America's Army Patch Plans
New Map: Mountain Pass: This is a large, snowy outdoor map, much
larger than maps that have previously been released. It is a continuation of the
battle that began in the Bridge Assault map. The assaulting team has passed
through the tunnel and must reach and secure a convoy that has been attacked.
The defending team is part of the convoy that has been attacked, and must defend
it against enemy forces.
Combat Effectiveness Meter: A new meter next to the health icon now
depicts a players Combat Effectiveness. This gauges the players
ability to hit the target in different situations. The higher the meter, the
more effective the player is. The meter is affected by the players speed,
posture, native weapon class, proximity to leaders, health condition, whether
they are under fire, and a range of other conditions. This new feature will
greatly increase the feedback given to the player and provide a better
understanding of how their actions affect t! heir abilities. As development
progresses, we will tie this feature in to many new features.
Honor System: The Honor System (previously called Trust) is
now online. Players will start out at level 10. Good team play and behavior will
cause the number to rise, while breaking the Rules of Engagement and
participating in dishonorable actions will cause the number to fall. The more
rounds that are played, the higher the levels of Honor they can achieve. Honor
level will affect account status, as well as provide preferential treatment
during the selection-process of in-game features As the game evolves, watch for
the many ways in which high Honor marks will add the gameplay and augment the
players abilities. High Honor will be rewarded, while Low Honor will be
penalized.
Server Admin Command Post: New in-game GUI interface for server
administrators will allow easier and more effective control over server
functionality.
Other Features/Tweaks/Fixes:
- Gun Lowering -- To fix problems where weapons were displayed through
walls/doors, guns will now automatically lower at a door or wall under
certain circumstances. In all cases, this will be overridden if the user
presses fire.
- Double firing of M24 fixed
- M24: Fixed phantom bullet and reload bugs
- Added Night Vision to Cameras
- Ability to TAB out of an edit box in the menu
- Scoreboard: Match end now displays number of tie rounds
(if any)
- GP-30 is auto instead of burst
- Rankings on scoreboard for OpFor no longer shown
- Fixed multi selection bug in server browser
- Added sniper death message for m24 and m82
- Fixed bugs related to burst fire not decrementing ammo properly
- Fixed bugs related to changing posture when moving (sprinting/crawling)
- m203 grenade is bound to support key
- Fixed dropping parachute in plane
- Fixed crawling at superhuman speeds
- ...and much more!
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