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Articles & Features

Two More F.A.K.K.2 Screenshots
September 1, 1999
thanks Ritual Entertainment
Another pair of new screenshots from Ritual Entertainment's upcoming Quake III-engine game, Heavy Metal: F.A.K.K.2.
Two F.A.K.K.2 Screenshots
August 31, 1999
thanks Ritual Entertainment
A pair of new screenshots from Ritual Entertainment's upcoming Quake III-engine game, Heavy Metal: F.A.K.K.2.
Epic Games Chat Log
August 26, 1999
thanks Devistator
A log of a chat session with several members of the Unreal Tournament team at Epic Games discussing Epic's upcoming shooter.
3DRealms Chat Log
August 25, 1999
thanks KodiaK
A log of a chat session with 3D Realms' Scott Miller, fielding quesions about the company, Max Payne, Duke Nukem Forever, Prey, and gaming in general.
Zone Developer Chat Log
August 24, 1999
thanks Sixxo
A log of a chat session with on Microsoft's Gaming Zone with deveral game developers dicussing their current projects: Alex Garden (Homeworld); Mark Frohnmayer (TRIBES/TRIBES2); and Tim Znamenacek (Age of Empires).
Quake III Tour Diary
August 21-26, 1999
by Jason "loonyboi" Bergman
loonyboi travels along with id's Quake III Arena Tour bus as it makes its way from Houston to Austin, Texas. Complete with photos (including some shots of some of the exclusive Q3Test material only seen on the tour), as well as tales of drunkenness and stuff.
GenCon '99 1 & GenCon '99 2
August 5 & 8, 1999
by Jim Gaynor
Our friend in the Midwest files his second annual remote report from the GenCon gaming convention, this year focusing his attention on Raven's upcoming Quake II-engine game, Soldier of Fortune.
Voodoo3 Preview
February 22, 1999
by Blue
Blue looks at a pre-release version of the Voodoo3 3500, 3Dfx's newest top-of-the-line 3D accelerator.
Latency versus Ping
February 13, 1999
by Yahn Bernier
A discussion by Valve's Yahn Bernier about latency, ping, and how each effects multiplayer gaming performance over the Internet in Half-Life as well as other multiplayer games.
Half-Life Q&A
Jan 14, 1999
by Blue
An interview with Valve's Gabe Newell, Robin Walker, and Yahn Bernier, about Valve & TeamFortress Software's upcoming TeamFortress2, and TeamFortress classic for Half-Life.
Quake III Arena First Look
November 4, 1998
by Blue
One of the first outsider accounts of hands-on experience playing id's upcoming Quake III Arena.
Shogo: M.A.D. Preview
October 1, 1998
by Blue
Blue's account of his hands-on experience playing single-player Shogo: Mobile Armor Division during a recent visit to Monolith Productions.
Q&A with Valve's Gabe Newell
September 13, 1998
by Blue
A conversation with Valve's managing director discussing the status of the OEM Demo of Half-Life called Half-Life: Day One.
Look at Heretic II at GenCon
August 7, 1998
by Jim Gaynor
A look at Raven's showing of Heretic II at GenCon in Milwaukee.
Quake II Ground Zero Sneak Peak
August 5, 1998
by Blue
A hands-on sneak peak at Rogue's upcoming mission pack, Quake II: Ground Zero.
loonyboi's E3 Report Part 2
June 3, 1998
by Jason "loonyboi" Bergman
In part two of his report from the jungle floor of E3, loony gives his thoughts on the rest of the first-person shooters he managed to see (Daikatana, Quake II 64, Aliens versus Predator, and Blood2: The Chosen.)
loonyboi's E3 Report Part 1
June 2, 1998
by Jason "loonyboi" Bergman
Part one of loony's report on E3 1998 covers most of the first-person shooters there (Prey, Duke Forever, Trespasser, Half-Life, and Sin).
Blue's E3 Ramblings
May 31, 1998
by Blue
Blue rambles about Prey, Half-Life, Duke Nukem Forever, Quake II: Ground Zero, Sin, Daikatana, Prax War, Blood2: The Chosen, Starriest Tribes, Max Payne, Anachronox, and Heretic II, all seen at the 1998 Electronics Entertainment Exposition.
I Love Meeses to Pieces!
January 25, 1998
by Jason "loonyboi" Bergman
In his ongoing attempt to review every game controller in the universe, loonyboi is back with an examination of the entire line of Logitech rodents from the humblest two-button jobby to the gee-whiz cordless mouse, leaving no doohickey unturned along the way.
Oh, How the Mighty Have Fallen
November 15, 1997
by Jason "loonyboi" Bergman
Loony's third article on his experiences with different controllers takes a look at the (gasp) mouse.
The FRAG Diary
November 7, 1997
by Blue
Blue's rambling reminiscences from the Cyberathlete's premiere event The FRAG, which took place October 31-November 2, 1997.
SpaceOrb 360 Review
October 25, 1997
by Jason "loonyboi" Bergman
loonyboi again examines the pros and cons of a game controller, this time checking out the SpaceOrb, detailing the crisis caused by the Orb's insistence on commandeering one of his serial ports.
Assassin 3D Review
July 13, 1997
by Jason "loonyboi" Bergman
A look at the Assassin 3D a trackball with a joystick interface designed for games.
John Carmack Interview
January 8, 1997
by DR_Bone
A rare and informative interview with id Software lead programmer John Carmack.
Methods of Destruction CD
November 24, 1996
by Blue
A review of the Methods of Destruction CD from Cyber-Age Studios, who eventually were signed on to do much of the music for Quake II.
The Deathmatch Challenge Rant
November 14, 1996
by Blue
Another rant, this time I violate my own policy of never writing something in anger. On the other hand, those who know the other party involved still seem to find this one amusing...
Photos of QuakeWorld Launch
September 21, 1996
by Blue
Photos from the QuakeWorld launch event.
QuakeWorld Launch Event
September 19, 1996
by Fargo
A terrific review of the QuakeWorld Launch event  in New York City that marks Dave "Fargo" Kosak's debut as a Quake journalist.
Who's Killing... Rant
September 18, 1996
by Blue
Who's Killing the Great Pages of Quake? Another rant, all warnings apply.
Be tokay for a Day Rant
September 11, 1996
by Blue
A rant (the first one). No guarantees about topicality on rants, usually me just being dopey (this is a perfect example).
Blue's Doom Deathmatch Guide
June 6, 1996
by Blue
The best guide to Doom deathmatch ever written. There, I said it.

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