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Monday, Jun 12, 2006

  

Pro Cycling Manager 2006 Movie, Demo Plans

A new gameplay movie from Pro Cycling Manager 2006 is now available for download from this page (thanks Frans). Also, the Pro Cycling Manager 2006 Website has word to expect a demo from the sports management simulation on Friday (which is the 16th, not the 15th as listed in that announcement). Word is: "You will find a mountain stage of the Tour de France in which, controling [sic] the T-mobile team, your objective is to take Ivan Basso's yellow jersey back. Come and join us next Friday to discover the best title of the Cycling Manager series !"

The Late Show

Thanks Frans.

  • Sudden Strike III: Arms for Victory
    A new gameplay movie from Fireglow Studios' upcoming World War II RTS sequel is available on the Sudden Strike Website.
  • Company of Heroes
    This THQ Downloads Page has a new "Allied Infantry" trailer showing off Relic's World War RTS game.
  • The Witcher
    A new combat movie is now available on the Official Website for the upcoming RPG, taken from the first part of the game's E3 presentation.

Evening Q&As

  • Field Ops
    Computer Games Online's Field Ops Q&A chats with M. Majeri of Freeze Interactive and Z. Kovari of Digital Reality about their upcoming FPS/RTS hybrid: "The original idea was not to merge two genres that had not been combined before and see if it works. The original idea was to bring players a completely new and realistic experience of modern conflict. And to really experience modern war, you need to play it and live both from the perspective of a commander - the one who designs strategies and tactics, AND through the eyes of a soldier from the battlefield. Our belief is that the most appropriate mode to truly be a commander was RTS, and that the best way to be in the action on the battlefield was to play FPS. So we decided to merge RTS and FPS, and look for a developer who could do this."
  • Titan Quest
    RPG Vault's Titan Quest Update Q&A chats with Iron Lore's Brian Sullivan and Tom Potter about their imminent action/RPG: "Anyone who likes a good PC game, especially an RPG, will like Titan Quest. Even though we built a lot of depth into character development and other parts of the game, we made it incredibly accessible, so even casual gamers will want to give it a try. And ultimately, Titan Quest is following in the footsteps of the Diablo games, which really popularized the category and defined many of its basic tenets, so we expect many Diablo fans will especially like it."
  • Age of Conan
    The Age of Conan Q&A on FiringSquad talks with Jørgen Tharaldsen of Funcom about their upcoming MMORPG: "We have set the timeline shortly after the story 'Hour of the dragon', one of the finest stories by Robert E. Howard, the creator of Conan. In this age Conan has finally ascended the throne as king of Aquilonia, the mightiest nation of Hyboria (the world of Conan, set in BC 10.000). Bur Conan’s rule is on the brink of chaos, with ancient evils looming over the lands, and this is where the players come in. They can not control Conan, but they can be an important part of the epic story which is about to unfold."
  • Hero Online
    Game Designer Jack Stanley talks about the MMO, Hero Online on GameZone is a Q&A with Jack Stanley about Mgame's martial arts MMORPG: "The game will definitely support clans and alliances, which will help players in many aspects of the game including: PvP, PvE, and various other systems. While it is possible for a player to remain unattached and/or neutral, it will make it slightly more difficult for him to fully enjoy all the aspects of the game."
  • Sword of the Stars
    The Sword of the Stars Q&A Part Two on StrategyCore.co.uk continues this chat with Martin Cirulis of Kerberos Productions about their 4X space game: "I can give you the baloney answer. Its self-teaching which means by Thursday it'll take over the world and launch missiles at all of us. And then the Terminator will come from the future. But the reality is that if anyone tells you that is selling you a pile of baloney. The reality is that its reactive, which is a type of learning in the sense that it tries to understand what's happening to it. If it's entered a battle and it's lost, it asks itself "Why did I lose?" and it responds "Well, 92% of the damage I took was from missiles. Huh! Do I have a missile counter of any kind? If yes, I should build ships with it. If no, can I research it? If still no, what do I do? Well, if I'm getting missiles from long range, then I need to go after them really, really fast and hard or avoid them."
  • RF Online
    RF Online Q&A on GameSpot covers "Giga 4 Patch Details" for CCR's sci-fi MMORPG: "The biggest new feature within the crafting system upgrade is that players now have the ability to craft the rarer A/B grade items. Players aren't always guaranteed to successfully make their item; as a result of this there is always an element of risk involved when players choose to craft. It's these kind of dilemmas that make RF Online so interesting and fun to play."
  • Infinite Dungeons
    The Infinite Dungeons Q&A on Neverwinter Nights Vault banters about this NWN premium module with BioWare QA testers Stanley Woo & Chris Priestly: "There is a huge amount of customization in Infinite Dungeons. After you complete the story, your character gets an item that allows him to modify the dungeon any way he likes. He can change the size of the dungeon, the difficulty and composition of the encounters, puzzle difficulty, even what tileset the dungeon will have! Everything is manipulated through the dungeon control dialogue."
  • URU Live
    MMORPG.COM's URU Live Q&A talks with Cyan's Rand Miller about the off-again and now on-again online Myst spin-off: "Uru Live never really got a chance to go 'live'. It was cancelled before it officially launched. But there was a huge amount of interest from the community. Long story short - Turner and Cyan have had a few opportunities to work together in the past that didn't pan out. The chance to resurrect Uru under GameTap seemed like a perfect fit for everyone."

Evening Previews

Evening Screenshots

Evening Tech Bits

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Safety Dance

Legal Brief

etc., etc.

Into the Black

So if you wear a helmet when you do your job, shouldn't it be that much more comfortable to wear one on your motorcycle? I hope Ben is okay.

Unsafe Links! Thanks Mike Martinez and Ant.
Stories: Bulky man barely injured as car rolls over him.
Gas station looks at gas-free future.
You can watch it, but you can't like it...
Media: Body in Half.
Flying Tube.
Ferrari on fire.
Follow-ups: Ropeless Jump-Rope, More Useful Than You Think. There's a safe bet.
Europe's new Mars probe to banish ghost of Beagle 2.
Teh Funny: ActionTrip Comic Strip.

Ships Ahoy - Rise & Fall: Civilizations at War

Midway announces that Rise & Fall: Civilizations at War, the RTS game developed in part by now-defunct Stainless Steel Studios, is now shipping to stores:

CHICAGO – June 12, 2006 – Midway Games Inc. (NYSE: MWY), a leading interactive entertainment industry publisher and developer, today announced that Rise & Fall: Civilizations at War™, the innovative, hero–driven real–time strategy (RTS) game that allows gamers to control history's greatest generals, has shipped to stores nationwide, and is available for play on personal computers.

In Rise & Fall: Civilizations at War, players can choose from four of the ancient world's mightiest empires – Persia, Greece, Egypt or Rome – and then engage in awe-inspiring feats of heroism by joining troops during climactic battles, using an action/adventure-style third-person perspective to personally impact the outcome as Julius Caesar, Alexander the Great, Cleopatra or other heroic and historic leaders.

"Rise & Fall is a graphically–stunning and easily–accessible game, offering something for strategy gamers of all levels," said Steve Allison, chief marketing officer, Midway. "Rise & Fall's single–player campaigns and various multi–player modes feature a number of new innovations in addition to traditional RTS gameplay, including intuitive yet highly–detailed naval battles and, of course, Hero Command."

Morning Q&As - The Ship 2 Plans

  • The Ship
    The Ship Q&A on Strategy Informer is a conversation with Chris Peck of Outerlight Productions about The Ship, their upcoming Source-engine mystery game, revealing plans for a sequel: "Well, that’s definitely an unusual and unique feature of the way we are doing things. We plan to continue working on the ship full time till around September, at which point we will be reviewing where we are, and either continue to add to The Ship 1, or move onto production for The Ship 2. We will be releasing extra content in the form of maps, characters, costumes, weapons, and new gameplay features such as allowing the players to play as guards."
  • Jagged Farm: Birth of a Hero
    The Jagged Farm: Birth of a Hero Q&A on Strategy Informer talks with Nikolay Demchenko of GFI about this upcoming RTS game that takes the barnyard revolutionaries of Animal Farm a step further into full-scale combat: "While working on this title you can really think out and do crazy things, because the game itself is pretty much crazy and fun. It needs to be like that if we want it to stand out of a crowd. So, I hope the RTS fans will enjoy new gaming experience multiplied by hilarious story, amusing characters, powerful game engine and lots of humor."

Morning Tech Bits

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Monday Game Reviews

Monday Hardware Reviews

Out of the Blue

Awesome Deadwood last night… it will be even cooler when I get to watch it again and decipher more of the dialogue.

Cipherin' Links! Thanks Mike Martinez and Ant.
Play: The Orb.
Link: Han Shoots First re-launches after their great triumph.
Stories: Torch My Ride: Arson for Hire. Thanks nin.
Try, Try Again.
Science!: Trust me, I'm a robot.
Age is betrayed in a show of hands.
Image: Geek Needs No Mirror to Shave.
Media: Powers of Ten, Will Wright's Spore Muse. Saw that in school. Am I dating myself?
Brandon Hardesty’s Re-Enactments.
Lasse - Hyperactive.
Follow-up: Sept. 11 Memorial to Be Redesigned.
Teh Funny: Dr. Fun ends after exactly 10 years.



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