Here's this week's list from Valve of the ten bestselling games on Steam
for the past week:
- Kingdoms of Amalur: Reckoning
- Alan Wake
- Call of Duty: Modern Warfare 3
- The Elder Scrolls V: Skyrim
- Dear Esther
- Crusader Kings II
- Killing Floor Complete Pack
- Wargame: European Escalation
- Killing Floor
- Jagged Alliance: Back In Action
I visited my old pal Devicer yesterday and got to meet his new puppy, who is an eight week-old Great Dane. He is a terrific dog, and completely adorable. It's also nice to be able to claim to have been able to carry around a Great Dane. We were trying to estimate when this would no longer be possible, and the answer is clearly soon, as I think he gained about a pound during my visit.
Jordan Mencher's Blog
announces a remake of Karateka
, the first video game from the creator of the Prince of Persia
series (thanks Ant
). Jordan provides some history on the original project and insight into the decision to revisit the game, saying the remake has been in development by a small team for about a year now. A Karateka Website
is live with some further details. The game is expected this year for download on Xbox 360 and PlayStation 3, but he adds: "We're looking at bringing it to other platforms too." Here's a bit on the plan:
How different is the new Karateka from the original? Itís closer than the 2003 POP:SOT was to the original, side-scrolling Prince of Persia. But itís a more radical reinvention than, say, the 2007 XBLA Prince of Persia Classic. The new Karateka is much more than a port; itís both a remake and a re-imagining of the original game for todayís consoles.
For me as creative director, itís been an exciting chance to experiment with new gameplay mechanics and ideas that on previous console generations (and on the Apple II) I could only have dreamed about.
Why downloadable and why indie? For a lot of reasons, downloadable just feels right for Karateka. The original was a simple, compact, pick-up-and-play game that didnít require a lot of tutorial to understand what you had to do. Beating the game was hard, but even little kids could have fun playing it from the first moments. I wanted to honor that simplicity. Jumping from the Atari 400 to a huge triple-A retail console title felt like it would have been too big a leap.
A new Starbound Website
reveals plans for Starbound
, an indie adventure game from Chucklefish, which was formed by Terraria graphics designer Finn 'Tiy' Brice (thanks John via IndieGames
). The game is due around the end of this summer, though they add they are "willing to take the extra time to get things JUST right." Here's word on how they plan to offer a "story within a sandbox:"
Starbound begins with you fleeing your homeworld in a space shuttle, just as itís destroyed by an unknown enemy. With nothing to guide it, the escape pod shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle makes contact with an abandoned space station and an adventure begins that will take you hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe.
French site Gameblog.fr
reports having spotted a listing on the French Amazon site for Call of Duty: Black Ops 2
, a seemingly concrete confirmation of plans for a sequel to the cold war shooter before the listing was removed. They also note
that Amazon requested they remove news of this from their site, and when they declined, Activision uninvited them from an event to show off Transformers: The Fall of Cybertron
. Thanks GameSpot
An interview on Gaming On Linux
talks with Gaslamp Games about Dungeons of Dredmor
and future plans from the developer. They discuss the game, and of course their interest in its use of Linux. When asked, they offered details on what could change their multi-platform philosophy going forward: "Never make promises that you canít keep. If we start building titles that use OpenGL features and extensions that are not supported on the OS X or Linux driver stacks, that might be an issue in the future. Since the closed-source Linux drivers mirror their Windows counterparts pretty closely, I donít see it being a big issue for Linux. We also now - thankfully! - have OpenGL 3.2 support on OS X, but it means that our next game will require Lion to run. That said, the plan going forward is to put the next title out for all platforms and see where we go."
MrsBlue, notorious hater of movie theaters, surprised my last night by spontaneously announcing we needed to go see The Artist
, the first Hollywood silent movie since, well, Silent Movie
. It might seem like a lot of work for a modern audience to take in a silent flick, but the storytelling was effortless, and the movie was pretty magical. Oddly, over the past six years, I have seen exactly one best picture nominee before the Oscars every other year. Sadly, this isn't a predictor, as the ones I've seen are 50/50 at winning (Avatar
lost and No Country for Old Men