new patch for Braid
is now automatically available, fixing the screenshot
function and the speed run achievement, along with a number of graphical
glitches. Also, the
Steam Users' Forums
) have details on how to access the game's internal map editor,
and a post along the way from Jonathan Blow explaining plans to fix and enhance
the editor going forward:
Yeah, after I get a new version out in a few
days that fixes the problems some people are having, and when more people have
played/finished the game, I am going to post some documentation for the editor.
The way it works is you can make levels with the editor (up to a full game,
potentially) and run that with -universe later... also a tool will be released
that lets you take Photoshop files and import them into the game, if you want to
put new graphics in your levels.
Ghostbusters update on the Ghostbusters IGN Blog
offers an interesting
history of the project to make a Ghostbusters
game written by Terminal
Reality Creative Director Drew Haworth. Topics like the non-participation of
actors Rick Moranis and Sigourney Weaver, as well as an explanation of that
confusing Ghostbusters concept video from developer ZootFly, and how it
complicated the secretive process of the game's early development. Thanks Mike Martinez.
Interview with Fallen Earth's Marie Croall on Rock, Paper, Shotgun
with the Content Team Lead for Fallen Earth
, the upcoming
post-apocalyptic MMOG. Topics include the game's environments, factions, how
"classless advancement" works, avoiding MMO-launch pitfalls, and more.
and Mike Martinez.
and Mike Martinez.
and Mike Martinez.
Thanks Mike Martinez and Ant
A new trailer from X-Men Origins: Wolverine
shows off gambit from the
upcoming superhero movie tie-in, as well as what appear to be a couple of other
characters from the game like a Sentinel and what appears to be a
proto-Juggernaut (bitch!). The clip is posted on
, Gamer's Hell
A new developer-narrated movie from Damnation
is now available on
for Blue Omega's upcoming vertically unchallenged
steam-punk themed shooter. They say, "the 'Levels & Environments' video features
developer commentary from Blue Omega's Jacob Minkoff and offers an insight into
how Blue Omega created such awe-inspiring game environments and the vertical
nature of the expansive levels on offer in Damnation." The clip is also mirrored
, Gamer's Hell
A new Trine
movie offers a look at co-op play from this upcoming
action/platformer where if you're not flyin', you're not Trine. Word is: "The
second trailer showcases the co-operative mode, where the three characters – the
Wizard, the Knight and the Thief – work together to overcome obstacles and beat
enemies. In co-op mode the players can invent even more creative solutions to
puzzles and battles using each character's strengths to their advantage. Players
can also join in at any time and leave freely, making the game perfect for
co-op." The clip can be found on
, Gamer's Hell
Catch-up day continues on Steam
, where they now offer their edition of the
Grand Theft Auto IV
PC version 188.8.131.52 patch released in manual form
outlines all the changes in the update.
now offers the promised
automatic update for Sacred 2:
to bring the digitally distributed version of Ascaron
Entertainment's action/RPG up to version 2.40, in line with the
for the retail edition.
details on the patch.
the patch for X3:Terran Conflict
is now automatically available to add
the The Aldrin Missions
content to EGOSOFT's space simulator. The
update adds new missions, new factories, a new ship, and much more.
Stardock and Gas Powered Games announce that Demigod
is now available in North
American stores and for worldwide digital distribution, though the
action/strategy game has actually inadvertently been available for a
. Here's the announcement:
PLYMOUTH, MI (APRIL 14, 2009)
- Stardock (www.stardock.com) announced
today that its much anticipated PC real-time action strategy game, Demigod is
now available for purchase at most retail outlets in North America as well as
available worldwide digitally via Impulse (www.impulsedriven.com)
at the same price ($39.95) no matter where the person is located.
Developed by renowned gaming studio Gas Powered Games, Demigod lets players take
control of an immensely powerful being whose goal is to defeat his brethren in a
series of epic arenas in order to ascend into the pantheon of the gods. During
the course of each battle, players gain experience, purchase equipment, learn
magical spells, capture key resources and upgrade their Citadel while working to
lay waste the opposing faction.
Demigod battles take place in spectacular environments that are visually
stunning and yet still run well on relatively older hardware thanks to a new
technology developed by Gas Powered Games that optimizes the way rendering is
executed on most video cards.
“Demigod in many ways captures the combined spirit of two hit Gas Powered Games
titles – Supreme Commander and Dungeon Siege,” said Brad Wardell, president &
CEO of Stardock. “In Demigod, the player controls a massively powerful unit who
in some ways is like the commander in Supreme Commander except here, like in
Dungeon Siege, the character can purchase equipment, buy items, and go up in
level as he gains experience to access more powerful skills.”
In single player, Demigod provides both a skirmish mode for individual battles
as well as a tournament in which players choose a Demigod and compete against
other Demigods controlled by the computer to gain the most favor points with the
gods in order to ascend.
In multiplayer, players can compete in online skirmishes in which matches
players together based on their skill and experience or participate in the
Pantheon, a persistent online tournament in which players choose a faction and
earn favor points to through victory in the arena. Wins, losses, experience and
much more is available.
Demigod is also the first PC title to make full use of Stardock’s new
development platform, Impulse Reactor which provides Demigod with its in-game
community features (friends, chat, tournaments, matchmaking, and more).
Like all Stardock games, the retail version of the game contains no DRM or copy
protection. It includes Impulse to allow users to update to the latest version
or even re-download the entire game. Players can install the game on multiple
computers via Impulse without a hassle.
For further details about Demigod, please visit
For more information about Stardock please visit
Konami officially announces Six Days in Fallujah
, the third-person
shooter, which has caused quite an uproar
since it was first
, a trend that doesn't look like it's ending soon if
Peter Tamte's recent comments
that the game will include a contribution from
) are any indication. Here's the official announcement:
El Segundo, Calif. - April 14, 2009 - Konami Digital Entertainment, Inc.,
announced today that Six Days in Fallujah is currently in development for the
Xbox 360® video game and entertainment system, PLAYSTATION®3 computer
entertainment system and Windows PC. Developed by Atomic Games, Six Days in
Fallujah is a new third person shooter experience that puts the player in the
center of the largest urban military operation in four decades. Six Days in
Fallujah combines the action of a military shooter with the realism of a
documentary film to create a new kind of experience that is both historical and
engaging. Partnering with over three dozen US Marines to help develop the game
along with unprecedented access to battle plans, after action reports, photos,
videos and satellite maps makes this game the most authentic military shooter to
date. Coupled with missions, objectives and scenarios grounded in factual
events, Six Days in Fallujah will create an authentic 3rd person shooter unlike
any ever developed.
"Six Days in Fallujah creates a very compelling interactive experience," said
Brian Christian, Vice President of Product Development for Konami Digital
Entertainment, Inc. "We are creating a 3rd person shooter unlike any other by
combining a brand new game engine, authentic weaponry, missions and combat set
against the gripping story of the US Marines on the ground."
Six Days in Fallujah lets players experience the historic battle of Fallujah as
a US Marine fire-team leader and places them in the heat of the action against
the insurgency. Players are able to physically shape the battlefield just as US
Marines did during the battle in Fallujah. Create new lines of attack by kicking
in doors, blowing up walls, eliminating enemy cover and destroying the
environment around them. To make the battle even more authentic, heavy emphasis
has been put into the environments using real world satellite maps, weapons from
US Marines and vehicles used in the conflict to fully immerse players in this
epic confrontation and experience what it was like to be a Marine on the ground.
In addition, Six Days in Fallujah will include multiplayer functionality -
allowing players to team up with other fire team members in co-op and online
Six Days in Fallujah is scheduled to be released in 2010 on Xbox 360,
PLAYSTATION®3 system and Windows PC.
superannuation continues keeping a watchful eye on the doings at the United
States Patent and Trademark Office.
that SCEA has filed a trademark registration for
has also filed for a trademark for
(which is the name of a cancelled game from
Productions and an Open Source MMOG
that never saw the light of
day). They also have
Square Enix has filed a trademark registration for
, and finally, they also
Patrick Morgan, Ed Acosta, and Taesoo Kim have
a trademark registration
"for intend gaming use of their forthcoming vinyl
Manual editions of the new version 3.10 patch for World of Warcraft
are now available for some of the localized editions of Blizzard's MMORPG. The patch
for the US/Aus edition is now available from
; and some of the other localized patches can now be found on
. A story from earlier today
has links to info and a
new movie for the new version.
announces their internal studio
that picked up support for City of Heroes
from developer Cryptic Studios
will henceforth be known as Paragon
. "The renaming of our studio to Paragon Studios represents our
devotion to the present and future of the City of Heroes series" is the supplied
quote from said Brian Clayton, general manager of Paragon Studios, who goes on
to say: "As pioneers in the comic book-inspired MMO genre, together with our
esteemed veteran development team, it is our mission to continually strive for
innovation, solidify the strength of our brand, and continue providing high
quality experiences for City of Heroes and any future projects that come from
Westwood College Sued For Fraud on VideoSift
is a video of a news report on
Westwood College, famed for their commercial where potential designers are told
to tighten up the graphics
on level 3
. Word is students pay $27,000-$34,000 for an 18 month program,
which is as much as four years of tuition in some schools or a year at Harvard,
and that in spite of Westwood's claims of accreditation, most students find they
cannot transfer credits to other schools. 67 past students are now suing the
school for deceptive trade practices and breach of contract. The clip also shows
representatives of Westwood reneging on an offer to appear on-camera about this,
but the report concludes saying Westwood tells the TV station it is eager for a
face-to-face interview on the topic. Thanks Ant
World of Warcraft Forums
mentions extended maintenance on all realms
preparing for the launch of the new version 3.1 update for World of Warcraft
which will apparently be rolled out today. The
Test Realm Patch Notes
outline what's new in the new version of the MMORPG,
and Blizzard also has a
Uldar Patch 3.1 Page
with a more general outline of the new version, along
with screenshots and a new trailer featuring new content introduced with the
GameZone Talks it Up
with Dan Vondrak about X-Men Origins: Wolverine
offers a conversation about
Raven's upcoming superhero game. Topics include the story, the (lack of)
participation of the film's creators, mature content, how the game project
started before it was a movie tie-in, the fact that they are already sketching out plans for a sequel (though this hasn't yet been greenlit), and more.
reports the availability of
a new RC6 of P.U.R.E.
, the freeware Windows, Linux, and Mac real-time
strategy game. Word is: "If you haven't tried P.U.R.E., this is a great time to
give it a whirl. The game's been improving steadily with each release, and we're
confident that you will enjoy this game. There's more stuff to blow up, more
things to interact with, and more things to do than ever before." There is a
"barebones" release "for users who have a separate installation of the Spring
Engine and Linux users," mirrored on
. The full
version "for people who have not installed P.U.R.E. before, or for users who
wish to upgrade their previous installation" is mirrored on
offers a new version 3.1.1 of
stunt-driving game. The new version addresses a couple of bugs, optimizes the
game further for lower-end systems, and reduces the game's memory requirements.
The new Windows version is mirrored on
. The new Mac version is mirrored on
Gamasutra - Choosing The Game Engine That Can.
"'I get the feeling that most developers who want to build their own are
cocky bastards who just want to prove themselves,' he observes, 'and that's
a good attitude to have, a very healthy one. But, for most start-ups, it's
far less risky to license somebody else's engine. Today's climate is very
different from when we started in '97.'"
Kotaku - Can
Games Handle History?
"Some don't. There are developers – and these can often be found creating
games in which action is the primary focus – who use historical events as a
bullet point on the back of the box. The glut of Second World War games over
the past decade are probably the best example, using the 20th century's most
brutal conflict as nothing more than window dressing for a fast-twitch
So the Mets opened up their new ballpark last night, and in essence, lost the
game on a balk. I hope that's not an omen or something, or the team could have
an odd future. Now that I think of it, they have a pretty odd past already, so I
guess I shouldn't sweat it too much.