The patch addresses, among other things: * Fixed damage on Necromancer's powered-up Bone shards. Before, it was doing only 2 HP damage!!! * The Assassin's ability to Hide in Shadows wears of faster but is more effective (enemies have a more difficult time tracking you and aiming at you) * Random class change mode option for DM (one method to completely balance game play) * Added ability to change class on the fly if you are a level 3 or higher. You lose 2 levels and (if in DM) 2 frags. * Small spiders do less damage than big spiders * Weapon model switching bug addressed. * Made it so you are in crouch mode after getting out of sheep mode if there's not enough room to stand up- before if you unsheeped in an area too short for you, you'd get stuck. * If you're turned into a sheep while throwing hammer, hammer falls to ground (used to cause weapon model wigging) * If turned into a sheep while using sunstaff, bright light effect is removed. * Fixed bug in which you couldn't use Cube of force if you previously died while using Force Cube. * Golem melee range increased (would swing & miss before) * Make Wisdom modifies experience points award rate (very little, but enough to justify the stat as useful). * Strength modifies melee damage (same as above) * Fixed brain splat showing up at wrong times (hate it when that happens =) * Fix: Fallen angels freeze up when hit * bprint warning about bone powered owner not player * Added no drowning to Free Action special ability * Arrows now drop to ground if thing they're stuck in chunks. * Assassin swim anim!!! * Coop-player cap on Boss health. (Bosses health multiplied by number of coop players, maximum 4). * Toned down Death's attacks in coop. * Ice shots sometimes stuck around- fixed * Arrows don't autoaim at teammates. * DM: Arrows don't auto-aim if target running, smaller spread * Fixed wrong death message for hammer * Ring of Flight no longer respawns if thrown & picked up * Thrown items disappear after a while * Fixed: solid bodies not showing up in DM * Fixed: Bone shards stuck in place and spun sometimes * Fixed: Stepping on a frozen rat throws you off & Gibs you * Crusader now gets exp for freezing a monster, not the guy that shatters the frozen monster (wasn't fair) * Fixed: Famine's tractor balls don't go away. * Fixed: Famine's tractor beam sometimes "teleports" you over his head, tractor beam itself was too weak. * Fixed: No pain sound if in lava * Meteor Tornadoes now pull things into it * Removed all "Cosmos" cheats * Archers will shoot exploding barrels if you hide behind one. * removed print statements from hydra code * Fixed bug where summoned imp could be spawned inside owner. * Tested multiplayer save- works. All players must enter the loaded multiplayer game in the same order they originally joined, and there must be the same number of players after the load in the game as there was when it was saved. * No cheats on highest skill (3) * In coop, all players now get the exp for a bosses' death. * Slight screen flash when poisoned * Fixed a problem with co-op mode and plaque messages not going away * All sprites were actually being drawn upside down in the GL version - bug from the original quake codebase * Fixed a networking bug with things disappearing in the world * Colors on player skins in the game for GL version * Added a randomclass variable which is used for death match games (need to still put this in the menu) * Fixed the bug with different color characters showing up in foreign versions * Potential problem with drawing the death match overlay and there are more people in the game than can fit on the screen * Other minor things I can't recall