PC Games Hardware
discusses experimental DirectX 11 support for World of Warcraft
that's included in WoW: Cataclysm, the upcoming expansion for Blizzard's MMORPG. They explain how to get DirectX 11 support working in the Cataclysm, beta, and offer screenshots comparing the game's DirectX 9 visuals with their DirectX 11 counterparts.
has a story quoting BioWare's James Ohlen on high-level content for players who max-out their characters in Star Wars: The Old Republic
. Though they say this indicates The Old Republic will have an "end game," what Ohlen actually says is they have a yet-to-be-revealed plan for maxed-out characters, which could simply be to raise the level cap. "I know some people are worried, for example, about the elder game [and are asking] 'what happens in the elder game, what happens when you get to the highest level?' We do have a plan for that and we will be revealing it the future," he tells them. "Don't worry, it's not like we're ignoring that. We have a lot of hardcore MMO players who have like five level 80 WoW characters, so it's not like we don't have the knowledge of what we need to do in terms of the elder game and other aspects of our game." They will be posting the full interview later this week.
The Formula 1 2010 Website
now features a new video developer's diary showing how the folks at Codemasters create the virtual race cars for the upcoming F1 racing simulation. They discuss the authenticity going into the appearance of the cars, the sound, and their handling, describing how certain car behaviors on certain tracks come from insights that come from driving these tracks as a professional. The clip includes gameplay footage, though this uses 2009 cars for illustration.
Defending APB on Eurogamer.net
is an interview that takes its title from putting Realtime World's David Jones on the spot to defend All Points Bulletin
from criticisms of its gameplay. He expresses confidence that the game will win people over, and be profitable in the long-term, but acknowledges that some players are still adjusting to what the game offers, versus their expectations: "It's pretty much as we guessed. There are a lot of things we're doing different with APB, and some people can take to that and some people are having difficulty adjusting." He explains how they attempted to mitigate this confusion in advance, with mixed success: "Yes. And I think a lot of people came to a lot of preconceptions, what they wanted it to be. You're never going to fight that. That's why we had the Keys to the City event - it was like, come and try it out, if it's not for you then at least you've had a chance to try it and play it. But for people who like this style of game and want something different from a typical twitch-based FPS in terms of combat and persistent servers and customisation, then we've got a lot of people who have taken to it really well."
Well everyone here in the BlueTower managed to survive this weekend's fireworks, though with today still being a holiday marking the occasion, I'm imagining we'll get one more big round of explosions tonight. What's a little more iffy is surviving the heat wave that's currently engulfing our area, as we get a handful of days each summer where we have a problem with our lack of air conditioning, and the past few days have been fine examples of that. Youch!