist and regular contributor to YouTube’s DRIVE channel, who has joined together with Codemasters to provide insight into car handling and vehicle selection for the game. In the video, Chris throws his McLaren around the famous circuit in pursuit of McLaren test driver Mat Jackson and uses in-game expertise from GRID 2 and Codemasters staff to gain the advantage. The video shows how Brands Hatch is created in-game and features stunning real life footage of the stunning McLarens power-sliding around some of the most iconic corners in racing, and is now playing at www.youtube.com/gridgame." Continue here to read the full story.
This new "Truth from Legend" trailer is a stylized pseudo-documentary detailing the fictional history leading to the foundation a succession of the floating city of Columbia, the setting for BioShock Infinite, Irrational Games' upcoming first-person shooter sequel. Continue here to read the full story.
I've talked in the past about getting a pressure cooker to be able to can food, but that semi-idle thought is boiling over at the moment, so to speak, as we are a little inundated with stuff that will spoil before long. In a bit of uncoordinated planning, I made three quarts of chili over the weekend, and MrsBlue roasted a half-dozen chicken breasts last night (so four are leftover). This all goes in the fridge along with a quart of my nascent attempt at a Bolognese ragù, a quart of marinara sauce made by MrsBlue, and one or two other things I can't recall off the top of my head. So the pressure is on for us to finish this off before it goes bad, and certainly before either of us cooks anything else. Oh well, the food is all excellent, so we'll just have to "suffer."
The Irrational Games Website now features a Q&A on the recently revealed specs for the PC edition of BioShock Infinite, their upcoming first-person shooter sequel. There are a few answers covering Steam support, saying that Steam is required, Steam's standard DRM will be used, and boxed copies will include Steam keys. They also say the game will have full widescreen support and will be able to play at the maximum framerate supported by your system, and discuss OS support, saying it will be Window 8 "compatible" and not "certified," and that there will be no Windows XP support.
A sixth update to the Kickstarter for Wildman offers a fourth video about Gas Powered Games' proposed action/RPG, discussing "how to fit an RTS into an action-RPG." The update also features some dinosaur concept art from the game, as well as details on new $5 and $10 support tiers, filling an odd niche for people who want to support the game without the promise of actually playing the release version. Thanks Seiya.
The Bethesda Blog notes that pre-purchases of Dragonborn on Steam are now underway, offering the chance to pre-spend some cash on the next DLC for The Elder Scrolls V: Skyrim, the latest installment in the RPG series.
Yesterday I made the batch of chili I mentioned I was working up to, and am pleased with the outcome. The main difference from my last published version of the recipe was a further change to the order of things, as I added the peppers earlier and the flour/chili powder combo last, which makes more sense to me. The pepper setup was five habanero peppers, one ghost pepper, and one 7oz can of chipotles for 7 lbs of meat, which turned out great for MrsBlue and me, though would probably be a little too hot for most tastes.