A Darksiders tweet
points to the official announcement
of the recently teased
DLC for Darksiders II
, revealing this will be called Abyssal Forge
, and saying it will be released on Tuesday for all except European PS3 owners, who will get it the next day. Here's the skinny:
The Abyssal Forge is a living machine designed to harness the unfocussed dark power of the Abyss and create the most powerful legendary weapons. The Maker who built this abomination, known only as the Mad Smith, was shunned by his own people and sealed away in the Shadow Lands with his creation. However, the forge hasn’t remained dormant all those years of captivity; it has constructed a vast army and now threatens all creation.
The vast swamp-like Shadow Lands, added by this DLC is a new gameplay zone with an entirely new visual look, including two challenging new dungeons, new enemies to best, secrets to uncover and unique legendary loot to collect. Tailored towards the most competent Darksiders II players, the Abyssal Forge will test your mettle against the hardest enemies and puzzles yet.
The Abyssal Forge is available to download on Xbox 360 and PC worldwide as well as PS3 in North America on Tuesday 30th October. The European PS3 version will go live the next day on Wednesday 31st October. This DLC will be priced at 800 MS Points / $9.99.
Roberts Space Industries Website
reveals stretch goals for Star Citizen
, the upcoming space simulation from Wing Commander creator Chris Roberts, along with a new Star Citizen Ships Development Document
with details on the spacecraft being created for the project (thanks Matt). They don't reconcile the separate crowdsourcing efforts between that site and Kickstarter
, but they do confirm the game has raised its overall goal of two million dollars, and they are offering separate stretch goals for each, which will likely inspire more interest in the project, and possibly some confusion. Here's word on the two sets of stretch goals and plans to extend their internal fundraising effort to coincide with the external one:
So, we’ve heard you: our backers deserve a stretch goal system that isn’t just about game design but about rewarding our incredible community. To that end, we’ve developed two campaigns: one specifically for Kickstarter and one for the whole project. They still showcase our big ideas… but they also make the rest of the funding period about you.
The idea is that the money collected on Kickstarter and the money raised here on the RSI site will be pooled together and count towards the overall stretch goals which are listed here.
But, as added bonus, we’re running a Kickstarter set of stretch goals with are ADDITIVE to the overall stretch goals.
Our next goal is $750,000 on Kickstarter. That is within reach as I type this message! When we get there, every backer will start the game with a class I repair bot. Here’s the backstory:
The legend on the Saga Datasystems’ AMX-1 Repair Droid bot box says “a pilot’s best friend” and few experienced flyers would disagree. Thanks to a network of nine telescoping flex arms, the AMX-1 can access and repair any standard ship system with ease. Though it lacks the full speech boards and the emotional memory cores of more expensive models, the trademark whirring and beeping of an AMX is a welcome sound for anyone charting a path between the stars.
Next up is our main stretch goal: at $2.5 million we will add an additional flyable ship, the Anvil Gladiator, to the game. The Gladiator is the civilian variant of a powerful military bomber currently being used against the Vanduul on the frontiers of the galaxy. The Anvil’s pylons can support the heaviest grade antimatter torpedoes and it has up to a pair of turrets for protection during bombing runs. In short, they’re a capital ship’s worst nightmare!
Finally: we polled the community if it would be alright to extend the overall pledge campaign by ten days to match the Kickstarter and the answer was a resounding yes. So that’s what we’re going to do; it’s going to let us put together something special for when everything finishes on November 19 at 11 am PST!
now offers a new patch for Battle Academy
to update the turn-based strategy game to version 2.0.6, and this page
has details on the new version. This accompanies the release of a lite version
of the game for iPad (when did lite become an actual word?), and an updated version of the previously released demo for Windows and OS X. The patch is mirrored on Gamer's Hell
and The Patches Scrolls
, and one or both versions of the new demo are mirrored on Gamer's Hell
and The Patches Scrolls
The Far Cry 3 Website
now offers a free modification for Minecraft
that adds Far Cry 3 content to the sandbox construction game. Word is: "This pack allows users to explore and survive the Minecraft experience through the warped lens of Far Cry 3, with modifications to all aspects of the original game, including environments, weapons and tools. Discover key Far Cry 3 locations and characters, including Vaas, Jason and Citra, all completely redesigned in Minecraft style. The map also features over 50 Easter Eggs, hidden throughout the Islands."
A semi-recent update to the Pirates, Vikings and Knights II Website
offers a new beta version 2.5 of this first-person melee combat Source engine modification. Word is: "At a glance, this update brings the long-awaited pirate sharpshooter class, four delicious new maps to sink your teeth into, and countless balance/gameplay improvements." Thanks Mordecai.
It's a little distracting at the moment, as there are guys hammering on the roof as we get some flashing around the chimney repaired. We were expecting them next week, but they showed up today, and we suspect they are trying to get routine work like this out of the way, as tomorrow's hurricane is forecast to be pretty severe, so they are probably looking to clear their plate in advance of roof repairs. Naturally, we have our fingers crossed that we won't be one of their customers for that, as no one wants to have to fix their roof, much less twice within a week.