
Articles in the archive contain broken links because outdated files are removed.
| May 9, 1997 |
M3 Update
I've just had a confirmation that all of the details on the M3 page that were still up in the air
(parties, etc.) have been confirmed. Huge thanks to The
CyberWeb Cafe who have stepped up to the plate in a major way. They are going to be
supplying a load of food and drink for the occasion as well as networking equipment and
other coolness. Thanks guys! In the words of Joost Schuur (from his .plan):
m3. be there, or be a rectangular thing.
BTW, anything I've said about this being the best LAN party ever, were not really meant
the way that sounds. That just represents my excitement about the scope of what we've got
planned, rather than a statement about the quality of any events, past present or future.
Anywhere good people and good computers come together to play Quake is a great place to
be, y'know? ![]()
Quake in EE Times
Electronic Engineering Times has
posted the John Carmack quote about Quake being unaffected by the Pentium II bug (thanks Tim Behrendsen). And thanks Neal White III for word that there's an article on game development in
the WintelWatch column in
the discussing Quake and other first-person action game development. The intro describes
the current situation:
"Intel and Microsoft making moves into the PC-games market, the once garage-band nature of this business is giving way to the arena event."
NT4.0 Beta Drivers for 3D Blaster
Thanks Embrionic Pete (I'm to sexy for
this armor, too sexy...) for word that Creative Labs has released new Windows NT 4.0 BETA
drivers for the 3D Blaster PCI. Get them from the Creative Beta page so
you can read all the caveats and disclaimers.
Hexen 2 Pictures
There are five new Hexen II pictures at Gamesmania. Thanks Prophet.
Activision H2 Site
Activision (the Hexen II distributors) have put up their own Hexen II site (really nice looking, too).
Thanks upaboveit.
MedDLe2p
The MedDLe2 Preview update is available on the MedX page. MedDLe2p can now save, and a number of huge
bugs have been fixed.
Giggler Interview
There's an IRC interview with Giggler up on SiN City.
Matt Tag Editing Book
Matt Tagliaferri's new book on Quake Editing will appear in stores soon.
The following is from the press release:
I thought you might want to know that Matt Tagliaferri's Quake Level Construction Handbook by Sybex Game Books shipped on Monday and will be in stores by May 28. This 368 page book will have 11 chapters on using qED and building Quake levels written by Matt T. himself, and 7 chapters
written by professional level designers in the Quake sub-universe, including:Richard Gray (Levelord),
Michael Wardwell (Giggler),
Steve Tietze (Gateway)
Jim Lowell (pioneer Quake level designer)
Steffen Itterheim (creator of Telecross)The book also includes qED-Lite on CD-ROM, the complete qED product that will be distributed by WizardWorks/GT Value Products. The only limiting factor for this "Lite" version is the number of brushes you can use in a level. You can still use the Lite version to build complete, fun deathmatch and single player levels that display your level design prowess.
Wheel Of Time v.69
A new version of Wheel of Time Quake is out at the WoT Page.
EnterMedia Mods Article
There is a feature up on
EnterMedia talking about Quake modifications. The
article focuses (coincidentally, AFAIK) on four Mods hosted by PlanetQuake.
Games that Aren't QuakeTM
There's a preview of
Esoteria3 on OGR. It's a 3D game with that
TombRaider style third-person perspective that will support deathmatch (thanks again to Prophet).
RavenBot Clarification
In case I was unclear in the story
yesterday about the new bot being cooked up by the guys at Raven, there will be an
initial Quake version released, it will not be a Hexen 2 only bot.
New DeathX
The Omega team has
released version .84 of their Partial Conversion, DeathX.
Skillz Test #2
Skillz Test #2 (DM6 versus four
Reaper bots) ends Sunday. Prizes are a Monster 3D Card, a SpaceOrb, and a Hipnotic CD.
Next contest will begin in about a week.
Quake 2 Cheese? Quake Cheese 2?
Quake Cheese has reopened as Quake 2 Cheese, with a new
look and new cheese.
TEN 1.2
Either the president of TEN is writing
me from a bunch of different email accounts, or users really are excited about the
features of TEN 1.2, because I've
gotten an unusual amount of responses about it.
Oak Goof
I had a corrupt zip in my Oak .03 story yesterday, so if you had a bad
download, my apologies, here we go, once more with feeling: Version 0.83 of the Oak Bot is
up on the Oak Homepage,
featuring improved Roaming AI, Chasing AI, nailgun firing, and the option to disable the
sounds. The upgrade is just a new Progs.dat
(133 KB), which is all you need if you already have the May 4, 1997 Public Beta (1 MB).
Where's Eddie?
Hardcore QuakeCast fans
only need apply (and even then...): QuakePsycho
has started the Eddie Jones Search
page.
| May 8, 1997 |
Manhattan, Memorial Day Marathon
As previously described, the Manhattan, Memorial Day Marathon, or M3, is
going to be the coolest LAN party ever. Brought to you by PlanetQuake, QuakeCast
and yours truly, it looks like we're lining up some amazing support from a couple of
sponsors. Sign-ups (to ensure a spot) will begin Monday, but a lot of the details are up
to whet your appetite now on the M3
Homepage. It boils down to a non-stop four day LAN fest featuring free parties every
night. Food, Drink, and Quake. w00000p!
Apocalypse
Cool looking (see screenshot, below) Project Apocalypse, part
of QuakeLab:Editing is now opening
voice acting auditions for parts in their movies. Previous experience of some kind in this
field is preferred, but everyone is welcome to try out. The A-Team is currently: Jason
'loonyboi' Bergman, Dan Bickell, Graham Ferris, Steve Fukuda, Carl 'General WarT' Glave,
Ethan 'salem' Leon, and Andrew Vogel.
John Romero Chat
John Romero will be on the IGN super Palace conference on Friday
discussing Daikatana, as detailed in PCGamer's
"Chat Palace" article and in this Next-Gen article. More
details are on PCGamer's chat page. Thanks Prophet.
New Oak
Version 0.83 of the Oak Bot is up on the Oak Homepage, featuring
improved Roaming AI, Chasing AI, nailgun firing, and the option to disable the sounds. The
upgrade is just a new Progs.dat (133 KB),
which is all you need if you already have the May
4, 1997 Public Beta (1 MB).
Academy and Capture Merge, Move
Two of the 'net's finest Quake sites have merged and moved to PlanetQuake.
Here is an excerpt from Xenocide Flag
Academy's release:
The Xenocide Flag Academy has undergone some major changes and has now re-opened on PlanetQuake. The Flag Academy1 can now be found at http://www.planetquake.com/academy/. The changes in style and content reflect our continuing efforts to create the definitive site on Capture the Flag...
...DaKoTa from Capture has become the latest member of the Xenocide Trinity, replacing Gentle Nova. DaKoTa has begun merging the information and files from Capture into the Academy ... CTF news junkies will be happy to find that Frontline now a part of the Academy, and the collection of CTF levels, patches, and files from Capture's Armory is now contained in the Supply Depot.
Clan Xenocide is also proud to announce the grand opening of the Officers Training School. OTS will contain advanced theories of offensive and defensive strategies, as well as extremely detailed summaries of every level of Threewave's CTF...
Several other sections have been added or updated... Additionally, the Academy has been streamlined to reduce load times...
Clan Xenocide is also unveiling our first server for QuakeWorld. The server can be found at sin.xenocide.org, and is currently running ThunderWalker CTF version 2.11. This server is in addition to our public server for regular Quake, The Arena at 208.202.190.246.
QTeam Qoole Entities
Today's edition of Matt Lee's daily Qoole entity set is QTeam on Matt's
Qoole page (yep Prophet again). Also, I see on the
Qoole page that they are offering prizes for a Get
Qoole contest.
Games that Aren't QuakeTM
Prophet also points out a bunch of previews on PCGames: Unreal: "the untold
story", Jedi
Knight, as well as further
shots of Jedi Knight, and a Shadow Warrior tour. There
is also a Shadow Warrior Preview
on the AVault.
MPlayer Rants Part II
Earlier I missed including sCary's
MPlayer rant in the mix, he actually spoke with the MPlayer people about what's up with
the Ferrari Tournament. QSBN has an
updated MPlayer "review" in light of the current situation. A number of rants
about the Ferrari tournament were posted yesterday, Redwood,
OneThumb, Rick Brewer (^Drag0n^) (.plan update) all lashed out at MPlayer (as
opposed to id or John Carmack who are not being blamed for problems with the technology
used in the tournament).
GLQuake II
I also saw on sCary's that there are some details on the GLQuake II
origination of the cool Quake II screenshots
just released by id on the Quake and
3D Card FAQ (then I found the mail from Christian Wagner, the maintainer way later...
my mailserver stinks sometimes).
Wow
I'll mark the occasion of the three-millionth visitor to this site to say
thanks to all who participate in this daily celebration of Quakeosity, visitors and
tipsters alike. For those keeping score at home, number 3,000,000 was Dr.DooM. Thanks to him, and and to all of
you as well.
RavenBot
Josh Weier, Mike Gummelt, Mark Morgan of Raven Software are developing a
bot to rival the ReaperBot (development of this is not officially supported by Raven). The
guys were originally going to release a Quake version, but are now aiming for a Hexen2
version, wildly speculating it may end up in the actual H2 CD. The name currently is
RavenBot, though it apparently sports the nickname "The Notorious B.O.T." They
are very interested soliciting suggestions for the bot (NOT for HEXEN2) so mail comments
to Josh Weier.
FvF Texture Request
This is from Future versus
Fantasy's Hap:
The upcoming FvF 2.1 [Level Pack], would be delighted to include any map textures from artists or defunct TCs. If you have submitted textures in the past, please resubmit. Also, we are still accepting levels. (Your level must work in both Purge and Quest.)
MacQuake Demo?
Saw on Redwood's there is an article on Next-Gen that contradicts their previous report
that there will be no MacQuake demo.
Quake Sports League
3 Gates to Quake is starting a new Quake
Sports League and are now taking preseason sign ups for Quake Rally and QSoccer
tournaments.
Duke & SiN
A new Duke Nukem Forever page, The Kore has been started by Stagger, who, you may recall ran the original Clan site,
Telefrag. Another DNF page is Nuke Zone.
Also, SIN Central, is another
new SiN site.
| May 7, 1997 | New Quake II Screenshots from id |
QuakeWorld Probe
QuakeWorld Probe is a nice new QuakeWorld Server listing from Wasatchfault (makers of QHost/QView). Just go to their
website and hit the QuakeWorld Probe link.
Doppelganger
Ion Storm has a couple of cool
graphics up for Todd Porter's upcoming Doppelganger at http://www.doppelganger.com/. Thanks Zep from Eye on Ion. The Ion finger server is back online,
btw.
SiN
There's news on Hipnotic's site
about their upcoming Quake-engine game SiN, as well as a press release. Of course, there
is already a site devoted to the game in progress called SiN City (Frank Miller fans unite!).
Rogue entities for DoE Part II
Magicman has put files and info to use the Rogue entities from DoE with
the BSP editor on the BSP Editor Page.
As reported earlier, The Forge: The
Official Worldcraft Editing Site has also been updated with the files and information
needed to use the Rogue entities for DoE with Worldcraft (available in a separate FGD
file, or as a compilation of Quake, Rogue, and Hipnotic entities all in one FGD file).
So There!
Disruptor further updated his .plan to ensure that the new screenshot
release has the desired effect of having fewer people hassling id, rather than more:
Furthermore, please *DON'T* send us e-mails/call us asking for exclusive Quake 2 screenshots for your webpages or magazines.
These are all we have available at this time.
QOOLE CD
According to this article
on the QOOLE Page, a CD version of QOOLE should be out
by the summer. Thanks Prophet.
Dear Mynx
Just a quick reminder to send your Dear Mynx (advice to the Quake-lorn)
letters to mynx@planetquake.com.
Quake Sociology Paper
Here's a well-done Sociology Research Paper on the
culture of Quake on the Internet.
SWAT Shots
There are some cool screenshots of SWAT Quake on the SWAT Team Quake Page along with the
promise of a May 15 release.
Hexen 2 Refutation
Phoebus sends word that Hexen2: The Beginning of the End, is just the tag
line from the advertisement, not the actual subtitle of the game. This has been noted on
the Raven H2 website.
Spoon!
The Tick TC page has
moved.
Quake
II Screenshots
Some beautiful new 1024x768 Quake II screenshots have been released on id's website. Disruptor
updated his .plan to commemorate the occasion:
We've release some Quake 2 screenshots at;
http://www.idsoftware.com/quake2
These were the batch of screenshots sent to Computer Gaming World for their article in their May issue.
Please don't send us e-mails about Quake 2 as it still is a product in development.
Wampey's Census
Wampey's Census has their
new questions/results/responses up.
Oak Update
Version 0.82 of the Oak Bot is now out on John's World of Quake (thanks Mike Kelly).
| May 6, 1997 |
ThunderWalker 2.1
ThunderWalker 2.1 has been released, incorporating Threewave 4.1 fixes,
plus other changes including the addition of flares. This version also includes an
extended start map to use 4 new ThunderWalker custom levels. The maps and server source
are available at The Valley of
the ThunderWalkers.
Hexen 2 Title, Pictures
There are some newly scanned Hexen 2 pictures on The Chaos Sphere, along with the news that the full
title of the game is now known to be Hexen2: The Beginning of the End.
New id Programmer
John
Carmack updated his .plan announcing a new programmer at id:
Brian Hook has been hired as our new programmer. Brian wrote the glide API for 3dfx, worked on CosmoGL, and wrote a book on 3d programming that he is now horribly embarrased about.
Congratulations, Brian.
Deathmatch Level June CGW
The Levelord passed along word
that he's got a special deathmatch level (also populated for single player) featured on
the CD of the June issue of Computer Gaming World magazine. The level is bundled with The Lone Gunmen's "Severed Player" patch.
Quake On Rhapsody?
There's an article in yesterday's Next-Generation confirming there will be no
MacQuake shareware (thanks loonyboi). And
thanks to an anonymous tipster for this from MacOS
Rumors talking about another Apple/Quake rumor:
Quake on Rhapsody--as early as a week from today?! It's true....there's a good chance that as a side project, some cooperation between Id software and Apple has produced a demo-quality Quake for Rhapsody iv7, which will be on display at the World Wide Developers Conference, scheduled to begin in seven days. The demo will not have any of Quake's cool network-play features, but will show the power of Rhapsody's gaming features and graphics/3D power. We were honestly surprised upon hearing this from our sources--apparently one of the main goals for iv7 is enough graphical interface support to handle this port stably! Imagine--an OS designed from infancy to support cutting-edge gaming......
New QOOLE
New QOOLE public release in promised a
couple of days. The QOOLE 1.43 beta is up right now with many tweaks and bug fixes.
PC Games John Romero Video
Interview
PC Games has posted video footage of
TEN's Computer Game Developers Conference Quake tournament. Check out Romero vs. Kornelia
PC & Games Interviews Romero in PC Games' CGDC
Review.
Jeff Wand Interview
There's also an interview on Sandmoose's Daikatana Cabana with Ion
Storm artist Jeff Wand.
Quakemech
Quakemech version 0.8 (the Quake MechWarrior patch) is out on the Quakemech page. Thanks budman.
Oak Update
Version 0.81 of the Oak Bot has been released on John's World of Quake (thanks GGarf).
RealAudio NPR
Here is a RealAudio version of yesterday's Quake-related report from NPR: John McChesney reports
on computer games that are played online (thanks Jeff Miller).
Free Shrak Level
Thanks Prophet for word on the free
level on the Shrak download page (it works with
regular Quake), called Dark Hell.
Mana Released
Mana, a new teamplay mod is now out on the Mana page. Thanks GReeDO.
Hexen 2 Listings, Guilds
Thanks (again) to Prophet for pointing
out a list of Hexen 2 links (similar to Slipgate Central's Quake listings) at the Serpent's Realm, and that Telefragged
has started a Hexen 2 guild meeting place at http://www2.telefragged.com/guild/.
Movements
Braindead's Quake Art is back online at PlanetQuake http://www.planetquake.com/braindead/.
The QuakEncyclopedia, defining the obscure Quake terminology that some of us take for
granted is now part of PQ at http://www.planetquake.com/qe/,
with over 150 definitions. The jaw3d Model Viewer (which supports Quake's MDL format), has
moved to http://umn.edu/~jawed/jaw3d/. Wicked
development has moved to http://wicked.unreal.org/
(even though it still seems mostly Quake-oriented), and are looking for map-makers for
their Shub Niggurath vs. Chthon patch. Finally, the home address of the QuakeCast Page has
become quakecast.pseudo.com.
Chasecam II
Chasecam has been
updated with some new features:
A parm packing method QC authors can use to get more data into the 16 parms for level changes, which is very useful if any authors are working on patches for DOE (which uses all but 1 of the parms), and a new 'death view' for the cam that remains in 3rd person and doesn't tilt the screen when you die.
Quake Front-Ends
A couple more Quake Front-ends are QuAdS and Quakeon.
WorldCraft Prefabs Wanted
Alex1 is collecting prefabs for Worldcraft to
include in a single set for download. If you have made any that you'd like to share, send
them along. The Ops from #worldcraft will decide which ones to include in the set.
They Might Be Giants Quake
From the land of the bizarre: They Might Be Giants Quake is up to
v0.3 now.
| May 5, 1997 |
TEN Contest; TF Support
Total Entertainment Network (TEN) has announced a design contest sponsored by Intel with
four categories: best Quake C mod, best Quake map, and best Duke Nukem 3D solo and
deathmatch maps. There's $1,000 in cash for the winning entry in each category, and five
Intel Pentium MMX OverDrive processors and other runner-up prizes will also be awarded.
Submissions run from May 5 through June 1, 1997 (TEN membership is not required to enter).
TEN has also announced they are implementing TeamFortress support.
No 16 Bit Color
Mark
Dochtermann updated his .plan with the news that Hipnotic has decided to forego 16-bit
color for their upcoming game:
Well after much consideration, we have decided to go with 8-bit color. We feel that this is the best decision both from a technical as well as from a business standpoint. I assure you the game will look stunning in software and even better in hardware. Thank you very much for your responses, I appreciate the feedback. It turned out to be about a 50-50 split out there, and I am sorry my decision will not please everyone.
Oak Bot
The first public beta of the Oak Bot (one of the cool
bots that allow you to simulate multiplayer play on your PC, rather than "evil"
proxy bots) has been released.
Gamespot Birthday Level
Gamespot has a special Quake level
available here to
celebrate their birthday, (thanks Magnus Jansén).
No word on whether it includes the RevCo skin (as a Birthday suit).
Qoole TF Entities
Well first Mathew Lee has a new Qoole page to house the neat things he has
made available for Qoole. To celebrate he has released
his TF Qoole Entity set, and is
supplying TF's (required) TF Entity
Editor (thanks Prophet).
Rayme's Diablo Weapons Quake Patch
Version 0.82 of Rayme's Diablo Weapons Quake Patch is out on Blaed's Edge.
QHunter News Update
News on the QHunter page is that the
NT Query Bug is fixed, so a final alpha release will be sometime this week (with optimized
query code). There are details there on how to be part of the closed beta for this
promising program that allows you to find Quake games from within Quake, rather than
externally.
Quake on NPR
Thanks Ritalin for the word that
Quake was mentioned on National Public Radio this morning, another trickle of our world of
mayhem into the mainstream...
Handi-Quake
Handi Quake a new Quake Front-end is out on the bare bones Handi Quake page.
| May 4, 1997 |
Rogue Jobs
Rogue Entertainment has posted some help wanted listings in the members
section of their Homepage.
X-Men
The uncanny looking X-Men Quake TC has touched down in its new home on PQ
at http://www.planetquake.com/x-men/, with
a new look, a new sound and some new pages.
Inside.QC
Inside.QC, the very cool Quake
C tutorials on QCHQ has been re-designed, and has
become a really nice resource.
Zoid Interview
There is an interview with Zoid up on TCMag.
LegoQuake Update
LegoQuake will be
awarding a prize package including Microsoft Office 97 Professional Edition, Adobe
Photoshop 4.0, Worldcraft CD Edition, to the designer of the best Start Map for their
conversion (actually, you need to own the Registered Quake to design levels). Deadline for
submissions is June 1, 1997. It has also been announced that Quake Cafe will be doing beta testing of LegoQuake
(look for more upcoming contests). Finally, anyone who has a copy of the LegoQuake Button
that QuakeCafe had on their page a few days ago is asked to remove it ASAP, as
negotiations with with Lego are underway, and until licensing is complete, these should
not be displayed.
MedDLe2p
MedDLe2p (Version 2 Preview) is up on the MedX page. This is the preview version of Brian
Martin's MedDLe2, though since Brian is moving right now, you should direct inquiries
about the program to Npherno.
QuakeLauncher
The QuakeLauncher homepage is now in English, and has moved to http://homes.rhein-zeitung.de/~aschmitt/QuakeLauncher_EG.htm.
| May 3, 1997 |
PMS
Clan PMS has moved to PlanetQuake at http://www.planetquake.com/pms/, please update
your bookmarks (the last thing you want to do is piss these ladies off).
KeyGrip
KeyGrip is a soon to
be released Quake demo editor that allows you to edit in a visual environment, and it is
said that the final version will allow anyone to make full production movies. The program
uses a "filmstrip" concept, described as like Adobe Premier, and all editing is
done graphically with a simple point-and-click interface.
Threewave CTF 4.1
There's a new version of CTF on Threewave. This is a server patch only,
with enhanced status bar code, and the complete elimination of cross-dressing in
QuakeWorld CTF with the inclusion of OneThumb's code. Thanks TooooL.
BspBuild
BspBuild is a front-end
utility for Qbsp/Light/Vis/Quake with a graphical interface. The beta is also available at
the the Elite yada yada.. (BSP Homepage).
QTeam 2.5 Beta
QTeam 2.5 beta has been released,
featuring Hot Potato CTF (this sounds cool, you have to pass the flag around; you get
gibbed if you hold it past the time limit), as well as other enhancements and some bug
fixes.
Qoole v1.42 and Qoole Entity Packs
Thanks to Matt Washer for
word that Qoole v 1.42 (no2 4.2 as I orginally mis-wrote) is out. Also thanks to Prophet for the word that there's a fixed version of the CTF Entities for
Qoole as well as a set of Rogue
Qoole Entities
sCary Quake II
Disruptor
mentioned the Quake II pics that sCary posted in his .plan. Couple more Quake II sites e-munch's Quake II Infocenter and M.O.D.'s Quake II Page.
CTF for QW Setup Guide
There's a walkthrough of how to set up Threewave CTF 4 for QuakeWorld
including DirectX instructions at Cybercom.
| Quake and the
stylized "Q" are trademarks of id Software, used with
their kind permission All rights reserved. Copyright © 1997 by Stephen Heaslip |