OS X Reality
each now offer alleged StarCraft II
to be from Blizzard's upcoming StarCraft II Battle Report II. The info is
reportedly from Blizzard's website, where some simple detective work allowed
users to find the next set of revelations about the upcoming RTS sequel. These
articles contain spoilers, though since none of this is officially confirmed,
they could be fake spoilers.
Ash Monif's LinkedIn page
lists Airborne Rangers
on this developer's résumé as a cancelled project,
so this shooter revealed in February '08
is now dead. We never got
any details on the project, but he describes the game as a subscription-free
online shooter for PS3, X360, PC, iPhone, Windows Mobile, and Web for which he
produced "a fully functional Vertical Slice Demo." The description also
indicates this was a cross-platform game: "Key features included: Virtual
monetary point system (reward & paid), Extensive character & weapon
customizations, Pervasive cross-platform interactivity & mini-games, Compelling
3D social space, Web-Client, and Progressive in-game fiction timeline." Thanks
Hollenshead Rages about PC
gaming, E3 surprises on GameSpot
talks with id Software CEO Todd Hollenshead
, QUAKE LIVE
, and more. When asked about multiplatform
support in Rage and whether id still considers itself first and foremost a PC
developer, the answer was no:
Well, actually it's been a fundamental, sort
of philosophical shift at the company, is that we really have transitioned from,
first and foremost, a PC developer to a multiplatform developer. And so when
John [Carmack] developed id Tech 5 (see below), it really was targeted from the
initiation as a multiplatform technology solution.
Now, there's no question that our roots are in PC gaming. And when I play a
first-person shooter, keyboard and mouse is the configuration that I want to
play on. I'm devoting my gaming time right now on the PC to Quake Live. I like a
little Rock Band on the console, to be honest about it. But we feel like, in
terms of your triple-A, big-budget, big-market title, that you really have to be
cross-platform to be successful, unless you're a first party.
So as an independent developer, we feel like we have to be on all the relevant
platforms. So we don't really view ourselves as PC first. I think I would say
that John says that probably the primary development platform for Rage is
actually the 360.
Times Online - We have films, books on Iraq, why not games?
"The horrified response in some quarters to Six Days in Fallujah is a
consequence of that outdated viewpoint. If, indeed, this were a game where
you simply blasted enemies to boost your score, it would be a disgusting
exploitation of the events in question - but talented game developers
evolved the medium away from that long ago. War games, both modern and
historical, are now often exercises in accuracy and balance, concerned with
documenting the reality of conflict as much as with providing an
Gamasutra- The Gaming Analysis Process (GAP).
"What is the GAP? No... It's not the trendy shopping outlet where you get
your fix for Polo shirts and Khakis... It's a definitive video game
profiling system that uses random integers to determine a subject for
in-depth analysis and also acts as a new method of exploration into the
often uncharted and overlooked world of video games and the deep composition
associated with them. GAP attempts to distinguish and study several key
stages of a games molecular makeup, ultimately the base mechanics that
compose all games everywhere."
Mod DB -
Creativity in Constraints.
"So where have we seen this in mods? Many projects seek to put themselves
out there in comparison to retail AAA products, utilizing every facet of
technology that engine X can afford them plus more. Many modders are set to
make their “best game ever” on their first go, and as a result their project
takes a nosedive after a tumultuous development period or proceeds down the
long road of development that rivals the incubation period for the fabled
Duke Nukem Forever."
Joystiq interviews Ian Stevens, Tigon Studios' head of game production
discussing what Tigon does and its role in creating the Riddick and Wheelman
- Interview with Jeff
Vogel of Spiderweb Software on rpg codex. Discussing the Avernum series,
RPGs in general, and more.
- The War3DII-
Gettysburg Interview on Tacticular Cancer chats with Norb Timpko and Jim
Weaver about this RTS game set in the American Civil War.
- Michaël Samyn
& Auriea Harvey interviewed on Adventure Classic
Gaming, the folks behind Tale of Tales, an independent Belgian studio.
the Jason Schklar Interview on Rock, Paper, Shotgun talks with this
industry vet about his roles as a freelance usability and playability
- Ice Age: Dawn of the Dinosaurs Game Interview
on Skewed & Reviewed discusses the game tie-in with the animated
Still Life 2 interview on gry.o2.pl talks in English and Polish with
Catherine Peyrot of Microids about their upcoming adventure game sequel.
The Free Realms interview on Vault
Hub hears from SOE’s Luke Sigmund about careers in Free Realms, their
Video- Music in Video Games, a conversation with Peter Kirn and Matt Ganucheau
on Boing Boing is part one of a video interview about game music, and
part two is here.
- Dan Aykroyd: ‘Ghostbusters’ Game ‘Is The Third Movie’
on MTV Multiplayer is a conversation with the Ghostbusters star about
the upcoming game, and how it is the third movie. Or how it influenced the
third movie. Or something like that. There's also a video interview with
Aykroyd in IGN's
Ghostbusters: The Video Game Preview.
Happy Easter to all who are celebrating, and Passover continues as well. Today
is also Orthodox Palm Sunday, and on a more secular front, today is also
National Licorice Day
and apparently "Walk On Your Wild Side Day," so we've
got candy lovers and transvestites covered as well.