A recent post to the Command & Conquer Blog
updates us on progress on the upcoming
free-to-play Command & Conquer
game (thanks Ant
). This includes an explanation of why they are not actually hyping this more, saying: "Weíve decided to actually let the game speak for itself, instead of starting the typical marketing noise you normally would expect. That being said, it might be a few more months before we reveal more information Ė we donít just want to tell you about the game, we want to show you." It also outlines plans for an extended beta test beginning next year:
So looking at where we are right now with our game and the ongoing service that comes with Free 2 Play games actually makes me believe that this game can become a great Command & Conquer. And we will be working together with you Ė The Fans - to make it better and better. As planned right now, the Beta will start in the first half of 2013, and will be the longest running beta phase in franchise history.
translates rumors from a Chinese website called ChipHell
that claims to have details on Battlefield 4
leaked from EA China, as unlikely as that sounds. The details they list seem plausible, which proves nothing, so feel free to take this with a grain of MSG. This goes so far as to include a precise release date, saying the next installment in the military shooter series is due on October 23, 2013 (though the game's beta test is only slated to commence a month
before, at the earliest). Thanks Joao.
There's a postmortem for Homefront on Polygon
taking a look back at the development of Homefront
. This is more true to the term postmortem than most such articles, as it outlines how this lead to the demise of KAOS Studio, the game's developer that started off as the team behind the Desert Combat
modification for Battlefield 1942
. This holds no bars, as shown by the title: "How mismanagement, incompetence and pride killed THQ's Kaos Studios." This covers the difficulties the team faced after the departure of founder Frank DeLise, the economic pressure of running a studio in New York City, the Chaotic way Homefront was planned and pitched, the "endless pre-production" the project endured, an eleventh hour attempt to dial the game up to eleven, the almost miraculous way that some imported THQ talent completed the game, the difficulties of their final crunch, and more, all leading up to how the studio was eventually closed in spite of the game selling over two million copies. Thanks Joao.
Here are the 10 bestselling games on Steam
for the past week according to Valve:
- Football Manager 2013
- Left 4 Dead 2
- XCOM: Enemy Unknown
- Natural Selection 2
- Counter-Strike: Global Offensive
- Chivalry: Medieval Warfare
- Borderlands 2
- The Walking Dead
- Dead Island Game of the Year Edition
Well now that things are getting back to normal here, it's clearer to us just how badly the superstorm impacted other nearby areas as this has left a lot of families without homes, much less electricity, with wintery temperatures on the way to exacerbate things. As is often the case, seeing the power of the forces of nature can be a humbling reminder of how much of the idea that mankind has mastered our environment is an illusion.
Bethesda's Twitter Feed
has an image teasing plans for a new trailer Monday, saying simply just that: "Full Trailer on 11/5." It has a Skyrim look to it, and presumably we'll learn soon enough what's going on. Thanks VG247
The World of Warcraft Website
now has updated patch notes for a version 5.1 patch that's now live on the Public Test Realm for Blizzard's MMORPG. The extensive notes outline the addition of new quests and other content as well as balance changes and bug fixes. Thanks Ant
An interview on Ars Technica
talks with Chris Roberts about Star Citizen
, his upcoming space simulation. Here's part focusing on how he looks to up the ante on PC gaming in a way that consoles cannot:
The main reason, Roberts says, is memory capacity. "You canít do that much with 512MB [of RAM on a console], so that constrains a lot of your game design. If Iím building a PC game, Iím going 'Yeah, you need 4GB on your machine.' Of course youíre not going to get all 4GB because Windows is a hungry beast, but youíre getting a lot more than 512MB so it kinds of open up what you can do, what you can fit in memory at the same time, and it changes your level of ambition."
Four gigabytes of RAM might sound like a lot, but keep in mind that Star Citizen isn't set to see a final release for another two years. "Iím looking at the high-end [hardware] today being the 'Normal Gamer' level in two years time," he said. "It'll be kind of like Wing Commander used to be. If you had the extra memory, if you had the 386, it was a better experience, but you could still play it on a 286."
Roberts added that he hopes Star Citizen proves that a high-end PC is good for more than warmed-over ports of games made for the consoles. "I have a high-end gaming rig, but Iíve also got all the consoles, and if someone is making a game for a console first, and itís being ported to the PC, Iím always buying it for the console. I donít want a buggy port of a console game on my PC that doesnít really show my PC off."
The wee hours of tonight/tomorrow will mark the end of Daylight Saving Time in these parts, so tomorrow will be a 25 hour day. It getting dark an hour earlier may not be well timed for those in this area still without power, but on the bright side (so to speak) it seems power is being restored in more places all the time, though this is going to be small comfort to those still in the dark.