Infinite Game Publishing and Piranha Games announce that MechWarrior Online will enter open beta testing on October 16th:
Infinite Game Publishing (IGP) and Piranha Games announced today that MechWarrior Online will go Open Beta on October 16. MechWarrior Online, one of 2012’s most anticipated titles, has been lauded by fans and the games media as the return of true Mech combat. Its successful Founder’s Program will officially end at midnight on October 14. Founder’s members are able to choose tiers of membership and get a head start here: http://mwomercs.com/founders.
“We would like to extend our deepest gratitude to all of the fans over the course of our closed beta period,” said Russ Bullock, president of Piranha Games. “The amazing fans and the high quality feedback given to our team have helped us craft MechWarrior Online into a true MechWarrior gameplay experience. We’re more than excited to open up the game and look forward to continuing to expand the InnerSphere with our loyal fans.”
Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMech™. Command your Mech and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options.
Saluting Modern Warfare® 3's Season of Content, the fourth and final DLC collection deploys with five all-new Multiplayer Maps. Surrounded by mountains, "Gulch" sends combatants into a forgotten mining town with only mine shafts and equipment sheds for cover. The Jersey coast awaits in "Boardwalk," where fun in the sun means facing enemies on the beach. Players must earn their sea legs in "Off Shore" and "Decommission," where deadly oceanic oil rigs and a maze of rotting ocean liners provide the perfect setting for shoreline-based combat. Rounding out the collection is a trip to New Orleans’ war-torn French Quarter, where "Parish" pits players against one another amid the city's rubble.
Team17 announces Worms Revolution is now available for Windows, Xbox 360, and PlayStation 3, with the Windows version being sold through Steam. Here's the deal on the squirmy sequel:
Worms™ Revolution sticks an exploding sheep under worm-on-worm conflict and blasts it squarely into the 21st century. With 32 single player missions, 20 single player puzzles, online or local multiplayer for up to 4 players, 3 multiplayer modes, customisation, worm classes and dynamic water!
32 single-player campaign missions and 20 puzzle missions to exercise your brain.
Fight to the death across 4 unique environments.
Experience local or online battles with up to 4 players. Choose from 3 different game modes: Deathmatch, Forts or Classic mode.
Includes a Level Editor. Create new environments for your worms to battle in and destroy. (PC Steam exclusive feature)
4 different classes of worm: Soldier, Scout, Scientist and Heavy.
Customise your worms using a variety of hats, glasses, moustaches, gravestones, victory dances, soundbanks and trinkets!
New dynamic water and physics objects
Award winning writer Dean Wilkinson provides the script, which is hilariously brought to life by the accomplished Matt Berry as unseen narrator, Don Keystone, a wildlife documentary maker.
Soldak Entertainment now offers another pair of patches right here to update the Windows and OS X editions of Drox Operative to beta version 0.924. Here is the full change list, and here's a summary of what's new in the upcoming action/RPG: "This patch adds bonus skills for high base crew points, adds damage bonuses/penalties for different damage/defense type combinations, and as usual fixes a bunch of small things."
The GeForce Drivers Pagenow offers new WHQL-certified version 306.97 reference drivers for NVIDIA graphics cards. There are the recommended drivers for the Windows 8 launch and add support for the new GeForce GTX 650 Ti accelerators. They add: "This driver is also recommended for the best experience in the latest top PC games like Borderlands 2 and World of Warcraft: Mists of Pandaria." Thanks HARDOCP.
Larian Studios announces Divinity Anthology Collector's Edition, a collection celebrating a decade of the Divinity franchise by bundling the three RPGs in the series along with other goodies, including two soundtracks, a book, stickers, and codes for in-game items for their upcoming Divinity: Dragon Commander and Divinity: Original Sin. They are only producing 25,000 boxed copies of this limited edition, and they will be available as of October 26th at retail in Australia, Austria, Belgium, Denmark, Finland, France, Germany, the Netherlands, Norway, Poland, Russia, Sweden, South Africa, and the United Kingdom. Those in other territories can try to get in on the small supply of the game sold online in the Larian Vault. Oddly, there is also a new promotion running right now on GOG.com where they offer the Divinity Anthology as the service's first pay what you want bundle. Word is this "allows GOG.com gamers to pay as little (or as much!) as they want for the epic RPG adventures Divine Divinity, Beyond Divinity, and Divinity II - Developer’s Cut. The bundle can be purchased at www.gog.com/divinity until 01:00 AM GMT, 18 October 2012."
The countdown on the Roberts Space Industries Website has concluded, and we have word that Star Citizen as the new game from Wing Commander creator Chris Roberts, which will indeed be a new PC-only space combat simulation. The game will be crowd funded through a link on the website, though at the moment this is still asking for a login from their whole viral countdown dealie (enter "42"). Word is that the game has been in development at Robert's LA-based Cloud Imperium Games for the past year, and while it will not be complete for another couple of years, they intend to have a playable version in the hands of their backers in about a year. Here's the Announcement Trailer and here's word:
Chris Roberts, who helped define the space sim genre in computer games during the 1990s with his Wing Commander® and Privateer® franchises, is back in the cockpit again with a new title he says will change the way people perceive games for the PC and will breathe new life into space combat games. The new game, Star Citizen™, was officially announced today at the Game Developers Conference (GDC) Online taking place at the Austin Convention Center. The game is being developed by Roberts’ Cloud Imperium™ Games studio, located in Los Angeles.
Roberts’ re-entry into gaming comes after he spent more than a decade as a director and producer in the Hollywood film industry. In 1990, he introduced Wing Commander to the world of PC gaming and the franchise went on to sell millions of units and spawned multiple sequels, a feature film and another highly successful game franchise, Privateer.
Star Citizen, already 12 months into production, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.
“In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre,” says Roberts. “I plan on bringing that kind of development mentality back into PC gaming and space sims in particular.
“There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn’t take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver.”
Paradox Interactive announces they are now accepting preorders of A Game of Dwarves, Zeal Game Studios' upcoming vertically challenged management game. This page has links to the various merchants offering preorders, and word is this advance commitment will include some free DLC: "Every pre-ordered copy of A Game of Dwarves will include access to the Ale Pack DLC, a delectable and delicious add-on that introduces dwarvenkind’s favorite drink to the game and is a must for maintaining happiness in any well-to-do underground fortress." The game does not have a set release date, though in September Paradox announced it will be released this month. Finally, for those interested in a look at the game, there will be a broadcast on TwitchTV later today where Fred Wester and Sebastian Thorwaldson will offer a stream live from the Paradox offices.
The World of Warcraft Website has a list of hotfixes for version 5.0.5 of Blizzard's MMORPG updated through Monday, showing the latest things that have been changed on the server side. Various bug fixes and class-specific tweaks are present, and word is in general: "Vengeance should now ramp up more quickly."
This Kickstarter seeks a modest $7,000 for AAIMIE, a first-person dungeon crawler in a modern environment. The game follows the exploits of A.A.I.M.I.E., an Autonomous Artificially Intelligent Maintenance Industrial Engineer, (not to be confused with Red Planet's AMEE (Autonomous Mapping Exploration and Evasion) robot. Word is: "You play as AAIMIE, a repair bot in a power facility on a distant planet. One day after a brief power outage, her memory banks were filled with new found knowledge of power facility, its secrets, its inhabitants and most importantly an uncontrollable urge to destroy the very facility she has spent her life repairing. AAIMIE focuses on exploration, story-telling, scripted events and a story-driven gameplay. It has been described as Tron Meets Grimrock. It will be released for PC, Mac, iOS and Android late 2013."
In the couple of weeks since I suffered my brief cold, MrsBlue suffered a cold of her own, a much longer-lasting, albeit far milder one. With that just cleared up, I find I've had a sore throat since yesterday afternoon, so it seems like we may be passing something back and forth. This has never happened before, and is hopefully a coincidence rather than some sort of vicious cycle.