Articles in the archive contain broken links because outdated files are removed.
Zoid's Linux Q2 Makefile
Unreal at Respawn!
New Hexen II CTF
New Vanilla CTF
New S3Quake Wrapper
Quake II TCP/IP
Out of the Blue
Half Life Screenshots
There are 20 new screenshots from Half-Life up on Fragile Mortality, that are said to be of a recent build, and the look it, doing a good job of conveying the feel of the game I came away with from my recent visit to Valve (<tease> more on that soon </tease>).
According to a report on the Quake Devels page (a really cool site for Quake II mod info, etc., BTW), a Quake II version of the Reaper Bot, called the Reaper II is underway (thanks Prophet). Though, as I mentioned earlier, I've seen it reported that original Reaper author Steven Polge (hard at work on Epic's upcoming Unreal), has given his blessings to the project, I received the following from Steven:
First I heard of it was reading about it on your page today. It does NOT have my blessings
The first beta of the FlameBot has been released on the FlameBot page. The FlameBot is another Quake II bot (in addition to the recent Eraser) that uses waypoints to navigate the maps (while I'm at it, there are discussions on the MikeBot page the Eraser Bot page, and the OakBot II page on waypoint versus dynamic mapping by bots). As for the FlameBot, it is warned to expect bugs as this is "only a beta release of a single component of a beta release." Reinforcing this is one of the most minuscule version numbers I have ever seen, Version 0.00251 - Beta.
Linux II Makefile
Zoid has released the makefile for Linux Quake II (1 KB). Thanks Redwood.
Process passes along the big news that Epic Megagames will be attending Respawn '98 to demonstrate Unreal! Attendees will be able to try out Unreal in single player and (hopefully) deathmatch. The Unreal team will also will be asking for feedback and suggestions. Pretty exciting stuff. Respawn '98 will be February 5-8, 1998 in Toronto, Ontario, Canada.
Hexen II CTF
Version 2 of Hexen II CTF has been released on HexDev. The new version adds a lot of new features and kills off some bugs, and is described as "much more stable" than version 1 (Version 2 is not compatible with Version 1).
Version 0.3 Beta of Vanilla CTF, a capture the flag mod for Quake II, has been released on the Vanilla CTF page.
S3 Quake Wrapper
There is an updated version of the S3Quake wrapper on the S3 ViRGE support pages that loses bilinear filtering, but gains "a lot more speed!" (thanks Manpreet Jagpal), though I can't imagine how much speed that is, if you've read reports on its performance like the one on Zanshin's GLDojo (though Zanshin is impressed with its visual quality, and its ability to run on other D3D cards).
Disruptor made another .plan update about those pesky TCP/IP inconsistencies. Those still suffering with problems running Quake II over the net (or getting ADDRNOTAVAIL errors), should check it out.
KrAy-ZeE's Modeling Guide has moved to www.planetquake.com/modeling/.
You can't always predict the stories that generate feedback. Today in the MailBag, a couple of reactions to the de-camper patch, one from the Aide-de-Camp himself, and one from a camper (or ex-camper). Are campers llamas, or "Thresh's in training"? On the LAN Parties front, the DC-Con folks are putting out a distress call for hubs (switching hubs preferable, but any are welcome). They are short hubs since a sponsor backed out on them. Please contact Siren if you can help.
The Voodoo 2 FAQ has been updated, clarifying some info on 3Dfx's eagerly anticipated next-generation 3D Accelerator. Thanks Wicked from Voodoo Extreme ... SteQve has posted his _opinion on the subject of standards for mod authors_ on SteQve's No Frills Mod Standardization Page ... After a bit of a vacation, Quake the Universe and Everything (QUE), is rolling again, accepting submissions of creative Quake content (Haiku, Limericks, etc.) ...
A new spot for news about the site... easily identified so you can skip it if you don't care. Just wanted to comment on what's been quite a disorganized week here at the old Blue Tower. I've been having problems with my net connection, my old computer, my new computer, and I've been a bit under the weather to boot. This is not meant as complaining (sounds it, though) I mention all this in case you were wondering why updates seem a bit off schedule. I hope to get back up to speed over the weekend (but I sense Murphy's Law lurking around every corner). -- Blue.
|Quake II 3D Benchmarks
Linux Quake II Workarounds
Quake II Linux Makefile
New PowerBall for Quake II
Sin Ad -- Messageboard
New PowerVR GL Drivers
New H3D GL Drivers
Prey Designer's Journal
Aussie QW Master
II 3D Benchmarks
As promised, the HTML version of Brian Hook's Quake II 3D Accelerator Benchmarks have been posted, as mentioned in Brian's recent .plan update.
Linux Quake II Workarounds
Zoid updated his .plan with an extensive list of issues and workarounds for the Linux Quake II release:
II Linux Makefile
Peter Andreasen of OpenQuake sent along a makefile (1.5 KB) for Linux Quake II.
This is a makefile for use with the quake-2 source released by id (q2source_12_11.zip). It makes it possible to compile the source into "gamei386.so", which is the Linux equivalent of gamex86.dll.
In the makefile is also instructions on how to do a couple of tiny changes in the source to get everything working under Quake-2 v. 3.10 for Linux, as released by Zoid recently.
And for good measure Jet sent along similar news:
I've ported the Windows gamex86.dll source to Linux to create gamei386.so files.
new source tree
file describing changes to source
New PowerBall for Quake II
PowerBall for Quake II version 1.0 has been released on the newly redesigned PowerBall page.
Ad -- Messageboard
I saw a copy of a cool looking print ad for Sin over on HardCorps Sin News, which is a new uber-Sin site being run by Phoebus at Activision. They have also opened up a Sin Messageboard to post all your Sin questions and comments (on a related topic, the Quake II messageboards at Scoot's Quake2 Zone have been revamped).
PowerVR GL Drivers
Apparently new versions of the PowerVR OpenGL driver for Quake II and PowerVR OpenGL driver for Quake and Hexen II have been released on the Apocalypse 3D Software page. There are also new Version 4.1 Windows drivers for the Apocalypse 3D there. Thanks Frans P. de Vries of 3D Action Gamers'.
H3D GL Drivers
A new (dated 1/7/97) patch for GLQuake on H3D eyewear has been posted on the H3D site. Thanks Visual Thoy ++.
GameCenter has posted part II of the Prey Designer's Journal, by Prey Project Leader Paul Schuytema. This edition is called "A Texture is Worth a Thousand Words." Thanks Prophet.
There is a screenshot featuring colored lighting up on the Riot: Mobile armor page as well as a new .mp3 audio file. Thanks Revolt
Maree passes along word that there's anew Australian QuakeWorld Master Server at:
You can find a link on Games.Net for Prophet's News, where our industrious newshound will be keeping tabs on the gaming world.
Brian Hook made a .plan update responding to OneThumb's contention that FOV is cheating. FWIW, I have always agreed with Brian's rule of thumb (but obviously not the rule of OneThumb) on this: any command available to everyone from the console is not cheating. OneThumb updated his .plan in response.
ClanBlast is a single elimination clan tournament on Heat.Net using their Da Bomb modification. The winning clan gets $2,000 (US).
New on the LAN Parties page: an event in Columbia, MD; someone gauging interest in Las Vegas, NV
The results of the ClanBerries Demographic survey have been posted, I don't know if the survey was scientific, but it is interesting ... BANGG Quake 2 DM Level Reviews has the daunting goal of reviewing every deathmatch level on cdrom.com ... CTFNews has opened for business, and on that subject, the version of the day for Loki's Minion's CTF is Beta 1.23 on The Clan Page, fixing some bugs ... Millenium has released the source for his colored skins collection on his editing page ... For devotee's of QGraph, though it's misfiring on the new version of Quake II, an updated QGraph that works with the latest version of Quake II is expected shortly ... Finally, Happy Birthday to Embrionic Pete ...
|Present & Future of O/L
Designing DM Weapons
Armin's Plea Part III
Quake to Quake II Map Converter
Requiem 2.0 for QW
Quake II DamageMatch
MDS Quake / Quake II
Keys 1.2 for Quake II
LM CTF for Q2
The War of CTF for Quake II
Battle of the Sexes
More Jedi Knight Hints
Quake II Female Colored Skins
A few articles of interest on tap:
Quake/Quake II Releases
Jedi Knight Hints
The LucasArts Jedi Knight hints and secrets page has been updated to cover the rest of the levels of the game. Thanks Prophet.
Quake II Female Colored Skins
Not to be sexist, RITUALISTIC's Millennium has concocted the female version (140 KB) of his oh-so-colorful skin pack. take a look:
The new PQ Poll is up, with some interesting new questions (at least for those of us who run websites. Also, the results of last week's Poll are up, featuring the responses to John Carmack's query about our opinion of the rapid succession of Quake II patch releases, with over 70% of the responses saying that they preferred the rapid patch releases versus a slower approach.
In the Mailbag (AKA the "Beating a dead horse section") is a little more on yesterday's "Worst of 1997" controversy. I'm sorry that these things drag on, but, being proud of Blue's News' history of being responsible about following up on stories, I would rather post one too many pieces of feedback on a controversial subject than give the impression that issues are being ducked.
The ION Storm website has been revamped, and seems to have moved to VRGN's fast connection. The January edition of Eye on the Storm is also up. Thanks to the Daikatana Bushido for that one ... The GLQuake2 Primary LZ is devoted to helping you get the most out of your GL quake II experience ... Here is an updated page showing how to set up a Quake II modem-to-modem game ... Tolkien points out that since its down under ISP went under, the Australian QuakeWorld master server is no more (he issues an impassioned plea for someone to put up a new one) ... Bruce Lewis sent along version 0.81 of his WinDoom port (209 KB), pointing out that if you "have the zip with the OpenGL screen shot in it, it isn't the latest version" ...
|Quake II for Linux
Complete 3D Card FAQ
Quake II GL Tweak Guide
New Rocket Arena Pack
Colorful Quake II Skins
Auto Quake Server Booking
New QHost Beta
More JK Mailing Lists
Q2 -- Worst of the Year?
John Romero Interview I
John Romero Interview II
Quake II for Linux
Zoid has released Linux Quake II 3.10 (856 KB) on id's FTP Site. All you Linux power users get busy. Here's Zoid's .plan update:
Quake2 for Linux has been released. You can grab it at .../quake2-3.10-i386-unknown-linux2.0.tar.gz
It has the same requirements as Q2Test, other than the fact you need to own a released Quake2 CD. It's based on the 3.10 Win32 version, so it's up to date with all released patches.
I hope everyone enjoys this release and we'll see a lot more Quake2 servers on the net running under Linux.
I'll probably release a Makefile in a couple of days that shows how to compile the gamex86.so source (Linux's version of Win32's gamex86.dll). The game source released in q2source_12_11.zip will compile under Linux unchanged (the wonders of portable C code). User created addons must be recompiled under Linux to work--a good arguement for mod authors to release source and write portable C code.
As usual, the Linux port is an unsupported product. You can email me at email@example.com, but I can not guarentee a reply (I'm very busy with Q2 CTF at the moment). But I'll help out where I can.
MESA Compatible WinGlide
Gerhard Pfeiffer sent along a new version of WinGlide, originally by Justin Frankel of Nullsoft. WinGlide is a replacement for glide2x.dll that, when placed in your Quake II directory (don't replace the one in your \windows\system\ directory), allows you to play Quake II in a Window using a Voodoo Graphics card. even supporting 400x300 and 320x200 resolutions. Here's what's different in Gerhrd's version:
I could not get wglide to work with some full OpenGL ports, so I tried to modify the library, so that it emulates a VOODOO RUSH chipset (was easy because Justin did all the hard work with the dib copy)
- now the wglide library tries to emulate the voodoo rush chipset in window mode. (it overwrites the chiptype)
- window handling (resizing) is implemented (should work with mesa)
- a 800x600 windowmode including z-Buffer is implemented, but hangs the system within few seconds.
- works with the 3dfx alpha full OpenGL library in window mode
- works with 3dfx mesa OpenGL clone in window mode (tried it with some mesa-samples and the Breeze Designer)
- should work with most other glide apps that support window rendering.
- doesn't work with the new OpenGL miniport in quake2 and glquake but I tried it with an old miniport, dated 21.5.97 and it worked. (Seems that the voodoo glide library doesn't work with some "voodoo rush" enhancements in the new miniport, maybe the libraries are not as compatible as they should be -)
I seem to have gotten under PCME's skin again with the story I wrote about their Worst of 1997 awards. I meant no harm and am certainly not going to participate in their flamewar, but I did get a couple of responses from readers about the semantics of my story, so I thought I 'd hash it out in the MailBag.
3D Card FAQ
I saw over on Voodoo Extreme that Next Generation has posted the entirety of their 3D Card FAQ.
II GL Tweak Guide
3 Fingers sent along a new version of his Quake II GL Tweak guide (23 KB), which includes a batch and .cfg file said to improve framerates 25-50% (though John Carmack's comments about some Q2 problems being caused by overclocking should be remembered if you run into trouble with this).
Rocket Arena Pack
The terraFORMA editing team, newly relocated to www.planetquake.com/terraforma/, has released a 9-level Rocket Arena map pack (1.3 MB), described as differing "in style and playability from the 'official' RA maps. Additionally, the team is currently accepting applications, if you are interested in signing on.
Quake II Skins
As has been noted, the Quake II skins do not make for easy recognition of teammates in clan matches and such (especially if you are color deficient like me--ask Robs about the time we played as a team and I kept shooting him). Now Millennium over at Ritualistic.com has released a seven skin Quake II skinpack (140 KB) that is so colorful, even I have no excuse. Check them out:
Automatic Quake Server Booking
Quakebook is a cool sounding program for Linux Quake servers that allows clans to book a public server (running the mod, of course) up to two weeks in advance, receiving their own RCon password. A Quake II version is promised soon after the Linux Quake II server is available. There is word there that they are willing to let someone port this to Windows, which sounds like a worthy project, since this program sounds so helpful.
Version 5.00.3000 (beta) of QHost has been released on the QHost homepage. The new version allows for remote control of Quake II servers on Windows NT, and now Windows '95 (using Quake II v. 3.10 or better). There are also a few bug fixes from the previous version.
clickBOOM.com has news about an official Quake Amiga port in the works, with an opportunity to pre-order the game before it hits retail.
JK Mailing Lists
A couple more Jedi Knight mailing lists have been added to those already run by JPG - Jedi Knight Projects Group. Here's the deal:
jktech - This list is meant to talk about and maybe help solve technical issues concerning Jedi Knight. To subscribe send a mail to Majordomo@stargame.dyn.ml.org with subscribe jktech as body of the email.
jkplan - This list should be can be used to publish .plans for JK related projects of any editing group / any person as well as (of course) getting more information about the projects. All JK editing teams and / or editors are welcomed to use it. To subscribe send a mail to Majordomo@stargame.dyn.ml.org with subscribe jkplan as body of the email.
Quake II -- Worst of the Year?
PCME has an article up called the Worst of 1997, which focuses a lot of its attention on Quake II, in spite of repeated comments that it's a great game. Thanks Darkhand Smacktiyabitchity.
Lots of updates to the LAN Parties page: first off, here's another page devoted to LAN Parties on the newly re-opened Gibbed.Com. On to the events: and a weekly game in Walker, LA; an event in Amsterdam.
There's an article on Yahoo describing plans for a 3Dfx specific print magazine, said to be hitting newsstands in March. Thanks Paul Steffens ... More Digital Quake II trading cards are up on the CO2 page, collect the entire set and trade with your friends! ... Here is a page devoted to keeping tabs on Linux Doom ports for the Amiga, thanks nitrobit, and on a similar front, there is an OS2 native Doom as one of the last programs listed on this page. Thanks Frans P. de Vries ... A new site dedicated to female gaming interests is the Females' Gaming Guild ...
|Q2 for DEC Alpha 3.11
Linux Quake II Progress
1997 in Review
Q2 DEC Alpha Support
Battle of the Sexes
Star Wars TC
ClanRing CTF Mod
#1 with a Bullet
for DEC Alpha 3.11
Brian Hook made another .plan update announcing a version 3.11 DEC Alpha patch (899 KB), and the permanence of the id Alpha server (alpha2.idsoftware.com).
The DEC Alpha server we have here will continue to run. I think its DNS is alpha2.idsoftware.com, so stick that in your addressbooks.
Okay, the new DEC Alpha AXP patch is up. Once again, this is only for machines with a DEC Alpha AXP processor, and it's only been tested on a 21164.
While this is patch 3.11, there is NO patch 3.11 for x86!!!! So please don't ask about it. The two code bases will be unified whenever patch 3.12 comes out (and don't ask, since we don't know).
The file is Q2-311-AXP.ZIP located on the FTP server in the idstuff/quake2/axp directory.
Disruptor updated his .plan with word on a utility to possibly help sort out Internet connection problems:
If you are experiencing various connection problems, I've tracked it down to inconsistencies with Microsoft's TCP/IP drivers (ie: You've installed update patches, and for whatever reason, some older version of the driver were not updated. eg: VIP.386 or VTCP.386 in your \windows\system directory)
Microsoft has a utility called qfechkup.exeQfecheck which reports the status or your drivers and which ones are out of date or are causing you problems. Please download this utility if you are experiencing problems connecting under Windows 95, and if it reports that your TCP/IP drivers are giving you problems, please e-mail me directly with the filenames that it's complaining about. I'll try to have more information available on this within the next 24 hours as I'm still trying to find a solution for this and working with people that have been e-mailing me about this.
It would be *VERY* helpful, if QFECHECK reports problems with your TCP/IP subsystem, take a screen capture of the QFECHECK screen, and attach it in an e-mail to me.
Quake II Color Glitches
Brian Hook's .plan has a fix if your getting "weird colors" with 3Dfx in Quake II 3.09, to adjust the brightness slider.
Quake II Progress
Zoid made a .plan update detailing progress on Linux Quake II, which he says is due Real Soon Now(tm).
The Quake Women's Forum have posted the results of their 1997 Quake Year in Review. Thanks to all that voted for Blue's News (winner for Best News Site), and congratulations to all.
Version 4.07 of the QuArK level editor has been released on the QuArK homepage featuring what's described as full Quake II support. There is also an updated QuArK for 3Dfx 0.4 (QuArK 4.06+ required) that fixes a few bugs. Thanks DeadPool2 of Ethereal Team Fortress for the QuArK news, and Minus0 for a correction on the version numbers.
Wired Online has an article in their technology news that I missed a few days back called Unreal Describes It, that throws the dreaded label "vaporware" on the game because of delays. Thanks Clawz.
Quake II DEC
Brian Hook updated his .plan announcing the availability of a patch (899 KB) to provide allow DEC Alpha machiines to run Quake II 3.10, though he warns that it is "far from cooked" (alpha Alpha support, perhaps?). His update also covers the latest with the Vérité 2100 GL problems, which are not all solved with the latest release:
DEC Alpha support was incorporated into the 3.10 patch. DO NOT DOWNLOAD THIS PATCH UNLESS YOU ARE GOING TO RUN QUAKE2 ON A DEC ALPHA MICROPROCESSOR!!!!
The patch is far from cooked -- we only have one DEC Alpha that is reliable and works with our OpenGL accelerator. The 3DLabs Permedia2 drivers we have on hand are REAL flaky with Quake2 -- they generate an exception after about 5 or 10 minutes inside 3DOGLDRV due to a floating point invalid operation, and there are numerous visual screwups -- incorrect textures, no support for glTexSubImage2D, etc.
Patch 3.10 does not solve ALL the VERITEGL problems. Particles and other transparent things (including water) are screwed up. I can't do anything about this until Rendition gets back from vacation. Hopefully a new VERITEGL will solve the problem instead of requiring a new patch.
The file is Q2-310-AXP.ZIP located on the FTP server in the idstuff/quake2/axp directory.
Quake II Releases
A couple of releases that look to be of interest to the editing community and a new assortment for server operators:
And a couple of releases for "classic" Quake:
Updated to be compatible with version 1.00 of the All-Star maps. Specifically, this means expctf2 has been added to the end of the Xeno episode, and xeno5 has been renamed to expctf1. If you are using the All-Star maps, be sure to apply the patch to upgrade to v1.00 before installing this version of CRCTF.
A pair of new releases for OpenGL Quake II and Quake, respectively:
Player Quake II Heaven
Picking up where his terrific Single Player Quake Heaven left off, Single Player Quake II Heaven is now underway, providing quality reviews of Quake II levels.
One with a Bullet
I keep forgetting to mention that Sonic Mayhem has hit #1 on the CDDB Server Page top 100 list of most popular disc titles for the last 30 days with the Quake II soundtrack. Congratulations!
There are a six (and counting) of Quake II editing tutorials posted on the newly opened Rust ... Here's a Win32 version of Doom (253KB) ported from the Linux Source by Bruce Lewis that he says is "not quite finished, but it works and there isn't much left to do to get it back to the level of the original Doom". He's eager for feedback (here's a GLDoom Screenshot from the .zip) ... Thanks to rOt for word that Quake Weenie Website is gearing up for Quake II, send in those tips to the Exalted Weenie ...
|Quake II 3.10
Quake II 3.1
Version 3.1 of Quake II (1.1 MB) has been released on id's FTP site. Here's John Carmack's .plan update:
Version 3.10 patch is now out.
A few more minor fixes since yesterday:
- qhost support
- made qport more random
- fixed map reconnecting
- removed s_sounddir
- print out primary / secondary sound buffer status on init
- abort game after a single net error if not dedicated
- fixed sound loss when changing sound compatability
- removed redundant reliable overflow print on servers
- gl_lockpvs for map development checking
- made s_primary 0 the default
Christian will be updating the bug page tomorrow. So hold of on all reporting for 24 hours, then check the page to make sure the bug is not already known. http://www.idsoftware.com/cgi-win/bugs.exe
All bug reports should go to Christian: firstname.lastname@example.org.
I have had several cases of people with lockup problems and decompression overreads having their problems fixed after they mentioned that they were overclocking either their CPU, their system bus (to 75mhz), or their 3DFX.
It doesn't matter if "it works for everything else", it still may be the source of the problem.
I know that some people are still having problems with vanilla systems, though. I have tried everything I can think of remotely, but if someone from the Dallas area wants to bring a system by our office, I can try some more serious investigations.
Something that has shown to help with some 3dfx problems is to set "cl_maxfps 31", which will keep the console between level changes from rendering too fast, which has caused some cards to hang the system.
And here's Christian's:
Just a quick note because I've received e-mails about this already, but the 3.10 patch is incompatible with 3.09 servers over the net. If you want to play with 3.10, the server you are connecting to needs to run 3.10 as well.
Sho from Unreal Nation passed along word that had reported the planned closing of the Unreal MegaMessage Board, by Epic Megagames (the board's maintainers) due to a number of abusive, and now, pornographic, posts. Though this story is also being reported on Unreal.Org, it looks like the shutdown may actually be only temporary, as in the wee hours this morning (Eastern time, at least) the board was replaced with a notice simply stating "These boards are temporarily being re-designed and should be back up soon. Sorry for any inconvenience." The MMBoard has long been one of the premiere sources of information on Epic's upcoming Unreal, with frequent posts by the game's developers.
Version 0.4 of WinGlide (29 KB) has been released by author Justin Frankel of Nullsoft. Justin includes the source, adding "Hopefully people will spend the time and make it better." WinGlide is a replacement for glide2x.dll that, when placed in your Quake II directory (it's a bad idea to replace the one in your \windows\system\ directory), allows you to play Quake II in a Window using a Voodoo Graphic card, which "normally" doesn't support windowed operation. There is a performance hit versus full-screen, but the newer versions of this .dll even support 400x300 and 320x200 resolutions (the lowest the Voodoo normally supports is 512x384), and the lower resolutions, as you might expect, are faster.
As mentioned yesterday, Brian Hook made a .plan update on the subject of the CyberAthletes, which inspired a .plan response from CyberAthletic Director Mike "Giggler" Wardwell. Brian made a later update based on some feedback, and finally, speaking of feedback, in response to some public statements, organizer Angel Munoz has posted a Cyberathlete Organization Update.
In the MailBag an entry for the "you can't make this stuff up" department, someone asking for feedback from the Quake Community on what to name his upcoming baby. A LAN Party in Lakewood CO now has a firm date, and someone is gauging interest in the Milford, MI area.
There is a short interview with BlackHorse of the Navy Seals Quake TC on The Spank Sentinel where he talks of forming a team to work on Navy Seals for Quake II, in spite of his recent statement to the contrary on the Navy Seals page.
Here is a review of the Alpha of Ridah's Eraser Bot. Thanks MR.BAD.
The results of GameStats Poll are in asking John Carmack's question about Quake II patch release frequency (GameStats comes up fine now, apparently previous troubles were the foibles of the Internet). 77% of those responding favored frequent patches, 18% less frequent, and 5% of the responses were non-committal or incoherent ... Here's DosDoom version 0.301 (750 KB) Chi's DOS port of the Linux Doom source, featuring hi-color and hi-rez support, which is now also available on its new official homepage, also, Andrew Stine of Functional Entropy sends word of another version of DOSDoom on Phill's Doom Page that adds a bunch of new stuff like flying and a Quad Damage ... Wicked from Voodoo Extreme sent along RIVA Tweak version 2.1 (71 KB) which features a properties tab and a control panel applet to tweak the settings on RIVA 128 cards ... Speaking of V.E. they are one of a whole bunch of 3Dfx sites that are getting behind an undertaking called 3DFX Brotherhood. They're just getting underway, but they look to be taking a community minded approach ... TF Config is a program to allow TeamFortress players to easily create TF-oriented config files ... A tip for H3D owners using the GLQuake patch passed along by H3D beta tester Christopher Spencer, is that you should disable any "tweaks" to the cards configuration you've made, and that your monitor should be set to 60 Hz at 640*480 in the video settings ... Image of the Day has got to be this candid shot of sCary in his new job that was posted on Ritualistic.com. Special thanks to Dick for that ...
|H3D GLQuake (U)
New QHost for Q2
JK GameSpy (U)
Updated Blast Pack...
Malice DM Maps
Quake II Releases
H3D GLQuake Drivers (Updated)
The new drivers to enable stereoscopic GLQuake that were released earlier on the H3D page (thanks Visual Thoy ++) have been pulled (thanks Rohn), and have been replaced with the drivers that were posted last week. I spoke to Wireless from H3D and found out that the patch was to address an issue with Voodoo RUSH cards, but a bug that caused crashes in a few test machines was discovered shortly after they were released, hence they were pulled. An updated version of the GLQuake drivers are expected by Monday or Tuesday, if not sooner, and word on the Quake II driver is "soon." Also, word on the site is that drivers for WinQuake are coming soon as well.
There is an interesting story on HALQUAKE, a Quake II server's webpage. They've posted a threatening email apparently sent to them which they say is currently being investigated by the FBI. It appears the server/site's maintainers feel this is connected with their decision to shut it down their Quake II server in protest of the server crashing incidents. Though their original protest says "...I believe that id Software is not taking this situation to heart!", after receiving a response from id CEO Todd Hollenshead they seemed more appeased, saying "this is my opinion and id Software does care about the industry in which they are so deeply involved in." Thanks PsychoNews.
with Quake II Support
QHost 5.0 has been released on the QHost homepage. This is good news for the many Quake II server operators that were previously accustomed to using QHost to remotely administrate Quake servers. QHost now supports Quake (WinQuake.exe and WinDed.exe but not Quake.exe), QuakeWorld (QWSV.exe), Hexen II, and Quake II (Windows NT only) servers.
GameSpy Support (Updated)
morbid from TeamGameSpy sent me along a correction to JediKnight.Net's report that a new version of GameSpy, featuring Jedi Knight support may be released as soon as this weekend. Word is that Tim will have the code in the codebase this weekend, but a release will probably not come for a few weeks.
Ritualistic.com has a some Sin screenshots they found on a Japanese site called Gaminator that are apparently from a print article.
Avatar has released an updated version of his Blast Packaramathon (681 KB), a formerly ten, and now eight level Quake II deathmatch pack. Here's the reason for the update, taken from Avatar's page:
New important information for AvPakers: Due to problems with NT, problems with dedicated server mode with the DLL, problems with +set game, etc., I've rereleased the Pack as avblast.zip. SpinCity and SpinOut are not included because they lag net play too much. Also, the new gamex86.dll is not included because of all the problems it was causing. This means DM start pads will now be present in Strange and Wheel, which bites, but its better than everything not working. If you want to play Spincity or Spinout and Strange and Wheel without the dm pads, get http://avatar.telefragged.com/avpak.zip. To get the new avblast.zip, click on the "Blast Packaramathon" picture at the top of this page.
Due to Quake2's map difference checking, you'll probably have to re-download the pack to play with other people, but its under 700k, so big deal. Grab it.
A couple of the maps that were made for the now-discontinued Malice deathmatch pack have been released on the Team Epohalypse page. Here are Isle (380 KB) and Test (400 KB).
Version 1.42 of QTracker (3.8 MB) has been released on the QTracker page, fixing a few bugs.
The RIOT: Mobile Armor page has been updated with tons of info about this upcoming game from Monolith. Thanks revolt.
Quake II Releases
crash sends along the good news that he's re-opening crash's SPQ, always one of the finest level review sites going. The site has been redesigned, and will soon feature Quake II map reviews. crash says he's gonna kick the whole deal off with a Quake II review soon.
The RivaZone is now online, dedicated to the latest on the RIVA 128 ... Canopus sent out a Pure3D review (newsletter) that included an announcement about that their plans for a Voodoo 2 card, which may take a while, as they are planning on being king: "Our goal is to offer the best Voodoo 2 board in speed, quality and features. It will not be a low-priced priced product, but it will be the king of Voodoo 2." ... Here's a page and here's another where you can vote for the best Quake mods of 1997 ... I commented recently that skin sites were seeming to become more and more popular (speaking of which, here's a link to DuDe's Q2 Skinpage), now I'm told that the Quake Skins Artists Webring now has over 40 members ... Image of the Day is this wireframe-into-gunner that Jawed Karim sent along word on. The image is by Greg Pape, using jawMD2 ...
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