Maxis creative director Ocean Quigley tweets about how many regions players will be able to own in the upcoming SimCity reboot: "You can have up to 10 regions (in total, regardless of whether they're private or shared with other players)" (thanks Joao). Also, Destructoid has details on how the game will have about 18 different visual filters, saying the developers are taking particular mercy on those (like myself) with color vision deficiencies: "Depending upon your form of colorblindness, you have different transforms. If you are red-green colorblind, you don't have much sensitivity in the red-green range. So what I've had to do for that is to pull some of the stuff that would normally be merged together into the blue channel and to pop the contrast on red and green as much as possible so that people that have some limited sensitivity to red green can still see what's going on," Ocean Quigley explains. "These transforms are collectively called daltonism. So we've done basically those transforms for the three most common forms of colorblindness." On a related note, there are hands-on previews of the game based on a few hours with the beta on Computer and Video Games, IGN, Kotaku, PC Gamer, and Shacknews.
Today is the release date for the Windows edition of DmC: Devil May Cry, Ninja Theory's Devil May Cry-based brawler. The game is available from retailers in Europe, while North American customers can get it digitally via GameStop PC Downloads, Origin, and Steam. This new trailer offers a look at the PC edition in action, and Capcom Unity has word that a livestream of the PC edition is planned for 6:00 pm EST today on Twitch, and they have a set of Alienware peripherals one participant will win. Here's word on the game:
In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action, fluid combat and self-assured protagonist that have defined the iconic series but inject a more brutal and visceral edge.
Funcom's restructuring continues, reports Gamasutra, saying the company is closing down its studio in Beijing China that was responsible for the art and animation in The Secret World, Funcom's conspiratorial MMORPG. These responsibilities will be taken up by the company's office in Raleigh, North Carolina, which will also be tasked with creating assets for Age of Conan and Anarchy Online, though the report notes that as part of this restructuring some positions have been cut in Raleigh, as well. No word if this has resulted in outcry from Chinese developers about their jobs being outsourced to the U.S.
There's an article on The Tech Report that goes into detail about Project Shield, NVIDIA's upcoming handheld computing device. They focus on the device's ability to stream PC games over the local wireless network, saying this makes this "arguably a new class of product." They note that the price will likely make this a luxury, but express enthusiasm of the local game streaming concept, noting there are no reasons other manufacturers like AMD could compete in this area, and rue the lack of a specific set of open protocols for low-latency local game streaming. They also call back to a recent interview on The Verge where Valve's Gabe Newell mentioned this may be an aspect of upcoming "Steam Box" hardware solutions: "The Steam Box will also be a server. Any PC can serve multiple monitors, so over time, the next-generation (post-Kepler) you can have one GPU that’s serving up eight simultaeneous [sic] game calls. So you could have one PC and eight televisions and eight controllers and everybody getting great performance out of it." Here is the Tech Report's takeaway:
Makes perfect sense, really. CPUs and GPUs continue to add parallel processing capacity, but most games are designed for consoles based on hardware that's out of date when it's released and then stagnates for years after that. Future PCs should have the ability not only to deliver a premium gaming experience in a traditional desktop environment, but also to provide a good experience for multiple networked sessions on separate devices. The potential for LAN parties—indeed, for multiplayer home arcades—is enormous. I couldn't be more excited.
The Running with Scissors forums announces Postal 2 Complete on Steam now includes Linux support. Word is: "The Linux version of POSTAL 2 is now ready for download. If you already have POSTAL 2 on your Steam account, then you already own the Linux (and also Mac) version via Steam play." They say they are working on adding achievements to the first-person shooter sequel.
The Kickstarter for Hero-U: Rogue to Redemption has a new update on progress on this upcoming adventure/RPG from the designers of the original Quest for Glory (thanks nin). They show the latest stuff they are working on, and go on to outline some "new challenges" they are facing, in part due to being another Kickstarter that did not anticipate the costs of fulfilling their backer rewards:
Two of our team members have decided to reduce their involvement in the project for personal and financial reasons. Because we barely scraped by with $9,000 over our minimum goal, we were not able to pay for full-time work to any of our contractors. In fact, my current projections show Hero-U: Rogue to Redemption running at a $50,000 loss, mostly because I underestimated the cost of fulfilling all of the premiums. This includes the art time needed to customize Yearbook pictures, paintings, and statues, so that's good for the artists. But we also need to get all the game art assets, so the premium reward art is an additional expense to the project as a whole.
As a result, all of our team members are working on other projects simultaneously with Hero-U. Andrew Goulding and Eriq Chang have full-time commitments on other projects, and decided that 60-hour weeks before we even start Crunch Mode are more than they can handle. They will continue to work on specific pieces of Hero-U, but will not take part in the main development effort. Andrew is graciously allowing us to continue using his MacGuffin's Curse engine under the Hero-U code, so we still have that strong head start on development.
Lori and I are "more than full time", but of course taking only a cost-of-living salary. Lori is focusing on the story design and working with the art team. Currently, I am spending much of my time on reward fulfillment and other tasks needed to keep the project running. I'm beginning to feel a bit like Mortimer Terk, the overworked school administrator at Hero-U
The BioWare Blog has details on Operation: BALLISTIC, the latest weekend event for Mass Effect 3, the sci-fi RPG/shooter sequel:
Operation BALLISTIC (Jan 25th-27th)
Event Description: Recon has new estimates on the number of Reaper creatures, and the news is dire. Each of you must inflict as many casualties as possible, and we must destroy husk-creation mechanisms like Dragon’s Teeth. If we fail to accomplish this, we will be even more outnumbered in the coming days.
Individual Goal: Earn any gold weapon medal (Assault Rifle/Heavy Pistol/Shotgun/Sniper Rifle/Submachine Gun).
Of course I make a certain type of game and the market is more geared up to sell PC copies of those, and indies releasing PC games on Steam certainly find they can do pretty well on there too compared to other platforms. Other developers are having great success on mobile - good for them. But I would urge caution in the mobile market. It's HUGELY over-saturated and hard to get noticed. I got my existing games ported to mobile as a low-risk approach, but there are teams of developers out there spending 6-12 months on mobile games and I personally think that's a recipe for disaster in most cases.
Looking at my numbers, perhaps I'd be best sticking to PC only? Putting all my energy into that and not buying expensive Macs (and constantly upgrading the OS and Xcode, and farting around with provisioning profiles and certificates) and not buying an ever growing army of mobile devices to test on. Most devs have a PC anyway, even if they just play games on it! For me anyway, PC is the clear winner.
The cold snap hereabouts is getting worse, rather than better, with the temps frequently below zero when the wind chill is taken into account. Seems like this going to be the case all weekend, and there is snow in the forecast for later on top of all this, so I am determined to pick up some meat and crank out some chili as a way of adding a little internal fire to our efforts at staying warm. On the other hand, the doggies are in heaven, and spending a ridiculous amount of time in the backyard... Hudson the wonder dog in particular slows down a lot in the summer, and the colder it gets, the happier she is, and this recent freeze has her acting like a puppy.