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TNT / Voodoo2 Benchmarks
August 10, 1998

(This is not a review)

Incoming & Forsaken (Direct 3D)

Incoming
      TNT     Voodoo2  
640x480 71.47 69.36
800x600 70.40 58.87
Forsaken
      TNT     Voodoo2  
640x480 191.82 152.50
800x600 133.15 100.89

Quake & Quake II (OpenGL)

Quake
demo1   TNT     Voodoo2  
640x480 76.9 111.8
800x600 70.8 73.6
bigass1 TNT Voodoo2
640x480 49.8 90.0
800x600 48.9 62.4
Quake II
    demo1   TNT     Voodoo2  
640x480 64.3 84.7
800x600 57.8 59.7
massive1 TNT Voodoo2
640x480 48.5 64.5
800x600 46.2 49.7

Test Machine: PII-400, 256 MB RAM, A3D audio, Win98, V-Sync Off

Incoming
    TNT    Voodoo2 
640x480 71.47 69.36
800x600 70.40 58.87
Forsaken
    TNT    Voodoo2 
640x480 191.82 152.50
800x600 133.15 100.89
Quake
demo1   TNT    Voodoo2 
640x480 76.9 111.8
800x600 70.8 73.6
bigass1   TNT    Voodoo2 
640x480 49.8 90.0
800x600 48.9 62.4
Quake II
demo1   TNT    Voodoo2 
640x480 64.3 84.7
800x600 57.8 59.7
massive1   TNT    Voodoo2 
640x480 48.5 64.5
800x600 46.2 49.7

Comments

The Boards
The RIVA TNT board tested is an STB board that they say is the exact equivalent of the final production board except the retail boards will be roughly a half-inch shorter. The core processor runs at 95 MHz, and the memory clock is at 112.5 MHz. The board is produced using a .35 micron process, with .25 micron boards (presumably at higher clock speeds) a possibility down the road. The Voodoo2 used for comparisons was a Canopus Pure3D II running at 90 MHz using the latest 3Dfx reference drivers (DX5) with no tweaks or SST variables set at all. The TNT drivers (DX6) were the most recent beta STB could provide.

Oddities
The Incoming demo is interesting: there's such a small falloff going from 640x480 to 800x600, especially on the TNT (using two Voodoo2's in SLI doesn't seem to improve the V2 score significantly either). The TNT also showed a remarkably small falloff going up in resolution running the killer Quake demo bigass1.

MIA
This was meant to be a full rundown of the games in the GameGauge3D suite, but to test F22 AFD, you need the registered version (I'll get a copy for future tests). The other D3D game in the 3D GameGauge suite is the free demo of Turok, but I had trouble running it, and had to skip it. Because they've become a widely accepted test of how a system holds up in multiplayer play I also ran a timedemo on bigass1 in Quake, and massive1 in Quake II.