Blue's News artwork by Walter |2| Costinak <2@2design.org>

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Friday, April 24, 1998

New TombRaider2 Demo
More from the wide world of gaming, Billy from Voodoo Extreme sends along word that he found on 3dfx Mania of a second Tomb Raider II playable Demo (3.6 MB) featuring the Venice mission.

The Return of the Mega Maps
id's Paul Jaquay's made a pair of .plan updates, the first mentioning among other things that he was looking for servers running the mega maps, and the second announcing the return of id's Alpha Quake II server (192.246.40.253:27910) running the mega maps with the CTF Techs & Grapple. The mega maps are a collection of three id created 64 player maps available as a Win95 installer (7.0 MB), and a Linux archive (7.0 MB), here's the read me.

DNF Screenshot
As promised in George Broussard's .plan, a new Duke Nukem Forever screenshot is up on 3D Realms' Site:

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Technology

MacObsidian2?
A report on Tikkabik 3D News gives word that it may be possible to influence Quantum3D into making a Macintosh offering (thanks Ajay Ayyagari):

Ok, today YOU can do something for the Mac Gaming world. Here is a copy of an email from Ross Smith at Quantum, makers of the Obsidian 2 3Dfx card (running Voodoo 2) (thanks Brett).

OK ALREADY. Here's the deal. We could do the MAC drivers, but we have chosen not to because
a) we were unsure of the market opportunity.
b) we don't have any expertise in Mac drivers,
c) who's going to recruit the games?

We may reconsider-- but we need your help. If you can get 5,000 Mac users to email obsidian@quantum3d.com requesting an "Obsidian2 MAC Attack", we'll look at doing it.

You know what you have to do now, send an email to obsidian@quantum3d.com and request an "Obsidian2 MAC Attack" in the subject. Spread the word brothers !!! We CAN do it! (btw, Obsidian 2 run Quake at 87 fps).

New FireGL Drivers
New drivers for the Fire GL 1000 Pro have been posted on Diamond's German Driver Updates (they seem to appear on the European sites before the US Sites. Thanks Jan Henell.

New LithTech Demo April 30
The gang at Monolith Productions are saying the next demo version of their LithTech 3D engine will be released on April 30 featuring upgraded tools, more detailed source code examples, a more optimized renderer, compatibility with all major 3D accelerators, and some bug fixes, all detailed in this press release. Remember, this is not a game, but a game engine demo.

New GameLaunch Beta
Saw on Redwood's that the GameLaunch 3D page has the third beta of GameLaunch, the game/3D card front-end.

Sin Delayed?
GameSlice has a report up that Sin is not going to hit a spring release, and that it's just a matter of time before Activision announces that it has slipped until summer. I asked onethumb over at Ritual for an official comment from them on this, and this is what he dug up for me:

"We're still shooting for a Spring 1998 release date, which is looking very possible, but we're going to take the time to get it done right. Please note that Ritual has *always* said Spring of 1998, thus we haven't slipped yet at all.  If we do delay past June 20th (the end of Spring), it will be our first delay.  Sin is really shaping up to be the cohesive vision that Ritual's been working on for the last year."

Amen
CaveDog has announced their entry into the first person action genre with Amen: The Awakening, slated for a Summer 1999 release. Here's a blurb an a screenshot (thanks BabelFish of terraFORMA):

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A 3D first-person action-adventure experience of epic proportions, Amen: The Awakening immerses players in an incredibly realistic and frightening world. Players will assume the role of a foolhardy British commando who is swept into an action-packed adventure that chronicles the end of human civilization, as we know it. Because of its attention to detail, scope and plot, Amen: The Awakening will appeal to the action crowd as well as fans of role-playing games and adventure games.

Quake 3 FAQ
An updated version 0.12 of the second Unofficial Quake 3 FAQ is online.

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Quake/Quake II Releases

Clan Arena
Version 1.3 of Clan Arena (766 KB) for original Quake and QuakeWorld (described as the "final version") is up on the Rocket Arena page offering bug-fixes, and a new teamplay 4 mode where you can't damage teammate's health or armor. This is a server-only update, but the Final Arena client pack (6.7 MB) is required to play.

GSLogMod
There is a new version 1.3a gamex86.dlls for GSLogMod and version 1.0 of CTFLogMod 1.0. on the GSLogMod page, both for Win95 and Linux.

QWar2
QWar2 Beta 0.1 is now available on Shadowgate giving the first look at a mod that adds real-time strategy elements to Quake II deathmatch.

Front-end of the Day
The new Quake2-LaunchPad, version 0.11.

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Biz Buzz

The Suits and their Suits
This article on Mozilla.org reports that "Wang is asserting that a patent that it holds for a video text system is infringed by the Netscape browser." Wang claims the following functions are their patented inventions: Saving web pages using "Save As", "Bookmarks", and "Saving files with file extensions and then retrieving the pages and decoding the files based on the file extension". Apparently Wang has expressed no intention of suing strategic partner Microsoft over this matter, in spite of Internet Explorers similar functionality. Thanks Aleks Zawisza.

Answering g.o.d.'s Call
Apparently g.o.d. got some press in the New York Times yesterday in a section called "Game Theory," here's a web link (subscription required), passed along by Indomitus. Also, word on OGR is that Railroad Tycoon 2 will be the first title g.o.d. distributes.

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Wide World of Gaming
A couple for the real-time strategy crowd:

The TA Franchise
Also in CaveDog's announcement is the expansion of their hugely successful Total Annihilation into a line, adding "three new releases slated to hit stores this year. Two expansion packs...Total Annihilation: The Core Contingency (scheduled for April) and Total Annihilation: Battle Tactics (scheduled for July), will be followed by a new fantasy real-time strategy game slated for December release, Total Annihilation: Kingdoms."

StarCraft Patch
Billy at Voodoo Extreme passes along word of a version 1.01 patch for StarCraft (255 KB).

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Interviews

Giggler Interview
An in-depth interview with Mike "Giggler" Wardwell is up on Ritualistic.

Dan Freed Interview
Dan Freed is interviewed on GamePen, talking about Heretic II. Thanks Prophet.

Nihilistic Interview
A Ray Gresko & Co. Interview is up on PC Gamer Online talking to Ray as well as his Nihilistic cohorts Ron Huebner and Steve Tietze.

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*reviews

Portal of Praevus
GameSpot's Hexen II Mission Pack Portal of Praevus Review is up (SpotScore 8.6).

Monster 3D II
The guys over at Voodoo Extreme have cooked up a review of the Diamond Monster 3D II.

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Competitions

HPW League
The Monday Nite HPW Quake League (150 ping or higher) is getting underway.

Battlezone Ladder
Here's a BattleZone ladder for Germany, Switzerland, and Austria.

LanTastic
It has been announced by the Cyberathlete's that their summer competition will take place at QuakeCon 98. Word out of the GamesCon high command is that they will be showing off the first public demonstration of the Canopus Pure3D II, and that a Pure3d II, a pair of Pure 3Ds, and a pair of Pure3d LX cards as tournament prizes. GamesCon, which has already announced Zoid as a guest speaker is set to take place in Vancouver May 1-3, 1998. Also added to the LAN Parties section is QDay 3, slated for the end of May in Western Europe, which sounds like it may be the biggest such event anywhere, ever.

etc.

Out of the Blue
Yeesh! The Commodore 64 Quake port I mentioned yesterday is a joke, too (that's how these things get started, isn't it?)...

Thursday, April 23, 1998

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QuakeCast

Headlines

QuakeCast
SiNux?
The Comings and Goings
Zor Joins Rogue
magicman from Rogue to Nihilistic
Raven Departures
Ooops
On Newton Quake (or lack thereof)
Editing (Updated)
Wally
Q2 Modeler
QERadiant FAQ
MGS
Quake Comics
Quiplords
New Adventures of Dank & Scud
On Delays
GamesNET & AVault
Quake/Quake II Releases
FreezeTag
Orange Quake II
RIP CTF
Bot Front-ends
Technology
Vérité 2x00 H3D
Win98 on June 25 (Give or Take)
Slot 2 Shots
Gateway 3000 a No Go
People
Jason Hall Interview
George Broussard Interview
Competitions
PGL
BattleZone Ladders
*reviews
Spec Ops
PC FFVII
AirQuake II
etc.
Out of the Blue

Yesterday

Tonight at 8:00 PM Eastern, we roll out another thrill packed episode of the QuakeCast. Tonight we reveal who the father of Eric... no no no, tonight we will speak with the guys from Quake Innovations about their myriad of projects, including one of the first Capture the Flag mods, Capture the Shambler, King of the Hill, Hot Potato CTF (AKA Hot Potatoe to the Dan Quayle set) , their recent Easter Egg hunt and the ever popular PaintBall. Also joining us will be Spinoza of Spinoza's Quake 2 Mods, creators of the Battle of the Sexes mod for Quake II. Join loonyboi, Joost, and I with a RealPlayer, in chat, or by calling in at (212) 965-1390.

SiNux?
One of the topics of onethumb's latest .plan update is the possibility of a Linux Sin port, and even a BeOS port, soliciting contact with potential programming volunteers. Here's an excerpt:

I've had a lot of people ask me online about Linux Sin, and a handful ask me about BeOS Sin...  I think it's pretty safe to say that we'd love to see Sin on as many platforms as we can, especially one as wide-spread and stable as Linux, however, we simply don't have the time to port Sin and maintain it on a lot of different platforms.

However, I seem to remember a certain CTF author stepping in and helping id maintain their Unix ports in the not-so-distant past.  If there were interested people who wanted to take the time to port and maintain for other platforms, drop me a line.  Ideally, it would be someone who lives in or around Dallas, I'm thinking, but who knows?

Now, I'm not promising that such a thing will occur, but we're certainly not adverse to such a situation...  We want to get as much Sin out there as we can!</GRIN>

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The Comings and Goings
A couple of moves at the gaming companies:

Zor Joins Rogue
Another one from Redwoods Rumor Mill is Berenger "Zor" Fish's arrival at Rogue, as announced in his .plan.

magicman moves from Rogue to Nihilistic
Steve "magicman" Thoms confirms in his .plan his departure from Rogue Entertainment for the more Nihilistic pastures of Nihilistic Software, joining up with his once and future colleague Steve "Gateway" Tietze. This news broke on (as magicman put it) Redwoods Rumor Mill.

Raven Departures
A few departures from Raven have been reported on Hexenworld, recently, starting with CHAOS, then Ron Midthun and now Stefan Arnold. Here' Raven's Pat Lipo's post about all this to the HW MessageBoard:

While I don't want this to sound like a company line, I can pretty much assure you that the recent departures from Raven were not really indicative of corporate breakdown or serious shake-ups of any kind. They merely represented some shuffling in the company structure... and while we're of course not fond of seeing anyone go, there's nothing particularly catastrophic or earth-shattering to report about anything going on internally. In case you're wondering, we've got about 50 people here. More specifically related to Heretic 2, none of the departing people were specifically assigned as part of the Heretic 2 team, so don't worry about it. We're still churning away towards an awesome E3 and a great final product.

Ooops
Okay, missed this yesterday, Happy belated Birthday to id programming whiz John Cash, after all it was his birthday before it was Tom's Birthday, or Earth Day, for that matter...

On Newton Quake (or lack thereof)
A story on Slashdot.org about the NewtonQuake Home Page has inspired a flood of mail about a Newton Quake port, but as I mentioned on April 1, this is just an April Fool's Day joke (and a good one, if it's still catching people three week's later). Now that Commodore 64 Quake port, on the other hand...

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Editing (Updated)

Wally
Version 1.01 of Wally, the texture editor that uses Quake II's .wal format is out, squashing the "wrong sub-mip display" bug as well as a new tutorial on how to make Wally your friend.

Q2 Modeler
Version 0.9 of Q2 Modeler, the, um, Quake II modeling program is out, offering a boatload (that's a technical term) of new fixes and features.

QERadiant FAQ
A QERadiant F.A.Q. 0.01 is up on Ravages of Radiant answering some F.A. questions about this Win95 friendly variant on id's QE4 level editor.

MGS
Is it the Chef? Officer Barbrady? No, MGS is apparently an editing tool, something to do with pre-fabs, and there's a new version, which is good enough for me (and SoulTaker, who sent along the news, as well as the South Park joke).

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Quake Comics

Quiplords
Quiplords - DeathNell and Weetabix is a new hand-drawn Quake comic up on Rorshach's Journal with a pair of pages online and 20-30 pages already plotted to complete the current story.

The New Adventures of Dank & Scud
Wondering about the status of The Adventures of Dank & Scud in the brave new world of Quake II? Here's an image to reassure all that the original Quake comic is still kicking, with issue #6 in the works.

On Delays
An Adrenaline Vault Feature Article titled Dimensions: The Waiting Game examines the issues behind delayed releases and bugs in games talking to id's Kevin Cloud and 3D Realms' Scott Miller along the way. The article culminates in this quote from Kevin Cloud:

"Vaporware is an unfair description for any of the major 3D games scheduled for release this year," Cloud says in closing. "These games are very real and will be worth the wait."

GamesNET & AVault
My fine friends at GamesNET have announced a strategic partnership with NewWorld.Com, with the first step GamesNet's hosting of AVault's FTP site, offering 1000 simultaneous anonymous connections. All the details can be found in this Press Release.

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Quake/Quake II Releases

FreezeTag
Version 1.3b of Freeze Tag, the teamplay mod where shooting an opponent freezes them, frozen bodies can be dragged around for safekeeping, and you score by freezing the entire opposing team (they explode in Gibcicles), or rescue teammates by standing next to them, which thaws them (body heat? ugh).

Orange Quake II
Version 3.16c of Orange 2 CTF is out, described as a "mini-release" fixing some bugs, including the Linux compile. Thanks Prophet.

RIP CTF
RIP-CTF is a modification of Threewave CTF with the primary goal of reducing lag, for instance, cutting the number of packets used by the hyper-blaster.

Bot Front-ends
Version 1.54 of the Quick Start Eraser Bot Wizard is out, as is version 2.0 of Botster.

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Technology

Vérité 2x00 H3D
The H3D Entertainment site points out that the new alpha OpenGL drivers on the Rendition Software Download offer preliminary support for the H3D goggles (thanks Jeff Magill). Here's a note about this from the H3D site:

Performance has not been optimized. I tried it out on a Diamond Stealth S220 and performance decreased in the neighborhood of 50+%, but man did it look good :-). I'm sure the folks at Rendition would appreciate any feedback.

Secondly, it does not work with H3D Quake1. This is kind of disconcerting, so we'll be taking a look at what the heck is going on.

Win98 on June 25 (Give or Take)
Gates Hedges On Release Date Of Windows 98 is a Yahoo Press release sent along by Tony on Yahoo that adds some maybe to what had previously been described as a hard deadline for Win98's release:

But when asked specifically about the announced June 25 date, Gates would only say, "It looks like we're very close -- within a few months."

Slot 2 Shots
There's some Pentium II Xeon info posted on The Silicon Edge including a shot of this giant Slot 2 beast from a recent Intel presentation.

Gateway 3000 a No Go
Like the programmers in the sixties who wrote all those programs that represent the year as two digits, the gang at Gateway have learned the turn of the century comes up sooner than you sometimes expect, so they are dropping the 2000 from their name as described by this Yahoo Press Release. Thanks Tony on Yahoo.

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People

Jason Hall Interview
Monolith's Jason Hall is interviewed in RealAudio format on the Daily Dementia talking about the LithTech Engine, RIOT, and stuff like that.

George Broussard Interview
Sgt. Hulka's Bootcamp conducts an interview with 3DRealms' George Broussard, talking about Duke Nukem Forever.

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Competitions

PGL
The PGL has announced that their second season is fully underway and the addition of Best-Buy as a sponsor, on their newly renovated website (now accessible though www.pgl.com as well as the original www.pgl.net). Word there is that you can also vote for participants in their All-Star competition, and they have also announced the disqualification of 8 players from the over 1500 participants in qualifications for cheating (rank padding by killing some buddy repeatedly with his consent). Finally, remember that Inside the PGL is a bi-monthly (next show is next week) RealAudio program.

BattleZone Ladders
The Evil Little Men website has some new BattleZone ladders online.

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*reviews

Spec Ops
Zombie's SpecOps is reviewed on QNews77 - Swiss 3D Games News Point.

PC FFVII
OGR Previews Final Fantasy VII for the PC. Thanks Voodoo Extreme.

AirQuake II
An AirQuake 2 Review on Converted 2 takes a look at this early release.

etc.

"...explaining that the need for a subtitle arose from 7th Level’s failure to trademark the name Dominion."

Out of the Blue
Big thanks to Yojimbo for sending along a Blue Skin (23 KB), I gotta ask ^Drag0n^ to include that in the next model pack.

Wednesday, April 22, 1998

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MacQuakeWorld Released

Headlines

MacQuakeWorld Released
GameSpy 3D 2.0 Beta 2
Forsaken Countdown Accelerates
Featured Maps
GameWaves
Quake/Quake II Releases
Linux Holy Wars 2
Eraser Front-end
Technology
G200 Screenshots
Obsidian Arcade
Leaner IE 5.0 Due Soon
*reviews
BattleZone
Renegade 3D
Wide World of Gaming
Resident Evil for the PC
AoE Beta 2 Patch
Interview - Mark Saltzman
Correction
Out of the Blue

Yesterday

The first release of MacQuakeWorld (1.2 MB) is out on Westlake Interactive's website (thanks Dr. Will Vuong). Here's the skinny quoted from the site:

This is the first public beta version of the Mac QuakeWorld client. The readme file enclosed with the archive explains more about setting up and using Mac QuakeWorld. Report bugs to qwbeta@westlakeinteractive.com, remember no technical support is provided for QuakeWorld, it is a free unsupported add-on for registered Quake owners.

GameSpy 3D 2.0 Beta 2
Beta 2 of GameSpy 3D 2.0 (772 KB) is available as a patch that upgrades a previous installation of beta 1. This is another closed beta for registered users only.

Forsaken Countdown Accelerates
An update to the Forsaken page shows the countdown to Forsaken has jumped a week, now showing just two days remaining to an April 24 release. Thanks Spike.

Featured Maps
Matt from SPQ2 Level Heaven sent along word of a couple more maps worth of note for this week's featured maps, both of the solo-play variety: Blood Red Sunset (634 KB), read me, by YooShin Yang, a single map with skill settings designed for single player-only, and Saturation Point (3.4 MB), read me, by Jim Hughes, a three map pack with skill settings designed for single player, deathmatch, and co-op. Here are Matt's comments:

YooShin's map in particular is a stunning piece of work - probably the best example I've yet seen (yea, I know I say that every time, but the maps just keep getting better and better :)

GameWaves
Game Waves is a new RealAudio gamecast, slated to air every Wednesday at 8:00 PM Pacific time (11:00 PM Eastern). Also on the RA front, the Smoke Break guys inform me they are taking a short break from their show as it's moved to a new server.

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Quake/Quake II Releases

Linux Holy Wars 2
A new Linux build 2 of Holy Wars for Quake 2 is out fixing a bug in the parameter parsing code.

Eraser Front-end
Version 2.3a of the Eraser Front-end is out.

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Technology

G200 Screenshots
The Matrox Users Resource Centre has posted a bunch of screenshots and performance figures for the upcoming Matrox G200 chipset showing Jedi Knight running at 1280 x 1024 (reportedly at 30 FPS on a PII 300!) and the Forsaken demo at 120 FPS. Quake II screenshots are promised when an OpenGL minidriver or ICD is available.

Obsidian Arcade
Here's a GameSpot article about those just-announced Obsidian arcade machines. A couple of people have asked how to resolve the claim of the "first" such machine playing LAN Quake with the reports of similar machines some months back, and the answer is I don't know. Thanks Carl Manzi.

Leaner IE 5.0 Due Soon
A ZDNet blurb called On a diet IE 5.0 talks of a beta release of the new Explorer coming from Microsoft soon, with a newfound emphasis on being lean and mean.

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*reviews

BattleZone
There's a BattleZone review up on the MeccaWorld that calls the game "more addictive than crack" (though the method for testing this claim is not disclosed).

Renegade 3D
Also on MeccaWorld is a preview of the Renegade 3D, a 12 MB Voodoo 2 board.

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Wide World of Gaming

Resident Evil for the PC
The Resident Evil 2 PC Gallery on GameSpot UK shows some screenshots of the PC version of RE2. Thanks Billy "Utah" Wilson of Voodoo Extreme.

AoE Beta 2 Patch
There' an AoE 1.0b beta patch on the AVault PC Release List. Thanks Voodoo Extreme.

Interview - Mark Saltzman
GameStats Interviews Marc Saltzman, described as author and gaming guru.

Correction
In yesterday's report of the case for the 12 MB Voodoo 2:, I failed to include a key piece of information:  that the comparison was being made with the cards set to run at the very highest visual quality, the whole point of the project (nice on Blue), since obviously framerates are not that different between the 12 MB and 8MB Voodoo 2's running Quake II with the cards tweaked for speed, or this would not have been a revelation.

Out of the Blue
Hmmm, wasn't planned as a vote, but it seems that more people think I resemble Gordon Freeman than Marc Laidlaw does... if I decide to sue for royalties, I may need to ask all of you to testify. I'm off for most, if not all of the rest of the day. For an explanation of the unplanned Dentistry (more!) that leads to this, as well as a note probably of interest only to those who run news sites, in my pseudo .plan, repository of stuff that is probably of even less general interest than the usual Out of the Blue blather (if that's possible).

Tuesday, April 21, 1998

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Interviews

Headlines

Interviews
Mike Wilson
MacUnreal
Abyss of Pandemonium
New Vérité 2x00 Open GL ICD
Quake II Resources Page
Quake 3 Dual-Processor
The Case for the 12 MB V2
Screenshots
Chosen Vision
Daikatana Screenshots 2
BattleZone Screenshots
Quake II Killers Dead?
Quake/Quake II Releases
Quake & Q2 Hot Potato CTF
Hack and Slash for Quake
Technology
WinGlide(s)
Obsidian Quake II Arcade
Overclocking the BX
Voodoo 2 Game Status
Next LithTech Engine Demo
No Divx Day
Heretic 2 FAQ
MacUnreal - Zooom!
Interview - Sverre Kvernmo
*reviews
Daikatana Screenshots
Portal of Praevus
Blood2
BattleZone
Rocket Arena 2
Wide World of Gaming
Grim Fandango Preview
Extreme Warfare Beta
BCK3020AD Screenshots
Editing
#level_design
ArghRAD Tutorial
Competitions - TF DM FragFest
Corrections
Site Seeing
etc.
Out of the Blue

Yesterday

Mike Wilson
A new Next-Generation Online interview with head of g.o.d. Mike Wilson called GOD Ponders Global Concerns says that the gathering of Developers will not be making any European deals for the time being.

MacUnreal
Mac Gaming Guru Speaks - Part Two is an interview on Next-Generation Online with Mark Adams talking about MacUnreal.

Abyss of Pandemonium
An interview with Alex "Cybermind" Redman on PsychoNews talks about their upcoming commercial Quake mission pack, Abyss of Pandemonium.

New Vérité 2x00 Open GL ICD
A new alpha of the Vérité 2x00 Open GL ICD (609 KB) is up on the Rendition Software Download page, where the word is the update "adds many extensions and bug fixes." Thanks The Master.

Quake II Resources Page Returns
Somewhere along the way of the recent couple of server moves for Blue's News, the Quake II tips & resources page became so out of date I pulled it down. Since then one of the most frequent requests I get is its return, so without further ado, here's the revamped Quake II Resources & Tips page. Thanks Throe for the Q2 logo, and the permission to use it. There is likely to be a nice glaring omission or two, please feel free to bludgeon me with corrections.

Quake 3 Dual-Processor Friendly
Hin Jang sends word of an exchange he had with John Carmack that he's posted on Trinity that includes some serious programmer stuff, plus the revelation that Quake 3 will be able to take advantage of two processors. Here's the excerpt about multi-processor Q3:

Quake 3 will be set up so that you can get a good speedup with dual processors. It will basically have one thread that does little more than make GL calls, while another thread handles basically everything else. Because the 3D card will become a bottleneck rather quickly, I don't see any value in doing a more scalable aproach.

The Case for the 12 MB Voodoo 2
Brett "3 Finger" Jacobs has been busy experimenting with demos to find if there is a payoff to the 12MB models over the 8MB version. Here are some result passed along by Billy at Voodoo Extreme of framerates using the highest visual quality settings running the same demo twice on a PPro 200 with a 12 MB Voodoo2, one time with the option to limit the card to 4 MB of texture RAM, emulating an 8 MB board:

Limit texture memory To 2MB Glide Apps- Checked
(this setting only allows 2mb per texel FX unit and is the same as an 8MB Voodoo II)
Demo1.dm2- 36.9 FPS
Massive1.dm2- 21.5 FPS

Limit texture memory To 2MB Glide Apps- Unchecked
(The default 12mb setting, and is 4mb per texel FX unit)
Demo1.dm2- 45.2 FPS
Massive1.dm2- 31.1 FPS

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Screenshots

Chosen Vision
Monolith's Blood 2: The Chosen site has a new "Weekly Vision", a cool monster screenshot.

Daikatana Screenshots (Update)
A Daikatana Special Preview on AVault gives an explanation of the 11 new Daikatana screenshots at the Daikatana Cabana at StormTroopers. Also, Thresher passes along word that there's a huge John Romero article in this week's Newsweek.

BattleZone Screenshots
Voodoo Extreme has some exclusive screenshots showing off the enhanced version of BattleZone mentioned in the 12MB Monster 3D II bundle.

Quake II Killers Dead?
According to this PC Games article, the author is not convinced that anything on the drawing boards in the first person shooter genre qualifies as a Quake II killer, even tossing around the phrase that has gotten a few developer backs up lately, "vaporware". Thanks Prophet. Brandon Reinhart tells me this is the very article that appeared in the print PC Games that got everyone so worked up recently.

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Quake/Quake II Releases

Quake & Quake II Hot Potato CTF
A pair of new versions of Hot Potato CTF are out on the Quake Innovations page, one for Quake/QuakeWorld, and the other for Quake II. Hot Potato is the capture the Flag variant that requires the flag carrier to pass the flag to a teammate after a short time, or die! Also up there are the results of their week-after-Easter egg hunt with Bowser snagging $100.00 for collecting 11 egg points.

Hack and Slash for Quake
A final version of Hack and Slash for Quake is out offering a bunch of new models, a medieval setting, and a third person perspective. Thanks Prophet.

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Technology

WinGlide(s) with Gamma Correction
Two new versions of WinGlide, the replacement .dll that allows Voodoo Graphics output in a window, are out on Chris' WinGlide Page, offering Gamma Correction (at a slight performance hit), since the 3D to 2D magic the program uses prevents normal Voodoo gamma adjustments from working.

Obsidian Quake II Arcade
Quantum 3D has announced that their Heavy Metal real-time 3D visual computing platform has been chosen by LBE Systems, L.L.C. to provide the basis for "the world's first multi-player LAN-based arcade game system." The first title to appear will be Quake. Details can be found in this press release. Thanks Prophet.

Overclocking the BX
You know someone's a speed freak when their first reaction to receiving a 400 MHz machine with a 100 MHz system bus is to overclock it, but that's just what Anand's Hardware Tech Page has done, giving an over-clocking report on some new BX-based motherboards. Thanks Soul Taker.

Voodoo 2 Game Status
3Dfx has a Game Status for Voodoo2 page up that users of allows Java-capable browsers to enter a game's name and get a report on the status of Voodoo2 compatibility.

Next LithTech Engine Demo
Monolith's Mike Dussalt made a .plan update talking about the engine formerly known as DirectEngine: the LithTech, saying it is coming along faster than he expected, and a new demo **should** be done by April 30.

No Divx Day
Next Wednesday is "No Divx Day" in an effort being organized by The Tech Zone to try and head off this technology that will require royalties for every viewing of a Divx movie. You can read more about it in the No Divx FAQ.

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Heretic 2 FAQ
An updated version .010 of the Heretic 2 FAQ is online.

MacUnreal - Zooom!
An update on the Westlake Interactive site reports a breakthrough that has tripled the performance of Unreal on the Macintosh (thanks Prophet):

Great news for Mac Unreal, we've discovered a performance bottleneck in the OS that was eating up tons of our CPU time. As a result of some new optimizations, Mac Unreal is now running 3 times faster than previously.

Its still too early to tell what final performance will be, but we think we're still on track to have the Mac version run as well or better than the PC on similar hardware, and G3 Mac's should really scream!

Interview - Sverre Kvernmo
I'll buy a vowel, Pat: ION Storm's Sverre Kvernmo is interviewed by the Razor Edge talking about his work on Daikatana levels.

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*reviews

Daikatana Screenshots
11 new Daikatana screenshots have found their way onto the Daikatana Cabana at StormTroopers.

Portal of Praevus
OGR reviews Portal of Praevus, the Hexen II Mission pack, as does GamesMania. Thanks Soul Taker.

Blood2
OGR previews Blood2: The Chosen.

BattleZone
Inside Games reviews BattleZone. Thanks Prophet.

Rocket Arena 2
GamePro Online reviews Rocket Arena II.

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Wide World of Gaming

Grim Fandango Preview
PC Games previews Grim Fandango taking a look at this decidedly offbeat game set in the afterlife, which, as they put it, is "an archetypal story of one man's journey through perilous realms on a quest to end corruption, right past wrongs, and save his soul." Thanks Voodoo Extreme.

Extreme Warfare Beta
I saw on OGR that Red Orb and Trilobyte have a Questionnaire up for potential beta-testers for their upcoming multiplayer action game, Extreme Warfare.

BCK3020AD Screenshots
Some new 3Dfx Screenshots of Battle Cruiser 3020 A.D. are online showing off the next version.

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Editing

#level_design
Is it a website, or an IRC channel? #level_design: the official website is now online. You make the call.

ArghRAD Tutorial
What's ArghRAD? I don't know Johnny, but I do know this: you can find out in the ArghRAD tutorial on the Nightfall page, along with tips on how to use it.

Competitions - TF DM FragFest
New Zealand's Da Great Team Fortress Death Match Frag Fest is pretty self-explanatory with sign-ups underway.

Corrections
I failed to include the URL in the AirQuake II story yesterday, sorry about that. Also, the maintainer of HalQuake wants it known that Highest Quality V2 Settings Quake II Screenshots (noted yesterday) are originally from his page (reproduced with permission).

Site Seeing

etc.

Out of the Blue
Hehe: here's the Blue version of the separated at birth from yesterday, sent along by jwriney.

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Monday, April 20, 1998

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New HexenWorld

Headlines

New HexenWorld
Quake/Quake II Releases (Updated)
AirQuake II Alpha
ServerConfigMOD
Unnamed Mod
Newer QBS
Blood2 Shots & Weapons
Inside Heretic II-Dan Freed Interview(s)
Technology Update
Introducing the Intel Xeon
M3D Price Cut-12 MB M3D2s Soon
Voodoo2 High Fidelity
ION Happenings
Dominion Clip
Dallas' Storm Troupers
DaBug Interview
Dominion Interview
Separated at Birth?
QuakeWorld/Quake II/Q2 CTF Update
HexenWorld (and Black Crypt) Update
Forsaken Goes Gold
Technology
RIVA 128 versus Intel740
Quantum3D Pricing
Mark D on Alex St. John and SinEd
*reviews
Incoming
OutWars
etc.
Out of the Blue

Yesterday

Version 0.12 of HexenWorld (the program) is out on Hexenworld (the site), as both a new client (6.2 MB) and new server (1.2 MB).

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Quake/Quake II Releases (Updated)

AirQuake II Alpha
The first Alpha of AirQuake II for Quake II is out, including five planes, two maps, and breakthrough movement code that allows movements impossible in its predecessor like loops and rolls. The proper .dll is not in the original zip, so you should snag that too.

ServerConfigMOD
Version 2.2 of ServerConfigMOD is out fixing a problem with the ID command, and adding Rank and Player total to the HUD. The new release is available as a full download or just the .dll for users of a previous version.

Unnamed Mod
Version 1.0 beta of the UnnamedMOD (damn! another good name taken), is out, offering front-end capabilities for server admins (MOTD, map rotation, external obit messages, etc.).

Newer QBS
On the heels on version 1.25, reported earlier, version 1.26 of QBS, the utility that takes the browsing out of your web browsing (offering a system tray alert when gaming news pages and .plan files are updated), is out, featuring many small fixes and enhancements.

Blood2 Shots & Weapons
An update to Monolith's Blood 2: The Chosen site gives some new info about the Blood2 weapons and new screenshots.

Inside Heretic II - Dan Freed Interview(s)
Inside Heretic II is a GameSpot article that talks with Raven's Dan Freed, who describes the game as about "an eighth of the way done" with an expectation of a Christmas release. Thanks Carl Manzi. Dan Freed is also interviewed up on Voodoo2World.

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Technology Update

Introducing the Intel Xeon
Intel has unveiled the name of the latest addition to their processor line, the Pentium II Xeon (Slot 2), designed for high-end server and workstations. Here's the press release that gives out the first sketchy details, with an official announcement promised for later in the year. Thanks HarPax. This News.Com article sent along by Tony on Yahoo goes into greater detail about the line. Here's a few quotes:

The Xeon chips, which are expected to be available in volume in the third quarter, essentially expand the features of current Pentium II processors. Xeon chips, for instance, will be based around a "Slot 2" design, a larger version of the Pentium II chip package that has increased in size to accomodate, among other features, greater amounts of the extra high-speed memory referred to as "secondary cache."

In an important first for Intel, Xeon-based servers will be capable of using as many as eight processors at once, according to company spokesman Seth Walker. Current Pentium II computers can only use two processors at most in standard designs. Since server and workstation vendors will be able to incorporate eight Xeon processors using standard hardware architecture, this is expected to drive down high-end server prices.

This new architecture will also give Intel the opportunity to penetrate deeper into the high-end corporate "enterprise" computing market now dominated by Unix server makers such as Sun Microsystems and Hewlett-Packard, as well as mainframe manufacturers.

These advances aside, the first generation of Xeon chips will be only as fast as the Pentium II desktop chips. The first versions of the chip will run at 400 MHz with a 100-MHz system bus while a 450-MHz version will come out later, an Intel spokesman said. The company released 400-MHz Pentium IIs for desktops last week, and a 450-MHz version is due in the second half of the year.

Monster 3D Price Cut - 12 MB Monster 3D II's Shipping Soon
This Yahoo Press Release describes Diamond's relaunch of the Monster 3D at a new lower price with a new game bundle. Thanks Tony on Yahoo. Also, word from Diamond is that the 12MB Diamond 3D II's are going to ship soon, since the game bundle is being finalized, set to include a special (full) version of Rage's Incoming (optimized for the extra 4 MEGS of texture RAM), a special (full) version of BattleZone (also optimized for the extra texture RAM), and another yet to be announced full version game (also optimized). Thanks Voodoo Extreme.

Voodoo2 High Fidelity
Brett "3 Fingers" Jacobs has a page up with Highest Quality V2 Settings Quake II Screenshots showing off the results of his Voodoo2 autoxec.cfg for Quake II designed to elicit highest image quality.

ION Happenings

Dominion Clip
The ION Storm site has a Dominion Storm Over GIFT 3 preview with a video clip of the mission briefing of the first human mission in both AVI and Real Video formats.

Dallas' Storm Troupers
Dallas' Storm troupers (troupers?) is an article in today's Dallas Morning News profiling the gang at ION Storm. Thanks Steve Miller ("...some people call me Maurice...").

DaBug Interview
A Matt 'DaBug' Hooper Interview on the Daikatana Cabana at Stormtroopers talks to this Daikatana level designer (newly posted, though it's dated 4/03, the date it was conducted).

Dominion Interview
Todd Porter, Chad Barron, and Rob Legg are interviewed in the Dominion: Storm Over Gift3 section of Stormtroopers.

Separated at Birth?
Jaspur from Jaspur's Half-Life sent along a photo so I could do the segment I mentioned earlier:

Separated at Birth?
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Half-Life's
Gordon Freeman
Valve's
Marc Laidlaw

QuakeWorld/Quake II/Q2 CTF Update
Zoid's .plan gives up some scoop after Rick Johnson's mention that a new QuakeWorld was in the works, which includes some heartening news about efforts to repress the use of proxy cheat bots and hacked maps. There's also Quake II news in there, including the return of dynamic downloads (with resume), and word on a new Q2 CTF and still more ports. There's so much in there I should shut up and get to copy and pasting:

I've been quiet for a while, but that certainly doesn't mean I haven't been busy. :)

As Rick Johnson mentioned in his plan, I am tinkering around with a new QuakeWorld version. Mostly just to address some of the nasty bugs that have shown up over the last few months and some security issues. Also, I'm taking a stab at defeating proxy bots, since they make life miserable. Proxies that don't "mess with the data" are still fine, tho. Map checksumming is in now, so hacked bsps are out of the picture as well.

Also, I'm using some of the new port allocation code from Quake2 in the new QW which will fix some people using brain dead NAT routers. I've also reduced the packet size to 1400 bytes (from 7000), which is another fix for broken routers (ones that don't handle fragmented UDP in this case). The packet size change does break a couple mods (notably, QWRing, which will have to be patched), but the change is for the better since it allows people to play who couldn't before.

And yes, the GLQuakeWorld sprite bug will be fixed. Sorry about that.

I'm also working on the next Quake2 version (currently 3.15). There are a lot of new features in it, some of the most notable being QW player movement (air control), autodownloading (with resume!), protocol optimizations for projectiles (the hyperblaster won't lag you as bad anymore), flood protection, Server IP banning and minor other fixes.

I also have a new version of Q2CTF in the works. Minor bug fixes, plus a full new competition mode with voted admins, map changing, timed match startups, etc. The match mode will certainly help with clan CTF matches. :)

I've also added two new operating systems for server ports: Solaris x86 and Linux Alpha. This brings the total to five: Win32, Linux i386, Solaris Sparc, Solaris x86 and Linux Alpha. BSDI will be support for the new QW release, but not for Q2 (since I hate a.out jump tables).

As usual, there's no date set for the release of all this. It's the old adage, "When It's Done." But I'm getting close to release on all of them.

In other news, I will be attending Gamescon in Vancouver on May 1st through the 3rd. I'll be speaking at the event about all things Quake, CTF and the online gaming community. I'm lucky that it's easy to attend, since Vancouver is where I'm living and working from. Be sure to check out the Gamescon homepage and sign up to join in the festivities.  (I still can't believe m0user talked me into speaking at the event). I hope to have a great time there in May.

HexenWorld (and Black Crypt) Update
Raven's Rick Johnson made a .plan update with a status report on the next version of HexenWorld, which sounds like it's right around the corner, and a mention that his vacation would be spent finishing up a conversion of Black Crypt, Raven's first game (1992) for the Commodore Amiga (a programmer's version of a vacation to be sure), with plans to release the result as "donateware."

Forsaken Goes Gold
A report on OGR says Forsaken (described as Acclaim's Descent-killer") has gone gold, and "should be available by April 30th."

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Technology

RIVA 128 versus Intel740
There's a comparison of the RIVA 128 and the Intel740 on Cyrellis 3D Games & Hardware pitting the Real3D StarFighter versus the Canopus Total3D128V.

Quantum3D Pricing
Quantum3D has posted a price list with descriptions and prices for much of their line of high-end video cards (though the professional series cards all say "Call for Quote"). Cheers to Billy at Voodoo Extreme for the tip.

Mark D on Alex St. John and SinEd
Ritual's Mark ( Beepo, err, Nostradamus, err MarkGyver) Dochtermann's .plan update offers his own response to the Alex St. John "no GL in GLQuake" comments (also known as the St. John versus Reality thread on the OpenGL versus Direct3D discussion), and more on SinEd (here's the SinEd part):

SinEd is proving to be an awesome development tool.  I think the add-on community will be pretty comfortable with it when it comes out.  Once again, I don't need any more help with modeless dialogs.  That is all working quite nicely now.  I think with 2500 textures, and 200 models at your disposal you will not want for quite some time when the game is released.  It is very cool to place a model in the editor and be able to see him right away, pose him, scale him and rotate him just perfectly.

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*reviews

Incoming
The Adrenaline Vault Incoming preview is online taking a look at Rage Software's eye-candy filled extravaganza.

OutWars
The Adrenaline Vault OutWars review is also online, with their take on Microsoft/SingleTrac's 3D action entry.

etc.

Out of the Blue
I received a few comments that Gordon Freeman looks like a certain Blue webmaster, and I guess I see the general point (though my head is rounder, or is that flatter), though I want to dig up a photo of Valve writer Marc Laidlaw, because that's my vote for separated at birth on this one. A new Internet Websites Top 100 sees Blue's jump 11 spots to #35 with a bullet (and more importantly, out of the prepubescent shadow of Hansonline), and it's neat to see the strong showing of game sites on the list. Thanks again to all that are voting: you rule. Oh, yeah, and those broken images up top are from some busted server on IGN that just doesn't seem to want to stay fixed (unless they're running some really funky ads).

Sunday, April 19, 1998

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Half-Life

Headlines

Half-Life
Meet Gordon Freeman
Sierra's Half-Life Site
Quake/Quake II Releases
New Lithium II
Q2 Weapons Factory CTF
Action Quake2
Hack and Slash for Quake
Assassins Quake II
ACEnEraser
Bot Front-ends
Technology
Rick Johnson on OpenGL
Voodoo Review
More Post Final Reality
The Biz - Troubles at Activision?
Wide World of Gaming - FvF RPG
Editing - New QuArK
Competitions
Four on Four QuakeWorld
German Clan League
Correction
Site Seeing
etc.
Out of the Blue

Yesterday

Meet Yourself: Gordon Freeman
To ramp up for the imminent Blue's News Half-Life preview, here are some brand-new exclusive materials showing the never-before revealed hero of the game, Gordon Freeman. As Gordon, you are not a soldier or an adventurer, but a scientist (though I'm hesitant to call him mild-mannered, as he seems to be willing to indulge in violence when the need arises). Here is a shot of Gordon decked out in his body armor:

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Gordon Freeman

Also, here's a Gordon .AVI (273 KB) giving the catwalk model view of his get-up, and for background, here's Gordon's Bio (written by Marc Laidlaw), which culminates in this description:

Apart from a butane-powered tennis ball cannon he constructed at age 6, Gordon had never handled a weapon of any sort-or needed to.

Until now.

Sierra's Half-Life Site
A spiffy update to Sierra's Half-Life page adds some images and some updated links and news. Thanks sNeAk of eXponential Half-Life.

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Quake/Quake II Releases

New Lithium II
Version 0.99 of the Lithium II mod for Quake II is out, basically fixing a bunch of bugs.

Quake II Weapons Factory CTF
Version 2.0 of The Weapons Factory is out offering a bunch of changes including map voting.

Action Quake2
Version 0.89 of Action Quake2 is out as a server-only upgrade, though clients are urged to check out the new text file to find out what's new.

Hack and Slash for Quake
A beta of Hack and Slash for Quake is up on The Serpent Lord's Web Pages offering game play from a third-person perspective, and use of a virtually unlimited number of player models.

Assassins Quake II
There's a demo (called a "proof of concept") for Assassins Quake II Mod that assigns each player an "target" another player to assassinate to score, with points deducted for shooting the wrong opponent.

ACEnEraser
The ACEBot page has a combo bot package that offers the ACE Bot and the Eraser Bot in a single mod (recommended for 'experienced bot users" only).

Bot Front-ends
Version 2.1 of the Eraser Front-end is up on Industry News fixing the "is not a valid integer bug" (really this time) as well as add a couple of enhancements. Version 0.4a of the E-Launch eraser launcher is out. A new entry, the Bot Commander (targeted at the CRBot) can be found on the Quake Shack. Also, the official home of AutoBot has a version of the AutoBot for the ACEBot version 0.07. Finally, for those keeping score at home, Quick Start is holding steady at version 1.50 for a second day in a row.

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Technology

Rick Johnson on OpenGL
In his .plan Raven's Rick Johnson posted a lengthy reaction to the recent exchange between John Carmack and Alex St. John (related story), going into detail about the reasons developer favor has shifted to OpenGL.

Voodoo Review
An HTML version of the most recent issue of Voodoo Review is up on Voodoo Extreme.

More Post Final Reality
Markus Mäki's .plan gives another update on the benchmark in progress, that may be a follow-up to Final Reality, but not a sequel (it will not be Final Reality II, or '98 or anything like that).

The Biz - Troubles at Activision?
3D Realm's Scott Miller's .plan reflects a rumor that's come his way saying Activision is suffering internal problems quoting a "highly reliable press source" saying "that within 2 months there will be no internal developers left."

Wide World of Gaming - FvF RPG
Freeform Interactive, authors of the Future versus Fantasy Quake TC have announce they are licensing the 3DGE game engine (which features 3Dfx and Direct 3D support), for a game tentatively called FvF Redemption, based of the Future versus Fantasy theme.

Editing - New QuArK
Version 5.0.b1 of QuArK, the Quake Army Knife, is out on the Official QuArK HomePage. Thanks Akuma's SPQ2.

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Competitions

Four on Four QuakeWorld
TooL 4 is a four-on-four QuakeWorld deathmatch tournament planning a four week season followed by playoffs.

German Clan League
Results and demos from  the inaugural season of the German Quake Clan League (DeCL) are posted here.

Correction
When I posted about the new version of QuakeFinder, the Macintosh Quake Internet server available on Scott's MacQuake Utilities, I referred to it as QuickFinder: sorry if I caused anyone any confusion there.

Site Seeing

etc.

Out of the Blue
Late start today due to the all-nighter on the LAN. The LAN action could not have been more fun: two-on-two Rocket Arena (especially on the LAN with even pings) has all the intensity of one-on-one play. What a blast!

Saturday, April 18, 1998

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MacQuake QuakeFinder

Headlines

MacQuake QuakeFinder
Editing
New Qoole
QERadiant Release Party
Half-Life Preview
Heretic II FAQ
Quake/Quake II Releases
Battle of the Sexes
Loki's Minions CTF
Q2 Comp
Front-ends
Technology
3Dfx Busts Out
Still More on CL's V2 Bundle
Competitions
The Egg Hunt
GamesCon Pre-Tourney
Site Seeing
etc.
Out of the Blue

Yesterday

Version 1.51 of QuakeFinder, the Macintosh Quake Internet server browser is out on Scott's MacQuake Utilities (sorry, if I confused anyone by mistakenly called this QuickFinder at first).

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Editing

New Qoole
Version 2.41 of Qoole, the Quake Object-Oriented Level Editor is up on the QOOLE website. New features include speed optimizations, a couple of bug-fixes including a fix for full screen Voodoo 2 support, and more precise mouse movement. Also included is a Rocket Arena II entity set.

QERadiant Release Party
To rejoice at the planned release of QERadiant, one of those crazed IRC release parties is in the works for next Saturday April 25, at 7:00 PM Pacific time (10:00 PM Eastern). The shebang is being organized by WolfeN of Ravages of Radiant (The Official QERadiant Editing Site), and QRad porter/author Robert Duffy, and will be held in #qeradiant on 3DNet. Bet there, or be somewhere else. Aloha.

Half-Life Preview
VX's Half-Life Preview is online with photos and accounts of their recent sojourn to Seattle to check out Valve's baby.

Heretic II FAQ
Version .009 of the Unofficial Heretic 2 FAQ is up, with a new section and some updates.

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Quake/Quake II Releases

Battle of the Sexes
Version 2.9.4 of Battle of the Sexes is up on Spinoza's Quake 2 Mods Page with changes to suicide rules for Kamikazee's [sic], new rank prefixes on messages, new "skill" bindings that decrease the number of bindings in the game, and bug fixes. This is a server-side only upgrade.

Loki's Minions CTF
A server-only upgrade to version 3.03 Loki's Minions CTF is now available. I saw that on Redwood's who saw it on Quake2CTF (oddly, the LM guys only seem to mail announcements to news pages telling what they plan to do, not what they've done).

Q2 Comp
Win32, Linux, and Solaris version 0.1 of the Q2 Competition Mod is out, offering QWRing-type functionality for controlling Quake II matches, including Admin control of powerups and time limit (the Admin can be elected from current players), the ability to lock down the server during the Match. The full source is to be released in a few days.

Front-ends
What's today's version of the Quick Start Eraser Bot Wizard? I hear eager voices asking, and the answer is version 1.50. also, version 1.3 of the Tectonic Multi Mod Quake2 Launcher is out, offering Superheroes II support in addition to support for CTF, the CRBot,  and the Eraser Bot.

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Technology

3Dfx Busts Out
The suit and tie crowd went nuts on 3Dfx stock yesterday, forcing a halt in trading at one point, the Wall Street 3D accelerated feeding frenzy detailed in this Next-Generation Online article. Thanks Voodoo Extreme.

Still More on the Creative Lab's V2 Bundle
I mentioned yesterday that no word was available on how purchasers of 12 MB 3D Blaster Voodoo2s with no included game bundle can claim the three games Creative Labs is now packaging with the game, but Nick Darlington points out the 3D Blaster Voodoo2 12Mb software bundle upgrade page on the Creative Labs European Home Page does have a phone number to call for this, and presumably the same sort of deal will be implemented in the States.

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Competitions

The Egg Hunt
The Quake Easter Egg Hunt By Quake Innovations that didn't quite come off last Sunday is on schedule for tomorrow evening (I'm assured the eggs haven't gone rotten yet), with a client already available for download, and cash prizes for the first two finishers ($100.00 for the winner).

GamesCon Pre-Tourney
A tournament is planned for next week (April 19-25) for those already registered for GamesCon (slated for Vancouver on May 1-3, 1998), with a Creative Labs 12 Meg Voodoo 2 as the prize. The tournament is a Quake 2 DM one-on-one single elimination, and registration opens tomorrow.

Site Seeing

etc.

Out of the Blue
Sometime this afternoon I'll head out to do a little four-player LAN action at a buddy's house: enjoy your Saturday!

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Quake, Quake II and the stylized "Q" are trademarks of id Software, used with their kind permission
All trademarks used are properties of their respective owners
All rights reserved. Copyright © 1998 by Stephen Heaslip