The Call of Duty Forums
have details on a new patch that's now live in Call of Duty: Black Ops II
to address some issues with the Windows edition of the military shooter sequel (thanks Strategy Informer
), including the promised
FOV increase that was once considered
a deal breaker. Here's the change list:
November 21, 2012 Update for Singleplayer, Multiplayer, and Zombies
- Max FOV increased to 90
- Fix: Horse falling through the world in Afghanistan when playing on some CPUs with 4 or more cores
- Fix: RC-XD and the AGR sinking into the map in MP when playing on some CPUs with 4 or more cores
- General performance improvements in SP, MP, and ZM for CPUs with 4 or more cores
- Fix: crash when a 7th player tries to join a 6 player league lobby
- Improved dedicated server matchmaking
- Fix: some cases of "Connection Interrupted" in MP while loading into a match
A Thanksgiving Kickstarter
update from Harebrained Schemes LLC offers a hearty "thank you" to supporters of Shadowrun Returns
, their upcoming tactical RPG revival (thanks nin). The post is a bit of a ramble, but it does contain a potential release window for the game, as they have decided their original goal of a January release is not realistic:
As we announced a few months ago, we’ve backed off our original delivery date of January 2013. It might’ve worked for the scope of the game we originally envisioned but as our ambitions (read that “features list”) grew, so did the time we needed to deliver! Plus, we made a big move from our original top down camera to an isometric point of view and that took serious R&D time. Right now, according to our estimates, we’re looking at May or June.
We’ve spent the majority of our time getting our game engine, art pipeline and base gameplay up and running and we’ve covered a lot of ground to get a lot of systems in place. Our engineering team has been crunching off and on for months to maximize the amount of time our designers will have to create our story.
The Kickstarter Page
for Interstellar Marines: Prologue
now features a new video
where a couple of the developers from Zero Point Software explain what their goals are, since it has become clear to them that the nature of their fundraiser is not clear to us (thanks John). They currently have raised under a quarter of their $600K goal with less than a week to go, so they are trying to turn up the heat on this. Here's word on the clip, which also includes some gameplay footage:
Since our Kickstarter campaign started it has been clear to us that our explanation of Prologue has been somewhat vague. So we decided to sit down in a cozy environment, with the limited time that we have, and go through the experience from A to Z, like we've never done before!
Without further ado, here's two nerds, an ambitious indie game, and a beautiful AI :)
It's Thanksgiving here in the U.S., so happy holiday to all who are celebrating, and best wishes to all in the hope that you have reason to be thankful even if this is not celebrated where you are. Things are well underway here in the BlueTower, as the Chex Mix is mixed and the turkey is nearing perfection even as I type these words. I'm looking forward to spending time with the family, watching some football, and lapsing into a food-induced coma. We also have thanks to express, and most appropriate to this space, thanks to all of you for your support of this site over all these years.
Speaking of football, here are last week's results: Batman 12-1 (I don't think we can give credit for posting a Thursday winner on Sunday), Cutter 12-2, Jivaro 11-2 (skipped Eagles/Skins), mag and Blue 11-3, and Creston and Verno 10-4. Here are my picks for this week: I guess we'll have to see if posting so late means we just shouldn't count the early game: Texans, Cowboys, Patriots, Seahawks, Falcons, Bengals, Steelers, Titans, Broncos, Bears, Chargers, Saints, Rams, Giants, and Panthers.