The Codemasters Forums have a response to user complaints about the artificial intelligence in Formula 1 2010, their new F1 racing sim, along with an acknowledgement that some issues players have identified will require patching. They do, however, refute accusations that the AI drivers don't actually navigate the course when out of the player view, though they do admit this is the case during practice & qualifying to accommodate the jump-to-sector feature and the fast-forward feature in this mode and explain a texture swapping issue that doesn't allow switching between car views during race replays. They also deny their AI is oversimplified, saying: "The AI system implemented in F1 2010 is very complex, and is certainly not scripted in any way." They also present a vigorous defense of their race AI: "As none of the above feature restrictions are relevant in the race itself, we DO NOT use any other systems in the race other than the AI cars all physically driving the race just as the player does. Other factors also contribute to the AI lap times and the variation in their race pace. These include race start behaviours, their ultimate race pace which takes into account elements such as fuel and tyre degradation, weather, conserving / cooling engines etc, their in and out laps in the pit stop phase and their finishing pace."
A new Star Wars: The Old Republic Developer Blog discusses how this upcoming Star Wars MMORPG will be so much classier than other such games, outlining the game mechanics behind its advanced class system. They offer examples of advanced smuggler classes, describing the traits that follow the choice of being a gunslinger or a scoundrel.
A new Homefront Website is online as home to KAOS Studios' upcoming first-person shooter based on a US insurrection against Korean invaders. The site offers a few informational resources, with the promise of others coming soon, all presented in a stylized, if not straightforward Flash interface. Thanks joao.
Spacetime Studios announces plans a 2011 launch of Android and Windows PC versions of Pocket Legends, their mobile MMOG, saying that all the client platforms will be accessing the same game world. "The Spacetime Engine offers seamless global multiplayer gameplay to anyone with an iPad, iPhone or iPod Touch over 3G, Edge, and wireless networks. We plan to add Android and PC users to the mix," said Anthony L. Sommers, co-founder and CTO of Spacetime Studios. "In the near future, it will be possible to be on the bus in California with your iPhone, playing with someone in a park in France on their Android device, and both be playing in the same server set with someone in South Korea on their PC."
The Bethesda Blog has news that development on Fallout: New Vegas is complete, and the now-gold action/RPG sequel is being manufactured for its October 19 release. They also show off a spiffy Fallout: New Vegas cake and point the way to The Bethesda Podcast Episode 3 where senior producer Jason Bergman answers community questions about the game. They also offer the game's system requirements of a dual-core 2.0 GHz CPU and minimum of either an NVIDIA GeForce 6 series or ATI 1300XT series graphics card.
Open beta testing is now underway for FreeJack, the free-to-play online parkour racing game. This actually sounds like one of those "soft" launches, as they say player characters and stats will not be reset following the beta. They are also attempting to entice testers with the chance to win prizes: "To celebrate the release, Game Bridger Entertainment is hosting a special contest with great prizes like an Apple iPad, Apple iPods, Sony PSP-3000s, and Samsung 12MP Digital Cameras!"
With the four-day multiplayer open beta test for the PC edition of Medal of Honorslated to begin on Monday, the beta client is now available for advance download from the Medal of Honor Website. All are invited to participate in the test, which is open to anyone with an EA Account who is willing to accept the beta agreement. The MOH Website also has a rundown on the weapons and maps in the beta, along with some strategy tips.
The Medal of Honor Website has word from EA producer Greg Goodrich that the upcoming Medal of Honor reboot will not use the Taliban name for the non-US team in multiplayer play, and this side will instead will be called the decidedly more generic "Opposing Force." They say they have reconsidered this controversial aspect of the military shooter out of respect for soldiers and their families:
However, we have also received feedback from friends and families of fallen soldiers who have expressed concern over the inclusion of the Taliban in the multiplayer portion of our game. This is a very important voice to the Medal of Honor team. This is a voice that has earned the right to be listened to. It is a voice that we care deeply about. Because of this, and because the heartbeat of Medal of Honor has always resided in the reverence for American and Allied soldiers, we have decided to rename the opposing team in Medal of Honor multiplayer from Taliban to Opposing Force.
While this change should not directly affect gamers, as it does not fundamentally alter the gameplay, we are making this change for the men and women serving in the military and for the families of those who have paid the ultimate sacrifice - this franchise will never willfully disrespect, intentionally or otherwise, your memory and service.
Blizzard follows up on their recent warning about their stance on cheating, as Battle.net has news that they have suspended or banned over 5,000 StarCraft II players for cheating. Word is:
Matrix Games announces the release of a new patch for Hannibal: Rome and Carthage in the Second Punic War, updating the historical turn-based strategy game to version 1.0.1. This is accompanied by the release of a playable demo, giving the chance to fire up an elephant for a test drive. Here's word on the demo: "The new free playable demo gives prospective commanders of Hannibal’s mighty army the ability to play through all the tutorials and the first four turns of the campaign. In addition, the full in-game strategy guide is available for perusal along with all the improvements available in the new update." And as for the new patch, they say: "The 1.0.1 tweaks autosaves to take place on every turn and fixes the issues reported since release, including a few rare crashes." Both the patch and the demo are available on this page.
Tri Synergy announces an English version of Demolition Company, saying a translation of this building demolition game from GIANTS Software is due in a couple of weeks. This product section has details on the game and screenshots, and here's a bit on the game: "Take a seat behind the steering wheel of a variety of detailed construction and demolition machines. Bring old buildings to the ground with wrecking balls and excavators. Place explosive charges or tear down walls manually with the jackhammer. Use the wheel loader to transport rubble to the debris crusher where it gets pulverized. You can invest the earned money in new vehicles which in turn unlock new assignments in the city and tutorials in your company's practice area."
A few episodes into the new season, I am terribly concerned about It's Always Sunny in Philadelphia, as the show doesn't seem to be in its normal (decidedly abnormal) groove. I'm still holding out hope it will hit its stride again, so I'm not hitting the panic button just yet, but I'm definitely hitting the worried button.