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Saturday, Nov 26, 2005

  

Stainless Steel Studios No More?

Stainless Steel Studios is no more on Rise and Fall Heaven Forum (thanks Tiscali Games) is a forum thread with word that the developer has closed its doors. This is not actually a confirmed announcement, but posts from (now presumably former) SSSI developers like Daniel Higgins leave little hope that this will turn out to be erroneous. Here's Daniel's message on the topic, and how it may impact the future of Rise & Fall: Civilizations at War, which is apparently not quite complete:

This is true, SSSI is no more. I can't give details as to why, but I can tell you the product is in excellent shape, the team was in high morale and plowing ahead at full steam, and we were just weeks from gold disk.
When making games, not all factors are under your control. If one of those uncontrolable factors are important to your company and product, and fails you, bad things like this can happen. It's an unfortunante part of life. You can only learn from the experience, hopefully educate others on your experiences, and everyone in the games industry gets stronger as a result.

Still, this is truly a dissapointment. The talent of our team was incredible, the synergy we had, amazing. We would have been a gold-mine pickup for one of the bigger publishers if they wanted a top-notch RTS game company under their wing.. but alas... People are spreading to the wind now, unfortunantly seperating some amazing talent that worked on, what I feel is one of, if not the most, modern RTS Technology in the industry. 7 years, and.. hmm.. something like 70 programming years (man years) put into the product.

If Rise & Fall is released by someone else (its just a few bugs from finishing), you guys will love it! RAF is an RTS evolutionary game, and its a shame we won't be around to write its XPacks and sequels.

I think the biggest loss here is the fans who love RTS. The death of our AAA RTS company means 1 less team driving to increase the industry's limits. It means 7 years of technology and the team who knew it like the back of their hand, put on the shelf.

I feel bad for you guys. :-(

As for me, I'm not sure which direction I'll go yet, but I'll let you guys know in a week or so where I'm heading off to.

Dear Diary

RPG Vault's Age of Conan: Hyborian Adventures Peek #3 has thoughts from Funcom on the technologies being incorporated into their upcoming barbaric RPG that will offer the visual experience that is expected from a premium game. Included are a bunch of screenshots showing off the game's eye candy, so be sure to brush your eyes afterwards to prevent cavities.

Saturday Matinee

  • ToCA Race Driver 3
    The ToCA Race Driver 3 Website features three versions of a new movie from the upcoming race car sequel. Downloading from there requires registration, but the AVI edition of the clip is mirrored on 3D Gamers, FileFront, and Worthplaying.
  • Tycoon City: New York
    A new Tycoon City: New York movie shows off more of the upcoming Trumpadelic mogul game in a choice of two resolutions in five different languages on this FTP server. The English clips are also available on 3D Gamers.
  • Torino 2006
    Take 2 Games now offers a Torino 2006 movie, showing off the frosty sports of the official game of the upcoming winter Olympics.

Saturday Q&As

  • Rise of Legends
    Rise of Legends Sand Castles and Mechanical Men on GameSpy is a Q&A with Tim Train, Dave Inscore, and Doug Kaufman of Big Huge Games about their upcoming real-time strategy game: "Let's see … it's hard to get past the first sentence of storyline without talking about a nation I'm not supposed to talk about yet! In terms of general background, though. Rise of Legends is about a world where magic and technology collide. Sometimes they are at odds, sometimes they are allied, but both are there."
  • RF Online
    MMORPG.COM's RF Online Q&A, Part One kicks off a two-part conversation with Michael “Zzeno” Rowland of CCR about their upcoming MMORPG: "It is true that RF Online adds a new twist to an ever-growing genre. The obvious addition of sci-fi races and technology, and intertwining new and known gameplay elements should make the RF Online a more welcoming game to the new breed of MMO gamers, plus give the traditionalists something tastey [sic] to get their teeth into. The Cora Race will be a familiar sight with their elf like appearance and spiritual powers, not to mention their ever-increasing skin to clothing ratio. The action through RvR combat is immensely enjoyable and one that the Guild Wars crowd will like. Team work is an essential part of the game and you will find this ever so true at the higher levels of the game."
  • Jonathan Boakes
    The Jonathan Boakes Q&A on Aventura y CÍA (also available in Spanish, thanks Frans) talks with the designer about the Dark Fall series and the upcoming The Lost Crown: "As for the next game; The Lost Crown is a homage to classic supernatural short stories. The style, and mechanics, of a ghost story (especially those written before 1930) are easier to pinpoint than today’s post-modern explorations of retribution. They were more about remembrance, and anniversary. Of the authors that spring to mind, and who have influenced the screenplay for The Lost Crown, I would say M.R.James is a figurehead, with E.H.Benson providing a slightly sarcastic tone to the script. I enjoy the voices Benson delivered in his stories, and find them far more realistic than the screaming beauties of today’s supernatural cinema."
  • Michelle Williams
    Killer Women: Michelle Williams on Killer Betties is a profile of Michelle Williams of Flying Lab Software: "Pirates of the Burning Sea is an MMORPG based in the Age of Sail. Customize your avatar and choose a nationality and career then set sail for swashbuckling adventures in the Caribbean. If you like having the biggest, baddest weapon available in a game and causing the biggest explosions, go into the Navy and work your way up the ranks to sail the largest ships with the biggest cannons. If you prefer to zip stealthily around, be a Pirate wreaking havoc on the navies and shipping lanes of the major powers. If you prefer less violent means to your ends, be an Adventurer and participate in political intrigue via missions or change the balance of power by trading in some ports and boycotting others. We’re going to Beta very soon and should ship this winter."

CoD2 Server Revolt

The Time has Come for Action, We will be ignored no longer on IW Nation's Official Infinity Ward Forums features discontented outcry from some Call of Duty 2 server operators. The thread is an extensive discussion of the potential for a "strike" to take multiplayer servers for the World War II shooter sequel offline as a protest. At issue are the game's lack of anti-cheating technology (the original Call of Duty eventually added PunkBuster support via a post-release patch) and general lack of information about plans to support the game going forward.

Saturday Screenshots

BFPirates for BF1942

BFPirates.com now offers downloads of version 1.0 of the BFPirates modification for Battlefield 1942 (thanks Planet Battlefield and Ant). The latest edition of the high seas modification was originally a FilePlanet exclusive, but a more extensive list of mirrors is now online.

Saturday Tech Bits

Saturday Consolation

Saturday Metaverse

Saturday Mobilization

Saturday Game Reviews

Saturday Hardware Reviews

etc.

Thanks Mike Martinez.

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