A post on the Electronic Arts UK Forums
outlines testing of the next patch for Battlefield Bad Company 2
, describing its intent of addressing bugs an performance issues, and noting that one of the things holding up its release it Steam
testing. Now this post
says this testing is complete, and the patch is expected on Wednesday: "The game has completed Steam QA! Expect the release in the wee hours of Wednesday Sep 21st (GMT). There will be a proper announcement on Monday Sep 19th." Thanks RoadCzar
The Canadian Radio-television Telecommunications Commission issued an order yesterday to Rogers Communications giving the internet provider until September 27 to formulate a plan to cease throttling online games such as World of Warcraft
, reports the Calgary Herald
. Noting that Rogers own traffic management policy states that "online games, such as World of Warcraft, should not be throttled or slowed down, and would only be affected if Rogers misclassifies the games and other peer-to-peer applications were running at the same time." For its part, Rogers states it has corrected the issue with World of Warcraft and is "not aware of any problems with any other online games." Thanks Ant
The Rise of Immortals Forums
outline plans for the first post-release immortal for Rise of Immortals
, Petroglyph's MOBA game. The new addition will be Trovoc, the Dragon Warlord, and they offer a look at him and say he's due for release in a little over a week. Word is: "Trovoc will be the next you will be able to play with many others to be released on a regular basis thereafter. More about Trovoc to be announced next week!"
truepcgaming - Visual Noise: A Criticism of HUDs.
Having a player’s health, ammunition, inventory, and abilities always visible is a staple of the gaming medium, but one that we may be better off learning to deal without. I make this claim based solely on the experiences of noticing that virtually all games get better without an always-on interface. I’ve managed to nix 90% of the unnecessary HUD materials off New Vegas through two mods, and the result is a game that is unquestionably more immersive, balanced, difficult, and above all, beautiful.
Today we're going to visit the craft fair where the salsa man can be found. We got a couple of varieties last time, and while we liked the super-hot habanero/pineapple one, we loved the milder raspberry/chipotle, so I think we'll stock up on a lot of that. Besides, we just like saying salsa. Salsa!