Letter from the Chairman on the Roberts Space Industries website
the news that Star Citizen
has now attracted over $53 million in crowd-sourced
funding (thanks 88fingers). The goal this adds is the Independent Arbitrator's
Guild, a place for citizens to seek redress for grievances against corporations.
Chris Roberts also lays out more stretch goals, and discusses the latest patch
for the Dogfighting Module: "But in the end, we have been extremely happy with
how the Arena Commander V0.9 rollout has gone. It looks like a lot of people are
enjoying the race modes, and the updated mechanics are really showing what we
meant when we said combat in Star Citizen was going to be skill-based! Our most
urgent charges now are re-enabling private matches and addressing control
issues; expect to hear more about both in the near future!"
SEGA announces a series of five Survivor Mode
add-on packs that will be
released for Alien: Isolation
, either individually, or as part of the
season pass for Creative Assembly's upcoming survival/horror shooter. Here's the
skinny on the packs and the pass:
SEGA® of America, Inc., SEGA® Europe,
Ltd. and Twentieth Century Fox Consumer Products today officially announced
Alien: Isolation™’s Survivor Mode, and a supporting series of five challenging
and terrifying Survivor Mode add-on packs available to purchase from October 28,
2014, either individually or collectively through the Alien: Isolation Season
Pass, now available from GameStop* in North America.
First revealed at this year’s Electronic Entertainment Expo (E3) in Los Angeles,
Survivor Mode is an exciting new game mode for Alien: Isolation which challenges
players to participate in a one-to-one confrontation with the universe’s
deadliest killer, deep within the bowels of Sevastopol Station. With limited
resources on each map and a hunter on the loose, players will need to take
advantage of every item they find to help them complete a unique set of
objectives which will ultimately lead to their escape.
“At this year’s E3 and a number of subsequent events, we put the Survivor Mode
demo into the hands of the world’s press and consumers and the reception was
incredible,” said Al Hope, Creative Lead on Alien: Isolation. “This is the game
in its purest form; it’s you against the creature and it’s against the clock. It
was just fantastic watching players leave the demo with a strange mix of joy,
terror and relief at simply surviving, before jumping back in and try to tackle
it in a different way to beat their time!”
Alien: Isolation will ship with a Survivor Mode demo featuring one playable map,
‘Basement’. On October 28th, the first of the five Survivor Mode add-on packs
will be available for purchase featuring three new maps, each with their own set
objective and challenges, a new playable character and a variety of enemy types
between you and your escape. Over the following months, four more add-on packs
will release, each featuring a new playable character, and a mix of new maps and
game modes to challenge even the most proficient player.
Also available to purchase from launch will be the Alien: Isolation Season Pass,
offering access to all five Survivor Mode add-on packs, at up to a 25% discount.
All add-on content packs are scheduled to be released by March 2015.
The newly launched Torment: Tides of
now offers a
with a first
look at inXile's upcoming throwback RPG. Here's the description:
Continue here to read the full story
The video contains 3 minutes of pre-alpha footage from Torment: Tides of
Numenera, which is currently wrapping up preproduction as inXile’s Wasteland 2
launches September 19, 2014. A cross-section of Torment gameplay, this
first-glimpse shows an example of the narrative and choice-based focus of the
Thanks to its more than 80,000 backers, Torment: Tides of Numenera continues the
thematic legacy of the critically acclaimed Planescape: Torment. Set in Monte
Cook's tabletop role-playing world, Numenera, the newest Torment asks: What does
one life matter? With this #1 most funded Kickstarter video game, inXile is
creating a rich RPG experience that explores deep, personal
offers a new trailer
from The Crew
, showing off more of the upcoming driving game. The new Everybody,
Drive Social! Trailer once again eschews the adverb in favor of action. Here's
the deal: "In all its majesty of a massive US map and its action-driving
splendor, The Crew comes down to one simple creed: NEVER DRIVE ALONE. The world
of The Crew is simply too massive, too loaded with activities for it to be
experienced alone. Take an in-depth look into what a day in the life of a player
can look like when he or she spends their time exploring, collaborating,
competing with thousands of other drivers in The Crew. Welcome to a world where
everyone is a connected driver, and NEVER DRIVE ALONE." Continue here to read the full story
video developer diary
from Wargaming takes a look at progress on World of
, their upcoming seafaring MMOG. This takes a class by class look at
the ships in the game. Word is: "We are happy to unveil the second episode in a
series of developer diaries for the anticipated World of Warships. 'World of
Warships Developer Diaries # 2 Class-by-Class' provides a complete overview of
three distinct vessels classes and explains how they impact each other, matching
one type’s strength against another’s weaknesses. This 'rock, paper, scissors'
approach affects their combat styles, brings balance to the combat and makes
every battle a unique and thrilling experience." Continue here to read the full story
- French Indie Sale on
up to 80%. Is that a baguette in your hand, or are you just happy about the
- Humble Valiant Bundle on
Humble Bundle. Shadowman
and a bunch of comics. Thanks nin.
This Uplay video
way back at Gamescom 2014 features Assassin's Creed Rogue
producer Karl von der Luhe answering fan-submitted questions about the upcoming
installment in the stealth/action series. Though the game has only been
announced for consoles, but a question about platforms reveals the game may not
be skipping PCs after all, as Karl says: "The game is being developed for 360
and PS3. We've heard a lot of response requesting a PC version so we'll be
looking into that very soon." Thanks
. Continue here to read the full story
now offers a Linux
edition of Another World
, thanks to the work of Linux gaming hero Ryan "icculus"
Gordon, offering another platform for Éric Chahi's classic adventure known in
some circles as Outer World
and Out of This World
an article on
Cheese talks to himself
that takes a closer look at the penguin-powered
edition of the game, and
two recent posts to the community forums
by icculus tell us this now
supports Steam Cloud and a couple of fixes have been pushed out. Thanks Ant
Looks like the timer spotted
Legend of Grimrock website
down to the
that preorders are underway for Legend of Grimrock 2
The dungeon-crawler sequel is due on October 15th, and word is those who make
their commitment between now and then will get a 15% discount:
pre-order now, you get the game for a
special -15% discount and both a Steam key and a standalone installer when the
game is released on October 15th. Buying directly from us is the best way to
support the developers!
You can also buy both Legend of Grimrock 1 and 2 for a special bundle price.
Gain immediate access to Legend of Grimrock 1 and get the sequel on October
that a wired version of the Xbox One controller will
become available for Windows in November. This
with a USD$59.95 price tag, and die-hard Sidewinder fans may be
offended to hear them refer to this as "the best PC controller Microsoft has
ever produced." Here's word on the controller, and how it will also work with an
Xbox one either with the wire or wirelessly:
We have good news for all of
the controller-loving PC gamers out there: Soon, you’ll have a new option for
bringing the comfort and precision of a controller to your computer with the
Xbox One Controller + Cable for Windows.
Arriving in November 2014, the Windows 7 and Windows 8-compatible controller
brings the feel of the Xbox One to your PC. The Xbox One Controller + Cable is
the culmination of over 200 prototypes; featuring over 40 awesome innovations,
it’s the best PC controller Microsoft has ever produced.
The Xbox One Controller + Cable for Windows is simple to use, plugging into any
available USB slot and updating automatically. Want to switch it over to your
Xbox One for some console gaming? No problem! The controller works on your Xbox
One as well, either wirelessly or with the cable, making it more versatile than
third-party PC controllers.
You can grab the Xbox One Controller + Cable for Windows this holiday season, at
most major retailers or your local Microsoft Store.
offers a new
from The Evil Within
from this year's
, which gets underway this week. Here's word on the clip and its
alternate Japanese version:
Continue here to read the full story
With Tokyo Game Show taking place this week
(September 18 – 21) in the home city for Shinji Mikami’s team, Tango Gameworks,
it only made sense to come up with a new gameplay trailer for The Evil Within.
In our newest footage, the game’s primary antagonist Ruvik (voiced
by Jackie Earle Haley), narrates and gives clues to the madness you will
And if you really want to get into the TGS spirit, you can watch the trailer for
the Japanese version of the game (Psychobreak),
As news and pictures come out of TGS, we’ll be sure to share them through our
Twitter and Facebook pages.
With less than a month until the October 14th, expect plenty of terrifying
updates for the game in the days and weeks ahead. If you’re ready to pre-order,
head to www.theevilwithin.com.
now offers a
Gratuitous Space Battles 2
, the upcoming space strategy sequel. This is how this
is presented: "This is the teaser trailer for Gratuitous Space Battles 2
(www.gratuitousspacebattles2.com) the space-strategy / ship-building game from
indie studio Positech Games. Design your ships, build your fleets then pitch
them in hands-off battles against the AI or other players. GSB2 is currently in
development (as of September 2014). Footage is not final quality." Continue here to read the full story
by Pixel Worm — Kickstarter. "Explore a post-apocalyptic world, play as
a genetically-enhanced girl attempting to find her father as she slowly
loses her humanity."
Funny, it was not that long ago that I gave up setting my right mouse button to
"move forward" in configuring for first-person shooters, and Batman just
started a thread
on the topic of FPS configs. I've gotten to the point where
my set-up is almost perfectly vanilla, which makes it easy to set up new games,
but Bats' approach is pretty different, which may have practical advantages.
Thoughts? Are you a conformist like me or an innovator like Bats?