The Darksiders II Website announces a shifted release date for the upcoming fantasy sequel, and the game is now expected in August (thanks Gamer's Hell). They have a Q&A about this development, which they describe as "great news" for the developers. Here's the announcement:
Once again we want to welcome you to the new Darksiders II website. Being a part of our community means you will be the first to know when new trailers, screenshots, announcements and updates around Darksiders II are released.
The rumor-mill has been churning with speculation recently, so we wanted to put it to rest first here with our core fans: Darksiders II will be moving to release globally in August 2012, rather than June as previously announced. It’s just a short delay, but we promise the game you’ll have in August will be well worth the wait!
This is great news for the team at Vigil, because it allows additional time for polish and to ensure that all aspects of Darksiders II meet the high-quality bar the team is targeting. In game development, more time is always a good thing for quality and the Vigil team is dedicated to providing the definitive Darksiders experience.
The Secret War Website is online to offer a "browser-based online social experience" in conjunction with The Secret World, Funcom's upcoming MMORPG. The website follows the game's distinctive themes, and offers the chance to unlock in-game items:
The Secret War is a browser-based online social experience inspired by the conflict between the secret societies in Funcom’s upcoming MMORPG, The Secret World. In the game, players get to actively spread the influence of their chosen secret society in an interactive experience that tracks each secret society’s level of power in the world. Players begin by taking a unique personality test to determine which secret society they belong to; the Templar, the Illuminati, or the Dragon. By recruiting Facebook friends as agents and deploying them to different countries, players increase the influence of their secret society across the globe.
Assisting their secret society in the bid for world domination helps players climb the ranks of power and unlock a variety of in-game items for The Secret World; including clothes, weapons, elixirs and more. Players can earn access to the upcoming Beta Weekends for The Secret World, a trip to Montreal to meet the development team behind the ground-breaking MMO; and even have their name embedded into The Secret World at launch.
En Masse Entertainment announces they will be holding open beta testing of TERA this weekend, and participants who have preordered the MMORPG will be able to carry over progress from this beta weekend into the game when it goes live. Here's the deal:
In preparation for the May 1 launch of its intense action MMO, TERA™, En Masse Entertainment is excited to host the game’s open beta weekend, which takes place from Friday, April 20 to Monday, April 23.
Players who want an early taste of TERA’s beautiful world and visceral combat can try the game’s all-new playable prologue. As the game begins, the first explorers to the mysterious Island of Dawn are shipwrecked and attacked by demons the moment they land. Players reach the beach, then struggle to regroup before the demons descend upon the survivors.
The Star Wars: The Old Republic Website announces tomorrow will kick off a Weekend Pass Free Trial for the Star Wars MMORPG. As before, this trial is open only to those who have not participated in a previous free trial. Full details are on this page and in this FAQ. Thanks Joao.
A new patch is now available for Crusader Kings II, updating the strategy sequel to version 1.05. The patch can be found through the digital distributor where you got the game, the game can auto-update itself, and there is also a manual patch on AtomicGamer and The Patches Scrolls. The Change Log outlines the lengthy list of what's different.
The PA Report - How Valve “devalued” video games, and why that’s great news for developers and players. Those seem to be wise words, and gamers are increasingly sensitive to the price of the games they play, but when you look at the data you see that Valve has done something magical: The company has found a way to charge less, and earn more. This isn’t a purely selfish move, as developers also praise the pricing structure of these sales. The issue of game pricing is much more complex, and mysterious, than most are willing to admit.
Wired.com - We Don't Need Game Publishers, Hardware Makers or Retailers. But something critical has changed. While publishers, retailers and hardware makers might still be adding value, they are no longer required. Using the miracle of the internet, game creators can make videogames — good ones! — and sell them to game players without any involvement from traditional publishers, retailers or hardware makers. And when creators don’t have to put their work through the gauntlet of middlemen, with everybody down the line taking their cut of the profits, they can sell those games much more cheaply.
The Indie Royale Website now offers The Spring Bundle, a new collection of indie titles following their escalating minimum price structure. The new bundle includes Unstoppable Gorg, Depths of Peril, Tobe's Vertical Adventure, Inferno+, Slydris, and Ballistic. Those paying a certain amount above the minimum will also receive Danimal Cannon's chiptune music album "Roots."
A since removed BT Games Product Page offered preorders for Dead Space 3, the not-yet-announced third installment in the horror/shooter series (thanks Strategy Informer). The dust barely settled on this they then popped up a preorder page for Need for Speed: Most Wanted 2, a seeming reveal of another unannounced title. This South African retailer is becoming quite notorious for loose lips, as they have previously exposed plans for the Jak & Daxter HD Collection and multiplayer support in Mass Effect 3 though premature announcements.
Posts on NeoGAF and the Diablo III Forums offer widespread reports that anyone with a Battle.net account is being permitted entrance into the Diablo III beta test. Blizzard just announced yesterday that beta testing of the action/RPG sequel will be wrapping up at the end of this month in preparation for the game's release on May 15th. Thanks VG247.
1C Company announces Space Rangers HD: A War Apart, СНК-Games' upcoming re-master of the universe of Space Rangers 2: Rise of the Dominators and Space Rangers 2: Reboot that will include an all-new campaign. Release of the RPG/RTS/adventure hybrid remake is expected by the end of this year, and a preliminary Space Rangers: A War Apart Website is online. Here's word:
MOSCOW, Russia - April 18, 2012 - Leading Eastern and Central European publisher, 1C Company, is proud to announce the development of Space Rangers HD: A War Apart. The legendary series returns, in full HD glory, and with new material offering a pirate's point of view with new gameplay. This title remasters the universe of Space Rangers 2: Rise of the Dominators and Space Rangers 2: Reboot and allows players to revisit those games or take part in a thrilling new story.
Space Rangers HD takes place in 3300AD. Our galaxy is invaded by the Dominators, combat robots that come under the influence of an alien technology. The player finds themselves in a living, breathing world where they can engage multiple activities: fight in space and hyperspace, buy and sell goods, accomplish government missions, liberate planets from the Dominators in 3D RTS battles and complete text adventures leading to unique plot twists and rewards. The game ending is not set and players may find a victory of either side at the end. Everything depends on the actions taken in this developing world where anybody can live the life of a pirate as well as that of a hero.
A Q&A thread on the Iron Tower Studios Website offers a state of the franchise report for Dead State, since we haven't heard much about the zombie RPG since a recruiting post alsmost six months ago. They answer questions about details on how the game will operate, and discuss their upcoming plans to launch a Kickstarter campaign to help complete the project. Thanks Acleacius.
Jordanmechner.com announces the recently rediscovered source code for Prince of Persia has been rescued from their ephemeral home on some ancient floppy discs, and is now available for download from GitHub. He goes on to discuss the reasons for going to such extra effort to make all this come together, the value of digital archaeology, and his suggestion that developers backup their backups. The read me accompanying the source download explains that Mechner has no issue with people studying and compiling the code, but that this does not grant any rights to create or distribute Prince of Persia games, as the rights to the franchise remain firmly in the hands of Ubisoft.
I'm shooting to get updates online a bit earlier, so I thought I'd mention it on a day when I succeeded to some degree. Now I need to figure out what to do with all the worms this early bird business has produced.