This interview on The Morton Report
kicks off a conversation that concludes with this Part 2
, talking with Greg Kasavin of on Supergiant Games about Bastion
. Though they did add Portal turrets
to the Steam
version of their action/RPG, he says that while they "intend to continue supporting the game," they don't plan on any DLC, as they "held nothing back" from the game (thanks Kotaku
). Here's the quote:
No, we have no plans to extend the game in that way. As I was saying before, we held nothing back. It's meant to be a complete story, so there are no obvious extensions. We of course intend to continue supporting the game and I guess you could call something like the Portal turrets DLC. We'll continue looking at things like that which we could do, but that's it.
There's some Borderlands 2 ShakyCam gameplay footage on the YouTube
shot off a monitor at a recent behind-closed-doors showing of Gearbox's upcoming role-playing shooter sequel. The clip features Randy Pitchford's narration explaining the setting of the game and offering details about the weapons being show, including disposable guns; enemies and some politically incorrect use of little people; as well as some co-op play. Time may be of the essence here, as this may suffer a takedown at any time. Thanks VG247
A thread in the Eidos Forums
has links and information about a Deus Ex: Human Revolution
mod created by a Something awful goon to allow users to skip intros in the action/RPG sequel, select specific maps, mess with weapons, turn of health regeneration and other hacks that may be fun to mess with. Thanks Acleacius.
Here are the ten top selling titles on Steam
for the week as reported by Valve:
- Deus Ex: Human Revolution
- Dead Island
- Red Orchestra 2: Heroes of Stalingrad
- Warhammer 40,000: Space Marine
- Call of Duty: Modern Warfare 2
- Borderlands Game of the Year edition
- Call of Duty: Black Ops
- Call of Duty: Modern Warfare 3
- Portal 2
- Tropico 4 Steam Special Edition
PC Gamer - How to save adventure games.
The more you dig into the genre, the more utterly brilliant, largely forgotten ideas you find. Conquests of the Longbow, for instance, was one of the first games to make morality work. Playing as Robin Hood, you had to rescue the Lady Marian, raise a ransom for King Richard, foil the Sheriff of Nottingham and more, and often there were a number of ways to deal with situations. If you needed a monk’s habit to sneak into the local monastery for instance, you could buy one, or beat one out of a traveller, and the game would generally continue. Only at the end might it come back to bite you, when the king finally returns and you’re put on trial to see if you’re really the honourable outlaw you claim to be.
I'm definitely planning on working hard at the man-stove this evening, we have burgers, sausage, veggies, chicken, and chicken wings that all need some grilling. We have enough food for an army, we just don't actually have an army to feed. I may need to take this up with the planning department.