
Articles in the archive contain broken links because outdated files are removed.
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H3D Glide 2.45 & New H3D Quake(s)
H3D Glide 2.45, which provides native Quake II support for H3D stereo
glasses on 3Dfx cards is out on the H3D Entertainment
site (this is not a patch, but an updated Glide). Also newly available are updated
versions of H3D DOS Quake and H3D GL Quake. Thanks Smiley.
QERadiant
John Carmack updated
his .plan with the announcement that QERadiant
author Robert Duffy (the subject of this new Gibs
Illustrated interview, while the subject is at hand) has become a contract employee of
id (a la Zoid), in charge of editor-type stuff, with QERad to become the official editor
of Quake 3:
Robert Duffy, the maintainer of Radiant QE4 is now "officially" in charge of further development of the editor codebase. He joins Zoid as a (part time) contractor for us.
A modified version of Radiant will be the level editor for Quake 3. The primary changes will be support for curved surfaces and more general surface shaders. All changes will be publicly released, either after Q3 ships or possibly at the release of Q3Test, depending on how things are going.
The other major effort is to get Radiant working properly on all of the 3D cards that are fielding full OpenGL ICDs. If you want to do level development, you should probably get an 8mb video card. Permedia II cards have been the mainstay for developers that can't afford intergraph systems, but 8mb rendition v2200 (thriller 3D) cards are probably a better bet as soon as their ICD gets all the bugs worked out.
Nihilism
More little birdies chirping about the movements to Nihilistic software.
Here's the latest from an anonymous (but reliable) source:
Robert Huebner, who previously worked as a senior programmer on LucasArts' Jedi Knight and as a network programmer for Interplay's Descent series, has joined nihilistic software as Director of Technology. Robert was the creator of the COG language and was responsible for most of the "Sith" simulation engine used in Jedi Knight.
Eraser Mania
Hot on the heels of the Windows release, version 0.85 of the Eraser Bot for Linux is out on the Impact Development Team website. On the Eraser front-end front, Botster has gotten an update to version 1.6, supporting the new Eraser, and version 1.6 of Hot Launch is also now out, with 0.85 support. On the Impact page, Ridah himself says Hot Launch is "rapidly becoming the most powerful Eraser Launcher around." Also, I reported yesterday that the Eraser Front-end has moved, which apparently is not the case (thanks Timm of Metropolis), and to top it off outside domains don't have access to the CGI in the link I provided, so to check out EFE, go to Industry News and hit the Eraser Front-End link (the web is more fun without those direct hyper links...more like road directions: "Go down to the second light, and make a left ...").Ionic Teamplay
Version 1.55 of Ionic Teamplay is up on the Ionic Q2 Mods page adding VWep support.Highscore Source
The source code for the Highscore mod (stores and displays the servers high score) has been released, along with an explanation of how to incorporate Highscore into other Quake II modifications, on the Highscore Q2 Patch page.PCX2WAL
A new version of the PCX2Wal Quake II texture utility is up on Quake-related utilities by Iikka Keränen. Thanks Prophet.
QuakeMovie
Beta 3 of QuakeMovie, the demo editing utility for Quake is out on the QuakeMovie Homepage.
Artifact Source
The source code for Artifact Quake is available on the Artifact Quake home page with the reasonable request that credit be given to the original author if you use his work. Thanks Schwab.
Teamplay Update to the Quake II Bible
Kenn has added a Quake II teamplay guide
as the latest update to Thresh and Kenn's
Quake II bible over on Gamers Extreme.
Amiga Quake Demo
The Quake section
at clickBOOM.com has a program online called Quake
Player 0.95, which apparently plays back Quake demos on an Amiga with no alterations as a
demonstration of the viability of their planned Amiga Quake port.
Rendition
Take It To The RRedline is the name of Rendition's demo programming contest that will snag the lucky winners some cool stuff. Among the prizes to be given away are trips to E3, a high-end computer system, and 8MB Hercules Thriller 3D graphics accelerators. All qualified entrants will get a "Take It To The RRedline" T-shirt. Thanks Prophet.
VRGN Old & New
The winners of VRGN's Twisted Christmas competition have (finally) been announced: apparently overwhelmed with entries, they ended up with five winners rather than one. Also, the deadline for submissions to their $1,000.00 level design contest has been extended through April 1 since some have apparently had problems uploading.
Deathmatch Map
TerraFusion is picking a map of the week to recognize quality deathmatch levels, with Kick the P.A. by Headshot nabbing this week's honors.
Paradox
Ritual's Paradox is interviewed over on Rust. Remember: "It's better to burn out...rust never sleeps." --Neil Young.Tom Hall & Lee Perry
In separate conversations, ION Storm Anachronists (Anachronauts?) Tom Hall and Lee Perry are interviewed on ANAnet.
Rick Johnson
There is an interview with Raven's Mr. Johnson ("Well, you can call me Ray...") over on PsychoNews. Thanks Hexen2.com.
Unreal First Impressions
OnlyOne has posted his First Impressions of Unreal over on Unreal Nation.BattleZone
BattleZone is reviewed on the Adrenaline Vault. Thanks Prophet.
Out of the Blue
Looks like I've gotten through the worst of my crapped up Eudora inbox
(when they go, they go: several messages merged into one is my favorite), so I am going to
bull through it without deleting the whole mess (in a way I'm kind of sorry, it would have
been a cheap way to solve the backlog of mail I keep thinking I'm going to plow through).
Most surprising outcome of my comments about contemplating a new mailer is all the
recommendations I received for Outlook. Go figure.
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New
Eraser Bot
Version 0.85 Beta of the Eraser Bot is out on the Impact Development Team webite fixing "most of the
remaining (serious) problems", as a full installer, as well as a patch to update
version 0.82 or later. Thanks Redwood.
New Pure3D Drivers
Version 1.20.02 of the Windows NT drivers and version 1.50.04 of the
Windows 95 Drivers for the Canopus Pure3D are available on the Pure3D Software Updates
page. Thanks Daryl Maxwell.
qME
Preview
Preview 2 of version 3.1 of qME, the Quake Model Editor, is up on qME news. Thanks Alistair.
New
QuArK
Version 5.0a2 of the Quake Army Knife is up on the QuArK Page. Thanks Prophet.
On Level Design
3D Level
Design: Expert Advice is a feature on GameSpot
that gives expert advice on level design from John Romero, American McGee, Levelord, Paul Jaquays, and Cliff Bleszinski. Also,
their article on 3D
Level Design: Level Editors is already up on GameSpot
UK.
QuakeCast
Tonight on QuakeCast (thanks Greg for helping me find where Pseudo hid the page:
JUDGECAL now tells me it's going to return home soon) we will talk to the team working on
the South Park Quake TC (kickass!) and some of the gang over at Ritual entertainment. As
usual, QuakeCast is live every Thursday at 8:00 PM Eastern time, Real player required.
Quake II (Updated)
FamkeBot
Version 3.5 of the FamkeBot is available, along with the source code, on The Famkebot homepage.Weapons of Destruction
Version 5.0 of Weapons of Destruction for Quake II is out, featuring a Chasecam, and the VWep Patch, as well as bug fixes.PureDM
Version 2.6 of PureDM (formerly HUD+Vote) is out on the PureDM Quake2 Mod Page. The new version of the mod fixes NT support, which it turns out was broken, and the fonts on the website are even a little smaller today. Promised still to come are GibStats frag logging and Eraser Bots.
Bot Launcher Mania
HotLaunch, the Eraser front-end has relocated and issued a new version, you can get 1.5a of HotLaunch on their new homepage. Also, a new release, version 1.2 final of the Eraser Launcher is out, along with the Visual Basic source code on the Eraser Launch Home Page. Another new release is Botster version 1.51, available on either this or this homepage (confusing you yet?). Finally, a movement with no new release, the Eraser Front-end homepage has relocated.
3Dfx Interview
Brian Bruning of 3Dfx Interactive gets the RealAudio interview treatment from the Daily Dementia at MeccaWorld.12 MB Orchid Voodoo II
A blurb on OGR (thanks Voodoo Extreme) announces Orchid's plans to manufacture a 12MB Voodoo2 card (the Righteous 3D II). Thanks Matt for clearing up that the "Ambush on Altyr 5" mentioned in the bundle is the name for the demo version of Mysteries of the Sith.
In
the Zone
There are instructions on Activision's
Battlezone page on how to find the game's included map editor, as well as a correction
on the instructions on how to use it to create a new map.
Biz
Buzz
Our fine old affiliate JediKnight.Net
has some more exclusive news on the latest happenings inside LucasArts: Ingar Shu, the
lead level designer for Dark Forces and Jedi Knight, resigned yesterday to join recent LEC
departure Ray Gresko at his new development team at Nihilistic Software.
Caravan
Update
The East Coast Caravan
has scheduled an online conference today at 10:00 PM Eastern time in EFNet
#eastcoastcaravan to discuss their plans to carpool to several upcoming East Coast events,
including E3.
Reckoning
Some recent hands-on reactions to the Reckoning, Xatrix's upcoming Quake II mission pack are up on GameCenter. Thanks Enforcee.
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3D
Goodness
Stuff with 50% more dimensions than old-fashioned 2D stuff:
New Q2 GL Tweak Guide
My boy Wicked over at Voodoo Extreme sends word that Brett "3 Fingers" Jacobs has posted an updated version of his GL Tweak Guide for Quake II on 3 Fingers' & Heron's Quake and Quake II Ultimate Boundaries.New Permedia2 Drivers
New Windows 95 and Windows NT Drivers for Permedia2-based video cards are up on 3Dlabs' Drivers page. Thanks Jonas "Jonra" Räntilä.
New Overlay WinGlide
Version 0.7 of Overlay WinGlide is up on Chris' WinGlide Page. WinGlide is a replacement .DLL that adds windowed 3D output to the features of normally fullscreen-only Voodoo Graphics cards. The overlay variant uses DirectDraw to gain access to hardware overlays, making it the fastest version of WinGlide.3D Oldies
The entries in Voodoo Extreme's Golden Oldies competition are online. Check out the submissions: 3D versions of classics like Missile Command, including a few with twists (South Park meets Pac-Man to form... Park-Man!).
Glide BattleCruiser 3000 A.D.
The 3Dfx-only version 1.03E Glide of BattleCruiser 3000 A.D. is out on the Galcom New Network. This version is for owners of Voodoo and Voodoo Rush cards to help find problems, and will patch v1.01D7C, which is the current version available for free download.
Paul Steed
Paul Steed is interviewed on Mplayer Quake News.Iikka Keränen
There is an interview with the Orville Wright of AirQuake, ION Storm's Iikka Keränen in the Rants Section of the Sepulchre.
Daikatana
The ION Storm website has part three of the Daikatana team updates online.Portal of Praevus
Word from Phoebus is that another AVI preview of the Portal of Praevus, the upcoming Hexen II mission pack is up on Activision's Hexen II page.
PureDM
Version 2.5 of PureDM, the mod formerly known as HUD+Vote, is out on the PureDM Quake2 Mod Page. The new version of the patch includes VWep support, and the new website includes some of the largest typeface I've seen.Lithium
Version 0.93 of the Lithium Mod is now available on the redesigned Lithium II Mod for Quake II page. Lithium is a completely customizable server-side only mod, and the new release supports VWep and the CTF "id" command. Available for Windows, Linux and Solaris.jawMD2 Test
A new Voodoo accelerated pre-alpha version 0.1 of the jawMD2 model viewer is up on the jawMD2 page to help test compatibility issues.ServerConfigMOD
A final Version 2.0 of ServerConfigMOD is up on the ServerConfigMOD page featuring full Threewave CTF support. VWep support is disabled by default in the new version because of conflicts with the GL CTF models.
TeamFortress II
A resource to help keep tabs on the status of TeamFortress 2 (and the original for that matter) is up on 37th Aberrated Team Fortress Marine Expeditionary Unit (they are equally proud of the length of their name and their URL) in the form of a web-based archive of the TeamFortress mailing lists.Future versus Fantasy II
There's a bit of information on Total Conversion Net about Future versus Fantasy II, and the delays involved in finding a publisher for the project.
Da
Bible
I'm sure the Art of War must refer to learning from defeats, and in this
vein, Thresh (the Sun Tzu of Quake?) has updated the DM3
section of the Gamers Extreme Quake
Bible to reflect the tactics used by Unforgiven to win one of the best of three
matches from Thresh and Death Row in the T3 finals.
The Daily Informant
It's not just a site, it's a lifestyle, as ION Storm pumps more content
into their website than many small
countries. Yesterday's update to the Daily
Informant offers further coverage of Daikatana development from John Romero, Sverre
Kvernmo, Steve Rescoe, and Andrew Collins, as well as a chat with Daikatana AI Programmer
Jonathan "Nelno" Wright called The Wright Stuff.
Fast
Radiance
Map authors in a hurry may want to check out the Fast Radiance program by ·] THE iNNOCENT CREW [· (Doom map authors like myself will
fondly remember their essential NWT or New Wad Tool), which, though not designed to create
top quality output, can speed development times with its blazing speed (it can finish
base1 in 72 seconds).
Paul Steed
Paul Steed updated to clarify that a previous update was not meant as an attack on anyone.Whaleboy
Whaleboy updated his .plan with an outline of things to keep in mind if you're interested in 3D art, be it modeling or animation.RonSolo
RonSolo's .plan takes a break from email analysis in his .plan to announce a new Solo has entered the word (there most be a multiple Solo joke in there somewhere... I'm slipping). Congrats to Ron and his family.
Waste & Fuel
The winning soundpacks for the Waste and Fuel models are up on Deconstruct. Thanks BuKE.PreFabs
The winning entries in this general Prefab Contest! are online.
Out of the Blue
Thanks for all the responses to the CCP question. for the curious, the
answer is Compression Control Protocol, logical, since the USR adapter I use supports STAC
compression. The odd thing is no one seems to be able to connect the cause and effect of
the error messages going away when I turned off IP header compression (which seems
unrelated). As I noted when raising the CCP question, the problems I've had with the net
the last couple of days seem to actually center around UUNet (alter.net), rather than any
CCP messages, but they now seem to be clearing up. In case you're one of the couple of
people who wrote me asking why the site was so slow the last few days, believe it or not,
you were probably suffering the same UUNet woes as I was (go figure!). Thanks also for all
the suggestions on how to fix my Eudora problems. The jury is still out on whether I will
need to put my inbox to sleep (as per a lot of suggestions I am actually considering
bagging Eudora altogether because of how gracelessly it handles error conditions).
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Yahn at Valve, BSP's Future in Question
As revealed in the IRC interview the other day, Yahn Bernier is Valve's newest employee. Here's the official announcement from Yahn about his move that gives an insight into what this means to the BSP level editor. Here's a quote:...Valve originally hired me to work on development tools and on Half-Life's mulitplayer code, and that's taking up the bulk of my time. However, now that Ben Morris has decided to return to Canada, I will probably also work on finishing up Worldcraft 2.0.
Needless to say, these commitments are going to make further development of BSP (by me, anyway) very difficult. I am considering the possibility of releasing it to another developer to work on. However, the priority here--obviously--is to make Worldcraft the best and most popular 3D editor available and I'll do whatever I can to help make that happen, including adding various popular BSP features to Worldcraft as the need arises....
Matthias Worch
Word from Dallas is that Matthias Worch, author of the highly regarded Beyond Belief conversion for Quake, as well as several other noteworthy Quake and Doom projects, is Ritual's latest hire, slated to work on Sin.
Interviews (Updated)
Paul Steed
Paul Steed is interviewed on GamersExchange talking about several topics, including the departure of American McGee.American McGee
There is a brief interview with American McGee on eXpunged talking about several topics, including the departure of American McGee.Paul Jaquays
Paul Jaquays is interviewed over on the Quake Workshop giving nice in-depth answers to questions about level design. Paul is also quoted along with Brandon James in an article from a while back called Quake Dreams on the Netly News Network about gamers who end up working for game companies.Scott Miller
Part 2 of the RealAudio format Scott Miller interview is up on the Daily Dementia at MeccaWorld.Hank Leukart
Whatever happened to Hank Leukart, who gained fame, if not fortune, as the author of the Official Doom FAQ? Find out in PlanetQuake's Interview with Hank Leukart, where you can also learn such tidbits as Hank's age when he wrote his comprehensive Doom FAQ: all of 14!.
Matt Wood
There is an interview with Matt Wood up on PreyGround. Matt is 3D Realms' "Game Space Engineer".
Quake II Releases
First up we have the attack of the killer bots (can nothing stop them?
They never sleep, never eat... they just keep coming relentlessly! Aaaaaa!). Um, sorry,
where was I? Oh yes, bots and other Quake II releases:
Eraser Bot
Beta 0.84 of the Eraser Bot is up on the Impact Development Team page. The new version fixes lift (elevator) crashes, and adds support for a couple of the newer Eraser launchers that keep springing up, Hot Launch (which has just released version 1.3a) and PowerBase (on Ripcord's homepage). Thanks Prophet.C.R.Bot
Version 1.05 of the C.R.Bot is available for download on the C.R.Bot official homepage. The new release adds support for Hentai's visible weapons patch.Oak II Bot
Version 0.2 Alpha of the Oak II Bot is out on the Oak II page, featuring teamplay, and support for up to 128(!) bots.VWep (Apology) & Cheating
I just wanted to apologize to Hentai for the implication that the code removed in the most recent version of Hentai's VWep mod was ever intentionally meant to allow cheating. Those who know me know I am a little hyper-sensitive about issues surrounding cheating and fair play, so I tend to get irate when I sense that unfairness is afoot, so when I saw the description of the problem I got a little carried away. Again, sorry about that. While I'm at it, let me mention this: I have been getting messages regarding another "situation" in the area of fair play in Quake II and am looking into ways to approach the problem. Thanks to all that have written in with their concerns.QERadiant
Build 0.48 of QERadiant, the Quake editor based on id's QE4 source, is up on the QERadiant page. Thanks Prophet.
Hexen II Mission Pack AVI
A new AVI trailer for the upcoming Hexen II mission pack, Portal of
Praevus, is up on Activision's
Hexen II page.
Thriller 3D Drivers
New Windows 95 and NT Drivers for the Thriller3D are put on the Thriller 3D Driver
Library page. Thanks Terata.
Making Movies (Quake & Quake II)
A pair of cinematic offerings. A double feature, as it were:
DEMentED 2
The first public release of DEMentED 2, the demo/movie editor for Quake II is out on the DEMentED II page. Among the cool features of this editing program is a fully textured/lighted OpenGL 3D preview.
QuakeMovie
All the latest news on the QuakeMovie project, a classic Quake movie editor, can be found on the QuakeMovie Homepage, along with a couple of betas of the program.
Paul Steed
Paul Steed's .plan contains a response to a recent editorial he came across.Rick Johnson
In his .plan, Rick Johnson talks of getting the GL version of HexenWorld operational, and mentions that HexenWorld will include deathmatch levels separate from the upcoming Hexen II mission pack (which is not what I posted originally, sorry for the confusion).
Klingon Honor Guard
A preview of the Unreal-engine Star Trek: Klingon Honor Guard is up on GameSpot UK. Did you know when you spell-check "Klingon" in FrontPage (and I assume other MS products) the suggested replacement is "Clinton"? You do now.
Quake64
There's a contest on Nintendo's site asking you to "sum up the Quake 64 experience in five words or less" (how about: "Sorry, better on the PC"?). Thanks Hanif.
Out of the Blue
I was off-line most of yesterday troubleshooting my ISDN connection, which
turns out to have not been the source of my Internet problems: there seems to be a problem
with UUNET the last few days (How does ten minutes to retrive a 3 KB directory listing
grab you? My FTP client often times out before I can initiate an upload!). Confusing this
for me was an error message from my US Robotics Sportster 128KB internal ISDN adapter that
says "The peer at (my ISP 's ISDN #) is not responding to the CCP request."
Since I spent all day on this yesterday, and none of the experts I spoke with could answer
me (including someone from 3Com, who now own USR), out of curiosity, does anyone know what
a CCP request is? My best theory is that it has to do with compression since it seems
to have abated since I unchecked the checkbox in Dial-up Networking that says "Use IP
Header Compression", but I'm just guessing. Two more thoughts: On a happy note,
thanks a ton for all the good wishes on the occasion of the 11 millionth visitor on the
counter here. And a note I am less happy to make: I am growing fearful that my attempts to
fix my corrupted inbox in Eudora (which suffered yet a couple more glitches in the last
couple of days due to network timeouts), are coming to naught, and I might just have to
bite the bullet and delete the whole magilla (bad news, as I have some long overdue todo
items in there). Please don't go re-mailing anything just yet, but I may need to request
just that. Ouch.
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Rogue Mission Pack
Slipgate passed along an
email exchange he had with John Carmack about the recent Quake 3 announcement. Amongst the
revelations in John's answer is that Rogue's super-secret "I'd tell you but I'd have
to kill you" project, is in fact, another authorized Quake II Mission pack. Here are
John Carmack's responses:
Quake 3 will use almost everything planned for trinity's graphics engine.
A completely new graphics engine with no ties to q1/q2.
The following game will have improvements on the graphics engine (about like q1-q2), but completely new game logic / networking / sound.
No comment on release dates.
The xatrix pack is due out reasonably soon.
Rogue is also doing a Q2 mission pack.
More
FAQs
Added a few more FAQs to the FAQ's page,
including the updated version 1.7 of the Official Hexen II FAQ. Thanks to Frans P. de Vries of 3D Action Gamers for pointing me in the right
FAQing direction to locate some more FAQs.
Quake II Java
As far as I can figure, Quake II Java is a project to port the Quake II .DLL code, allowing mods to be written in Java. Version 0.1 along with the source and Java documentation is now online.
VWep
Hmmmm. Word on the Tsunami Quake 2 Extension page is that the new version (available now) fixes a few "Easter eggs" *cough* that allowed for, oh what shall we call it... cheating? Needless to say server admins are urged to download the latest release: Hopefully Peter Rabbit was thorough in removing all the eggs. Thanks Kwairt.Eraser Bot
Version 0.83b of the Eraser Bot is up on the Impact Development Team page. There is a known bug in this where bots get stuck in the room with the railgun on Q2CTF1, but Ridah is holding off on a fix to reduce the "version overflow" effect. Thanks Talon.C.R.Bot
Version 1.04 of the C.R.Bot is up on the C.R.Bot homepage, fixing bugs from version 1.03. Thanks William Hooper.
Botster & Eraser Front End
While checking out the new versions of the Eraser Bot and the C.R.Bot, you may also want to check out Botster, the new bot front-end that supports those very two bots. Alternatively, version 0.1 of the Eraser Front End (EFE) can be found here.PowerBall
Version 1.5 of PowerBall for Quake II is up on the PowerBall homepage fixing a few bugs.Superheroes II
Beta .76 CTF of Superheroes Quake II is up on the Quake II Superheroes page. The new release adds a couple of features, including a new triple power, two new models, and, as the name of this release implies, CTF support.
LM CTF
Version 2.01 of Loki's Minions CTF is up on the LM CTF Page fixing some bugs.
Model
Citizen
Paul steed updated
his .plan with a rundown of things to look into if you are having trouble using new
models like the CrackWhore in Quake II.
MotS
Computer Games Online is holding a contest giving away a copy of the Jedi Knight add-on, Mysteries of the Sith. Thanks Prophet.
JediKnight.Net
Aristotle, the webmaster over at JediKnight.Net gets the third degree in an interview over at Jedi Knights.
Out of the Blue
Ack! Another thank you to Frans P. de
Vries of 3D Action Gamers for pointing
out the noframes version of this page is borked (surprised it took so long to find out:
but I guess no frames browser users are not reading this to answer... I'll fix that today.
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FAQs
The FAQ page now contains an
updated version 1.75 of the Quake II FAQ,
and the brand new Quake 3 FAQ (the FAQ
formerly known as the Trinity FAQ), both by Richard
"Sat" Connery. Please feel free to contact me if you maintain a relevant
FAQ, or know of one that should be added.
CTF
Autotext
Here's a cool
page that quickly explains how to make the most of the Autotext features of CTF, that
can allow you to quickly communicate meaningful messages to your teammates.
Quake II Releses (Updated)
C.R.Bot
Version 1.03 of the C.R.Bot is available on the C.R.Bot homepage, not featuring visible weapons support, which is almost newsworthy in these days of increasingly universal support for Hentai's VWep mod. Never fear, VWep is promised for the next release.HotLaunch
Version 1.1a of HotLaunch, the new Eraser Bot front-end is up on the HotLaunch homepage.Highscore CTF
CTF Highscore beta 0.29 is up on the Highscore Q2 Patch page. This variant on the Highscore server patch adds support for Capture the Flag version 1.02.Battle of the Sexes
More mod mergers and acquisitions, as version 2.8.2 of the Battle of the Sexes Quake II mod now adds support for Hentai's Visible Weapons patch. As always. the files and more info are on Spinoza's Quake 2 Mods Page.
Wally
Team BDP has released version 0.90 of Wally, their texture editing program. Features in the new version include 24bit image/clipboard support; Quake1 MIP file support; texture browsing; viewing of all 4 sub-mips, and the proverbial more.
CTF on Quake II Maps
EAVY, the CrackWhore enhancer, has posted a mod that allows you to play Quake II CTF 1.02 on the regular Quake II maps. Available, along with the fixed up C.W. model, on The Handy-Team Clan downloads page.
Half Life Chat-Yahn Joins Valve
Thanks to Sean McCleese, for
passing along the unedited log of last
night's Half Life chat with the Valve gang (an edited version is posted here). Included in the chat is the
revelation that Yahn Bernier (author of the BSP level editor) has joined their team:
<Frost> "Now that Ben Morris is gone, What is the status of WorldCraft 2 and who will be picking up for Ben?"
<Choryoth> We just added Yahn.
<Choryoth> ;)
<IMPaLeR> if we rush you please tell us
<Choryoth> {I'll take the WC question}
<autolycus> Woldcraft 2.0 is going to be amazing
<GabeN> Yahn's the most recent hire. We're looking for another game designer, and talking to a couple of people in the industry about that, as well as some senior engine people.
Quake II Deathmatch Guide
GameSpot's
CGW Quake II Deathmatch Guide by Elliot Chin and Vik Long is online. Thanks Enforcee.
Quake
TV
The ClanRing is hoping to get a healthy turnout of spectators for
tonight's Big12 League match between ClanGib and Clan
Kapitol to try and stress test the Quake TV system that allows live spectating (the
system has never quite lived up to its promise yet). The hub of this operation is IRC
#clanring on EFNET, and the game starts at 10:00 PM Eastern with enough QTV hubs for at
least 900, as well as scorebots and an IRC channel for cheering.
Unreal Status Report
Mark Rein's Unreal Update
is up on the Official Epic MegaGames Web Page
(thanks Prophet). The following quote (also
recently posted on the Unreal
MMBoard) gives the latest official word on how close the game is to completion:
Unreal is not finished yet. When it is we'll be shouting it from the mountain tops. Anyone who thinks they know the date Unreal will ship is pulling your leg. Even we still don't know exactly when we'll be done but we're pretty sure that it will ship within the first half of this year which means before the end of June. Reports that it's coming "any day now" are greatly exaggerated. We're definitely getting close but we're not that close. Our plan is still to finish the FULL version of the game before we address the shareware version
Ritual
Hiring
Congrats to new Ritual hire Brandon Riza, described as a very talented
artist and 3D modeler. Brandon joins the team creating Ritual's next-generation
ÜberEngine game.
A Word from our Sponsors
I'm happy to announce that after considerable re-tooling to the network,
the GamesNET homepage is back online. GamesNET, of
course, is the hub of one the most popular IRC gaming networks on the 'net, and is now
also accepting applications from quality gaming sites to be hosted on our boffo little
network (I got a lot of requests for a definition the last time I used the word
"boffo" -- it's a good thing). There's a hosting page online to check out the
details. Once again, let me thank GamesNET for providing Blue's News and JediKnight.Net with a happy home.
Brian Hook
With the revelation of id's plan to create Quake 3, in his .plan Brian Hook talks a bit more openly about the DMPaint program he's working on, promising screenshots soon.Paul Steed
Paul Steed updated his .plan with an outline of a fix to get the CrackWhore model (courtesy of Robert Renzetti) to appear properly in you options menus.
Rick Johnson
Raven's Rick Johnson's .plan talks of the progress of HexenWorld (the Hexen II variant on QuakeWorld), saying that the next alpha sent to the private test team will include GL support.
Dave Taylor
Crack prez Dave Taylor updated his .plan pointing out that someone fell for his head-fake on his goof announcement of Trey's "firing."
Reckoning
A preview of Reckoning, the upcoming Quake II Mission pack is up on PC Gamer. Thanks DanRagegw.
Out of the Blue
Yesterday is the one year anniversary of the immortal John Cash diet.
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QuakeWorld Master Update
Disruptor followed-up his QuakeWorld Master update with still more updated
info in his .plan regarding the elusive id QW master server:
Ok, uhh. DOH!
Zoid and I fixed the problems with the QuakeWorld masters under NT and they are running nice and smoothly now.
They are back on our NT box at;
192.246.40.37:27000 -- Limbo (Servers which don't bother reporting to the proper masters)
192.246.40.37:27002 -- CTF Servers
192.246.40.37:27003 -- Team Fortress
192.246.40.37:27004 -- Modified Progs
192.246.40.37:27006 -- Deathmatch Only ServersPlease *DON'T* use 192.246.40.250 as previously stated. I promise I won't confuse you any more about the QW Masters =)
Quake II Demo Released
Disruptor updated
his .plan to announce a change in plans about the id QuakeWorld Master (later changed
again) and the availability of the Quake II Demo:
Also, for those of you who perhaps haven't purchased Quake II yet and want to try out the first part of the game, we've released the Demo at;
ftp://ftp.idsoftware.com/idstuff/quake2/q2-314-demo-x86.exe (40 megs)
This demo includes deathmatch and co-op play along with the single player game experience.
On a somewhat related note, if someone can recommend a reliable FTPD for Windows NT that includes download resume capabilities, please drop me an e-mail at xian@idsoftware.com
Voodoo2 Drivers
New Voodoo2 Reference Drivers (1.5 MB) from 3Dfx have been released. Thanks Hil Hughes for passing them along. If there are problems with the local copy (sorry, there still may be), let me point you in the way of Operation 3Dfx and cdrom.com where they are also available for download.3Dfx Party
A bootNET wrap-up of the Voodoo2 launch party held by 3Dfx in San Francisco gives the skinny on the festivities, as well as a look at some things to expect down the road from the demonstrations given there.Voodoo2 Giveaway
Check out the Emu-Land E3 site if you are interested in a chance at winning a 12MB Creative Labs Voodoo2.
The CrackWhore Sounds
Redwood has posted the CrackWhore sounds Paul Steed sent him, and EAVY updated his CrackWhore plus archive (not a local link, sorry) to include the new sounds.Quake Broadcast System
Version 1.01 of the Quake Broadcasting System, the desktop newshound utility.Hud+Vote
Hud+Vote 2.0 for Quake II, incorporating Vwep and ServObit.
Special Forces: STRIKE TEAM
For classic Quake, a Strike Team beta from the Special Forces Quake TC.
Bastard
There's an Open Letter to the Community on PlanetQuake.
QuakeVoice Poll
There's a poll up on the Quake Voice news page asking opinions on how this in game voice mod for Quake II should be handled (a lot of people ask me what's up with this one, so I thought it was a good chance to post a link). Word is if all goes well, a closed beta will happen next weekend.
Reckoning
GamePen has posted a preview of the The Reckoning, the upcoming Quake II Mission Pack by Xatrix (not to be confused with the id mission pack, which has become Quake III).
Capturization
Capturization: The Online CTF Mod Review Center is the newest site hosted by Captured.Com.
Bad Monkey
BadMonkey's prefabs has (have?) moved to Quake2Fortress.Com.
Out of the Blue
Off on a day-trip to visit Grandma Blue (hard to imagine an old coot like
me with a grandparent, right? "Tell me about the renaissance, Grandma?").
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stylized "Q" are trademarks of id Software, used with
their kind permission All rights reserved. Copyright © 1998 by Stephen Heaslip |