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Activision's got a fairly
large booth at GEN CON. Literature/PR area up front, with oversized SIN boxes on the
table. Middle is three sets of PCs, three in a set. One set is running Heavy Gear II, one
set is running Civilization, and another set is running Heretic II. Heretic II is running on P2/233 (Compaq) with 32MB RAM, 8MB
Voodoo2, and AWE64 for sound. Nice set of speakers and a subwoofer.
The build they're showing is, I was told, about 2 weeks
old. Fairly stable to actually run (I didn't see a single in-game crash), but Windows 95
would complain about all sorts of exception errors upon exit. The three workstations are
open-play, just walk up and have at it. So I did. :)
Heretic II is all third-person, no option at all for 1st
person view. I played in two different levels, one an inside castle level and another an
outdoor canyon level. The camera worked fine - seemed smarter than the Tomb Raider camera,
although I thought it went annoying high and low as the character looked up and down.
Gameplay itself was smooth, although I never encountered more than 4 critters at a time.
Nice little touch - some critters, once killed and not gibbed, would continue to twitch a
bit. :) One weapon/spell that simply looked gorgeous involved the mage bringing in blue
light with his hands (complete with trails), then releasing the energy at the target.
Longer you held the button, the more energy he gathered. Throw it at the floor and you
have a great "rocket jump".
They don't have graphics done for a lot of
"pickup" items, so there's a semi-translucent barrel that they use for a
placemarker in the levels where pickups are going to be.
Water effects in the castle levels were excellent. Not
just the usual translucency, but also ripples when things (like you) broke and/or moved
along the surface.
Heavy use of lighting already, because every spell/weapon
seems to have some sort of lighting component to it. Great, great eye candy.
Friday Update:
They had multiplayer up and running when I stopped by
today (Friday), and I got a chance to have at it for awhile. It's always a ball to do some
multiplayer on a fast machine with a Voodoo2 and a LAN, but the third-person perspective
made things a bit harder for deathmatch. There were a couple times when my character was
squarely in the way of what I wanted to see, and you can have the vast majority of your
view blocked by your character's back when you're up against a wall.
2) Animation. God. I forgot to mention the character
animations. Really nice, really fluid, detailed little character animations. You could see
Tomb Raider 2 influence in some of the jumps (there's a strafe-jump that incorporates a
flip). There's idle animations if you leave things alone for too long, and very nice
animations for things like climbing up over ledges, changing weapons, and moving about. I
don't recall seeing any foot slippage, either. :)
I was told that November is what they're shooting for,
and that this build is still considered alpha. Granted, I'm not a developer, but it was a
good alpha. :)
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