A post on Ecto-Web analyzes the
Ghostbusters: The Video Game specs,
pointing out that Windows is the only one of the game's platforms other than the
DS that's not getting multiplayer co-op, a shortcoming that's also highlighted
on
Co-Optimus.
Thanks Gary.
The
S.T.A.L.K.E.R.: Call of Pripyat interview on PC Games is the English
version of a conversation that's also
available in German, chatting with Oleg Yavorsky of GSC Game World about
their upcoming installment in the S.T.A.L.K.E.R. series of irradiated
first-person shooters. They go into some detail about this project, and Oleg
also grants that they have plans for a full-blown S.T.A.L.K.E.R. sequel, but he
dismisses speculation they are set on the CryEngine for S.T.A.L.K.E.R. 2 as
"pure rumor." He also outlines the system specifications for Call of Pripyat:
No exact ship date so far, but we expect to get the game out this Autumn
already. The game should be pretty playable on a machine like:
- Intel Core 2 Duo E7400 / AMD 64 X2 5600+
- 2 GB RAM
- 512 MB DirectX® 9.0c compatible card / nVIDIA® GeForce™ 9800 GTX / ATI Radeon®
HD 4850
As you know, S.T.A.L.K.E.R. has a tweakable menu with a lot of parameters to
affect the performance. So you can adjust it as you like to achieve the
comfortable play. Anyway, if you want to play it in max quality and resolution,
go for as powerful machine as you can - there's never enough in this
case.
The
StarCraft II Q&A Batch 52 "Map Maker Series" on Battle.net has eight
questions and answers concerning map creation in Blizzard's upcoming
real-time strategy sequel. Topics include the new scripting language the game
uses, modding the UI, improvements since the Warcraft III editor, the hero
system, the garbage collector, and more.
Hey, it's Flag Day, celebrating the day in 1777 when the American flag was
officially adopted. There are questions about the truth to the legend that Betsy
Ross designed the original stars and stripes, but you won't hear them from me, since she is
actually a distant ancestor of mine.