
Articles in the archive contain broken links because outdated files are removed.
| Friday, November 14, 1997 |
New GLQuake
Releases
Zoid sent along word that some new GLQuake releases are available: GLQuake 0.97 (393 KB) fixes the sprite bug
from the previous version, and adds independent console sizing (such as a 320x200 scaled
console when running at 640x480) and support for SGI Multitexture extensions for high-end
Voodoo (Obsidian) and other 3D cards. Also newly released is GLQuake for
Linux (449 KB) which requires a 3DFX Voodoo Graphics card (not Voodoo RUSH) and Linux
2.0, and finally, GLQuakeWorld
for Linux (412 KB), which again requires 3DFX Voodoo Graphics (not Voodoo RUSH) and
Linux 2.0. Also available on id's ftp.site.
FRAG Demos
The Cyberathlete page now has a lot of the
demos recorded at The FRAG available
for download, with the promise of more soon. Thanks Prophet.
Malice is Out
Embrionic Pete sends along word that the Malice for Quake TC is out in stores (he
specifically mentioned Software Etc., Electronic Boutique, and Babbages). He also
promises a bunch of MaliceWorld servers within the next couple of days.
New Turok Demo
There is a new version of the Turok Dinosaur Hunter demo for the PC on Acclaim's site that
supports a variety of accelerators, including PowerVR PCX2, ATI 3D Rage Pro and Rendition
Vérité V1000/V2x00, as opposed to just the 3Dfx support of the original. Thanks Frans P. de Vries of 3D Action Gamers'.
Quake Free?
Seems someone has drawn a line in the web and declared a Quake Free Zone. Thanks SpyCatcher.
CDR Update
Thanks to all who wrote in with suggestions for the balky CDR drive I mentioned earlier.
The answer is that it seems to have inexplicably "cured" itself (for the moment
at least). I know someone who said when computers did that it was "F.M." The M
stands for magic, you can probably work the rest out for yourself.
New Beta Requiem QW Server
Beta 1 of the QuakeWorld Requiem 2.0 Server has been released on the Requiem page.
Trinity System Requirements
Dan "Jago" Naoumov sent along a
response he received from John Carmack to his query about minimum system requirements to
run Trinity:
Quake 2 requires about 50% more CPU than quake 1 due to increased complexity.
Id is going to do a Q2 mission pack after quake 2 ships, so Trinity is at least eighteen months away. Thats a long time. The game engine will be in use for at least two more years after the first title with it ships, so not targeting the design decisions for PII would be a bad move.
Each game generation has been optimized for a generation of processors:
Wolf3D: 386
DOOM: 486
Quake: pentium
Trinity: Pentium IIIt won't be "3dfx" required, but it will require a 3D accelerator of similar power.
It will still work on a pentium, but it will be slower than we will be targeting.
Jedi Knight Licensing?
On the heels of the Hexen II End-User License Agreement controversy, Bryant Luk of Star
Wars Gamers points out that a similar clause is in the License Agreement from Jedi
Knight (even more intimidating due to its use of words like "hereafter"):
(7) By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub-licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here-after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner.
Heat Gets Quake II... Is That News?
According to an email I received from Scott at
MPlayer, the news (reported yesterday) that Quake II would be on Heat.Net does not mean
that Heat has an exclusive:
By reading this report, it makes it sound as if Heat got an exclusive for Quake II. That would be news to me and everyone else at Mpath. To the best of my knowledge, there are no Q2 exclusives, and Mplayer plans to have it.
Blue & Scud?
An update that Michael Houston put on the Dank & Scud newspage last
night during QuakeCast asks the Question, Blue and Dank, separated at birth?
.plans
Interviews
Competition
The successful first season of the University
Quake League is drawing to a close: those interested in participating in next season
can find details on the website. Also available on their site is a video interview with
some of the top UK players.
Movements
etc.
The RogueCam is in action, a peephole into the lives of our pals at Rogue Entertainment.
Check it out if you're feeling voyeuristic ... The new Dear Mynx column is up, Thanks Ðêh|êmên ... There are
blurbs about Marc Saltzman, the author of the Quake II
manual on both Gamesmania and PC Gamer ... There is an article in yesterday's
Daily Bruin (UCLA's student newspaper) on the PGL.
Thanks Matt Waggoner ... According to CyberSleaze(?),
Liz Hurley is slated to play the part(s) of Lara Croft in
the Tomb Raider movie. Thanks Liger
... As I mentioned earlier, I have two patients that I'm working on, Mrs. Blue is
home sick, and my CD-ROM is going flaky (again). I hate doing this, but I must ask: if
anyone has a solid explanation why a couple (an original and its replacements) of SCSI
CD-ROM drives (CD-RW's to be precise), that I've installed seem to just die quiet deaths
in my machine, I'd be eager to hear it. Thanks ... Finally, thanks to The Quakemaster's Homepage for sending along
the Amazing Quake Site Award ...
| Thursday, November 13, 1997 |
StormFront & QuakeCast
On StormFront tonight
we have two members of the Dominion team, Associate Producer Chad Barron, and programmer
Patrick Deupree. On QuakeCast we will have
Ritual's Levelord as our special in-studio guest (one word: beer!) and we will talk to
Steve Stringer from Activision about a hot topic of the day: the Hexen II End-User License
Agreement. StormFront is at 8:00 PM Eastern Time, and QuakeCast follows at 8:30, Real player required.
Kevin Cloud on Quake II
id's Kevin Cloud made a .plan update addressing the Quake II release date,
as well as a bunch of other Quake II stuff including another question raised here earlier,
saying he doesn't think id is interested in trying to establish ownership of other
people's maps:
I've got a message to Hyper@active regarding their blurb titled "Quake 2 Delayed!" -- Next time don't hold them at gun point, just shoot them. Quake 2 will be released when it is done--which will be before Christmas.
Other issues:
As far as I know, Id will not be interested in trying to establish ownership of other people's maps.Tim Willits and Paul Steed will be going to Australia for a Quake 2 release party.
Manual for Quake 2 is just about finished.
Multiplayer Quake 2 looks extremely cool. I need to make better looking DM teleport pads. I tried to get them done during Paul's birthday party, but something kept distracting me:)
Tim is finishing up the final boss level and Paul is animating the final boss. Those guys are amazing.
There is still a lot of work to do, but the end is near.
On a personal note:
Having your beautiful baby girl cry for daddy until you rock her to sleep is actually incredibly terrific--even at 4:00 am. Kevin loves being a daddy.NOTICE:
Rebroadcast of this message is okay as long you don't take the word fuck out of it.
When It's Done (as long as it's
done by Christmas)
id's CEO Todd Hollenshead updated
his .plan confirming my earlier comments
about speculation on Quake II's release date:
I've seen a few posts (e.g., Blue's) containing discussion of Quake II "gold master" and release dates. Before we get tons of email about this:
(1) Quake II will be out in time for Christmas;
(2) There is no set "master" or "shelf" date;
(3) ANYONE who says anything different doesn't know what they are talking about.Maybe these statements look familiar. They should, since that is what we have said for almost a year now. We'll let you know as soon as we're done :)
Don't worry - id will make sure all the boys and girls out there in gamer land have a very merry Christmas indeed!
Monster 3D Drivers
Version 1.09 of the Monster 3D drivers (1.1 MB)
that were first posted in Europe have appeared on Diamond's US website.
Thanks Molstad.
V1000 Open GL
Björn's 3D-World has more good
news for Vérité owners, as Rendition has released unsupported beta mini-GL drivers for
the V1000. The setup consists of the drivers (194
KB), a v1000gl.uc (91 KB) file, and the minigl-driver (82 KB) released yesterday for Stealth
II owners. I have no idea what kind of performance these offer, and it is doubtless slower
than native Vérité support, but I assume it is a step up from the useless for GLQuake
support offered by some cards. Thanks LeachMan.
Hexen II Worldcraft - License
Agreement Controversy?
There is a blurb on the Worldcraft page
describing an upcoming version of Worldcraft including the "simple change" that
will allow level authors to use WC to create Hexen II maps. Thanks Phoebus (HexenWorld). There is also a caveat on the page to
read Activision's end-user license
agreement, as any maps created with the newly released Hexen utilities (3.8 MB)
become the property of Activision. There are a couple of letters on HexenWorld from Activision's Steve Stringer
defending this as a necessary move to protect Activision's legal rights. My two cents (or
less) worth: I understand their goal, but this is an unfortunate decision, as it will
discourage many authors from creating H2 levels. I know that id is no longer including
their copyrighted textures in the Quake II map format, and one can only hope that this
kind of restrictive end-user license agreement is not in the works for Q2 as well
(which will also be distributed by Activision). id's original Quake license agreement
allows authors to distribute their levels as they see fit, provided they contain no
copyrighted id material. loonyboi points out
that since Activision owns Raven now, and simply distributes Quake II (and id historically
is not uptight about these things), this concern is probably unfounded.
When
They're Done!
There is a blurb up on PC Gamer
Online describing the new deadline for Half-Life as mid-April. I have also been
receiving lots of email from people getting specific Quake II release dates from Software
stores. Of course, the firm answer to the question on both deadlines in the headline
(though, in spite of being non-committal about committing to a date, id has said before
Christmas for a long time now). Also on the subject of delays, Hyper@ctive has
posted a blurb titled Quake
2 Delayed! that corrects their own inaccurate report that Quake II would be going
"to code" (gold) on November 11th, now saying this will be November 24. There is
no real explanation where they got either date. Thanks Prophet.
Finally, Wicked over at Voodoo Extreme sends
along word of a lengthy article on
the AVault discussing the fallout from Epic's announcement that Unreal was delayed.
Quake II on Heat.Net
There is a report on PCGamer Online
that Heat.Net has snatched up the rights to offer Quake
II on their online service. This has no effect on free servers. Thanks Prophet.
.plans
Interviews
Competitions
Movement
The MedDLe page has moved to meddle.telefragged.com.
Thanks Hanif.
Departments
etc.
There is an article
on Teamfortress Quake on Hyper@ctive 2.0 News.
Thanks Prophet ... There are complete instructions
on Quake command line parameters in German
on Maddes' Quake
Homepage ... There is a Voodoo 2
FAQ up at Voodoo Review to clarify any queries about the most eagerly anticipated video chipset ever
...
| Wednesday, November 12, 1997 |
John Carmack's Worklog
John Carmack updated his .plan
with his worklog.
Prey Screenshot
There is a new Prey Screenshot up on the PreyStation.
New
Vérité Releases (Updated)
Rendition has released a few new goodies today:
To install this driver:
* copy the v2000gl.uc file to your windows\system directory
* copy the minigl.dll to your OpenGL game directory and rename it as "opengl32.dll". It is not recommended that you put this file in your windows\system directory, because it does not support the entire OpenGL API. Applications that require calls unsupported functions may crash if you copy this file to windows\system.
Again, this driver is unsupported by either Rendition or Diamond. End-users are recommended to use drivers provided by their board manufacturer to ensure that they can obtain full support.
PGL Orientation
The AMD Professional Gamer's League is holding its first
orientation today:
The Professional Gamers' League will hold the first of a series of online orientations tomorrow, Weds. 11/12 from 6 - 8 p.m. (Pacific Time) in the PGL arenas (Quake-PGL and Red Alert-PGL) on the TEN service.
Many of the top players, including Thresh and CnC_God, will be in attendance, to chat and qualify for the official league play which begins Dec. 9. (If you've ever wondered how good Thresh really is, here's your chance to take him on!...or simply watch him play, via the new "ChaseCam" observe-only mode designed specifically for the PGL)
PGL officials will also be on hand to issue late-breaking news announcements, provide info on the the league qualification process, and answer commonly-asked questions such as "will there be separate divisions in Quake for low- and high-latency players?" (yes). In addition, trivia contests and random pick-up games will result in the giveaway of TEN, PGL, and other league sponsor merchandise at the orientation.
Just the FAQ's
More Quake Tools
The team programming DaBomb (on Heat.Net) have released more of the tools they developed
to aid in creating their mod:
Omen II Demo
Version one of the Omen II Demo has been released on the Omen & Omen II page. This is a sequel
to, not a replacement for, the Omen TC.
Quake 64 Preview
Next Generation Online has their own preview of Quake
for the N64 based on the newly released screenshots. Thanks Prophet.
More "Official" Editors
from Virtus
There's a blurb on OGR describing Macmillan and Virtus' plans for more id authorized level
editors, for Hexen II (Hexmaker) and Quake II (Deathmatch Maker II), in the same vein as
Deathmatch Maker, their authorized editor for Quake (thanks Prophet):
Macmillan Digital Publishing and Virtus Corporation today announced their second co-publishing agreement, that will bring id-authorized level editors for Hexen II and Quake II to the retail market. Hexmaker for Hexen II is targeted for released in late November. Deathmatch Maker II, the first authorized level editor for Quake II, will follow the release of the eagerly awaited first-person shooter, Quake II.
QstatList
QStatList, a complete set of Perl scripts like QStat to create webpages
tracking Quake, QuakeWorld, QuakeWorld masters, and Hexen II servers has been released on
the QStatList page..
Interview
ION Storm's William
Haskins is interviewed on 3D Alpha
Eighty-Two Stop Anachronox Shop. Thanks Prophet.
Competitions
Movement
3D Gaming Spooge has moved to www.brutality.com/spooge/.
Review
There is a review of Malice
up on PlanetQuake.
.plans
Playtest. Tweak, adjust, modify, polish. Wait for the next feature to be implemented. Playtest. Tweak, adjust, modify, polish. Repeat until Kevin Cloud says "Stick a fork in that sucker."
Departments
etc.
Aspiring 3d programmers might want to check out druid-'s GLJournal for tips and utilities
on Open GL programming ... Having trouble
keeping track of the latest versions of patches and programs? VersionWatch keeps track
for you ... The Quake Literary Guild has
been updated with three new stories, plus a
humor entry ... Speaking of literature, the literary
reference of the day comes from the new Dean Koontz novel, Soul Survivor,
in which the villain, described as a "techno-geek with an edge," at one point
wears a Quake T-Shirt. Thanks Doug ... Image of the Day, is the sign with the Big Blue smiley that I passed in each
of my last two trips to Dallas (weird, huh?). Thanks Old Drunk Bastard Clan (especially Old
Pete, who apparently risked traffic for the photo-op) ...
| Tuesday, November 11, 1997 |
Daikatana Video - AVI and RealVideo
ION Storm has released the cool promotional Daikatana music video shown at The FRAG. There
are two clips in .AVI format on the ION website,
a short version (2.9 MB) with just
the intro, and full 2:20 clip (15 MB)
which includes the intro. Thanks Hudd's Daikatana News.
Also, JUDGECAL, the Cecil B. DeMille of streaming video, has already encoded the full
length version for RealPlayer in both low bandwidth and high bandwidth versions.
New Video Drivers (Updated)
Still More Voodoo 2
Brian Hook Log
An edited log of Brian Hook's IRC
appearance last night has been posted on GameGirlz.Com. Here's a quote:
<bhook> Porting: We would like to port to a lot of different operating systems, including BeOS, but this is not a priority for us right now, and hopefully this is something that Zoid will get around to after he's done CTF, etc.
<bhook> Re: 200 player DM game. We would like to test this the next time a big conference happens in town, but right now we haven't tested the full bandwidth of our networking. John will hopefully make some kind of comment about this in a week or so and let everyone know what he's been up to.
Hexen Tools Released -
New Hexen Demo
A couple of new Hexen II releases by Activision. For level authors, the Hexen Utilities (3.8 MB) are now available,
featuring Hexen II versions of Light, Vis, BSP, and the Hexen II script compiler
(including source). While this is an unsupported release, if you find bugs you can email
h2bugs@activision.com (put
"H2_Utils" in the subject line). Also an updated version of the Hexen II Demo (14.6 MB) has been released. The new
demo, version 1.11, features all the latest updates to the game, and will now allow you to
play as any of the four character classes (as opposed to just two in the original demo).
The new demo can also attach to multiplayer Hexen II servers running the registered
version (and the appropriate levels).
N64 Quake Screenshots
There are some new Quake 64 screenshots in the Quake 64 preview on N64.com.
New Jedi Mat Editor
A new MAT editor, MatMaster
(196 KB) was released on DarkJedi.com which handles some file types that MatEdit
does not. Also, JKGob (216 KB), a GOB
packaging tool was updated to version 0.2 beta, also at DarkJedi.Com. Thanks Star Wars Gamers.
Kali Obituary
A Computer Games Online article called Kali
is Dead, that theorizes free Internet gaming means the end is near for Kali, Jay
Cotten's shareware program for playing IPX games over the Internet. Thanks Prophet.
Review
Jedi
Knight - Second Opinion has been posted on Games
Domain as a follow-up to their Original
Review.
Interview
Ex-id Software and current Ensemble Studios
designer Sandy Peterson is
interviewed on VideoGameDesign.Com. Thanks Prophet.
Competition
The Clan That Runs page has a friendly
competition for the best times down each Slide course.
.plans
etc.
PC Gamer is hiring, if you think the gaming journalist's life is for you, check out the listings on this page looking for an
Assistant Online Editor and an Assistant Disc Editor. Thanks Prophet ... Creative Labs has announced their own Voodoo 2 board according to this article in Next Generation Online. Thanks Hanif ... In the US today is Veteran's day, and it's
Remembrance Day in Canada ...
| Monday, November 10, 1997 |
All-Star CTF
All-Star CTF has been released on the All-Star CTF page. This
new, all-encompassing CTF variant allows you to play Threewave CTF 3 and 4, ThunderWalker CTF, CTF+, the CTF Expansion Project, Expert CTF, Gatherers CTF, Midnight CTF, and the brand new Xeno CTF
using a combined client and a new start map that allows players to choose from 12 separate
episodes. Here's the All-Star CTF Client (11.3
MB), and the All-Star CTF Server (4.4 MB). There
are further details on how this all works, as well as new distribution zips of all the CTF
projects on Dakota's
Frontline News.
MacQuake Update
The MacQuake version 1.08.4 updater has been released on MacSoft's page (though I could not
log in to their FTP site, and eventually got them on MacQuake
Infinity). Here's the standard
version (307 KB), the 3Dfx
version (322 KB). and the RAVE
version (328 KB). Thanks Prophet.
MacFortress
On the subject of MacQuake, Mac
Fortress is a resource on how to get TeamFortress Quake working on a Macintosh. Thanks
Spaceman Spif (Team Fortress Newswire).
New QPed
Version 2.0 of QPed, the Quake Pak Editor has been released on the QPed page. Thanks Prophet.
IRC Debuts
Another pair of those IRC parties tonight:
Your host for this event will be GameGirlz' Aurora and Planet Quake staff!
Our Special guest will be Brian Hook of id software! You can pre-submit questions for Brian to: aurora@gamegirlz.com. Make sure you send in the questions as Brian may not have the time to hold an open Q&A session.
We also have some great prizes to give away from ACD Systems (distributors for Worldcraft) and Quantum Axcess (Malice).
IRC SERVERS: irc.planetquake.com, best.3dnet.net, id.3dnet.net IRC CHANNEL: #GameGirlz
Da Pakathon
Fargo, now settling in as the "M" of TeamGameSpy, sends along word of a Da
Pakathon, designed to boost the popularity and awareness of DaPak:
GameSpy and PlanetQuake are sponsoring Da Pakathon all this week. This celebration of fraggin' and toe-taggin' centers around "Da Pak," a fine collection of balanced and action-packed DeathMatch levels. Players can download Da Pak from its homepage on PlanetQuake (www.planetquake.com/dapak). I've started a few servers in the PlanetQuake headquarters which should help people on the U.S. West Coast heap on the carnage--just open up GameSpy, log into the PlanetQuake QuakeWorld Master, and search for servers containing the name "Da Pakathon." Of course, in order to make this event a success, we can't do it alone. All this week we encourage server admins to be a part of the celebration. Download the mod and start up a Da Pak server. We want to have Da Pak servers operating all around the world for the duration of the event--Be sure to include "Da Pakathon" in the server name so that players can see that you're a part of the party. Let's get out of our DM4 rut, give the world's Quake players a little variety, and deathmatch on some of the finest free levels to have ever hit the net!
Remember it's not a promotion, it's a celebration. Hey... rut? What's wrong with DM4??
Tom's 3D Accelerator Review
There is a 3D Graphic Accelerator
Review - AGP and PCI cards on Tom's Hardware Guide.
Thanks Brass[BC]. On a similar note,
loonyboi's new edition of Tech Talk
discusses video cards and 3D accelerators for Quake and beyond.
Direct 3D Wrapper
David Springer's Direct 3D Wrapper for Quake version
1.2 has been released. There is an ongoing, but unresolved, dispute in rec.games.programmer as to the origination of this
program, as Microsoft has released a D3D wrapper with similar functionality under NDA
recently. Thanks Red Knight.
Jedi Blood
John Basener has created the first Blood Patch
(1 KB) for Jedi Knight, which creates a small blood spatter when limbs are severed with a
light saber. Interestingly, the author says he just enabled an option that LucasArts
programmed but apparently decided against implementing in the final game. Thanks JediKnight.Net.
.plan
Brian Hook made a .plan update describing the things he's prodding and tweaking in
Quake II.
LAN Party
LAN Parties: Impulse '97 is an upcoming tournament in West
Virginia (they've just secured a Pure 3D as a prize), not to be confused with Impulse '97 billed as Melbourne,
Australia's largest LAN event ever. On that subject, the Melbourne edition of I97 is
holding a map competition, for which only a week remains.
etc.
Canopus has updated their Pure3D FAQ, which
is becoming pretty comprehensive. Thanks Prophet ... In stores now: I was in CompUSA over the
weekend and saw that the retail version of qED (includes
retail qME and qART ) is now on shelves ... A new site devoted to the
gaming scene from a female perspective is GameGirlz.com,
just open for business ... The QRally
Designer Team has also just opened up, intent on being a prime resource for QuakeRally maps (their first map has been
posted). Remember that the PitStop is your prime
source of news on QuakeRally ... There are
screenshots on Frag.Com of a new 3D game engine called madcow3d that claims to support portals and
colored lighting. Thanks Hanif ...
| Sunday, November 9, 1997 |
New AirQuake
Test 25 of AirQuake (3.4 MB) has been
released on the AirQuake TC Homepage.
Here's a quote:
"This update adds a new defense turret, new models for Dogfighter and AMRAAM, and a lot of little code fixes that should make it work more reliably than test 24. Also the Air2 now has more to do in single player, although it still lacks an exit..."
Quake Done 100% Quick
The Quake Done Quick gang, famed for their
filmed 16:35 speed run through Nightmare Single player Quake, are at it again, this time
putting together a film going through Quake on Nightmare skill getting 100% kills and all
the secrets along the way. The final film is being edited over the next few weeks, but in
the meantime you can check it out the normal demo
(4.0 MB), which is over an hour long.
Zanshin's GameSpot Corrections
Zanshin made an update to the GLQuake Dojo
titled Gamespot on Crack, as usual
that corrects some mistakes in GameSpot's recent
story: Obsidian
50-4440 Quantum 3D's Voodoo Obsession. Thanks Voodoo
Extreme.
Free UK Dial-Up Quake
There is an article on News From the Front
describing a new UK Online Service that provides free games. According to their website, this service
from Telinco, a telecommunications
company, allows even modem users to get exceptional pings to their Quake servers
(presumably on the local subnet), for the cost of a local phone call from anywhere within
the United Kingdom. Thanks RawMeat.
.plan
Paul Steed made a
.plan update describing further Birthday debauchery (he includes a barbarian photo of
himself to keep with the mood. He also describes his work on the Quake II Menu interface
and more animation stuff.
Interviews
LAN Parties
LAN Parties: Someone looking for interest in
an event in the Peterbough area of Ontario, Canada.
etc.
The Gamer's Alliance Poll this
week asks "What is your opinion of the 3D first person
game genre?" ... Slaine has updated the Hexen II Skins Tutorial on HexenWorld with info
on how to use current Quake tools on Hexen II skins ... The Definitive UK & Ireland Clan list
now lists 100 local UK clans ... Tormented Souls have updated their art page with
a new batch of Quake art ... A new Quake II site
is on the scene, with a name like Stroggos.Com, it
has to be good ...
| Saturday, November 8, 1997 |
Quake II FAQ
The Quake II FAQ on Quake 2.com has been updated to version 0.4. A mirror of the FAQ can also be found
on tin's QUAKE2 nutshell. Thanks Hanif.
New Holy Wars
Version 1.4 of Holy Wars for Quake the TC that lets you become a Saint, and kill people.
To be saved, make a pilgrimage to the Holy
Wars page.
Level Design
Part 2 of the feature article on
level design on the AVault has been posted,
discussing the subject with Levelord, Dr Sleep, Myscha, and Shade. Thanks Voodoo Extreme.
New Thunder
Version 0.95b of the Thunder Quake editor has been released on the Thunder page. The new version repairs some
bugs from version 0.94b, and now Thunder also includes a texture mapped 3D view.
Competitions
.plans
Reviews
Interviews
Movements
Departments
Want Ads: Updated.
etc.
PC Gamer took 3Dfx up on that offer to come out for
a hands-off first look at the Voodoo 2, and Inside the Voodoo 2 is their
report on what they saw. Thanks Billy "Birthday Boy" Wilson (Voodoo Extreme) ... Oh, yeah, see previous
nickname, it's Billy Wilson's Birthday
today. His partner Alex "Sharky" Ross says he's 50 ... There is a review of those cooling fans for 3Dfx cards,
which are designed for Voodoo overclocking
(which of course, 3Dfx recommends against) on PsychoNews.
Thanks Prophet ... The Quake Prefab Park is now home to more than 150 pre-built structures that Quake authors can
freely use in their levels ... There's an interesting
article in GameCenter called The Real Problem With
Online Gaming (thanks Prophet) that is hard to
argue with. I have one word for the author: GameSpy
(or is that two words?), though that certainly won't help him with Command and Conquer ...
Things I keep forgetting to mention Department:
Yes, JUDGECAL canceled last Thursday's QuakeCast,
I'll let you know when I know what the deal is (I'm sorry I forgot to post that Thursday
night). I also keep meaning to mention the Quake rc5 Cracking Team who have
taken up the 64 bit encryption cracking challenge (the 56 bit version was recently
cracked. Thanks Moebius ... Free enterprise at work
Department: RAQS Rent A Quake
Server ('nuff said) ...
| Quake and the
stylized "Q" are trademarks of id Software, used with
their kind permission All rights reserved. Copyright © 1997 by Stephen Heaslip |