GSC Game World Website
update in Russian (thanks
), indicating that S.T.A.L.K.E.R.: Call of Pripyat
gold and due on October 2. This update is not currently on the corresponding
English version of the site
, so this may
just apply to Russia.
Gamasutra JobSeeker message
hints at an upcoming announcement, seeking a lead designer as
they "are currently hiring top talent for a soon to be announced project based
on a successful Activision owned IP." They want someone with "5 years experience
working on current AAA multiplayer shooters for current consoles and PC," and
knowledge "of Maya, Quake and Unreal."
A Monolith Job Listing
for a Senior Software Engineer - Gameplay, "to join the award winning team
behind the F.E.A.R.™ and Condemned™ franchises creating game systems for
exciting, cutting-edge first-person action games on PlayStation 3, XBox 360 and
PC." This was spotted by
that sounds like a different, less PC-oriented project from this
bit: "Must have knowledge of competitive products and various gameplay genres
(God of War and Wolverine, 3rd person brawlers) as well as a personal
understanding of video game fun."
The Saboteur Q&A on GameSpot
interrogates Chris Hunt, the art
director on Pandemic Studios' upcoming action/stealth game set during World War
II. Topics include the setting in Paris, the pros and cons of using an unusual
locale, research, inspirations for the look of certain places and characters,
Gas Bandit Gaming - Why Warhammer Online is on its Deathbed.
The biggest problem is they forgot the lesson of their greatest design
triumph: DAOC's 3-faction system. Warhammer uses a 2 faction system, like
WoW. And, like WoW, this led to horrendous amounts of problems with
population imbalances that got ever worse because the side with the most
soldiers would win, and winning sides would attract more players while
losing sides would lose players faster. Thus, the 2-faction RvR paradigm is
doomed the moment one side starts to eke wins over the other. Conversely,
the DAOC 3-faction RvR paradigm is self balancing rather than
self-imbalancing. In the 3 faction system of DAOC, it was shown that when
one faction started to gain dominance over a server, the other two factions
would almost always call a "truce" with each other and focus their efforts
on bringing down the top dog of the moment. The effect wasn't immediate, but
it was much more balanced.
Giants at Cowboys on National TV tonight! For me it is tough to get a more
exciting setup for just the second game of the season. Wowsers!