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There is a hands-on preview of Conflict Zone on The Wargamer, looking ahead to this 3D real-time strategy game by MASA Group that is already out in Europe. The article takes a press build of the game for a tour of duty, and offers a brief overview of its premise, impressions of the gameplay, and a handful of new screenshots.
Mobile Forces Announced on HomeLan has word that Rage Software has announced they are working on an Unreal engine game called Mobile Forces, which they say is "described as a military style shooter with a wide range of vehicles" The update describes some features that will be incorporated, which include a "diverse choice of vehicles either to drive or jump into the back seats and blast away," and "superb vehicle physics, impressively modelled gears, brakes, suspension and more." They also have the first 4 shots of Mobile Forces.
Robert Holm's W.A.T.E.R. Blood Runs Deep page declares a resumption of their media blackout, saying NO MORE HYPE. NO MORE INFORMATION. THE WAIT NOW BEGINS. 2004. The blackout continues with some information regarding this earlier story: "Clarification: It was prematurely stated that we have begun development of the game W.A.T.E.R.® with Epic Games' next generation Unreal Engine. The engine is our current technology of choice and Arithmetic Studios is set to begin our evaluation period utilizing the tech."
War3.com has posted a few pieces of concept art and a couple of screenshots and cinematic stills from Warcraft III that were released amid the World of Warcraft hullabaloo today. One of the shots shows off the Goblin Zeppelin which has not been shown in any shots before this. They also point out an additional 10 Warcraft III shots have been released by Blizzard. Finally, they have also posted another local mirror of those hard-to-come-by War III and WoW trailers.
BonusWeb has DivX video versions of the Warcraft III ECTS trailer and the World of Warcraft ECTS trailer that were released earlier today. This makes for a slightly smaller download, as well as providing another much-needed location from which to get the movies. There are also DivX versions of each (apparently a different conversion) on Tiscali Games, here are the World of Warcraft videos, and here's the Warcraft III video.
An update on the Croteam website (thanks xxzen) announces their plans for a Serious Sam follow-up. Here is the first word on plans for a sequel to their fast and furious shooter that will use an enhanced version of the Serious engine, and will offer an escape from the Egyptian environments of the original:
World Of Warcraft First Impressions on GameSpot UK has their impressions of Blizzards just-announced (story, story) Warcraft-themed MMORPG. One of the things mentioned addresses questions that have been raised by fans already about how the servers will be handled, saying that WoW servers will run parallel to those on Battle.Net, "but using a different type of server administration. It will also have a dedicated support and development team that will monitor, moderate and where desirable, modify the game world - possibly to the extent of updating quests on a regular basis." Here's a bit more on their impressions, as well as Blizzard's Bill Roper's quite accurate comment about a potential release date:
To The Game's Fatherdale Interview talks with Gleb Vlasenko from Russian Developer Snowball Interactive about Fatherdale, their upcoming RPG. Topics covered along the way are the way the game will be broken down into eight episodes that will each in turn be separated into chapters, the impact of the player's actions on the state of the world around him, how factions influence gameplay, the combat system, historical accuracy, the lack of magic in the game, and more. Thanks [Ki]Seizer^.
The GreenHouseEFX website now has a new version 2.5 of the Coliseum2 modification for Quake III Arena. Word on the new release is that it requires at least Quake III Arena version 1.29h, and as it is based on the new 1.29h source code, it is no longer compatible with Coliseum2 versions 2.3 or older.
Game Menu Headquarters has a new version 1.13 of their Quake 3 Menu front-end for Quake III Arena. The new release adds a few new commands, and a new section with "OSP SPECIALS commands."
There's a Cossacks: The Age of Enlightenment First Look on GameSpot UK, fresh from checking it out on the ECTS floor, albeit briefly, as they say "we barely had time to adjust our epaulettes, let alone conquer Europe." The brief preview mentions the addition of seven "new resource-devouring ships," two new units, two new nations, five new campaigns that will send gamers tromping through Prussia, Austria, Saxony, Algeria and Poland, as well as mentions of new AI options, "beefed-up" multiplayer capabilities, and "immense maps that are up to four times the size of those featured in the original game."
In addition to the DOOM game screenshot from the German print magazine GameStar (story), the DOOM Center Downloads section also now has the DOOM QuakeCon 2001 video presentation, compressed down to a 4 MB download after discovering a less compressed 200 MB version on the GameStar cover mount CD. Update: Concerned about the wrath of the powers-that-be over permissions and copyrights and stuff, they have decided to pull the downloads of this movie until they can be sure it's kosher.
Continuing the big story of the day, the World of Warcraft website is now also live. It contains another link to the press release, the movies section has their local copy of the Cinematic trailer (mentioned below) as well as a gameplay movie (mirrored on FilePlanet), ten new screenshots in their screenshots section, a new desktop image in their wallpapers section, and the World of Warcraft FAQ is now online covering what the game is, the undetermined release date, the also undetermined system requirements, that it will initially only be available for PCs, that it will require a 3D accelerator, that there will indeed be a monthly fee to pay, and the reasons they will be charging that fee.
I wonder just how many stories related to Blizzard's newly-announced MMORPG World of Warcraft we can pile in a row here? An update to the Blizzard Entertainment Website (thanks Russell Bailey) now has a new splash screen saying "Blizzard Entertainment proudly welcomes you to... The World of Warcraft. Within we find they have posted the WoW press release, which says, in part:
Either they are really fast typists, or they had a little advance notice, but either way, GameSpot's World of Warcraft Preview is already online (thanks Mangar), offering a seven page look ahead at Blizzard's upcoming MMORPG. The preview reveals the project is already over a year old, though no release date is set, and offers thoughts on the game's history, its graphics, and lots about how gameplay will be handled. Here is a bit on what it will be based upon:
Okay, after a false start (the Warcraft III trailer below was first described as a WoW trailer), this page on FilePlanet has the cinematic World of Warcraft cinematic trailer showing off Blizzard's just-announced MMORPG, yours for a 44 MB download (and, of course, registration).
This page on FilePlanet has a 70 MB Warcraft III trailer for download as part of Blizzard's ECTS information blizzard.
EuroGamer is first out of the box with the promised announcement from Blizzard that's been the focus of so much speculation, confirming it is an MMORPG called World of Warcraft. Their preliminary report is based on the tried and true journalist's trick of peeking through a door. Here's the scoop:
Meanwhile, WarCraftIII.Net has posted the first 16 WoW screenshots, as well as a dozen pieces of concept art.
The "Doom 3" Qcon shots on Doom Center offers a scan of one of the four screenshots printed in German gaming magazine GameStar taken from the video presentation id Software made at this year's QuakeCon showing off their upcoming Doom game (which has no official name yet to our knowledge). They say they hope to get the other three shots online soon.
GameSpy.com Previews Dark Age of Camelot in an article that's subtitled "We take a closer look at Mythic Entertainment's wonderful MMORPG and tell you why it doesn't suck!" The article indeed goes on to explain why the author (our old pal Prophet) thinks this post-Arthurian online RPG is wonderful (though not quite going into why he thought it might suck in the first place), delving into the various legendry realms the game will offer, the plans for its player versus player combat (which was not implemented when the playing this article is based upon took place), the classes each realm will offer, and gameplay. Included in the discussion of gameplay is a look at combat versus monsters, interaction with NPCs, and an explanation of just how long it takes to walk from one city to another that only makes one hope that something like horses are on the boards, and just haven't been implemented yet.
A report on Red Alert 2 eXtreme says that the upcoming Red Alert 2 expansion pack has unofficially gone gold, and is expected in stores around September 25. They do not cite a source for this information, so we've tried to confirm this with our friends at Gone Gold, the gold standard when it comes to certifying news like this, but haven't been able to track Rich down for an answer. Look for an inevitable follow-up on this story when we can get further confirmation or a denial of its factuality.
A report on The Adrenaline Vault says "NovaLogic today announced that the release of its first-person shooter Necrocide: The Dead Must Die will be pushed to March 2002 due to an extended production schedule." This seems to be almost the same information reported a couple of months ago on Computer and Video Games (story), only that earlier report put the game's ETA as February 2002, so the added delay is only a month. Necrocide was originally planned for a Spring 2001 release.
GameSpot at ECTS rolls on with "live" coverage of the European Computer Trade show, which has a couple of console articles up already, and plans of keeping us abreast of all the happenings from the show floor. Also, E3 Command's ECTS coverage is underway.
The debut release of Duke Nukem Army is now available. This is a modification for Duke Nukem 3D (version 1.3D). The mod offers army style combat, the author citing influences like Saving Private Ryan, Stalingrad, and Rambo.
Office Romance, Middleware, and Our Love Affair With Polygons on GameSpy.Com is an editorial that offers a "chat with Mike King of Criteron Studios" that "details how middleware can cut development time and problems, enabling developers to spend more of their energy on making games fun."
Here's a little this day in history for those that have been hanging around this scene for a while: it was on this day five years ago that the controversy over the Quakeworld.com domain name first surfaced. A fan site run by Jason Springer called Quakeworld (now a dead-end link) that preceded the program of the same name became quite perturbed at the news that a German site had registered the Quakeworld.com domain. In these headstrong days there turned out to be a lot of well-meaning support for the "cause" of turning this domain over to Jason to honor his first use of the name, but in the long run id Software stepped in and asked for it themselves. The owners said they would comply, but it turned out they never transferred the domain, though they ceased to use it, which seemed to satisfy this issue. I have always found the eventual outcome of this amusing though... when the domain registration lapsed, it was picked up by Critical Mass (GameSpy), and to this very day, typing that URL ends up redirecting you to PlanetQuake.
Also, it was two years ago today that Xbox rumors started surfacing (story), and today is also Tom Hall's 37th birthday.
Link of the Day: The jet powered beer cooler. Thanks Mr. Big and Zdim.
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