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Archived News:
The DOOM 3 demo is now available, offering a chance to turn on your flashlight
and get your ass to Mars to check out id Software's latest first-person shooter.
The demo offer three levels from the game, the whopping 461 MB download is
available on
3D
Downloads, 3D Gamers,
Computer Games Online,
Ferrago,
Fileaholic,
FileFront,
Filerush (torrent),
FileShack (registration required),
Fragland.net,
Gameguru Mania,
Gamer's Hell, and
Worthplaying.
- Battlefield 2
There's
a new Battlefield 2 Q&A in the Battlefield Newsletter (thanks
HomeLAN Fed)
talking with Lars Gustavsson about the next Battlefield game: "Battlefield 2
will ship during the spring of 2005, so while the whole team is working hard
to get all the features and content in, things are coming together to shape
the game that we set out make. I think that right now when we are testing,
it’s all the new high-tech weapons that thrill me the most. But if I step
back and look at it on a larger scale, it’s the improved teamplay with Squad
and Commander that gives the gameplay a totally different feel. There’s
nothing like having a good Squad that you lead into battle."
- Music
GamersInfo.net's
Heavy Melody Music Q&A talks with the composers of the music for A Tale
in the Desert: A Second Telling.
- World of Warcraft
Kings
of the World on Eurogamer.net is a Q&A with Chris Sigaty and George Wang
about plans to invade Europe with World of Warcraft: "We're saying right now
winter. We hope to do it as soon as possible after the initial launch, but
we don't even know for sure when we'll launch in the US and we are trying to
do a simultaneous launch in two regions currently - the US and Korea - and
with all the interest from Europe we actually think that the ramp-up is
going to be extremely quick, and the closed beta should start any day. We're
not going to run that for anywhere near the length that we ran the US beta,
because really a lot of that was getting the balance down and all that -
that's not going to be necessary - so we expect the game to go out very
shortly after the US does, and we're currently saying we're targeting this
winter."
- DAoC
The
DAoC Q&A on Camelot Warcry talks with Mythic's Matt Firor about their
MMORPG and its expansions: "With Trials of Atlantis we introduced some
major encounters that require many players to overcome. Since the launch of
that expansion, we’ve tuned down many of the requirements for those
encounters to bring them more in line with what players expect in Camelot.
New Frontiers, our RvR Expansion, doesn’t really change the grouping dynamic
at all. Both expansions show our commitment to keeping Camelot in the
forefront of MMORPGs."
- Reclamation
The
Reclamation Q&A on Reclamation WarCry talks with Michael Acobas, the
programmer also known as Lyra Void, about his work on Lyra Studios' MMORPG:
"I think what we've done is corrected many of the potential weaknesses in
the original Underlight tasking system and took it to a whole new level. I'm
not going to go into too much detail, but I'll glance over a few things: it
is now possible for a teacher to decide how much to reward the student based
on the quality of the taskreporting. You can't visit the same teacher too
many times in a short period of time. You can't be performing too many tasks
at one time, either."
- Guild Wars
The
Guild Wars Q&A
on Jeux Online is the latest Fansite Friday for the upcoming MMORPG,
with more answers from ArenaNet: "Guild Wars has instanced missions. In
addition to the many other benefits of such a design, instanced missions
greatly reduce the need for a large number of in-game enforcers. By design,
the instanced missions of GW will allow you to choose your party, or to
choose to party alone. You won’t experience those negative side-effects of
the traditional MMO, and the need for in-game “policemen” will largely be
eliminated. We will have support teams whom you can contact from within the
game, of course, and issues that are reported will be dealt with as swiftly
as possible. Our support team members will have as their primary objective
maintaining the best possible playing atmosphere."
Red Shark 2 has
been announced (thanks Frans), revealing plans for a sequel to G5 Software's
arcade helicopter action game. No release date is provided on what will be an
alternate-history World War II dealie: "The Russian fighting helicopter Ka-50,
which in 'Red Shark' was sent back to WWII to help allied troops in fighting
against invaders, changed not only the course of The Second World War but also
the lives of its participants..."
Whiptail Interactive now offers downloads of a new version 1.4 patch for
Gangland (thanks Frans). The update addresses some issues and exploits, while
including the unsupported editing utility for making custom maps.
Blackhole Motorsports has news of
the release of RBRNet
version 1.1, a utility to allow limited multiplayer gameplay in Richard Burns
Rally. Thanks Tiscali Games.
A Deer Hunter 2005 demo is online, providing an opportunity to stock up on
virtual venison for the winter. The demo is a 180 MB download, available on
3D Gamers,
FileFront,
Fragland.net,
and Worthplaying.
The AVSIM Forums (thanks Jim) offers photos of a presentation announcing
plans for a patch for Microsoft Flight Simulator 2004 that will add a bunch of
user-requested features. The AVSIM Online news
page offers a summary of what's planned for the update, which is expected by
early October: "some of the features it brings, like all of the 160 missing
bridges, new autogen objects for KJFK, enhanced frame rates and product
stability as well as increased terrain data support from 76 meter to 19 meter
elevation data."
Thanks Frans.
- The Star Wars
Galaxies Data Center has suffered tornado damage though a
spacecraft the size of a small moon was seen in the vicinity at the time...
- DivoGames now
offers a new version 1.54 update for AirStrike II and a new version 2.07
update for AirStrike II...
- The
ValuSoft Technical Support Web Site now features a non-beta version of
the version 1.03 patch for 18 Wheels of Steel, the keep on truckin' game...
DOOM 3 demo has thrown off my posting plans a bit this morning... So I'll get
the other stuff together, and post it below the demo to get the page format back
to normal.
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