ManiaPlanet Official News
has an outline for the future of this service launched by NADEO, creators of the TrackMania
series and the upcoming ShootMania
. It outlines ManiaPlanet 2.0, which they say is now in alpha testing. Word is: "To help explain Maniaplanet 2.0, I will list some new concepts. You can look in the wiki at wiki.maniaplanet.com
if you look for previous concepts such as Planets, ManiaHome, ManiaScript, ManiaLink, ManiaCredits, MediaTracker, Packs, Macroblocks etc." Thanks Frans.
This forum post
outlines all the changes in a new patch that's now automatically available for EYE Divine Cybermancy
, updating this first-person action/RPG/shooter to version 1.3. The change list is quite lengthy, and it kicks off with this overview:
A new update/patch has been released for E.Y.E: Divine Cybermancy. One of the new features is a completely new setup panel for the artificial intelligence. As for the major issues, the characters? resets and deletions have been fixed; we also heavily modified the respawn systems for the players and especially the NPC, so they don't feel like they appear out of thin air behind players? backs or magically spawn anymore. We also resolved various exploits.
We strongly recommend you to start a new game from the beginning with a new character in order to enjoy the various changes and the deletion of many bugs in the best way possible.
We apologize for releasing this update belatedly, for having left the Christmas achievements and features hanging for so long, but we wanted to fix several critical bugs and to modify so many things.
Massively - Learning from the 38 Studios disaster.
It's said that Kingdoms of Amalur: Reckoning needed to sell three million copies for the studio to break even on its investment, but we all know that's not practical because even the best games rarely reach that number quickly enough to pay back a government loan less than three months after launch. Bethesda and Blizzard aside, selling three million copies of a game to break even is quite a risk for any studio. That's literally gambling on the livelihoods of hundreds of people working on that project. You can't take risks at that level of investment, which is exactly why small indie studios are thriving right now. People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.
Okay, we've worked out our weekend plans. We will be running around like maniacs! Just stay out of our way and hopefully now one will get hurt!