Galactic Civilizations II: Dark Avatar Goes Gold
Galactic Civilizations II: Dark Avatar Goes Gold
Expansion to Best Turn-Based Strategy Game of the Year Off to Stores and
TotalGaming.net on February 14
January 31, 2006 – Stardock Entertainment announced today that Galactic
Civilizations II: Dark Avatar, the ambitious expansion to the company’s hit
strategy game, Galactic Civilizations II: Dread Lords, has gone gold. Would-be
cosmic overlords will be able to get their hands on the expansion on February 14
via Stardock’s TotalGaming.net digital-distribution system for $29.95, as well
as at retail stores across North America as part of the value-packed Galactic
Civilizations II: Gold Edition bundle, which includes the core game for just
$39.95.
Galactic Civilizations II: Dark Avatar adds countless new features and
improvements to the award-winning Galactic Civilizations II experience, greatly
increasing the game’s strategic depth and longevity for even the most
experienced players. Stardock’s goal of the expansion pack is to elevate the
core game experience in hopes of transforming the strategies employed by
players. New features include:
- Custom Civilization Opponents. Players can now design their own
opponents within the game and then play against them. This includes not only
the opponent’s looks, but also how it plays.
- Espionage Agents. Many of the reviews of Galactic Civilizations II have
made mention of how the game allows players to win through many different
strategic paths. Espionage agents give players the ability to win through
covert operations. Spend money on espionage to hire agents who can sabotage
production, research, morale, farming, etc. on enemy worlds. Or use them to
snuff out enemy agents on your worlds.
- Special Worlds. In Galactic Civilizations II, all worlds could be
colonized by all players. In Dark Avatar, each world is of a certain
environment and only civilizations that have researched the appropriate
technology will be able build colonies on those planets.
- Asteroid Fields. Near worlds are asteroid fields, which can be exploited
by nearby players. Players will have a variety of asteroid bases they can
construct. No longer are planets and galactic resources the only types of
"space terrain."
- Diplomatic Treaties. Players will be able to establish research and
economic treaties with alien civilizations. In this way, they have other
sources of money and research and have more tools to influence diplomatic
relations.
- New Computer AI Options. The advanced artificial intelligence in
Galactic Civilizations II has been one of the most appreciated features of
the game. For the expansion pack, players will be given new options on just
how the computer player will play (what algorithms it will make use of,
whether it will "cheat" or not, how much CPU to give it) in order for gamers
to get the best experience possible.
- Two New Races. Two new civilizations will be joining the mix.
- New Ship Parts. The popular ship design feature will get a lot of new
content to design all kinds of new ships.
- The New Campaign. A new mini-campaign will also be included to continue
the story where things left off at the end of Galactic Civilizations II:
Dread Lords.
- MEGA Events. Users can optionally enable mega-events. These events can
dramatically alter the course of the game. They're not completely random,
intelligent algorithms analyze the galaxy and intentionally upset the
balance of it. These include civil wars, plagues, rising Dread Lords, new
game rules, etc.
- Super-Abilities. Each civilization now gains its own unique
super-ability that is immensely powerful. The super-isolationist can keep
ships from traveling more than a certain speed in their sphere of influence;
the super-manipulator can more easily get civilizations to go to war with
each other via diplomacy; the super-warrior gets extra ships, and so on.
Each civilization will feel more unique and have very powerful advantages.
- New Streamlined Technology Tree. The Galactic Civilizations II
technology tree gets a makeover to make it more streamlined and interesting.
- Visual Makeover. Hundreds of little tweaks and touches to how the game
looks make it visually more interesting and more engrossing.
- Templates. Players can design ships and save them as templates so that
in the future, they can start off with a basic design.
- User-Assignable Default AI Ships. Players can not only design their
opponents but assign what their ships will look like. Design your own set of
sci-fi/fantasy ships and then assign those ships to be used by a
civilization of your own design.
For more information, visit
http://www.galciv2.com.
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