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Tuesday, Feb 11, 2003

  

Nightfire & CMBB Patches

A new patch for James Bond 007: Nightfire is now available, updating Gearbox Software's super-spy first-person shooter to version 1.1. The patch adds the multiplayer combat training map Istanbul and the CTF map Space Station and addresses a variety of bugs. The 11 MB patch can be found on 3D Gamers, FileShack (registration required), and Worthplaying. Also, the Combat Mission Barbarossa to Berlin Downloads Page now offers a new version 1.02 patch for this turn-based strategy game, stressing that to install this update, you must already have the version 1.01 patch installed. Mirrors are available on FileShack (registration required) and Worthplaying.

3DMark 2003 & NVIDIA

3DMark 2003 released on GameSpot is report on today's release of the new benchmark that, in addition to another freely accessible mirror link to download it, also offers word on questions about the test's veracity being raised by graphics card giant NVIDIA, saying: "the company believes the benchmark doesn't represent how current games are being designed." They go on to describe reasons NVIDIA feels the test favors ATI hardware, and they also supply a response on the subject from FutureMark.

Darkened Skye Demo

Games Domain now offers downloads of a playable demo for Darkened Skye, the action adventure game based on Skittles candy that's due for release soon in the UK, though it has been available elsewhere for some time now. The 56 MB demo offers one level from the game. Mirrors are available on 3D Gamers and Worthplaying.

RtCW Retreats from Enemy Territory

Saying they would not be taking any interviews or making further comments on this, Activision sends along the following release:

id Software and Activision announced today they are canceling the retail release of Wolfenstein: Enemy Territory. Despite a strong effort from talented developers, the single player portion of the game did not progress as anticipated. Canceling the release was a difficult decision made in the best interest of the Wolfenstein franchise and fans. However, we remain excited about the progress and direction of Enemy Territory multiplayer. Over the next several months the focus of our development will be to complete the multiplayer portion of Enemy Territory and provide it as a free downloadable expansion to Return to Castle Wolfenstein.

In Wolfenstein: Enemy Territory Axis and Allied teams do battle in traditional single scenarios, or wage war through a series of linked scenarios in a totally new campaign mode. During combat players gain experience and skill, and through battlefield promotions are awarded additional abilities that remain persistent across an entire campaign. Additionally, new character classes like the covert operative class as well as an enhanced engineer allow teams to perform reconnaissance, steal enemy uniforms, and construct battlefield structures and military installations in the midst of combat to gain tactical advantages for their team. All new game modes, maps and communication abilities require players and teams to develop advanced strategies and tactics in the struggle for front line domination.

More on Unreal Security

TechTV's 'Unreal' Security Risk (thanks Brian) is another article on the recently-revealed security holes in Unreal engine that describes a somewhat different tone from Epic than our initial response from Mark Rein (story) in quoting Mark's reaction to the allegation by security firm PivX that this leaves client machines vulnerable:

"This is slanderous," he says. "They've taken this too far. We're getting our lawyers involved with this." Rein says the only vulnerabilities he knows about affect "Unreal" servers. Rein denies that any holes affect the machines of end users or "Unreal" players. "I don't understand how they could [run code on a user's machine]," he says. "From what I understand, this only has to do with servers and can only perform a DDOS attack."

The story also quotes Tim Sweeney on the subject of the patch, which he hopes will be released tomorrow:

"Last Wednesday, we produced an 'Unreal Tournament 2003' patch we've had in testing that solves all of the reported client-side 'malicious code' exploits and server exploits. We also immediately made this available to all of the Unreal Engine licensees for incorporation into their future patches and full game releases," Sweeney says. "The patch is in testing with the community, and release is imminent. We're aiming for Wednesday unless testing reveals additional problems. We're testing as fast as we can."

Update: A subsequent post to our forums from Mark Rein apologizes for this earlier outburst, saying: "have sent Pivx an apology for the completely out-of-line and unfortunate comments which I sincerely regret. We did provide an official statement and I was not, at the time, aware that my verbal reactions, in a moment of shock and surprise at seeing unfinished licensee games on the list, were also being captured for the article." Additionally, the quotes used above now seem to have been removed from the source article. Finally, Games maker not suing over bug alert (thanks Mike Martinez) is a CNET article describing the outcome of all this.

3DMark 2003

Swing! Insolvent

Computerspiele-Entwickler Swing stellt Insolvenzantrag is a German-language article (here's a link to the rough Babel Fish translation) announcing that trading has been suspended in shares of Swing! Entertainment after the German publisher declared itself insolvent (thanks YiYas). According to the report, Swing! booked a pre-tax loss of approximately six million euro for the financial year 2001/2002. Swing! was slated to be the European publisher of Enclave and Shadowbane, and the status of those deals remains unclear at this time.

Arx Fatalis & More Patches

Offering apologies for problems the version 1.16 patch caused, the Arx Fatalis Website now features a new version 1.16a patch for Arkane Studios' first-person RPG (thanks Active Reviews). The update fixes a bug triggered when using the akbaa stone in the akbaa temple. Also, 3D Gamers has posted a new version 1.1.2.178 patch for the English, non-US version of Soldiers of Anarchy, Silver Style Entertainment's 3D RTS game. Finally, new patches for both the English and German versions of Sub Command are now available on 3D Gamers.

Temple of Elemental Evil Chat

Here's a reminder that Troika Games will be attending an IRC session this evening to discuss Temple of Elemental Evil, their upcoming D&D RPG based on the Greyhawk pen-and-paper module of the same name. The festivities get underway tonight at 8:00 PM EST on irc.gamesnet.net in the channel #rpgcodex.

Mondo Matrix

There's an Enter the Matrix Extravaganza on UGO based on getting to attend the recent gala promoting the upcoming Matrix movies and computer game. Included are impressions of the event, photos, screenshots, interviews with the stars, and of course, impressions of the game. On a related note, Interview the Matrix on PS2.IGN.Com (thanks HomeLan Fed) is a Q&A with Shiny's Dave Perry about Enter the Matrix, discussing the length of the project, the influence of the filmmakers, the game engine, control schemes across multiple platforms, hacking, flying, and more.

Warren Spector Q&A

There's a Warren Spector Q&A on GameSpy.com talking with the ION Storm designer about DX2: Invisible War, the upcoming Deus Ex sequel. Topics include his role in production, goals for the project, linearity, the temptation to imbue the game with more of an anime influence, the difficulty in pigeonholing a project like this, and more.

Harbinger Previews

RPG Vault's Harbinger Preview is online, as is Gamers Pulse's Harbinger Preview, and there's also a Preview of Harbinger on The Adrenaline Vault from a couple of days ago that seems to have slipped through the cracks. Each article offers impressions of Silverback Entertainment's upcoming science fiction RPG, including the game's setting on the spaceship Harbinger, character attributes, enemies, races, missions, what sort of action to expect, and more. Each article is illustrated by some screenshots.

Freelancer Preview

There's a Freelancer Preview on The Wargamer with the latest set of impressions of Digital Anvil's imminent space simulation. They attempt to set the story without spoiling anything, discuss the randomly-generated missions, the joystick-free control scheme, factions, weapons, role-playing elements, and more. The whole shebang is accompanied by a bunch of screenshots.

Morning Q&As

  • Kreed
    Action Vault's Kreed Q&A #5 is online, asking to development team on the upcoming shooter the following collective question: "Based on your personal preferences, what would you list as a couple of your favorite visual elements in Kreed?"
  • Massive Assault
    HomeLan Fed's Massive Assault Q&A catches up with Wargaming.net's Victor Kislyi to discuss their upcoming RTS game. Topics include the idea and storyline behind the game, solo play, units, UGEs, multiplayer support, and more.
  • Levelord
    Guildhall at SMU sends along this Levelord Q&A where the Ritual Entertainment designer talks about the new game development curriculum over there.
  • Glympse
    There's a Glympse Q&A on The Adrenaline Vault chatting with Chris Miller, CTO of Sojourn Development to get a glimpse at their upcoming MMORPG. They discuss the formation of their team, what aspects of gameplay they will emphasize, technology versus magic, and more.
  • A Tale in the Desert
    A Tale in the Desert Q&A on RPGDot chats with Andy "Pharaoh" Tepper of eGenesis about their combat-free MMOG. They discuss the premise, features, the result of testing, and the plan to release the game this Friday.
  • Star Wars Galaxies
    The Star Wars Galaxies Q&A on SWGalaxies.Net chats with Cinco Barnes, lead designer on the upcoming Star Wars MMORPG. Topics include his job, the time certain game assets take to create, points of interest, and more.
  • Priest
    The Priest Q&A on GamePimps talks with JCE's Jason Kim about Priest, their upcoming wild west/horror game. They discuss the game's unusual concept, game features, competing with other MMO games, and more. There is also a Priest Q&A on Gamers Pulse with an unnamed member of the dev team about the Korean comic that's source material for the game, and more.
  • Halo Toys
    HomeLan Fed's Halo Toys Q&A discusses plans to create a series of collectible toys based on the shooter, and in a semi-related note, there's a Halo 2 preview on UGO.com.

New MS Flight Sim

"Microsoft Flight Simulator A Century of Flight" Commemorates 100 Years of Aviation History is the press release announcing the next installment in Microsoft's long-running flight simulator series. Here's a bit from the release on the 20th anniversary edition of the game, which is slated to launch in July in conjunction with the 100th anniversary of heavier-than-air flight. "With 'Microsoft Flight Simulator: A Century of Flight,' the next milestone in the award-winning 'Flight Simulator' franchise, Microsoft celebrates 20 years of developing and perfecting computer flight simulation. 'A Century of Flight' allows aviation enthusiasts to experience history at the controls of historic aircraft, such as Charles Lindbergh's Ryan NYP 'Spirit of St. Louis,' the Douglas DC-3 and the world's first successful powered aircraft, the Wright Flyer."

Morning Screenshots

Tech Bits

Thanks File Flash and Mike Martinez:

Game Guidance

A new official Delta Force Black Hawk Down FAQ is online, answering a few assorted questions about the game, covering subjects like falling damage, system requirements, cheat prevention in the game and the demo, and more. Also, the Delta Force: Black Hawk Down preview on GameSpot is the latest set of hands-on impressions of the upcoming military shooter.

Competitions

On Friday, the official Rise of Nations Website will begin accepting applications for their sneak preview beta contest, where 1000 entrants will be randomly selected to participate in beta testing of Big Huge Games' upcoming RTS extravaganza. Winners will be enrolled in the official beta, given access to newsgroups to provide feedback, and allowed to download official beta updates for the game, which is expected to be released on April 22. Also, the results of Ritual's 24hour Q3 challenge on Polycount "to build, animate, and skin a Q3 character within 24 hours" have been posted.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

As always it was fun watching all those over-pampered pooches in the first half of the Westminster last night, and it was neat seeing the Airedale place second to that juggernaut Kerry Blue Terrier (which, as you can imagine, is another of my favorite breeds, along with the Blue Tick Bloodhound). It was very disappointing, however, to see that Joe Garagiola's stint on the broadcast has ended. I'm sorry I didn't see a news article on the switch, which was made to boringly coherent Mark McEwen, as it would have allowed for a chance to start a petition on the topic. Oh well, there's always next year. In memory of Buck Laughlin: "Doctor, question that's always bothered me and a lot of people: Mayflower, combined with Philadelphia -- a no-brainer, right? Cause this is where the Mayflower landed. Not so. It turns out Columbus actually set foot somewhere down in the West Indies. Little known fact."

Play Time: Raisin Sweeper. Thanks Carla.
Link of the Day: Australian Battle Group. Thanks Frottage.
Stories of the Day: Dude... you're getting a cell! Luka was the first of (a near record) many to send this in.
Tequila Leak Floods Kentucky Sewers. Thanks Fryed and Rick Hein. I've been in bars where it's the opposite.
Weird Science: Infineon Builds Chip to Read Brain Cell Signals. Thanks the_culture.
Wild Science: Article Says Bush Developing Cyberwar Rules. Thanks the_culture.
Follow-up: Wired News Mitnick Amused By Website Hacks. Thanks Mike Martinez.



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