
Articles in the archive contain broken links because outdated files are removed.
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Today's Headlines - Thresh & Microsoft - m3D OpenGL Drivers - Sin Sketch - 3Dfx Shadow Warrior - CyberSports - John Romero Interview - Noel Stephens Interview - Bob Wright Interview - PGL Interview - Brian Bruning Interview - Sujoy Returns - tokay IRC - New Quake II Model - Pentium WinGlide - Newer GL Tweak Guide - Cluster - New C.R.Bot - Superheroes - Ionic Teamplay - HexMatch - Astro Boy at the Movies - Malice Map Fix - Competitions - PReviews - .plans - Site Seeing - etc. - Out of the Blue - Yesterday |
Thresh & Microsoft
There's a blurb on Next-Generation
Online titled Thresh Sells
Soul to Microsoft that describes Thresh's deal with Microsoft to endorse the MS Mouse.
No souls seem to actually have changed hands in the deal.
m3D
OpenGL Drivers
Frans P. de Vries of 3D Action Gamers' tells me that the OpenGL
drivers with today's date for the PowerVR-based Matrox m3D posted on the Matrox m3D Drivers page are
actually the same drivers released January 7. Anyway, here are the m3D OpenGL drivers for Quake and Hexen II (113 KB),
and the m3D OpenGL drivers for Quake II (113 KB).
Thanks Lee.
Sin
Sketch
There's another Sin character sketch up on HardCorps SiN News, this time
showing JC, who is described as "your handy-dandy sidekick, who gives you vital clues
to help you through SiN in single-player mode." (I can picture spending some time
trying to shoot the little brat.)
3Dfx Shadow Warrior Patch
At long last, the new and improved 3Dfx Shadow Warrior patch has been
released on the Shadow Warrior
downloads page. Thanks Prophet.
CyberSports
Here's an MSNBC article called MSNBC - Are video games a spectator sport
talking about the PGL finals and a brief look back at the first such event in 1981,
along with an opinion poll on whether or not computer games are a spectator sport.
Thanks Pagan [CyC].
Sujoy
Returns
Sujoy Roy, one-time operator of the famed now-defunct Sujoy's Quake pages has returned to the web
scene with the eponymous Sujoy.Com. In it, Sujoy plans
to give playing tips and coverage of the UK Quake scene.
Interviews (Updated)
tokay
IRC
Just a reminder that id Software's American "tokay" McGee will
be interviewed tonight at 9:00 PM Eastern on irc.gameslink.net
#quake2.
New Quake II Model
PC Gamer has posted a couple of shots of the new Quake II
deathmatch model, slated to be included in the point release. Thanks PorkBelly.
Pentium Enhanced WinGlide
Chris Dohnal sent along a
Pentium optimized version of WinGlide (30 KB), the
replacement .dll originally written by Justin Frankel of Nullsoft that allows Quake/Quake
II output in a window on Voodoo cards. Here's the deal:
I downloaded WinGlide v0.5 from your page a few weeks ago. Since the source code was included, I tried making it faster. The result was a Pentium enhanced version of WinGlide. Here's a list of some of the advantages and disadvantages of this Pentium enhanced version of WinGlide
- Increased the 640x480 windowed framerate in Q2test by 25% on my Pentium 133 with a Monster 3D.
- Increased GLQuake .97 windowed performance and fixed display problems with certain window sizes.
- Will not work with scanline interleaved systems.
- The Pentium optimizations may not benefit different processors or could cause decreased performance with different processors.
Newer GL Tweak Guide
Brett "3 Fingers" Jacobs
sent along an updated version 1.05 of 3 Fingers' Quake
2 Tweak Guide (37 KB). The new guide has all the benefits described in the story about yesterday's release, but
corrects a technical mistake in the documentation about passable batch file parameters.
Here's the part that's changed:
Q. Mr. 3 Fingers. What is this %1 %2 %3 %4 %5 %6 %7 %8 %9 stuff in the batch file (Q2Start.Bat) you provide?
A. This allows all of your command line variables to be executed after the Quake2.exe file during the process of the batch file being executed. Also this allows Gamespy to add its commands to the command line when you sign onto a server.
Cluster
The first public beta of the Cluster modification for Quake II is
being conducted. Cluster is a cool idea that picks up on what was originally described as
a possible feature in Quake where the exits on servers in the cluster are all connected,
so you can exit one server and enter another. More details (along with what's likely a
clearer explanation) and a list of available client commands are all on the Quake 2 Cluster Project page. Also, Justin
Randall, AKA Logic, maintains a .plan file, and in the latest
entry is a list of known bugs in the beta.
New
C.R.Bot
Version 0.99 of the C.R.Bot for Quake II has been released on the C.R.Bot page. The new release is described as bug
fixes rather than new features, and word there is the next release will be held off until
after the Point Release. Thanks Prophet.
Superheroes
Beta 3a of Superheroes for Quake II has been released on the Quake II Superheroes page. Thanks Ásatrúer.
Ionic
Teamplay
Version 1.32 of the Ionic Teamplay modification for Quake II clan play and
one-on-one games has been released on the Ionic Q2
Mods page.
HexMatch
Version 2.0 of HexMatch has been released on the HexDev pages. HexMatch is an essential
utility for anyone running a Hexen II server as it has several features to promote quality
deathmatch, including protections against known forms of cheating, as well as fixes for
bugs that cause server crashes, and now a handy remote administration interface.
Astro Boy at the Movies
Jonn Gordon has released a .cin format movie of his Astro Boy model on the
Astro Boy Page.
Malice
Map Fix
There's a fix up on the Epochalypse News for map D8 in the
Malice for Quake TC, which was missing a key parachute. Thanks Prophet.
Tygris' Linux Quake Page has reopened.
etc.
There are a couple of servers running a beta
of LA Quake2 v0.7 if you want to check it out, details are on the The LA QuakeII Page ... Version 1.0 of the Quake Name Maker (2.2 MB) has
been released on the QNM Homepage ... Here's a Quake II timedemo survey,
and the results ...
Image of the Day is Emil Nadinic's keyring
(33 KB) - (no, not the one with the lewd shower poem) ...
Out of the Blue
The banners just keep on
coming, here are four new ones.
It's interesting to see the approach different entries take to promoting this site to
people who may not already be familiar with it. Also interesting is the occasional lack of
such concerns as demonstrated by this entry
(just some 40 KB over the 12 KB size restraint) sent along by my pal, and occasional
Blue's News contributor, loonyboi.
Surprisingly, only a few buttons have been submitted. Oh yeah, I messed around with
the top of the page a bit this morning. I'll probably mess with it some more before I'm
through. As always, feedback is invited.
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QuakeCast
Tonight on the QuakeCast (9:00
PM Eastern, Real player required), we'll talk with
Robert Duffy of the QERadiant team,
and Joe Perez and Erik Lundberg of the PGL.
New TeamFortress Server
Version 2.7 of the
TeamFortress Quake server (1.6 MB) is now available on the TeamFortress website. The new version
fixes a couple of bugs, and eliminates the Sentry cheat which has been a serious problem
in TF games lately. Thanks Prophet.
New GL Tweak Guide
Brett "3 Fingers" Jacobs
has released version 1.05 of 3 Fingers' Quake 2 Tweak
Guide (37 KB). Included are new settings to greatly reduce packet loss, freezing
gameplay and high ping, and of course tweaks for 3Dfx cards that can boost Quake II
framerates by as much as 25-50%.
New Rocket Arena Server
Version 2.096 of the Rocket
Arena Server (344 KB) has been released on the Rocket Arena page addressing all
current stability issues, and adding a new configuration system for server operators. This
is described as likely the last revision Rocket Arena 2 before the Point Release. In the
meantime, work continues on the Rocket Arena 2 map pack.
PGL
Editorials
There's an editorial about
the PGL on Telefragged, questioning whether Gamers Extreme's involvement in the PGL
combined with Thresh's involvement in Gamers Extreme constitutes a "fix". A rebuttal from Gamers Extreme
has been posted on PlanetQuake.
GeNClasses
The final version of GeNClasses is up on the The GeNClasses Homepage.
GeNClasses is a new Quake deathmatch modification that features 10 player classes.
New
LM CTF
Version 1.3 of Loki's Minions CTF
has been re-issued without incrementing the version number(?), to fix a bug in the
original version 1.3. Thanks snowman3.
New
QERadiant
Version 0.38 of the QERadiant level editor has been released on the QERadiant page addressing several bugs.
Thanks Prophet.
Riot
Movie
Craig Hubbard posted a Quicktime movie on the Riot Mobile Armor site showing the development of
conceptual artwork for the game. Thanks Revolt!
Riot Information Center. There is also a Riot preview on riot.com.au.
For Quake II Server Ops
Interview
Correction
I made a correction to yesterday's
story about the Linux Quake II exploit to clarify that the point of concern is for
Linux Quake II users when the Quake II binary has been made to setuid to root.
etc.
Version 1.01 of Final Reality (7.6
MB) the cool D3D Benchmark program has been
released on the Final Reality page. Thanks Operation 3Dfx ... Here are photos from the T3 finals
...
Out of the Blue
Thanks to all who wrote in with good wishes on the occasion of the counter
recording its nine-millionth visitor last night. I can't thank all of you enough for the
support you show for this site. The
bannerfest continues: here are the banner submissions of the day. I'll probably just accumulate these
through the weekend and put an end to submission (it's pretty time-consuming going through
all of these bad boys).
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Hexen II Mission Pack
There's an interview with Raven's
John Zuk on Activision's
Hexen II site, the third in the series of interviews with the developers of the newly
announced Hexen
II Mission Pack: Portal of Praevus, along with a couple of new
screenshots. Here's an excerpt from the mission pack announcement:
The diabolic spirits of the Serpent Riders return as the most formidable foes ever to inhabit a computer game when Raven Software and Activision, Inc. launch the Hexen II Mission Pack: Portal of Praevus. The eagerly awaited expansion pack pits players against the ultimate nemesis, the wizard Praevus, who plans to resurrect and combine the Serpent Riders' powerful souls for his own use. Developed by Raven Software and published by Activision, the Hexen II Mission Pack: Portal of Praevus will be available in North American retail outlets in early 1998 and will carry a suggested retail price of $29.95.
More
.plans
A few .plan updates of interest, including an update by Zoid that should
be read by all Linux Quake II users.
rootshell.com has posted an exploit for Quake2 under Linux. This exploit was talked about on the buqtraq list a day or two ago.
I've known about this one due to loading shared libs. I forgot to specifically mention in the readme that Quake2 should not be setuid. If you want to use the ref_soft and ref_gl renderers, you should run Quake2 as root. Don't make the binary setuid. You can only run both those renderers at the console only, so being root isn't that much of an issue. The X11 render doesn't need any root permissions (if /dev/dsp is writable by others for sound).
The dedicated server mode (+set dedicated 1) doesn't need to be root either.
I will look at solutions to this problem in the next release. Problems such as root requirements for games has been sort of a sore spot in Linux for a number of years now. This is one of the goals that GGI is targetting to fix. I plan on supporting a ref_ggi in the near future.
Bot
Fever
Version 0.98 of the C.R.Bot has been released on the C.R.Bot page. This info comes from the fine bot
loving folks at the Quake2 Bot Epidemic,
where they also have some info on the S.A.B.I.N. project, a
bot author collective.
New Quake/Quake II Modeler
studioMDx is a new MDL/MD2 editor based on Brian Martin's MedDLe with a
3DS-Max style interface. Available for download, along with more details, on the studioMDx page.
Quake
II Comic
NewBraindead, maintainer of the very cool Braindead's Quake Art Gallery sends news
that artist 3, not to be confused with |2| (I have no idea if that's intentional) has
posted the first issue of a cool Quake II comic called Fiend on his
homepage, 3's
Quake Art. This comic is highly recommended, but be warned, it has a cliffhanger
ending for those who hate the phrase "to be continued...".
PGL
Coverage (Updated)
There's a preview of
this weekend's PGL finals up on Gamers Extreme.
Also you will be able to track PlanetQuake's coverage of the finals on this page (that would seem to tip the hand
of some sort of PQ redesign). Also JUDGECAL says that Pseudo will be doing live coverage
of the event through their All Games Network.
Fight Til Finish (Updated)
Version 1.0 of the Quake II Fight
Til Finish Mod, which starts opponents with load of health, armor, and weapons (like
Deathmatch 4 rules), has been released, and is OpenQuake
verified. (I couldn't find the OQ verification at first, thanks RonSolo for the help doping that out).
Half-Life Preview
There's a Half-Life
preview over at MeccaWorld that has some new screenshots and some Q&A with the
gang at Valve. They are also running one of those most anticipated game polls.
LM CTF
Version 1.3 of Loki's Minions CTF for Quake II is up on the The Loki's Minions Clan Page.
Thanks Snowman.
New Quake II Power-up
The Quake 2 Weapon
Accelerator is a new user created power-up that can be included in modifications. As
the name implies, for the duration of the power-up, the accelerator will increase your
weapon's rate of fire.
Another New QERadiant
Build 0.37 of QERadiant, the Quake II level editor based on id's QuakeEd4
source has been released on the QERadiant
page. Thanks Darkmage. Also, Ravage's of Radiant(?) the official
QERadiant Editing Page is open for business.
Interviews
Competition
The boys over at Voodoo Extreme have teamed
up with Diamond Multimedia to hold a competition they call their Golden Oldie
Competition that offers a Voodoo 2-based Monster 2 (when available) for the winner who
can program a 3D accelerated version of a classic game.
etc.
Edwards
Handy Gun Guide, chock full of opinions about game weapon design, has been updated to
version 1.1 ... Image of the Day has to be dojomeister Zanshin who posted this shot (black & white,
unfortunately, since it obscures the blue tips) in
his .plan, that opens with those ominous words "my wife made me" ...
Out of the Blue
Here's the page with an
overview of the banner button request, and here are the latest submissions.
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Jedi Knight Add-on Date
Word on Computer
Games Online is that the Jedi Knight expansion pack, Mysteries of the Sith,
has gone gold, and should be off to manufacturing "soon", and according to the LucasArts Company Store
page, the pack will be in stores the week of February 16. Thanks Jedi Knight.Net.
Prey
Preview
The Prey intro
and Prey Preview from GameSpot UK Quake
Killers feature has been posted.
John Cash Update
John Cash updated
his .plan with word on what's going on with the Point Release, as well as Birthday
wishes for his son, and some abuse for esses (always welcome):
QuakeII
-------
Still testing. Looks like Zoid may be able to release CTF
at about the same time so it could turn out to be quite a day for releases when it hits.Fair warning... some changes had to be made to the game API (the interface to the game dll), so once the point release comes out, all mods will need to be recompiled with the new headers at a minimum. Of course, you'll be much better off if you just re-mod the new source since there are a ton of changes. We'll put the game dll source out close on the heels of the release; I know you'll be anxious to get it.
There were come protocol changes too, so this release will not be backwards compatible to older versions. I tried to avoid it, but it was necessary.
January 27th
------------
Happy Birthday Johnny!!! Yes, my eldest son turns 7 today. Man, they do grow up fast. It seems like only yesterday he got his first frag. It seems like this morning when he went to his first QuakeCon and won two matches. Thresh had better keep up on his skills if he wants to keep that Ferrari; this kid's a killer ;-)On a related note... have you been practicing Esses? He's ready for a rematch. Or maybe you'd rather play Joey, my 3 year old? ;-) Fair warning... Joey's first frag ever was an axe murder!
New VELOCITY 128 Drivers
New Win95 and VISION 98 drivers for the VELOCITY 128 and new WinNT drivers
for the VELOCITY 128 were released last week on the VELOCITY 128 Drivers page.
Thanks Matt McClure.
Makin'
Movies (Updated)
A little more on making Quake II cut-scenes. Earlier it was noted by Quake2LabMeister, Steve
Funkadooda that Deconstruct has an
interesting file posted: a movie in .cin format (like the cinematic sequences in Quake
II). The short clip is just an experiment in the art that includes instructions on how to
create your own .cin files. Now, further instructions on that subject (and a small
Juggernaut rant follow-up) come from the creator of the original cinematics, Paul Steed,
in his latest .plan update.
New Book of the Bible
The next chapter in Thresh
and Kenn's Quake II Bible has been posted on the newly redesigned (again!) Gamers Extreme, with new sections on Advanced Dodging
and Movement; Advanced Maneuvers Parts 1 & 2; Ladder Tricks and Tactics; Waves;
One-On-One Strategies; and Specific Map Strategies.
Just
the FAQs
Thanks to Frans P. de Vries of 3D Action Gamers' for pointing out that both Maarten Goldstein's Sin FAQ and Satanic's Hexen II FAQ were updated on Friday, to
versions 1.3 and v1.5, respectively.
Quake Releases
A few releases for classic Quake:
Model
Mania
Jonn Gordon, the Professor X of X-Men Quake, has released a Quake II model
of famed pre-pubescent anime hero Astro
Boy. Also, I've been told there was a problem with the plug-in models posted
yesterday: there's another conversion (that apparently works properly) of the Quake II
monsters here on V.K's Homepage. Also, there is now a Discussion Board for hashing out
modeling issues up on the Q2 The Body Shop.
Finally, a reminder that if you are having trouble with plug-in models to make sure you do
not have any text or zip files (or any files but the models) in your model subdirectories.
Riot
Plot
The storyline for Riot: Mobile Armor is being posted in daily installments
over the coming week on the Riot Mobile Armor page.
Here's part one. Thanks Revolt! Riot Information Center.
Mac 3Dfx Tweaker
The 3DfxTweaker
Homepage has a utility for Macintosh users to tweak their 3Dfx cards for added
performance. Thanks MacQuake Universe.
Interviews
NGO: Tells about the game engine, what sets it apart?
RBR1 is completely hardware based, and that in itself sets it apart from most other engines in the market right now. That allows us completely insane budgets to develop with and that has affected how we designed almost everything from the start. So coming from that angle, Billy has graced us with a lot that we can now take for granted. That and the fact that the RBR1 lighting model is simply the most beautiful I've ever seen...it's really nice to have such faith in your core technology.
NGO: What is the time-frame for your game's release?
We're aiming for August 1 here internally so it's pretty safe to assume Q4 of this year.
etc.
Activision has been sending out an announcement
about the Reckoning, the first official Quake II mission pack, that
implies the project should be hitting shelves soon ... Doom
of the Day(?) is version 0.46 of DOSDoom, out now on the Official DOSDoom Homepage ... ICQ Germany is a resource for German Quake players to find each other through ICQ ...
Here are some Quake 2 TimeDemo
scores on different processors ... Version 1.2 of the Logging
Standards has been released on the GibStats page a standard that allows mod
authors to with a GibStats (or other logging tool) compatible log function ... Happy belated Australia Day (yesterday). Thanks Slug[TTC] ...
Out of the Blue
A day off from Bannermania while I figure out the best way to present them all.
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Quake Killers: Unreal & DNF
/ Romero Interview
The Monday feature from GameSpot UK's Quake
Killers feature has been posted: The Unreal
Preview, featuring a screenshot
gallery (thanks Unreal News - Australia).
They've also posted An
Interview With John Romero and a Duke
Nukem Forever preview that I'm not sure are new, or if they posted links because
they're related (gets confusing around here sometimes).
Quake II Mods
A few Q2 mod updates:
Quake II Server Front-End
Jason "MonkeySpank" McKnight sent along EzServer (868 KB) designed to make it easier to
set up a Quake II server (the program is a free beta, but will append "ez" to
the end of your server's name).
Quake II Player Models
There's an original Quake II Player model called Waste up on Deconstruct. Also, Max went wild this weekend and made a set of plug-in models (3.9 MB) out of all the
monsters in the game (except the grunt).
New GL Tweak Program
There's a new program called Voodoo Master
(38 KB) to help tweak settings the settings on Voodoo cards. Thanks Nano Software by way of 3dfx Mania.
New
QERadiant
Public Beta (build 036) of QERadiant, the version of id's Quake editor
modified to work on end-user machines, has been released on the QERadiant page. Thanks Razer.
QRANK
QRANK is a Quake II modification that allows ranking of players based on
their deathmatch performance. The program is currently being beta tested, and more details
can be found on the QRANK Page, along with
their own menuing system for Quake II mods.
Interviews
etc.
PlanetQuake Game Designer's
Corner has reopened ... There a 35 maps
with examples of different techniques as a resource for for
level authors up on Akuma's SPQ ... Epicenter (not to be confused with Epicenter or EpiCenter - I think we need a
trademark office around here) has reopened,
is willing to host sites, and is home of the Quake
2 Link Exchange ... The Quake II Boot
Camp is a new Q2 strategy guide ...
There's a new LavaBall map on the LavaBall Home Page ... The Bang - Free Chat Rooms features Quake chat, with no plug-ins or Java required ... Doom-o-Rama: I'm told a version of Doom with CTF
support is up on this page (it's down
at the moment), also version 0.92 of WinDoom is up on The Official WinDoom/GLDoom Homepage (thanks Voodoo Extreme) ...
Out of the Blue
Banner mania
continues as the weekend produced a bumper crop in response to my request for banners. Sorry about the
bad Linux version of the Eraser beta from yesterday, I seem to have trouble with .tar
files retrieved through HTTP (always have), so I finally gave up and just killed the link.
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Newer Eraser Beta
Because of a couple of bugs, Beta version 0.4a of Ridah's Eraser Bot has
been released on the Impact Development Team page,
again as a as a self-extracting installer
(516 KB), a zip file (494 KB), and as
a Linux port (that I can't seem to get uploaded correctly). Thanks Simon. There is also some interesting stuff there
about the implications of plug-in player models.
New Server Browsers
Not one, but two new server browser releases:
Quake64
Movies
There are a couple of
movies of Quake on the N64 up on UGP Online in
RealVideo and QuickTime formats (the RealVideo ones are pretty useless). Thanks NorMaL-MaN.
Expert Quake II
Expert Quake II, featuring the Expert Hook, and a context sensitive
obituary system is up on the Expert Quake
page.
Quake II PSP Palettes
Slaine of the Quake Skins Tutorial has created a set of
17 custom palettes for editing Quake II skins
with PaintShop Pro (8 KB).
Quake II Menu Source
The source code for the menu system in Rocket Arena 2 has been posted on
the Rocket Arena page as a
resource for Quake II multiplayer mod authors.
Interviews
Competitions
Is it a giveaway or a poll? It's both, as Videogamedesign.com is asking you to vote for best
game of 1997, and is offering prizes as an incentive to participate. Thanks Prophet.
Departments
In his ongoing attempt to review every game controller in the universe,
loonyboi is back with a feature article
called I Love Meeses to Pieces! in
which he examines the entire line of Logitech rodents from the humblest two-button jobby
to the gee-whiz cordless mouse, leaving no doohicky unturned along the way.
etc.
There's a program on Tygris'
Linux Quake page to fix a problem that apparently
afflicts skin names when you install them under Linux ... PowerVR site du Jour (who'da thunk?) is Ultimate3D ... A new version of QstatList is out, a package
of Perl scripts to generate and maintain automated Web-based
server lists for Hexen II, Quake, Quake II, QuakeWorld, and QuakeWorld
Master servers ... The new version of QGraph
adds web output to this deathmatch data manager
... Controllers of Tomorrow Department: a Hands-free Headset Controller,
which sounds like a head-controlled joystick with voice recognition ... There are a couple
of Half-Life Desktop Themes up on Jaspur's Half-Life. Thanks Voodoo Extreme ... Similarly, there's a new Q2 theme up on Quake 2 Desktop Theme ... There is now an
online 3DNet PicPage
Application ...
Out of the Blue
More banners and
buttons are up resulting from my request, the hit of the day yesterday seems to be Fragmasters, I've
posted a couple of the large ones but have been skipping most of them, please remember if
you want to send one in, the banners must be less than 12 KB.
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DeathRow Wins T3 Finals (Updated)
Thanks _Nuclear_ for word that
DeathRow bested Unforgiven in the T3 Finals by winning two out of three matches 46-82,
92-53, and 147-29. Thanks Hanif for links to the demos from the finals and word
that in-depth coverage and interviews can be found on The
Cyber Sports Network, and there is this
coverage from PQ as well..
New
JailBreak
Version 1.1a of the JailBreak mod has been released on the JailBreak page.
Descent Source Code
I see over on PlanetQuake that
Parallax Software has announced that it is releasing the source code for Descent for
non-commercial development. More details can be found on the Descent Developer's Resources.
Eraser Bot Beta
The Eraser Bot has left alpha, as the first beta of Ridah's Quake II Bot,
Version 0.4, has been released on the Impact Development
Team page, available as a self-extracting
installer (1.2 MB), a zip file
(1.2 MB), and as a Linux port
(1.2 MB). Thanks oXo.
New
C.R.Bot
Botmania continues, as version 0.97 of the C.R.Bot has been released on
the CRBot official homepage, including a
ton of changes.
Dank & Scud Multimedia
In a very cool development, issues one and two of The Adventures of Dank and Scud have been
converted to Shockwave
Flash format, so that they now include voices (from a Sega Saturn conversion). Check
out the sound and fury of D&S on their new Multimedia Section.
Unreal Screenshots
There is an
extensive Unreal Preview up on PC Gamer
Online that features nine new screenshots that look to me like the most impressive
shots yet. Thanks BEG of the Outerworld Nexus.
Quake done Quick Lite
The Quake done Quick team has
released a new speed-run movie: "Quake done Quick lite", which is the
"Quake done Quicker" run performed on Easy skill, with a few new tricks added
dropping the time to complete the game down to 14:06 (two and a half minutes faster).
Quake II Random Map Generator
The first release of the Random Map Generator for Quake II, one of the
cooler projects I've heard of lately, has been released on the Tsunami Tech Home. This preview release will build
a single random map at a time. You can specify which of two prefab foundries to build from
as well as the map size. Tsunami is working towards incorporating the engine fully
into a CTF mod, and are willing to show interested authors how to create their own prefab
foundries. Thanks Prophet.
Swinging Quake II Hookers
Version 1.2a of the swinging grappling hook modification for Quake II (a
grapple that uses more "real world" physics), has been released on Hooked, also the new homepage of the swinging
grappling hook for Quake.
New ClanRing Mod
Version 3.3 of the ClanRing mod has been released on the ClanRing Mod Development page, featuring a
new chasecam tentatively dubbed the TourneyCam. This is the mod that will be used at the
T3 Finals in Los Angeles this afternoon (live at the SlamSite in L.A., and on IRC in EFNet
#ClanRing, around 1:00 Pacific time).
Hot Potato CTF for QuakeWorld
Hot Potato CTF, a QuakeWorld version of the CTF variant that requires you
pass the flag (or die), has been released on the Quake
Innovations Home Page. Word is to expect a Quake II version soon.
New
Orange Mod
Version 2.12 of the Orange mod for Quake II has been released on the Orange page, featuring Vanilla CTF
support with Expert CTF scoring.
Wal
Plug-In
Git set along a Wal Plug-In (13 KB) that sounds like a real
boon to those who would manipulate and create textures for Quake II levels:
I have attached an archive called WalPlugin.zip. This is a plugin for Adobe Photoshop and Corel Photopaint which allows Photoshop/Photopaint to both read and write Quake 2 textures in the WAL format as a native file format. Basically, it means you can edit or create textures for Quake 2 using Photoshop.
Jedi
Honors
Volume 2, Issue #1 of Darkness
Falls, the webzine for Dark forces & Jedi Knight is online, featuring their 1997 Dark Forces & Jedi Knight Awards.
Congrats to Jedi Knight.Net for picking up the
Best Jedi Knight site award, and all the winners.
Interviews
Departments
Made a big update to the LAN
Parties page, including the addition of Auckmageddon,
planned as a huge gathering in Auckland New Zealand. Also, on the LAN Scene, the fine
folks at Canada's Lanapalooza (now held
Quarterly), are offering free web space for LAN related, or Quake related pages.
etc.
Turns out there are more PowerVR sites than
I imagined, today's PVR site o' the day is 3D Factory ... Regulars of
3dNet can pass along photos of themselves to Adnan
"Skewbone" Zafar for inclusion on a 3DNet
photos page (you can ICQ him at 654916 to discuss snail mail if you don't
have a pic scanned) ... Here's a TeamFortress
2 messageboard on TeamFortress 2 News if you
feel like sounding off ... There are some photos of the
porcelain Duke Nukem statues on 3D
Portal. Thanks Prophet ... Want to know what retired Quake Marines do for thrills? Check
out this CNN Article titled Kissing
llama cheers veterans at nursing home. Thanks Saint
Stephen ... The results of the Redox
Portal - Interactive - Poll on most anticipated 3D
shooter have been posted, with Half-Life earning the top spot, just edging
Unreal and Sin ...
Out of the Blue
More banners and
buttons to show you (again, read here if that makes no sense). Thanks again for all the responses,
both serious and humorous.
| Quake and the
stylized "Q" are trademarks of id Software, used with
their kind permission All rights reserved. Copyright © 1998 by Stephen Heaslip |